HOKUM52 Posted March 19, 2011 Posted March 19, 2011 (edited) I feel i have had enough time to practice flying the Ka-50, and so therefore i have moved onto learning its combat employment capabilities. To do this i thought i'd start with the cannon, and so i have followed the manual by the letter to lock my target and set up my weapon (pg 400 of extended manual under the heading Cannon Employment) My problem is the auto turn/ autotrack feature doesnt seen to be working. once a target is locked the helicopter turns to a position where i cannot get an autherised launch, and so cannot fire unless i yaw left against the resistance and fire. when i release the pedals the autopilot returns it back to its awkward starting position. (this probably because i have missed something out) below; these pictures show the problem. the image with the HUD in view is showing how the helicopter automatically faces and hence preventing me firing. the other 2 images show the cockpit at that instant, maybe someone can spot something that should be on or on a different setting? :S i hope this post was clear if not just ask. Edited March 19, 2011 by HOKUM52
Bucic Posted March 19, 2011 Posted March 19, 2011 Try to do the same in a clean mission without messing with the AP channel buttons (leave them at defaults). Also a track file is always preferred over screenshots :smilewink: F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Isegrim Posted March 19, 2011 Posted March 19, 2011 (edited) @Bucic I think the point he mean is that the auto turn function doesnt turn the nose of the Shark enough to the left, so he cant work with the gun :) But thats normal i think or iam wrong? I always press the left pedal a little while using the Gun. @Hokum52 This gun is really nice :) go on learn handling it well;) prefer slow firing mode :D Edited March 19, 2011 by Isegrim "Blyat Naaaaa" - Izlom
Bucic Posted March 19, 2011 Posted March 19, 2011 @Bucic I think the point he mean is that the auto turn function doesnt turn the nose of the Shark enough to the left, so he cant work with the gun :) Did I give you a reason to think I didn't get his point? :) If you slew the target frame left and right and the turn to target follows at all then it means the function operates but it's simply not precise enough to not require a correction using rudder pedals. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
MTFDarkEagle Posted March 19, 2011 Posted March 19, 2011 This is normal behaviour. Use little rudder correction. You will also need to do the same for vikhr's when you get there. This bird will be a bit tricky to get used to, but when you do, she will perform :) Lukas - "TIN TIN" - 9th Shrek Air Strike Squadron TIN TIN's Cockpit thread
Isegrim Posted March 19, 2011 Posted March 19, 2011 (edited) @Bucic You prefered a Track but pictures say all, so i just wasnt sure :D Also i was waiting for learn something new about the Shark or didnt notice. but Hmmm nope :( Edited March 19, 2011 by Isegrim "Blyat Naaaaa" - Izlom
Xxx Posted March 19, 2011 Posted March 19, 2011 @Bucic I think the point he mean is that the auto turn function doesnt turn the nose of the Shark enough to the left, so he cant work with the gun :) But thats normal i think or im wrong i always press the left pedal a little while using the Gun. @Hokum52 This gun is really nice :) go on learn handling it well;) prefer slow firing mode :D Agree, the Gun is a superb weapon, also fitted on the BMP 3. I had the same problem, remembering the gun is on the right ( starboard) side of the aircraft. Keep targets to the right, if you can. If you watch the rounds in the Shkval, the drop off in trajectory is very nicely modelled! :thumbup: [sIGPIC][/sIGPIC]i7 Haswell @ 4.6Ghz, Z97p, GTX1080, 32GB DDR3, x3SSD, Win7/64, professional. 32" BenQ, TIR 5, Saitek x55 HOTAS. Search User Files for "herky" for my uploaded missions. My flight sim videos on You Tube. https://www.youtube.com/user/David Herky
Isegrim Posted March 19, 2011 Posted March 19, 2011 @HOKUM52 Step two: (after you say its getting boring to shoot at unarmed Transporters) Build a mission with enemys armed with wire guided missiles and attack them with gun only and move for escape from their missiles while attacking it with gun. Its one of the biggest fun in the simulation and a good practise :) Tips: Just put one Humvee ATGM for first trying out.;) Dont get to close (it also has a 50 caliber machine gun) Wire guided missiles are slow and bad in turning so dont panic just move 30 km/h sideways and keep your target in the targeting frame. Next step place 2- 4 Hummvees ATGM and later try to take out a Bradley or 6 :) Have fun =STP= Isegrim "Blyat Naaaaa" - Izlom
