aaron886 Posted April 4, 2011 Posted April 4, 2011 Plus when it works, you feel like a badass for transferring audio (without subtitles of course, like a badass) into targeting information. :D
Bahger Posted April 4, 2011 Author Posted April 4, 2011 Plus when it works, you feel like a badass for transferring audio (without subtitles of course, like a badass) into targeting information. :D I'm looking forward to putting some badass audio files from you in my next .miz!
nomdeplume Posted April 5, 2011 Posted April 5, 2011 Also if you're playing missions with 'scripted' targeting coordinates (i.e. just pre-recorded messages rather than the new JTAC robot, such as Smerch Hunt) there's no way to provide data messages, so you need to be able to enter the information yourself. Which is I guess a roundabout and game-centric way of saying "not all JTACs/FACs have the ability to datalink you targeting information".
IncCat Posted April 5, 2011 Posted April 5, 2011 Thanks to all that contributed in this post... I had an eye opening tonight from Warriors first explanation. managed to work "normal" coordinates, but never understood the ones from Jtac - and now suddenly understand the difference between L/L (Lat/Long) and UTM. THANK YOU!
WarriorX Posted April 6, 2011 Posted April 6, 2011 Thanks to all that contributed in this post... I had an eye opening tonight from Warriors first explanation. managed to work "normal" coordinates, but never understood the ones from Jtac - and now suddenly understand the difference between L/L (Lat/Long) and UTM. THANK YOU! You are welcome!.....keep up the good work. [sIGPIC][/sIGPIC] "Is that you John Wayne?.......Is this me?" Full Metal Jacket //My Mission Data Card//My Cold Start Checklist //Clearing a Hung Store Tutorial //CDU Offset//Asterisk Error Correction Procedure//JTAC UTM Coordinate Entry Tutorial//JTAC 9 Line Lat Long Coordinate Entry Tutorial
Frostiken Posted April 6, 2011 Posted April 6, 2011 Hilariously enough, I have no idea how to make use of the red triangle datalink. It shows up for a few seconds, but then what? I hooked to it once (still not sure how hooking works) but found out later it disappears. What do I do with it? [sIGPIC][/sIGPIC]
WarriorX Posted April 6, 2011 Posted April 6, 2011 Hilariously enough, I have no idea how to make use of the red triangle datalink. It shows up for a few seconds, but then what? I hooked to it once (still not sure how hooking works) but found out later it disappears. What do I do with it? Your instincts were right, but let's first use our TMS LEFT SHORT to acknowledge the message received until we have a clear TAD. With your TAD as SOI, move your cursor on to the red triangle. Then press your TMS UP SHORT once to hook the triangle, and then TMS UP LONG to make the triangle your SPI (a white wedding cake symbol overlays the red triangle if you were successful in making it the SPI) With the triangle now the SPI, let the JTAC know you will accept the tasking, by hitting the WILCO (OSB 19) Now you can let your fellow wingmen/MP buddies know the new JTAC tasking by Broadcasting Your SPI. Press the DMS LEFT LONG, the SPI OFF will turn to SPI ON (OSB 6). Now you can slew your TGP on your datalinked target by hitting the CHINA HAT FWD LONG, and prosecute your attack. Good Hunting! [sIGPIC][/sIGPIC] "Is that you John Wayne?.......Is this me?" Full Metal Jacket //My Mission Data Card//My Cold Start Checklist //Clearing a Hung Store Tutorial //CDU Offset//Asterisk Error Correction Procedure//JTAC UTM Coordinate Entry Tutorial//JTAC 9 Line Lat Long Coordinate Entry Tutorial
Ghanja Posted April 28, 2011 Posted April 28, 2011 On question regarding the IP of the attack. I have tried the "Shooting Gallery" mission and JTAC tells me that my IP for the first targets (Tanks) is called "Banks". After going through my mission waypoints I can't find a WP called "Banks" - am I doing something wrong? [sIGPIC][/sIGPIC] .:: My System ::. .:: My Paintings ::.
Frederf Posted April 28, 2011 Posted April 28, 2011 Banks is waypoint 51 in that particular mission, part of the navigation section of the waypoint database.
