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Posted
I had same issue back in time with the 104th server not showing up on the list, then I had to disable the anti-virus resident protection and it worked afterwards. Might be useful for you.

 

I don't have a anti-virus, it was working fine and all of a sudden it's not. Not saying it's the mod's fault, but the last time I flew on their server was before this mod...and it worked. After the mod it didn't work, I know they said there have been a lot of people with problems lately. Hope it gets fixed soon, I heard they had/have some issues with the server company.

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Posted

I always had an issue with 104th not showing up on the list requiring multiple refreshes over the minutes. But lately I have been getting connections dropouts and thats new.

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Posted
Can anyone give me a working definition of "airquake"?

 

I agree mostly with EthernalN's definition of airquake, but with some additions for why I think it occurs. I feel it is a problem caused by mission scenarios and the overall failures of the multiplayer interface to effectively communicate with the player what their mission objective is and what they are supposed to do. In essence once we get into the cockpit there is no indication to the player for what they should be doing based on the situation at hand. The "briefing" is a 512x512 jpeg and a static text message, which is only accurate for up to a few minutes into the mission and will never update to accommodate for completed objective. As a result multiplayer feels more like team death match or in the case of a co-op mission a "comp-stomp." Squads using VoIP together and the non-squadron players who do join a servers VoIP client do help, as do triggered messages. However it just doesn't quite get the job done.

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Posted

Would have been awesome to have a tactical interface, connected to the actual map and continuously updated from what's going live on the theater... a sort of 2D/3D worlds concept just like in Falcon...you join the mission, you have to check available packages/tasks and their scheduled take off time, debriefings based not only on which side killed the most but also on the actual completion of the packages tasks...etc

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Posted
I agree mostly with EthernalN's definition of airquake, but with some additions for why I think it occurs. I feel it is a problem caused by mission scenarios and the overall failures of the multiplayer interface to effectively communicate with the player what their mission objective is and what they are supposed to do. In essence once we get into the cockpit there is no indication to the player for what they should be doing based on the situation at hand. The "briefing" is a 512x512 jpeg and a static text message, which is only accurate for up to a few minutes into the mission and will never update to accommodate for completed objective. As a result multiplayer feels more like team death match or in the case of a co-op mission a "comp-stomp." Squads using VoIP together and the non-squadron players who do join a servers VoIP client do help, as do triggered messages. However it just doesn't quite get the job done.

 

As you know, new trigger functions in A-10C look very promising. I bet we will continue to see great improvements that help us get to what you explain.

 

For those having connections issues to the 104th server, we're trying something out again tonight config wise that might help us narrow the issue down. Hopefully tonight we'll see an improvement. Thanks for your patience.

Posted
now we have a SU-27SM ? oh well ... i could handle it with a my SARH things :P now you make my work more easy :)

 

Thats the funny part, in some situations the R77 fals short where the R-27ER wont.

 

Im configuring a Su-27 profile for my warthog to try this out (PRF programming is giving me headaches though).

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Posted
Thats the funny part, in some situations the R77 fals short where the R-27ER wont.

 

Im configuring a Su-27 profile for my warthog to try this out (PRF programming is giving me headaches though).

 

Plus the ER is way faster! I died once because I thought I had time before his ER would hit and my 120's would go active.

i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED

 

Posted
Thats the funny part, in some situations the R77 fals short where the R-27ER wont..
Of course. Otherwise, AGAT would just put SARH seeker on R-77 body. But R-27-ER is bigger, has much longer range and almost double the explosive of R-77, or for that matter AMRAAM.

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Posted

It's also draggier, less maneuverable than either of those because of its control configuration and less airframe tolerance to g, might not host batteries specifically designed for the new seeker's requirements etc, but the game doesn't really represent that.

 

There are VERY GOOD reasons that it never entered production as compared to the R-77.

 

 

Of course. Otherwise, AGAT would just put SARH seeker on R-77 body. But R-27-ER is bigger, has much longer range and almost double the explosive of R-77, or for that matter AMRAAM.

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Posted
We are pleased to introduce the R-77 for Su-27 & MiG-29G NATO Mod for our server. We hope you enjoy these weapons and the change to tactics for these 2 jets it will bring.

 

While we know that the R-77 on the Su-27 modelled in FC2 has never been combat deployed, other versions of the Su-27 are able to use the R-77. So, while not 100% accurate, it is not a far fetched concept. The mod also includes our previous KAB-500kr and KH-29T mod for the Su-27.

 

The MiG-29G has been upgraded by NATO to include the AIM-120B and AGM-65D A2G missile, so this mod also replicates that.

 

Recently the 104th have been discussing the use of extra mods for the 104th server. Many mods require that much of the file integrity checking be disabled, or that the client must download a mod package to match the server's mods in order to pass file checking. This may prove to be too intrusive so, we are going with this R-77 for Su-27 & MiG-29G NATO Mod for now as the 104th server does not file check weapons, so you will pass the file check on our server with or without this mod.

 

Our mission brieifngs on the server will be updated with this information soon. Please make new players aware that join our server as best as possible.

 

Thanks to 104th_Riptide for packing this weapons mod!

 

DOWNLOAD HERE

 

ENJOY!

 

 

Do these work in SP too?

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Posted
Do these work in SP too?

 

Yes, you will get the new loadouts that Wolverine made and the 104th edited in SP when you call to maintenace. Really, with a little know how anyone can customize their loadouts. Just make sure if you join a MP sever you check to see what loadouts are legal.

  • 1 month later...
Posted (edited)

This question has already been answered and IIRC, they wont allow any mod which compromises Integrity Check system. Too bad, could be fun.

 

 

EDIT: just remembered, these mods can't run with LUA export disabled, and they want to avoid enabling this feature for obvious reasons.

Edited by FLANKERATOR

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Posted

Which are ... what? (I have a reason for asking) ;)

 

EDIT: just remembered, these mods can't run with LUA export disabled, and they want to avoid enabling this feature for obvious reasons.

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Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Might as well add Leavu+ERI, if someone really wants to cheat they still can. Also when do Mig's fire 120's and mavericks:huh:?

 

Just a side note. If you spawn in on the carrier, don't just exit...you'll get a crash for no reason. I think you need to shut your engines down and join spec.

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Posted

It sounds like people weren't paying attention. FC2 can restrict exports to local (ownship) only, and that is all LEAVU uses.

 

Well AFAIK, lua export when enabled can open way to many risks of hacking/cheating, especially when Tacview comes into play.

 

This has already been discussed extensively especially on CRT and IMO, it makes sense even though I have never seen a cheating case by my eyes.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
Might as well add Leavu+ERI, if someone really wants to cheat they still can.

 

I just want to be able to use Leavu+ERI on a populated server again :music_whistling:

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