Spectre_USA Posted May 19, 2011 Posted May 19, 2011 CADC failures are easily my most numerous, I'd say 10 times more frequent than any other. Needless to say, I've learned to work around them, but it is just such a PITA to do so. Adjusting percentages would rock, but shutting the bloody things off is a darned fine thing, IMHO... [sIGPIC][/sIGPIC] A tale of 2 hogs
cichlidfan Posted May 19, 2011 Posted May 19, 2011 Its an Option! One that I will be happy to use but since it is an option it works for everyone no matter how you enjoy your time in the sim. Nobody loses!:noexpression: ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
coweatyou Posted May 19, 2011 Posted May 19, 2011 This a a good feature for learning the jet without being threw in the shark tank. Exactly. I had a failure in a weapon training mission and nearly had a heart attack. Luckily it was just a CADC failure and I was able to finish the mission sans the left MFCD.
CompressorStall Posted May 19, 2011 Posted May 19, 2011 Is engine fire a random failure ? I was just taking off in a qucik mission when the left engine fire warning went off. My stress level increased to the max but managed to shut down the engine and fire off 1 extinguisher. Was surprised how stable the aircraft flew even with a full combat load and only 1 engine. Did have to emergency jettison stores in the end as the plane was too heavy. I'm wondering if it was a random failure or I got hit. There was a couple of enemy aircraft in the vicinity. Should have saved the track but didn't think of it then.
nomdeplume Posted May 19, 2011 Posted May 19, 2011 I don't think so, but 'bird strikes' may result in an engine fire. This setting is already controllable through the options menu, although if you were playing multiplayer it's the server's setting that matters.
CompressorStall Posted May 19, 2011 Posted May 19, 2011 It was quite a unique and very interesting experience which I have never encountered in other sims. FSX had a way to simulate failures but you had to set it manually so it was not terribly surprising when you encountered a failure.
Frostiken Posted May 19, 2011 Posted May 19, 2011 This made me chuckle, no matter how "great" your crew chief is or how new your jet is...there is a chance something can/could/would happen. Please stop giving crew chiefs credit for things that aren't their job :P Thank them for putting gas in your jet, and maybe making that wheel really pretty looking, but that's all :D As CompressorStall pointed out, I find that random failures or problems provides new levels of excitement. I can understand how you might want to turn them off for the occasional rare event, and a CADC failure means your flight is pretty much over, but they talked about being able to reset some failures as well. Combined with more 'realistic' fail rates as well as the possibility of resetting them (this is not a 1.1.0.8 feature yet though and may never make it in-game) I for one will be leaving them on. As mentioned, I've had more bird strikes than random failures. - Signed, a spec who's tired of getting confused with a crew chief :P [sIGPIC][/sIGPIC]
mvsgas Posted May 19, 2011 Posted May 19, 2011 Please stop giving crew chiefs credit for things that aren't their job :P Thank them for putting gas in your jet, and maybe making that wheel really pretty looking, but that's all :D - Signed, a spec who's tired of getting confused with a crew chief :P :lol: love you to man :thumbup::joystick: Don't you have a cannon plug to pull or a box to swap? To whom it may concern, I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that. Thank you for you patience. Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..
Snoopy Posted May 19, 2011 Posted May 19, 2011 - Signed, a spec who's tired of getting confused with a crew chief :P Yes, please stop confusing the "pointy head" with crew chiefs :D v303d Fighter Group Discord | Virtual 303d Fighter Group Website
S77th-konkussion Posted May 19, 2011 Posted May 19, 2011 (edited) uber complicated black box breaks.. crew chief completely lost on where to begin, mucks with it, makes it worse.. specialist shows up, repairs it and gives chief that look...:smartass: chief breaks it again over the specialists pointy skull, buys a round for the guys.. :crash: :drink: Something like that? Edited May 19, 2011 by S77th-konkussion [sIGPIC]http://forums.eagle.ru/attachment.php?attachmentid=43337&d=1287169113[/sIGPIC]
Cali Posted May 19, 2011 Posted May 19, 2011 Please stop giving crew chiefs credit for things that aren't their job :P Thank them for putting gas in your jet, and maybe making that wheel really pretty looking, but that's all :D As CompressorStall pointed out, I find that random failures or problems provides new levels of excitement. I can understand how you might want to turn them off for the occasional rare event, and a CADC failure means your flight is pretty much over, but they talked about being able to reset some failures as well. Combined with more 'realistic' fail rates as well as the possibility of resetting them (this is not a 1.1.0.8 feature yet though and may never make it in-game) I for one will be leaving them on. As mentioned, I've had more bird strikes than random failures. - Signed, a spec who's tired of getting confused with a crew chief :P :lol: love you to man :thumbup::joystick: Don't you have a cannon plug to pull or a box to swap? Yes, please stop confusing the "pointy head" with crew chiefs :D We all know you guys don't do anything. Fuels has to tell you guys what is actually wrong with the jet :D, put gas on the jet and clean it on TDY's i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED
Snoopy Posted May 19, 2011 Posted May 19, 2011 Lol....Fuel shop at moody stays busy, last week we had to defuel 3 jets because of main tank leaks.... v303d Fighter Group Discord | Virtual 303d Fighter Group Website
AlphaOneSix Posted May 19, 2011 Posted May 19, 2011 Ugh, I used to be just a crew chief back in my military days...I though it would be so much better as a civilian. Well, now I'm a civilian and I'm the crew chief, load master, flight engineer, refueler, mechanic, electrician, and sometimes pilot (I'm not a rated pilot, but I usually fly as copilot for test flights). Oh well, at least I can tell the pilots to go piss off without getting in trouble.
