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Interview with The hardcore sim racing Godfather


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Posted

If you have respect for the level of realism ED is delivering you might want to watch this interview with Dave Kaemmer of iRacing

 

16:17 the beginning of the interview (mostly on tire modeling)

22:24 for impatient bustards

 

Dave Kaemmer: http://en.wikipedia.org/wiki/Papyrus_Design_Group

 

You can't mention one without the other - Geoff Crammond

 

250px-ST_Stunt_Car_Racer.png

 

End of history lesson :)

 

Posted (edited)

Both names synonymous with sim racing.

Like many of us I am lucky enough to have grown up watching pc sim racing

go from Indianapolis 500 to current day offerings, thanks for sharing.

 

These days I'm looking fwd to rfactor 2

Edited by G3
Posted (edited)
And the amount of fun had with Stunt Car Racer and a null modem... whoa...

I know! Only now I realize that it featured a physics model. The whole suspension and everything was working. It even had a damage model - simple but based on actual stresses. Aaaaand it looked on Commodore 64 as good as on PCs of that time! And had more FPS than any 3D for C64 I know!

 

Hats off, just hats off. Both gentlemen are living proof that you can simulate a lot with very little *** if you don't walk with head up your .... Funny enough I've recently stumbled upon a group of ~4 guys that that have made that out of the box thinking their hallmark. Check these out:

 

 

 

active falling behavior

animation details

falling damage

 

visual and audio AI detection

 

more advanced damages

 

 

blood effects

 

 

 

 

*** In the light of the videos I posted above this obviously goes to Bohemia Interactive for their animations in ArmA 2.

Edited by Bucic
Posted (edited)

effte, Revs was nearly lost from memory, what a great game, now u got me thinking.

First one I recall was an arcade machine with car made up of few white dots

going around a track made of dotted lines,

U stood up, and the steering wheel could spin forever

 

be it rfactor or iracing, great software from both these developers and that means in the end we win

just like ED and the DCS series,

they are continually raising the bar and all we have to do is enjoy, what ever racing sim you choose

I will admit having a semi for camaj, it's no secret :D and you have to love the mod community.

Edited by G3
  • 8 months later...
Posted

picture.php?albumid=417&pictureid=3584

I know! Only now I realize that it featured a physics model. The whole suspension and everything was working. It even had a damage model - simple but based on actual stresses. Aaaaand it looked on Commodore 64 as good as on PCs of that time! And had more FPS than any 3D for C64 I know!

 

Hats off, just hats off. Both gentlemen are living proof that you can simulate a lot with very little *** if you don't walk with head up your .... Funny enough I've recently stumbled upon a group of ~4 guys that that have made that out of the box thinking their hallmark. Check these out:

 

 

 

active falling behavior

animation details

falling damage

 

visual and audio AI detection

 

more advanced damages

 

 

blood effects

 

 

 

 

*** In the light of the videos I posted above this obviously goes to Bohemia Interactive for their animations in ArmA 2.

  • 2 months later...
Posted
Or do I miss something?

 

Yes, you miss something. He seems to be pioneering some interesting concepts in that game.

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Posted
Yes, you miss something. He seems to be pioneering some interesting concepts in that game.

Exactly.

 

I think I should put this topic back to order. It was initially intended to present the two sim racing godfathers and since I don't think I will stop demonstrating my awe before the Overgrowth team achievements, I've decided I should start a new topic.

 

THE RIGHT STUFF - for a game developer - ED Forums

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