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Posted

Hi!

 

Pages 59/60 of the manual list the 9 different rocket types available in A-10C:

 

2.75 inch rockets that the A-10C can use include the following warheads:

 

  • MK1. Inert warhead practice rocket
  • MK5. High explosive anti-tank warhead
  • MK61. Inert warhead practice rocket
  • M151. Anti-personnel fragmentation warhead
  • M156. White phosphorus smoke warhead
  • WTU1B. Inert warhead practice rocket
  • M274. Training smoke marker
  • M257. Parachute-retarded illumination flare
  • M278. Parachute-retarded infrared illumination flare

In the game, however, I can only choose between 8 different rocket types - the M278 is missing.

 

Does anyone know why?

 

Thanks in advance,

derelor

1338 - beyond leet

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Posted

not all the A-10 can carry is modelled.

 

might be classified or just a choice not to do it ):

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Posted
not all the A-10 can carry is modelled.

I know that.

But since the M278 is mentioned also in pages 282, 392 and 646 it is supposed to be in there.

1338 - beyond leet

ED Forum rules EN|DE|RU

  • 1 month later...
Posted

I've been starting to do night missions and wanted to muck around with the Visual and IR flare stuff.

Can ED confirm if the LUU-19 and M-278 are temporarily or permanently omitted from DCS-a10c ?

 

Also noted that it is not possible to create a Payload profile with the LUU-2 on hardpoint 4,5,6,7,8 (by right clicking and viewing available bombs/rockets).

That corresponds with the table in the manual - no problems.

However there is an existing AFAC payload profile with LUU-2 on every one of these hardpoints. I can use it, or copy/paste it, then in game actually deploy LUU-2's successfully from those hardpoints).

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Posted

On the subject of payloads. I just noticed that in the radio section of the manual where it has the list of Anti-Armor loadouts that you can ask the ground crew for, all the CBUs called out are 87s and 103s where I would assume you would be using 97s and 105s. Granted the 87s and 103s will apparently often do the job but...??

 

I have not tried these to see what actually gets loaded.

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  • 2 weeks later...
Posted (edited)
Hi!

 

Pages 59/60 of the manual list the 9 different rocket types available in A-10C:

 

In the game, however, I can only choose between 8 different rocket types - the M278 is missing.

 

Does anyone know why?

 

Thanks in advance,

derelor

 

 

As i see M278 is not implemented yet, just like SUU-66/B+10*BLU-8 (in CBU-97)

I can't understand also why they did not use visible 7 hydra rockets model in the M260 seven-tube rocket launchers while the M260 model is almost perfect with the visible empty tubes. (LAU-68 & LAU-131.edm)

The nose of the rockets must visible till ignition.

After the rocket left the launcher stabilizing wings/bent plates must open.

 

Im sure its possible to make it better - just like a MOD - but i prefer if ED makes it as offical built in feature.

 

 

 

 

www.fas.org/man/dod-101/sys/missile/docs/hydra_info2.pdf

http://www.aircav.com/hydra70.html

 

We can see hydra_mk151he, hydra_mk156 and Hydra_M278 models only.

 

M257 (M278 3Dmodel) also not works properly, while Arg0 and Arg1 works within the model.

Arg1 separates the motor from warhead and opens brake-chute.

Arg0 pull out and opens the main chute.

Stabilizing wings/bent plates not work. These wings work only with Arg2 within hydra_mk151he model.

 

 

Oh and one more: we need proper models of the hydra warheads too !

M261 HE-MP, M255 Flechette, M267 Smoke signature and M264 Training warheads and of course M278 IR warhead too !

A detailed M261 19-tube rocket launcher model should be nice also - mainly for the Apache ;)

 

800px-Hydra_70_M261.jpeg

Edited by HungaroJET

Atop the midnight tarmac,

a metal beast awaits.

To be flown below the radar,

to bring the enemy his fate.

 

HAVE A BANDIT DAY !

 

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Posted

I think ED wrote the manual with a lot of FUTURE features in mind according to the real A-10, then added "Not functional" or "Not modeled in this sim" to many of them on release. Can't blaim them for missing out on a few things... :)

 

They can remove some of these "Not functional" statements now with the implementation of many of them with the next patch 1.1.0.9, e.g. the Armament Safety Switch. :)

Nice plane on that gun...

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Posted
On the subject of payloads. I just noticed that in the radio section of the manual where it has the list of Anti-Armor loadouts that you can ask the ground crew for, all the CBUs called out are 87s and 103s where I would assume you would be using 97s and 105s. Granted the 87s and 103s will apparently often do the job but...??

 

I have not tried these to see what actually gets loaded.

 

Sorry perhaps I just didn't RTFM carefully enough, but what page is this list on? It would be really handy but I can't find it anywhere!

 

And yeah you would think the -97 is more fitting for an anti-armour role...

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Posted
Sorry perhaps I just didn't RTFM carefully enough, but what page is this list on? It would be really handy but I can't find it anywhere!

 

And yeah you would think the -97 is more fitting for an anti-armour role...

 

What I am looking at is back it the 640s it is the radio comm section. Where it lists the commands you can give to the ground crew. One of the loadout sections (F4) is labelled for armor but...

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Posted (edited)
As i see M278 is not implemented yet, just like CBU-97 with SUU-66/B+10*BLU-8.

Please clarify, it sounds like you're saying the CBU-97 is not an available munition, when clearly in fact it is an available munition (and is the most "popular" CBU). The CBU-97 uses BLU-108s, like 40 of them. Are you saying that there is a new CBU-97 available out there with a different set of submunitions that DCS doesn't model? If so, it wouldn't be a CBU-97 anymore, would it?

Edited by Speed

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Posted (edited)
Please clarify, it sounds like you're saying the CBU-97 is not an available munition, when clearly in fact it is an available munition (and is the most "popular" CBU). The CBU-97 uses BLU-108s, like 40 of them. Are you saying that there is a new CBU-97 available out there with a different set of submunitions that DCS doesn't model? If so, it wouldn't be a CBU-97 anymore, would it?

 

SRY, - to clarify: all we know CBU-97 model is ingame , but the submunitions with smart skeets still missing :(

Model Ideas, Suggestions.txt

Edited by HungaroJET

Atop the midnight tarmac,

a metal beast awaits.

To be flown below the radar,

to bring the enemy his fate.

 

HAVE A BANDIT DAY !

 

[sIGPIC][/sIGPIC]

"When I'm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." - R. Buckminster Fuller (1895 - 1983), American Architect, Author, Designer, Inventor, and Futurist

Posted
SRY, - to clarify: all we know CBU-97 model is ingame , but the submunitions with smart skeets still missing :(

 

I beleive that issue has been carefully and thoroughly beaten to death, and buried.

 

See this thread.

 

http://forums.eagle.ru/showthread.php?t=60439

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Posted
I beleive that issue has been carefully and thoroughly beaten to death, and buried.

 

See this thread.

 

http://forums.eagle.ru/showthread.php?t=60439

 

Oh yeah, i saw it and many threads more about CBU-97 :hmm: and i know to imitate properly all parts of the CBU-97-SYSTEM ! will be a hard and long work :dontgetit:

Atop the midnight tarmac,

a metal beast awaits.

To be flown below the radar,

to bring the enemy his fate.

 

HAVE A BANDIT DAY !

 

[sIGPIC][/sIGPIC]

"When I'm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." - R. Buckminster Fuller (1895 - 1983), American Architect, Author, Designer, Inventor, and Futurist

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