luza Posted April 4, 2011 Author Posted April 4, 2011 This is the problem, and the problem started In beta 4 [sIGPIC][/sIGPIC]
S77th-konkussion Posted April 4, 2011 Posted April 4, 2011 changing the lodMult value in Graphics.cfg does work now... I've set mine to 1.5 (I've tried 2.0 also and it works even better but there is little FPS hit so I've decided to leave it at 1.5) Kuky- change all 3 to 1.5? [sIGPIC]http://forums.eagle.ru/attachment.php?attachmentid=43337&d=1287169113[/sIGPIC]
Speed Posted April 4, 2011 Posted April 4, 2011 (edited) I recently spotted ground targets from 8 miles out after turning HDR off. It was on the Separatist Agression mission. I ended up just orbitting at angels 25 and spotting all my targets visually first. I really think it was disabling the HDR that did it. Just last night, I looked up, and, six miles away, I could clearly see a convoy of vehicles leaving a city. After that, I spoted some parked vehicles along a highway. I visually acquired three groupings of vehicles at a range of five miles, and engaged them with guns- the vehicles ended up being Zoos on Urals. HDR is nice, but spotting targets in A-10 was just getting ridiculously hard, and I can live without HDR if allows more realistic target detection. Back in beta, like betas 1 through 3, I had no problems spotting targets, sometimes out to nine miles. After beta 4, however, I turned on HDR, and around that same time, it became almost impossible to visually spot targets, and I noted some of the behavior you guys have noted- targets are TRUELY invisible until you get some magic range, at which they suddenly appear. All that BS is gone now :) I'm running an ATI RADEON HD5850. So yea, for me, and probably for MOST people, if you just turn off HDR, you will be able to easily spot targets out to five, six miles. Sometimes further. Edited April 4, 2011 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
GGTharos Posted April 4, 2011 Posted April 4, 2011 and I can live without HDR if allows more realistic target detection. It's less realistic*. *While not necessarily true of vehicles 'on the wrong terrain', camouflaged and especially non-moving camouflaged military vehicles may not be visible until you're practically on top of them. You would definitely NOT spot them at 6nm un-aided. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
636_Castle Posted April 4, 2011 Posted April 4, 2011 I prefer HDR off. It doesn't affect my target detection but it makes the green on my HUD and MFCDs a mint green which is unrealistic, and it makes skinning hard, because HDR tends to make it impossible to get a clean gray looking paint. They all have a purple-ish gray to them, with over exaggerated lines. [sIGPIC][/sIGPIC] How To Fix Your X-52's Rudder!
mtuckner Posted April 4, 2011 Posted April 4, 2011 I do like HDR, but would rather be able to spot targets!
StrongHarm Posted April 4, 2011 Posted April 4, 2011 Thanks Speed. Confirmed that turning HDR off increases LoD on some distant objects. GGTharos, I'll defer to you on next steps sir. It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
oritpro Posted April 4, 2011 Posted April 4, 2011 I prefer HDR off. It doesn't affect my target detection but it makes the green on my HUD and MFCDs a mint green which is unrealistic, and it makes skinning hard, because HDR tends to make it impossible to get a clean gray looking paint. They all have a purple-ish gray to them, with over exaggerated lines. I turned HDR off for pretty much the same reason. It just made everything look kinda weird. Intel Core I7 2600K, DP67BG Motherboard, 12GB Ram, MSI GTX460, Saitek PRO Flight X-65F, Dual 1080P Monitors Flight Sims: * DCS: A-10C Warthog * DCS: Ka-50 Blackshark * Lock On Platinum * Rise of Flight * Enemy Engaged - RAH66 Comanche Vs KA-52 Hokum
-Ice Posted April 4, 2011 Posted April 4, 2011 I've always had HDR off, and still getting this problem... though I've not realized it was a "problem"... - Ice
Sinky Posted April 4, 2011 Posted April 4, 2011 I do apologize, your second post was a bit more helpful than the first. Now telling me what I should keep and not keep to myself is a bit rich isn't it? I never said you gave WRONG/INCORRECT info, I just said the "look here and fiddle with these 'n' amount of options" wasn't much help. Sorry for the late reply, power supply exploded. I can't be bothered to argue all I'm trying to say is it's not nice to hear things like that when your trying your best to help someone. Anyway the matters over so lets keep the thread going in the right direction. [sIGPIC][/sIGPIC] ASUS M4A785D-M Pro | XFX 650W XXX | AMD Phenom II X4 B55 Black Edition 3.2ghz | 4GB Corsair XMS2 DHX 800mhz | XFX HD 5770 1GB @ 850/1200 | Windows 7 64bit | Logitech G35 | Logitech Mx518 | TrackIR 4 My TrackIR Profile ( Speed 1.2 / Smooth 30 ) - Right click & save as.
