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Posted

Yup, I just had a chance to play it yesterday. The artillery coordinates were a little off for both the artillery threatening the friendly convoy, and for the artillery shelling across the Inguri river. I was able to find the artillery threatening the friendlies by scanning the TGP around, and another guy was able to find the other artillery. But the coordinates were indeed off.

 

A minor quibble, you give coordinates in lat/long incorrectly. The A-10 CDU takes L/L coords in degrees/minutes format, with three digits after the decimal in the minutes. Such as:

 

N 42 34.564'

E 041 56.923'

 

That means 42 degrees plus 34.564 minutes north, and 041 degrees plus 56.923 minutes east. 1 minute = 1/60 of a degree.

 

However, the coordinates you give in your mission are something like this:

42 34'564" N

41 59'923" E

which is an incorrect format... which taken literally, would mean (for the north coordinate):

42 degrees + 34 minutes + 564 seconds = 42 degrees plus 34 minutes + 564 seconds (1 second = 1/60 minutes) = 42 degrees + 34 minutes + 9 minutes (540 seconds = 9 minutes) + 24 seconds = 42 degrees + 34 minutes + 9.4 minutes = N 42 43.400'

 

But don't get me wrong, this is a GREAT mission. What I point out above is a minor issue, as I still figured out what you were trying to get across, instantly. We flew it once and loved it... we'll be flying it again soon.

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Posted (edited)

whadya mean i'm just missing the 0 at the beginning and change out ' for . and such.................. right?................................... even with the right ' and . whatever... its still numbers that will go in the CDU so its just to make it look better but the information is the same..... but i'll change it no prob.. been needing too anyway for it to make more sense i guess.

 

... BTW how do we find UTM format in the editor?

 

about some coordinates being off.... its on purpose... just to give you a general vicinity and make you use your eyes and get your hands dirty.. MUAHahhahaha :D

Edited by graywo1fg

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Posted

It's a delicate balance (re. off-coordinates). I think mtuckner makes a good point above, which is to provide some kind of talk-on if the grid refs are unreliable (whether deliberately or not). In real life I read about CAS pilots spending hours at a time searching fruitlessly for targets at briefed coordinates but that is where most people want even the most realistic sim to make concessions.

 

Truly great mission, though; I am about to fly it again with WarriorX.

Posted

i totally agree! great idea that mtuckner brought up with better talk-on to certain targets. Absolutly! I will add this to the list to add and change. I'll get this mission refined down more and include all of this stuff. Great stuff for sure! somewhat busy with college at the moment :P but when i get the time, its new version baby! Thanks everyone for the tips! That MLRS in the forrest needs to be addressed with better talk on for sure!

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Posted

Well, WarriorX and I had a great sortie this evening, Wx flying Lead, myself #2, both commed up with TIR3. We were assigned the artillery first and when he spotted it, he read the point target coordinates off the TGP and passed them to me via radio. We hit the Arty with CBU-105s, then got the dam, which we shacked with the remaining CBU-105s, then ran in on the radio mast and MANPAD with GBU-12s. Finally we decimated the coastal convoy with Mavericks. We brought fiery death to bad guys everywhere and flew well as a two-ship, maintaining good comms and SA. It's a terrific mission, with a real sense of operating over a battlefield. And the defenses keep you on your toes. What is the "50" symbol in the RWR?

 

This was the best experience I have had online in any combat flight sim to date, thanks to a good mission and Wx's very high level of competence in the sim.

Posted (edited)

That sounds like a real fun time :D thanks!

the 50 on the RWR is Russia keeping an eye on you with an "A-50 AWACS" hehe :D

 

 

BTW... has anyone gotten close enough to the Russian boarder during the command bunker mission? If so did anything exiting happen? :P

Edited by graywo1fg

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Posted
BTW... has anyone gotten close enough to the Russian boarder during the command bunker mission? If so did anything exiting happen? :P

Yup, once. I got a polite but firm message from someone with a very convincing Russian accent advising me either to get permission to proceed through Russian airspace, or to turn back. I did not need to be asked twice.

Posted
That sounds like a real fun time :D thanks!

the 50 on the RWR is Russia keeping an eye on you with an "A-50 AWACS" hehe :D

 

 

BTW... has anyone gotten close enough to the Russian boarder during the command bunker mission? If so did anything exiting happen? :P

 

Honestly, I would make the Russians a bit more dangerous. I hosted the mission one night and a pilot decided to stray across the border. He dispatched the SU-30s without issue, including shooting one down with a MAV. Then had no problem hunting down and destroying at least one SAM site without ever taking fire.

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Posted

woah!!!!!! i set the Su-30's to return fire only but thats shocking that the 300 big birds didnt shoot at all?!?!? holy crap! i'll have to look into that. hmmmm

 

i will make the Su-30's react with a trigger thats a little further inside Russia that will set them to hunt you down MUAHAHahahahhah :D

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Posted (edited)

Triggered actions are the key to getting AI to do what you want. Using triggered actions should make your Su-30s behave correctly. Basically:

 

Continuous-> Unit in zone (<unit = Client aircraft, zone = russia>) -> AI TASK (<Su-30s attack the trespassing client aircraft>)

 

That should fix your Su-30s. Furthermore, you might be able to successfully use a stop condition on the "attack trespassing client aircraft" triggered action to make the AI stop attacking if the trespasser exits Russia.

 

The first part isn't hard to set up, I maybe can do it for you if you like... sometime this weekend.

Edited by Speed

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Posted

Hey Grey..

 

re: SU-30's

 

They came in after Haloe and he was able to shoot them down. They wern't that aggressive though. One SU actually started flying in circles by the coast...?

 

Anyway we are still having a blast with this mission.

Posted

LOL! Well when i released the mission it was my intent to go back, fix all this stuff and re-release it... so in the release that everyone has i didn't want the Su-30's to just wipe everything out so i stuck them on "Return Fire" but also set them to use radar constantly to try and scare the A10's away... but even with what i have set their ROE to, circling by the coast seems odd.... maybe because they were fired upon so they reacted differently, maybe the other SU30 went to go bug the tanker near the coast? hmm LOL i'll sort it out :)

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Posted

Very nice and complex mission. i have hosted this mission 2 or 3 times. Big fun and ambience

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Posted

LOL yeah how many flight hours, the US airforce will forward the bill:megalol:

 

Glad to hear your working some more on this awesome mission:flowers:

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Posted

Greywo1fg, as lone as you're updating it, take a look at the arty coordinates, as well as the MLRS. After several playthroughs, I can confirm that one out of the two arty targets I've been assigned (most usually the first one) is way off.

Posted

Updated 4-4-11 Horay! I implemented Speed's chat .lua scripting that allows us to use the F10 other radio commands by just typing what you need done in multiplayer, see original post for the commands, they are also in the briefing under "Tasks". Fixed some coordinates, especially the MLRS mission, and some other goodies. Enjoy.

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