Ghanja Posted April 28, 2011 Posted April 28, 2011 Thx :-) [sIGPIC][/sIGPIC] .:: My System ::. .:: My Paintings ::.
einar-st Posted October 19, 2011 Posted October 19, 2011 Make sure your STEER PT switch on your AAP Panel is set to FLT PLAN. I was wondering if this step is strictly necessary, or if I can just keep the Steer Pt switch on "Mission" during the whole process. Tested a few times, and it seems to work out just fine.
WildBillKelsoe Posted October 19, 2011 Posted October 19, 2011 Please accept my apologies in advance, as I know there are threads and YouTube vids aplenty on this subject. However, the vids are often too low-res for me to follow the button-presses and I just cannot find a step-by-step explanation in a thread that provides the relevant CDU settings in detail. I'm not asking about making a new flight plan. I'd simply like to know how, step-by-step, including CDU page/mode settings, I can input the UTM coordinate given by JTAC and then make it show up as either a markpoint or a waypoint in the TAD (preferably a markpoint, as it is a ground ref), which I can make SPI and slave sensors to it. Again, sorry to ask yet again but I'm tearing what's left of my hair out. If you are kind enough to provide an explanation, do not over-estimate my intelligence in this matter when doing so. Thank you! Check my thread http://forums.eagle.ru/showthread.php?p=1271402#post1271402 AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
wess24m Posted October 30, 2011 Posted October 30, 2011 So...Do you have to enter the missing zero's or not? I to am being given utm cords that are hundreds of miles away (in shooting range mission) and what about all this changing your westing? I think we are all doing it correctly (people having trouble with cord entry) but we're not making the buggy cdu corrections. Would be nice to just get some of the important things working correctly in this upcoming release. Who cares about the CBU animation if they don't kill anything?
kylania Posted October 30, 2011 Posted October 30, 2011 The missing zero's thing is fixed in the upcoming patch. Also, CBUs kill things just fine. Make sure you're using them properly. [sIGPIC][/sIGPIC] Christmas Cheer - A Landing Practice Mission : Beta Paint Schemes : HOTAS Keyboard Map : Bingo Fuel - A DCS A-10C Movie
wess24m Posted October 30, 2011 Posted October 30, 2011 The missing zero's thing is fixed in the upcoming patch. Also, CBUs kill things just fine. Make sure you're using them properly. If by use them properly you mean dropping dual cbu/97 at 300 feet directly overhead of a tank and it still doesn't kill them then yep doing it properly, it's a known problems that in 1.0.0.9 cbu's are garbage. So the zero deal will be fixed in this upcoming patch? It just seems that for as much as these patches fix they break other things, frustrating.
Evil.Bonsai Posted October 30, 2011 Posted October 30, 2011 (edited) If by use them properly you mean dropping dual cbu/97 at 300 feet directly overhead of a tank and it still doesn't kill them then yep doing it properly, it's a known problems that in 1.0.0.9 cbu's are garbage. So the zero deal will be fixed in this upcoming patch? It just seems that for as much as these patches fix they break other things, frustrating. You can fix the zero thing now, if you'd like. See the MOD forum. It's pretty easy to do. Here, just in case your frustration gets the best of you: http://forums.eagle.ru/showthread.php?t=80526 Edited October 30, 2011 by Evil.Bonsai
rvotri Posted December 11, 2015 Posted December 11, 2015 I know this is very very old... But, in reverse way. How to read UTM from a known place in editor, for example? I Mean. I spawn a enemy unit and i want to send to pilot the UTM in later mission, how to? Who cares...
nomdeplume Posted December 11, 2015 Posted December 11, 2015 I know this is very very old... But, in reverse way. How to read UTM from a known place in editor, for example? I Mean. I spawn a enemy unit and i want to send to pilot the UTM in later mission, how to? If you go to the game options, MISC settings tab, there's a dropdown for Coordinate Display which allows you to set the format for coordinates shown in the in-game map and also in the mission editor. In the mission editor, the coordinates of your cursor are shown in the status bar at the bottom of the screen. You can set it to lat/long, lat/long with decimal minutes, or MGRS.
KISSK00L Posted October 3, 2016 Posted October 3, 2016 Mieux vaut tard que jamais.:pilotfly:DCS A-10C - Procédure de saisie des coordonnées JTAC.rar
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