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Posted (edited)

I recently spotted ground targets from 8 miles out after turning HDR off. It was on the Separatist Agression mission. I ended up just orbitting at angels 25 and spotting all my targets visually first. I really think it was disabling the HDR that did it. Just last night, I looked up, and, six miles away, I could clearly see a convoy of vehicles leaving a city. After that, I spoted some parked vehicles along a highway. I visually acquired three groupings of vehicles at a range of five miles, and engaged them with guns- the vehicles ended up being Zoos on Urals. HDR is nice, but spotting targets in A-10 was just getting ridiculously hard, and I can live without HDR if allows more realistic target detection.

 

Back in beta, like betas 1 through 3, I had no problems spotting targets, sometimes out to nine miles. After beta 4, however, I turned on HDR, and around that same time, it became almost impossible to visually spot targets, and I noted some of the behavior you guys have noted- targets are TRUELY invisible until you get some magic range, at which they suddenly appear. All that BS is gone now :)

 

I'm running an ATI RADEON HD5850.

 

So yea, for me, and probably for MOST people, if you just turn off HDR, you will be able to easily spot targets out to five, six miles. Sometimes further.

Edited by Speed

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Posted
and I can live without HDR if allows more realistic target detection.

 

It's less realistic*.

 

*While not necessarily true of vehicles 'on the wrong terrain', camouflaged and especially non-moving camouflaged military vehicles may not be visible until you're practically on top of them. You would definitely NOT spot them at 6nm un-aided.

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Posted

I prefer HDR off. It doesn't affect my target detection but it makes the green on my HUD and MFCDs a mint green which is unrealistic, and it makes skinning hard, because HDR tends to make it impossible to get a clean gray looking paint. They all have a purple-ish gray to them, with over exaggerated lines.

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Posted

Thanks Speed. Confirmed that turning HDR off increases LoD on some distant objects.

 

GGTharos, I'll defer to you on next steps sir.

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

Posted
I prefer HDR off. It doesn't affect my target detection but it makes the green on my HUD and MFCDs a mint green which is unrealistic, and it makes skinning hard, because HDR tends to make it impossible to get a clean gray looking paint. They all have a purple-ish gray to them, with over exaggerated lines.

 

I turned HDR off for pretty much the same reason. It just made everything look kinda weird.

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Posted

I've always had HDR off, and still getting this problem... though I've not realized it was a "problem"...

- Ice

Posted
I do apologize, your second post was a bit more helpful than the first.

 

Now telling me what I should keep and not keep to myself is a bit rich isn't it? I never said you gave WRONG/INCORRECT info, I just said the "look here and fiddle with these 'n' amount of options" wasn't much help.

 

Sorry for the late reply, power supply exploded. I can't be bothered to argue all I'm trying to say is it's not nice to hear things like that when your trying your best to help someone. Anyway the matters over so lets keep the thread going in the right direction.

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Posted (edited)
It's less realistic*.

 

*While not necessarily true of vehicles 'on the wrong terrain', camouflaged and especially non-moving camouflaged military vehicles may not be visible until you're practically on top of them. You would definitely NOT spot them at 6nm un-aided.

 

And not being able to spot vehicles that are two miles away on the road?

 

Not being able to spot vehicles that are NOT camouflauged, as they are darker-colored and currently driving through lightly colored terrain?

 

And just to be clear, I cannot easily spot vehicles that are darkly painted and sitting on dark terrain, or vice-versa. They are tough to pick out, even with HDR off, until you get real close. As they should be.

 

IRL, on the test range at Redstone, I had no problem spotting one of our T-72s parked in a field at 5km. Try that in A-10 with HDR on, and I am hopeless.

 

So, at least with my graphics settings, HDR off = more realistic. IRL, I can easily spot a vehicle on a road many, many miles away, and I probably don't even have as good as vision as an average Hog pilot.

 

But yes, IRL, there are definately ways to camo things so that they are pretty much invisible. Yes, of course. I'm not talking about that though.

Edited by Speed

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Posted (edited)
Kuky- change all 3 to 1.5?

 

Well, Lod Multiplier for Low is 1, for Medium is 1.5 and High is 1 again so I've changed the High lodMult to 1.5 as I use high visibility distance setting. At value of 2 it works even better but then I start to notice some FPS hit. What effect it makes on your end just try and test

 

PS: I like HDR and have it on. I wonder why don't you guys use TGP to see what unit type is unit you're looking at, then you can easy get it with guns lining up on TGP SPI

Edited by Kuky

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Posted

Because it ruins immersion if you come in for a gunrun and you are Trying to gun a greenbox until Like 1m from tgt.

  • Like 1

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Posted
Well, Lod Multiplier for Low is 1, for Medium is 1.5 and High is 1 again so I've changed the High lodMult to 1.5 as I use high visibility distance setting. At value of 2 it works even better but then I start to notice some FPS hit. What effect it makes on your end just try and test

 

PS: I like HDR and have it on. I wonder why don't you guys use TGP to see what unit type is unit you're looking at, then you can easy get it with guns lining up on TGP SPI

 

Some times Kuky you dont have tgp, and shoting to green boxes dosent help, and spoting with your eyes has always been very important in the A10 since it began.

Posted (edited)

I just noticed this the first time today, after applying patch.

 

Making a gun run, the target didn't appear until I was about 1.5 clicks out. Very bad. My settings are maxed.

 

You say the LOD is better with medium setting?

Edited by RichardG
Posted
I just noticed this the first time today, after applying patch.

 

Making a gun run, the target didn't appear until I was about 1.5 clicks out. Very bad. My settings are maxed.

 

You say the LOD is better with medium setting?

 

What was the target? One or two vehicles are known to be bugged like the UAZ, but if we've missed one I'd like to know about it.

 

Nate

Posted
Actually, in 1.1.0.6, lodMult for high scenes is less than that for medium (1 vs 1.5) which doesn't make sense. I think this is a bug in graphics.cfg as I stated in another thread. Don't think is a card issue.

 

Lod mult yes, but look above, the ranges are lower.

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Posted

I'm also experincing this issue. All settings on High. This patch appears to have screwed something up.

 

If i recall correctly they were artillery units that i noticed them on. I've only flown one sortie since the patch.

 

(i'll check the LOD setting in the lua file when i have a moment)

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  • 2 weeks later...
Posted

Tested this today. At the default settings, the "dots" were viewable from 4nm or so, but would shift into proper tanks at 0.8nm. The shift was also very sudden, going from box to tank very clearly. Changing the lodMult from 1.0 to 2.0 and the tank was a "tank" at 1.2nm or even earlier, and I could not tell when the shift from box-to-tank occurred.

- Ice

Posted

I changed the LOD multiplier to 2.0 which is what high was supposed to be on anyways, negligible FPS for me and they are modeled a good ways out, looks great. Your system may vary.

Posted

PIC1 - square units

PIC2 - normal

I didn't resize pics so you can see more clearly the difference.

 

screen110416230814.jpg

 

screen110416230815.jpg

  • Like 1

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Posted

Two more examples.

screen110417002542.jpg

 

screen110417002543.jpg

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Posted

I think its more of the zoom level. In my case its when i zoom in on them, they turn to boxes. Its a bugger to repeat though. If you look at my images some are father out while some are closer. I could have them turn from box to unit while using the zoom then zoom out farther and they would turn back to boxes

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