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Posted

I have one wish of Lomac - we have 5-8 guys who fly online with Lomac almost everynight.

 

We would like to fly a campaign together. However, such a senario does not exist in this game. We do not want to have to hand make each and every mission. There is a single player campaigns - why not extend that to multiplayer?

 

Now, I have heard much of F4 and dynamic campaign. To me, I do not want to get F4, I enjoy Lomac. But, I find this lack in Lomac to keep alot of people away.

 

So, ED, please consider, I find it more important for this than helicopters, new planes, etc...

Posted

The dynamic campain wish might be also fulfilled by ED indirectly by releasing SDK for LOCKON.

 

ED is fairly small team and as such is not able to keep up with community wishes. A lot of features could be offloaded to third party developers if ED releases SDK. For example dynamic campain could be made by external programs/add-ons if LOCKON has ability to programatically create mission and read mission results. That way the add-on could dynamically create new missions by reading previous mission's results ...

Guest Cali
Posted
I have one wish of Lomac - we have 5-8 guys who fly online with Lomac almost everynight.

 

We would like to fly a campaign together. However, such a senario does not exist in this game. We do not want to have to hand make each and every mission. There is a single player campaigns - why not extend that to multiplayer?

 

Now, I have heard much of F4 and dynamic campaign. To me, I do not want to get F4, I enjoy Lomac. But, I find this lack in Lomac to keep alot of people away.

 

So, ED, please consider, I find it more important for this than helicopters, new planes, etc...

 

The best thing for you to do is make your own missions and fly them. I like flying co-op mission myself and I have made several of them. they are a blast to fly with your buddies.

Guest Cali
Posted
Have you heard about CAW yet?

 

check out http://www.airwars.lockonskins.co.uk

 

 

-thomp

 

ps. be sure to check out the top left corner with the link titled "What is CAW"

 

CAW doesn't fly enough missions for a lot of people, how often do they fly?

Posted

Thanks, I'm aware of that capability. I was looking for a dynamic campaign feature - similiar to IL2's DCG and F4 (doesn't have to be that detailed though).

Posted

The problem i see with making missions, is you know whats gonna happen.

 

I would like to be able to select a package, read the brief, look at photos of the target (if any), and then go for it.

 

Nothing like getting half way to the target to find out they have moved forces in your way. Or that there was an aircraft asset you didnt know about that scrambled on you.

 

Oh well.

Guest Cali
Posted
The problem i see with making missions, is you know whats gonna happen.

 

I would like to be able to select a package, read the brief, look at photos of the target (if any), and then go for it.

 

Nothing like getting half way to the target to find out they have moved forces in your way. Or that there was an aircraft asset you didnt know about that scrambled on you.

 

Oh well.

 

True, that does suck but the people you are flting with have no clue. And if you haven't flown a mission in a while you might forget some stuff also.

Posted

What I'd like to see is a server with a dynamic campaign running 24/7. What happens is there is a running battle going on and the pilots enter the lobby and select an aircraft. They then sift through what intel is available and then plan their own missions. So you can pick any aircraft you want and what ever mission you want. The outcome of your mission has an effect on the campaign itself. So far the best server on HL I have seen so far was one that had a rotating mission every 2hours. But this server has since stopped running.

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Posted

Falcon has exactly that. You could theoretically leave it running and people can join/leave as they wish.

 

Making missions for lock on is a drag. It takes ages to do just simple stuff and the whole theatre is sterile. These days a DC should be a must for a combat flight sim and I hope one day LO has one.

Posted
Falcon has exactly that. You could theoretically leave it running and people can join/leave as they wish.

 

Making missions for lock on is a drag. It takes ages to do just simple stuff and the whole theatre is sterile. These days a DC should be a must for a combat flight sim and I hope one day LO has one.

 

 

Mission making is a drag especially with some of the little quirks still present in the editor. I woudn't want a replica of F4 but some Dynamics and a robust mission generator that includes more than A-A would be nice!!

Posted
CAW doesn't fly enough missions for a lot of people, how often do they fly?

 

1 mission every three weeks Cali, this due to the enourmous workload that comes with planning these missions.....

:D

Posted
Falcon has exactly that. You could theoretically leave it running and people can join/leave as they wish.

 

Making missions for lock on is a drag. It takes ages to do just simple stuff and the whole theatre is sterile. These days a DC should be a must for a combat flight sim and I hope one day LO has one.

 

Mission planning as a pilot taking an objective in lockon is easy. It takes 5 minutes or less, the hard part is putting the bad guys there in the first place. I'd take lockons mission planner and map over F4s as it features grid references and bearings. Which saves alot of time in the air if I have to go to a new grid to hit some ground targets. I can do it while in flight. The only reason lockon is Stearile is because of the lack of friendlys and also simplified communications. If in the lockon world a border were placed on the map and only friendlys flew on your side of the border automatically then Lockons world would have much greater depth especially if there were communications phrases inserted in mission.

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Posted

The A/A experience in F4 is actually pretty sterile itself. A/G, it's a blast, but A/A, in keeping with realism, tasks air superiority assets mostly with CAPs (i.e. BarCAP, TarCAP, etc.) and sweeps. It's fun for the first few missions, but gets repetitive fast, and unless your into that kind of thing, A/G is a much more rewarding experience.

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Posted
The A/A experience in F4 is actually pretty sterile itself. A/G, it's a blast, but A/A, in keeping with realism, tasks air superiority assets mostly with CAPs (i.e. BarCAP, TarCAP, etc.) and sweeps. It's fun for the first few missions, but gets repetitive fast, and unless your into that kind of thing, A/G is a much more rewarding experience.

 

Having to fly 400nm one way isn't too exciting either, but once over the target, the amount of firepower that's put into the air against you can be pretty scary.

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Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
The A/A experience in F4 is actually pretty sterile itself. A/G, it's a blast, but A/A, in keeping with realism, tasks air superiority assets mostly with CAPs (i.e. BarCAP, TarCAP, etc.) and sweeps. It's fun for the first few missions, but gets repetitive fast, and unless your into that kind of thing, A/G is a much more rewarding experience.

 

That goes the same for real life, it is a very boring job CAP you end up sitting there for a long time just scanning empty air while idling conserving fuel.

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Posted
1 mission every three weeks Cali, this due to the enourmous workload that comes with planning these missions.....

 

Thats what I mean they aren't that often and people want to fly more then that. I understand that the workload of making these missions and they are doing a great job. A true on-line war is somewhere in the future...

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