Bucic Posted March 19, 2011 Posted March 19, 2011 @Bucic You prefered a Track but pictures say all, so i just wasnt sure :D Images say only what poster wants them to say. Tracks on the other hand say everything, including if poster did something wrong prior to what was, in his opinion, initial steps :) F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
HOKUM52 Posted March 20, 2011 Author Posted March 20, 2011 (edited) Guys this is very nice but, when you r talking about rudder correction, is this a temporary correction and then the heli turns back again to the unusual position. i had good idea if maybe one of u folk could send me a track of yourself using the cannon on in a simple mission like mine. in the mean time im going to make a track for you to look at. Edited March 20, 2011 by HOKUM52
MTFDarkEagle Posted March 20, 2011 Posted March 20, 2011 Dont worry hokum, this is normal behaviour! You just have to get used to it, and live with it. This is an aircraft with feet on rudders at all times. Lukas - "TIN TIN" - 9th Shrek Air Strike Squadron TIN TIN's Cockpit thread
bogusheadbox Posted March 20, 2011 Posted March 20, 2011 Well as no-one else has mentioned it.......... One of the reasons is that you are not trimmed accurately in the regime you are engaging target at (e.g. current forward velocity or hover). The autopilot then will be fighting against the yaw tendancy of the helo. If you are trimmed properly you will always get a good firing solution on target with auto-turn every time. Realistically though, a lot of times you will not have the opportunity (or perhaps a better word is LUXURY) to fine tune your hover or flight for that perfect trajectory, so yes the rudders is the quick and usefull option. That being said though, your grouping of rounds on target will be significantly widened the less stabilised you are when firing on target. Personally, i can only recommend that if you have time, ensure you are trimmed correctly. That way if you are scanning a large area, you know if you slew on a target the gun will be able to fire on it. Also personally, i always fly with manual fire on. You will find that most weapons operate quite effectively outside of the constraints given by the computer and its associated firing parameters (except cannon lateral deflection - that is a mechanical limitation). And i agree with others posted above. Aside from the Vihker, the cannon to me is the next most versitile and deadly weapon on the KA-50. I often dump rockets for fuel tanks. Though i have not used at all gun pods yet (not sure if there is a need with such a devasting gun) 1
MTFDarkEagle Posted March 20, 2011 Posted March 20, 2011 Trimming is Ka-50 training lesson 101. But, you wont get a launch authorized with auto turn every time. You will have to readjust a little with your rudder. On the regards of manual fire: I would strongly urge not to switch that on, except in very very rare situations. It's there for a reason. Thus, if you have manual off, and you get LA, you are certain of a hit. With manual, outside of the standard parameters, it's always a doubt. I have over 1000 hours on the black shark, so I know my stuff ;) Lukas - "TIN TIN" - 9th Shrek Air Strike Squadron TIN TIN's Cockpit thread
bogusheadbox Posted March 20, 2011 Posted March 20, 2011 (edited) Trimming is Ka-50 training lesson 101. Well it may be 101, but no one said it and its pretty important to negate the problem the original poster was talking about But, you wont get a launch authorized with auto turn every time. You will have to readjust a little with your rudder. Unless you are in a hurricane (exaggerated example) you Will get a firing authorisation every time if trimmed correctly. (unless target is out of range) On the regards of manual fire: I would strongly urge not to switch that on, except in very very rare situations. It's there for a reason. Thus, if you have manual off, and you get LA, you are certain of a hit. With manual, outside