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Posted

When Using the gbu 38 I line it up with the target at 12000ft slow to 200

lase the the target wait for release cue on the HUD and when I try to release I keep getting a hung store message on my mfds.......every other type of weapon works just how it's supposed, (although my aim cold stand a bit of practice).

What am I doing Wrong?????

Posted (edited)

hold down wpns release till the stores go white.:pilotfly: don't just push and release

Edited by slowhand

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Posted

No need to lase target when deploying a GBU-38: Not laser-guided. Ensure you have the Weapons-release button depressed for 2+ seconds.

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Posted

Yes, it does take getting used to the habit. I've known the need to hold the button since the first time deploying the weapon and have still forgotten to hold the button down long enough on a few occasions. :doh:

 

One thing I'd like to suggest to the Devs or modders, would be to increase (or create) the sound of the bomb coming of the rail. That would give us an audible cue anyway.

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Posted

hmm, i'm still confused...everyone keeps talking about lasing a target...it's always been fine automatically for me?! whats going on??

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Posted
hmm, i'm still confused...everyone keeps talking about lasing a target...it's always been fine automatically for me?! whats going on??

 

The GBU-38 is not laser guided, but gps guided, so there is not need to lase the target. It won't hurt anything if you do, but it's just not necessary

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Posted

Now you know the technique, if you ever accidentally get a hung store this is how to reset the station. Video by Wags.

 

exZOafzm45E

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Posted
The GBU-38 is not laser guided, but gps guided, so there is not need to lase the target. It won't hurt anything if you do, but it's just not necessary

 

But I mean for weapons that do require a laser, why then would you manually fire it over using auto?

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Posted (edited)
But I mean for weapons that do require a laser, why then would you manually fire it over using auto?

 

Well, I've read differing opinions on this subject, but the only reason I could see for not using auto lase, would be if a different plane or target spotter would be firing the laser, but for all practical purposes (in game anyway) the auto setting should be fine to use. I really can't speak for how well the game is modeled when someone else (wingman) does the lasing for you.

 

However, if you are lasing for someone else, I suppose you would have to fire it manually.

Edited by Soundman

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Posted
Now you know the technique, if you ever accidentally get a hung store this is how to reset the station. Video by Wags.

 

exZOafzm45E

 

That method doesn't seem to be working since beta 4, you can reload it but the store munition status will still Fail

 

To reset hung store you need to reprogram the MFD button to Load and Reload DSMS only. Same method when you reload your DSMS to rearm.0

 

Check manual page 253

 

or here follow my sloppy instructions.

 

1. Press and hold down one of the OSB button in the bottom (OSB 12-15) In this case we'll change the "Task" button OSB15 on the left MFD

2. You will then see Display Program and on the right hand side Select Load and press on OSB15 to reprogram the Task button to Load.

3. Now that your button is reprogrammed you can now click on it and get to the Loading page and on the left hand side press LOAD DSMS and that will reload your DSMS and clear out any hung stores you have.

4. That's it, if you want to change the button back to what it was just follow the above step and reprogram it back.

Posted

Also, in case you haven't noticed... you can now hear a clearly audible thump as the weapon ejects from the rail, which is a big help in case you're not accustomed to making that quick check of the DSMS to see if the weapon was released.

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Posted
That method doesn't seem to be working since beta 4, you can reload it but the store munition status will still Fail

 

To reset hung store you need to reprogram the MFD button to Load and Reload DSMS only. Same method when you reload your DSMS to rearm.0

 

Check manual page 253

 

or here follow my sloppy instructions.

 

1. Press and hold down one of the OSB button in the bottom (OSB 12-15) In this case we'll change the "Task" button OSB15 on the left MFD

2. You will then see Display Program and on the right hand side Select Load and press on OSB15 to reprogram the Task button to Load.

3. Now that your button is reprogrammed you can now click on it and get to the Loading page and on the left hand side press LOAD DSMS and that will reload your DSMS and clear out any hung stores you have.

4. That's it, if you want to change the button back to what it was just follow the above step and reprogram it back.

 

Thanks for the correction on that, I've never had to reset a hung store so I never noticed that it's changed since beta 4.

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Posted
Now you know the technique, if you ever accidentally get a hung store this is how to reset the station. Video by Wags.

 

Nope, not anymore. Now you have to follow the Book. The procedure is in the checklist in the manual. Basically follow the video guide, going to the inventory to reselect the right GBU for the station.

 

Then you also have to go to the STAT page, power off the pylon and finally return power to the pylon. Once that is done your GBU is alive and healthy again.