Speed Posted April 4, 2011 Posted April 4, 2011 (edited) It's less realistic*. *While not necessarily true of vehicles 'on the wrong terrain', camouflaged and especially non-moving camouflaged military vehicles may not be visible until you're practically on top of them. You would definitely NOT spot them at 6nm un-aided. And not being able to spot vehicles that are two miles away on the road? Not being able to spot vehicles that are NOT camouflauged, as they are darker-colored and currently driving through lightly colored terrain? And just to be clear, I cannot easily spot vehicles that are darkly painted and sitting on dark terrain, or vice-versa. They are tough to pick out, even with HDR off, until you get real close. As they should be. IRL, on the test range at Redstone, I had no problem spotting one of our T-72s parked in a field at 5km. Try that in A-10 with HDR on, and I am hopeless. So, at least with my graphics settings, HDR off = more realistic. IRL, I can easily spot a vehicle on a road many, many miles away, and I probably don't even have as good as vision as an average Hog pilot. But yes, IRL, there are definately ways to camo things so that they are pretty much invisible. Yes, of course. I'm not talking about that though. Edited April 4, 2011 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Kuky Posted April 4, 2011 Posted April 4, 2011 (edited) Kuky- change all 3 to 1.5? Well, Lod Multiplier for Low is 1, for Medium is 1.5 and High is 1 again so I've changed the High lodMult to 1.5 as I use high visibility distance setting. At value of 2 it works even better but then I start to notice some FPS hit. What effect it makes on your end just try and test PS: I like HDR and have it on. I wonder why don't you guys use TGP to see what unit type is unit you're looking at, then you can easy get it with guns lining up on TGP SPI Edited April 4, 2011 by Kuky Windows 11 Home | Asus TUF Gaming B850-Plus WiFi MB | AMD Ryzen 7 9800X3D + LC AIO 360 | MSI RTX 5090 LC 360 | 64GB PC5-48000 DDR5 | 1TB M2 SSD x2 | NZXT C1000 Gold ATX 3.1 1000W | HOTAS Cougar+MFG Crosswind ... and waiting on Pimax Crystal Super VR headset & DCS MiG-29A release
luza Posted April 5, 2011 Author Posted April 5, 2011 Because it ruins immersion if you come in for a gunrun and you are Trying to gun a greenbox until Like 1m from tgt. 1 [sIGPIC][/sIGPIC]
negrete Posted April 5, 2011 Posted April 5, 2011 Well, Lod Multiplier for Low is 1, for Medium is 1.5 and High is 1 again so I've changed the High lodMult to 1.5 as I use high visibility distance setting. At value of 2 it works even better but then I start to notice some FPS hit. What effect it makes on your end just try and test PS: I like HDR and have it on. I wonder why don't you guys use TGP to see what unit type is unit you're looking at, then you can easy get it with guns lining up on TGP SPI Some times Kuky you dont have tgp, and shoting to green boxes dosent help, and spoting with your eyes has always been very important in the A10 since it began.
RichardG Posted April 5, 2011 Posted April 5, 2011 (edited) I just noticed this the first time today, after applying patch. Making a gun run, the target didn't appear until I was about 1.5 clicks out. Very bad. My settings are maxed. You say the LOD is better with medium setting? Edited April 5, 2011 by RichardG
Nate--IRL-- Posted April 5, 2011 Posted April 5, 2011 I just noticed this the first time today, after applying patch. Making a gun run, the target didn't appear until I was about 1.5 clicks out. Very bad. My settings are maxed. You say the LOD is better with medium setting? What was the target? One or two vehicles are known to be bugged like the UAZ, but if we've missed one I'd like to know about it. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Juuba Posted April 6, 2011 Posted April 6, 2011 Actually, in 1.1.0.6, lodMult for high scenes is less than that for medium (1 vs 1.5) which doesn't make sense. I think this is a bug in graphics.cfg as I stated in another thread. Don't think is a card issue. Lod mult yes, but look above, the ranges are lower. Sometimes I Amaze even Myself!
MadTommy Posted April 6, 2011 Posted April 6, 2011 I'm also experincing this issue. All settings on High. This patch appears to have screwed something up. If i recall correctly they were artillery units that i noticed them on. I've only flown one sortie since the patch. (i'll check the LOD setting in the lua file when i have a moment) i5-3570K @ 4.5 Ghz, Asus P8Z77-V, 8 GB DDR3, 1.5GB GTX 480 (EVGA, superclocked), SSD, 2 x 1680x1050, x-fi extreme music. TM Warthog, Saitek combat pro pedals, TrackIR 4
-Ice Posted April 16, 2011 Posted April 16, 2011 Tested this today. At the default settings, the "dots" were viewable from 4nm or so, but would shift into proper tanks at 0.8nm. The shift was also very sudden, going from box to tank very clearly. Changing the lodMult from 1.0 to 2.0 and the tank was a "tank" at 1.2nm or even earlier, and I could not tell when the shift from box-to-tank occurred. - Ice
mtuckner Posted April 16, 2011 Posted April 16, 2011 I changed the LOD multiplier to 2.0 which is what high was supposed to be on anyways, negligible FPS for me and they are modeled a good ways out, looks great. Your system may vary.
goldfinger35 Posted April 16, 2011 Posted April 16, 2011 PIC1 - square units PIC2 - normal I didn't resize pics so you can see more clearly the difference. 1 i7 920@4.0Ghz, 12 GB RAM, ATI 4890, LG L246WHX@1920x1200, Saitek X52 Pro, Saitek pro flight rudder pedals, TrackIR4, Audigy 2ZS, Logitech G9x, Vista 64bit.
goldfinger35 Posted April 16, 2011 Posted April 16, 2011 Two more examples. i7 920@4.0Ghz, 12 GB RAM, ATI 4890, LG L246WHX@1920x1200, Saitek X52 Pro, Saitek pro flight rudder pedals, TrackIR4, Audigy 2ZS, Logitech G9x, Vista 64bit.
-Ice Posted April 16, 2011 Posted April 16, 2011 Yes but now the question is how far away do they transition from box to actual models? - Ice
mia389 Posted April 17, 2011 Posted April 17, 2011 I think its more of the zoom level. In my case its when i zoom in on them, they turn to boxes. Its a bugger to repeat though. If you look at my images some are father out while some are closer. I could have them turn from box to unit while using the zoom then zoom out farther and they would turn back to boxes
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