of the standard parameters, it's always a doubt. I have over 1000 hours on the black shark, so I know my stuff ;) Number 1, i said for me personally. So that is fine if you don't want to use it or recommend it. Number 2, with manual fire i am always certain of a hit. I know by memory at what ranges i can hit a target with a particular weapon. I know that with vihkers i can shoot out side the circle by a dfined amount and still get missile on target (good for a quick shot). I know that i can safely fire again before cool down cycle for a set period of seconds without causing damage (good for shoot and run tactics where cool down can be in effect whilst egressing) etc. etc. The only time i am not certain of a hit. Is when i am uncertain or know there is a threat in the target area that may negate the black sharks stand off capability. In manual mode i can squeeze that a few extra kilometers out for a good chance of a hit without endangering myself. I am glad you have over 1000 hours on the black shark. Perhaps a few thousand more and you will remember the limitations of your weapons :smilewink: (that was a friendly dig) So, like i said earlier. Its a preference. But knowing that i can extend the capabilities of the effectiveness of my weapons in manual fire has worked very well for me..... Personally. Edited March 20, 2011 by bogusheadbox
Isegrim Posted March 20, 2011 Posted March 20, 2011 (edited) turn on target problem Ok i did a little Track :) But like you will se i got a little bit my own style of flying the Shark. So just take a look at what you need, maybe im a bad example partwise. ;) :music_whistling: Track deleted Today sorry. If somebody need ask :) Edited April 3, 2011 by Isegrim Deleted Track "Blyat Naaaaa" - Izlom
HOKUM52 Posted March 20, 2011 Author Posted March 20, 2011 while i got all u lots attention! got a video thats been buggin me for ages this link it produces note 3 now, did he perform those manuvers with the 5th autopilot button on or off? cant be possible without it on surely? thank u 4 the vidoe just about to check it out
Bucic Posted March 20, 2011 Posted March 20, 2011 Do you expect anyone to just guess which maneuver of that 7 min video you have in mind? F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Isegrim Posted March 20, 2011 Posted March 20, 2011 And which one is the 5th Autopilot button ? :) "Blyat Naaaaa" - Izlom
Bucic Posted March 20, 2011 Posted March 20, 2011 And which one is the 5th Autopilot button ? :) The one next to sixth sense, dummy :D F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
HOKUM52 Posted March 20, 2011 Author Posted March 20, 2011 nice track btw it helped (SHOW OFF lol :D. i guess by bad example you meant randon side flips!) and i meant in general the whole note (5th button meaning one on the far right on its own, cant remember what its called)
KillaALF Posted March 20, 2011 Posted March 20, 2011 "Flight Director" has its own distinct HUD symbology, didn't see it in the video so I would say it was off.
MTFDarkEagle Posted March 20, 2011 Posted March 20, 2011 I have never used the FD.. The few times I accidentaly turned it on, I was like, what the *bleep* is going on here? :D Lukas - "TIN TIN" - 9th Shrek Air Strike Squadron TIN TIN's Cockpit thread
Bodo Posted March 20, 2011 Posted March 20, 2011 You can clearly see it's off when the pilot looks down to the right. Corsair 550D / Be Quiet 650W Pro 10 / ASUS P8Z77-V Pro / Intel i5 3570K / 16GB Kingston HyperX 1600 MHz / EVGA GTX 970 SC ACX2 4GB / 128GB Samsung 830 / RME HDSPe Multiface 2 / 1TB Samsung F3 / Prolimatech Megalames Rev. B / Windows 10 / BenQ XL2420T / Saitek X52 Pro / Kone Pure+ / Filco Majestouch 2 Ninja
HOKUM52 Posted March 20, 2011 Author Posted March 20, 2011 i prefere flying with it on but i dont think you can auto hover with it on or use any sort of auto turn /track for firing weapons with it on, so flying with it off is very different and i find it hard to see how he does that 45 pitch turn with those autopilot buttons resisting him? or does he hold down trim the whole time :S ?
MTFDarkEagle Posted March 20, 2011 Posted March 20, 2011 ... or does he hold down trim the whole time :S ? That's how I do it.. Lukas - "TIN TIN" - 9th Shrek Air Strike Squadron TIN TIN's Cockpit thread
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