Bucic Posted May 15, 2011 Posted May 15, 2011 If you have respect for the level of realism ED is delivering you might want to watch this interview with Dave Kaemmer of iRacing 16:17 the beginning of the interview (mostly on tire modeling) 22:24 for impatient bustards Dave Kaemmer: http://en.wikipedia.org/wiki/Papyrus_Design_Group You can't mention one without the other - Geoff Crammond End of history lesson :) F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
G3 Posted May 15, 2011 Posted May 15, 2011 (edited) Both names synonymous with sim racing. Like many of us I am lucky enough to have grown up watching pc sim racing go from Indianapolis 500 to current day offerings, thanks for sharing. These days I'm looking fwd to rfactor 2 Edited May 17, 2011 by G3
effte Posted May 15, 2011 Posted May 15, 2011 My first game was Revs+. :thumbup: And the amount of fun had with Stunt Car Racer and a null modem... whoa... ----- Introduction to UTM/MGRS - Trying to get your head around what trim is, how it works and how to use it? - DCS helos vs the real world.
Bucic Posted May 15, 2011 Author Posted May 15, 2011 (edited) And the amount of fun had with Stunt Car Racer and a null modem... whoa... I know! Only now I realize that it featured a physics model. The whole suspension and everything was working. It even had a damage model - simple but based on actual stresses. Aaaaand it looked on Commodore 64 as good as on PCs of that time! And had more FPS than any 3D for C64 I know! Hats off, just hats off. Both gentlemen are living proof that you can simulate a lot with very little *** if you don't walk with head up your .... Funny enough I've recently stumbled upon a group of ~4 guys that that have made that out of the box thinking their hallmark. Check these out: active falling behavior animation details falling damage visual and audio AI detection more advanced damages blood effects *** In the light of the videos I posted above this obviously goes to Bohemia Interactive for their animations in ArmA 2. Edited May 15, 2011 by Bucic F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Ali Fish Posted May 15, 2011 Posted May 15, 2011 Jon camaj ? he is my favourite in the recent history of sim racing. i just cant get on with much of anything from iracing. [sIGPIC][/sIGPIC]
G3 Posted May 15, 2011 Posted May 15, 2011 (edited) effte, Revs was nearly lost from memory, what a great game, now u got me thinking. First one I recall was an arcade machine with car made up of few white dots going around a track made of dotted lines, U stood up, and the steering wheel could spin forever be it rfactor or iracing, great software from both these developers and that means in the end we win just like ED and the DCS series, they are continually raising the bar and all we have to do is enjoy, what ever racing sim you choose I will admit having a semi for camaj, it's no secret :D and you have to love the mod community. Edited May 15, 2011 by G3
Bucic Posted January 30, 2012 Author Posted January 30, 2012 I know! Only now I realize that it featured a physics model. The whole suspension and everything was working. It even had a damage model - simple but based on actual stresses. Aaaaand it looked on Commodore 64 as good as on PCs of that time! And had more FPS than any 3D for C64 I know! Hats off, just hats off. Both gentlemen are living proof that you can simulate a lot with very little *** if you don't walk with head up your .... Funny enough I've recently stumbled upon a group of ~4 guys that that have made that out of the box thinking their hallmark. Check these out: active falling behavior animation details falling damage visual and audio AI detection more advanced damages blood effects *** In the light of the videos I posted above this obviously goes to Bohemia Interactive for their animations in ArmA 2. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Bucic Posted April 24, 2012 Author Posted April 24, 2012 F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
EagleEye Posted April 25, 2012 Posted April 25, 2012 @Bucic: Why they wasting their talent on a ninja rabbit fighting game!? Or do I miss something? Deutsche DCS-Flughandbücher SYSSpecs: i7-4790K @4GHz|GA-Z97X-SLI|16GB RAM|ASUS GTX1070|Win10 64bit|TrackIR5|TM Warthog/Saitek Pro Pedals
sobek Posted April 25, 2012 Posted April 25, 2012 Or do I miss something? Yes, you miss something. He seems to be pioneering some interesting concepts in that game. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Bucic Posted April 25, 2012 Author Posted April 25, 2012 Yes, you miss something. He seems to be pioneering some interesting concepts in that game. Exactly. I think I should put this topic back to order. It was initially intended to present the two sim racing godfathers and since I don't think I will stop demonstrating my awe before the Overgrowth team achievements, I've decided I should start a new topic. THE RIGHT STUFF - for a game developer - ED Forums F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Recommended Posts