Speed Posted May 19, 2011 Posted May 19, 2011 (edited) This option is great for those that don't want realism. Failures are a part of life, it's gonna happen. You know what option would be great? Having the game only playable starting at 3AM, after which would follow a six hour briefing for a 1.5 hour flight. The game just force-closes after you land, after which you sit through an hours-long debrief and have to write some kind of report on the flight or whatever they have to do in real-life. And if you die in game, heaven forbid, then you have to blow your brains out with a handgun IRL. If you commit fratricide, then you might never be able to start the game again (this option I might like :P). Some parts of realism just suck. Now, a fully featured failure system might be really cool, but to make it complete, you need to have not only partial failures but an inventory of aircraft that each squadron maintains and you need to get info on existing and likely problems with the particular aircraft you're going to fly when you start it. If you get an aircraft shot up one mission, and the ground crew fixes it, it needs to be more likely to fail the next mission. That kind of stuff. Now THAT would be cool, but this current failure system, I really dislike for a variety of reasons, some already stated in this thread. Remember that ED doesn't simulate partial failures, and we don't have access to what the real-life total system failure rate is, so we don't know if ED simulated total system failures at the rate that partial system failures occur in real life, which is what I tend to believe. We just don't know how accurate this is. Certainly it seems that some components are failing much more than they should, and as much has been admitted in fact. At least we get the option to turn this off now, though a slider like the birds setting would be even better. Edited May 19, 2011 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Cali Posted May 20, 2011 Posted May 20, 2011 Lol....Fuel shop at moody stays busy, last week we had to defuel 3 jets because of main tank leaks.... That sucks, this is on A-10's right? If that's the case, then they have 3 cells to change.......sucks for them! You know what option would be great? Having the game only playable starting at 3AM, after which would follow a six hour briefing for a 1.5 hour flight. The game just force-closes after you land, after which you sit through an hours-long debrief and have to write some kind of report on the flight or whatever they have to do in real-life. And if you die in game, heaven forbid, then you have to blow your brains out with a handgun IRL. If you commit fratricide, then you might never be able to start the game again (this option I might like :P). Some parts of realism just suck. Now, a fully featured failure system might be really cool, but to make it complete, you need to have not only partial failures but an inventory of aircraft that each squadron maintains and you need to get info on existing and likely problems with the particular aircraft you're going to fly when you start it. If you get an aircraft shot up one mission, and the ground crew fixes it, it needs to be more likely to fail the next mission. That kind of stuff. Now THAT would be cool, but this current failure system, I really dislike for a variety of reasons, some already stated in this thread. Remember that ED doesn't simulate partial failures, and we don't have access to what the real-life total system failure rate is, so we don't know if ED simulated total system failures at the rate that partial system failures occur in real life, which is what I tend to believe. We just don't know how accurate this is. Certainly it seems that some components are failing much more than they should, and as much has been admitted in fact. At least we get the option to turn this off now, though a slider like the birds setting would be even better. I can tell you that this jets aren't perfect like 99.9% of the missions you fly in make them out to be. That's why they have spares, in case something goes wrong with 1 jet, they can hop into another one waiting to go. Hopefully that one is good :music_whistling: Having been around A-10's ( 6 years) and F-16's 11 years) I can tell you, they break all the time. A few other guys in here will say the same. I drove through Austin on my way to Barksdale AFB. I fully understand what you are saying, after-all it's just a game that we play for fun. There are a few out there that take it wayyyy to seriously. i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED
Frostiken Posted May 20, 2011 Posted May 20, 2011 Having more complicated failures that don't necessarily mean an aborted flight would be a great way to have your cake and eat it too - the only real way to get this information would be from maintainers, and unfortunately we don't have the MTBF information (every jet is a piece of shit to us :D). As an example - failed color channels in the MFCDs, HUD out of focus, stuck OSBs, displays that blank out under Gs... the real unfortunate aspect of our current system failure setup is that many parts are either bricked or they're not. For something like the CADC, a failure in real life doesn't always mean a catastrophic loss of everything like we have now. Having more inane 'nuisance' failures make up the mainstay of them may make it more appealing than the current 'it either works or it doesn't' approach. A failure involving the TEWS pod never means that it's totally useless (though it could!), but do something instead like cause you to be unable to jam targets in the rear aspect. Or maybe your video simply doesn't work on the TEWS scope and you'll get missile indications, you'll get tones, but you won't get any RWR symbology... 1 [sIGPIC][/sIGPIC]
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