 

Cheers,

Fred

Posted
Nope, not anymore. Now you have to follow the Book. The procedure is in the checklist in the manual. Basically follow the video guide, going to the inventory to reselect the right GBU for the station.

 

Then you also have to go to the STAT page, power off the pylon and finally return power to the pylon. Once that is done your GBU is alive and healthy again.

 

Cheers,

Fred

 

Yeah as kbullet stated. Check my post above yours.

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Posted

Hung Stores

 

Can any tell me why this happens? seems to occur quite often for me.

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Posted

You need to hold down the pickle button for longer.

 

IIRC In the case of GBU it takes time for the data to be handed off to the weapon before drop, if you release the button too soon the process is interrupted and results in a hung store.

 

If you use the search function there is quite a lot of discussion on how to remedy a hung weapon.

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Posted

Is this really correct functionality?

 

I can't see any rhyme or reason for why you'd not just not drop the ordnance if the pickle button is not depressed until the ordinance is released. That the store would hang just because you slip with your finger sounds extremely dangerous?

Posted

Yeah, but here's the funny thing: Just because you don't see rhyme or reason for it, doesn't mean it isn't that way :)

 

Apparently the same problem used to occur with mavericks, IIRC - if you didn't hold the pickle down until the battery reached a certain voltage output the launch would abort, the mav would hang, and the battery would burn until it was dead. The problem was eventually alleviated by fixing up the firing mechanism to launch the missile even if your finger slipped off the pickle before the missile comes off the rail.

 

There's no reason for this to not occur with other weapons for which such a mechanism has NOT been implemented. One reason for not having such a mechanism could be safety or other engineering concerns for the weapon or release mechanism.

 

Is this really correct functionality?

 

I can't see any rhyme or reason for why you'd not just not drop the ordnance if the pickle button is not depressed until the ordinance is released. That the store would hang just because you slip with your finger sounds extremely dangerous?

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Posted

Because the missile had to get fed radiation from the radar before launching to program it with the signal to home in on, as well as aligning its gyros, firing the batteries, completing BIT etc.

 

This is nothing... in the old F-4 Phantom depressing the pickle switch to launch the "great white hope" (AIM-7 Sparrow) took 5 SECONDS!!!! Not good when you have a maneuvering mig in the HUD!

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Posted

The hung store is a safer scenario then a weapon dropping with incorrect or incomplete targeting data in an uncontrolled manor (given that you are not using CCIP). Weapon could potentially fall off course on to civilians or friendlies leading to uncomfortable questions on RTB.

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Posted
That the store would hang just because you slip with your finger sounds extremely dangerous?

 

Maybe it's just me, but I'd think that arming and releasing an explosive munition because you slip with your finger is the more dangerous option. :)

 

Moreover, the pickle button is pretty firm and requires a significant force to depress, so it's hard to accidentally release it. The most likely reason for the pilot not holding it long enough is either because they've hesitated or changed their mind, or something like that.

 

Every time a weapon is released, the intention (and normally the result) is to kill people and/or cause significant damage and destruction. That's not something that should ever be undertaken lightly, even if it's your job. So in that sense, "punishing" the pilot with an embarrassing hung store is IMO a good psychological device: if you're going to go anywhere near the red button, you'd bloody well better be 100% committed to releasing the weapon on your target.

Posted
Yeah, but here's the funny thing: Just because you don't see rhyme or reason for it, doesn't mean it isn't that way :)

 

That was the reason for my post. :thumbup:

 

 

Maybe it's just me, but I'd think that arming and releasing an explosive munition because you slip with your finger is the more dangerous option. :)

 

I implied that reversing the store could be done automatically with just another programming loop. Aka the munition would not be dropped and all targeting data would be cleared if the pilot didn't follow through with the launch.

 

I was just curious if the game had it right, and if there was a reason mechanical or otherwise for why the plane simply didn't rearm itself. Again it sounds fairly dangerous to have a weapon just cease to function just because you didn't hold a button pressed long enough.

Posted

There are a lot of issues with that old thing - for one, it was one of the first missiles of its kind, it used fragile vacuum tubes and it was often smashed on carrier decks on landing (ok, not literally smashed, but you get the idea).

 

The seeker of the latest AIM-7 was probably at least nearly as good as that of the AMRAAM, despite lacking active capability. The AIM-7 went trough quite a big load of versions, just like the AMRAAM is doing now - each time reliability and Pk was improved.

 

Note that in GF1 despite the Pk of 0.34 or so (some of it attributable to the missile's age and in some cases poor storage), the AIM-7 was the main player in A2A combat. The AMRAAM later displayed a Pk ~ 0.6, which is quite the improvement against targets of the same type essentially.

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