mintsauce Posted June 1, 2011 Posted June 1, 2011 Madcatz launches Thunderhawk Studios CEO Darren Richardson: "[it will] "leverage the market share leadership and global distribution enjoyed by our flight simulation hardware products." Sounds promising - remember they own Saitek. Hopefully they'll make something decent that isn't just a HAWX clone!
cichlidfan Posted June 1, 2011 Posted June 1, 2011 Madcatz launches Thunderhawk Studios Sounds promising - remember they own Saitek. Hopefully they'll make something decent that isn't just a HAWX clone! Sounds like it has too much of a chance to be WOW with wings. Not exactly insipiring. But I would love to be wrong.:D ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
oritpro Posted June 1, 2011 Posted June 1, 2011 As long as I can loot what I kill it's all good. :) Since they're building a flight sim based MMO, I would expect that it will be designed to appeal to the masses meaning arcade style flight model, avionics, and weapons systems. Intel Core I7 2600K, DP67BG Motherboard, 12GB Ram, MSI GTX460, Saitek PRO Flight X-65F, Dual 1080P Monitors Flight Sims: * DCS: A-10C Warthog * DCS: Ka-50 Blackshark * Lock On Platinum * Rise of Flight * Enemy Engaged - RAH66 Comanche Vs KA-52 Hokum
ZQuickSilverZ Posted June 2, 2011 Posted June 2, 2011 They own Saitek..... that is intresting. I think it very well could be a nice online sim. I mean they would obviously want a game that would take advantage of thier hardware right? Thier gear is definitely sim oriented. I need, I need, I need... What about my wants? QuickSilver original. "Off with his job" Mr Burns on the Simpsons. "I've seen steering wheels / arcade sticks / flight sticks for over a hundred dollars; why be surprised at a 150 dollar item that includes the complexities of this controller?! It has BLINKY LIGHTS!!" author unknown. These titles are listed in the chronological order I purchased them. [sIGPIC][/sIGPIC]
Succellus Posted June 2, 2011 Posted June 2, 2011 So ... they own more civie stuff than combat stuff.... Will it be Hetero, homo or bixesual fligt MMO ? :D HaF 922, Asus rampage extreme 3 gene, I7 950 with Noctua D14, MSI gtx 460 hawk, G skill 1600 8gb, 1.5 giga samsung HD. Track IR 5, Hall sensed Cougar, Hall sensed TM RCS TM Warthog(2283), TM MFD, Saitek pro combat rudder, Cougar MFD.
ZQuickSilverZ Posted June 3, 2011 Posted June 3, 2011 Succellus I know they make more civie stuff. But they did just make combat rudder pedals. Also it may be civie AND military mixed. Also take into account the name. Does Thunderhawk Studios sound civie to you? I need, I need, I need... What about my wants? QuickSilver original. "Off with his job" Mr Burns on the Simpsons. "I've seen steering wheels / arcade sticks / flight sticks for over a hundred dollars; why be surprised at a 150 dollar item that includes the complexities of this controller?! It has BLINKY LIGHTS!!" author unknown. These titles are listed in the chronological order I purchased them. [sIGPIC][/sIGPIC]
Wolf Rider Posted June 3, 2011 Posted June 3, 2011 Crikey... I hope it won't get "mad rudder" syndrome like the thumb (mad mouse) mouse did on the X52. Did they do the G940 for Logitech as well... ? City Hall is easier to fight, than a boys' club - an observation :P "Resort is had to ridicule only when reason is against us." - Jefferson "Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing." EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys - "I am a leaf on the wind, watch how I soar"
Pyroflash Posted June 3, 2011 Posted June 3, 2011 (edited) Also don't forget their X-65F, X-52, and Cyborg flight sticks. Oh, and the fact that that Logitech isn't owned by Mad Catz. Edited June 3, 2011 by Pyroflash If you aim for the sky, you will never hit the ground.
RogueRunner Posted June 3, 2011 Posted June 3, 2011 So the thing will see light of day but support afterwards will be non existent :P With the price of ammunition these days do not expect a warning shot.
ZQuickSilverZ Posted June 4, 2011 Posted June 4, 2011 (edited) I think you guys are looking at this all wrong. If they do indeed make flight gear and are looking into making an online flight MMO then in my opinion they just opened up a whole new world of possibilities. This has never been done before. Also I am excited about the possibilites of having a civilian/military mixed server. I really do not see why you can't have casual fliers (lets call them private pilots), virtual airline pilots flying routes, and military mission flights all going on in the same server. The MMO could offer a new list of flight routes for virtual airline pilots weekly and new missions for military pilots monthly. You could limit where military is able to spawn to keep them in range of each other but it wouldn't "fence" them in. Obviously there should be a HUGE penalty for military aircraft shooting down civilian and same team aircraft. Edited June 4, 2011 by ZQuickSilverZ I need, I need, I need... What about my wants? QuickSilver original. "Off with his job" Mr Burns on the Simpsons. "I've seen steering wheels / arcade sticks / flight sticks for over a hundred dollars; why be surprised at a 150 dollar item that includes the complexities of this controller?! It has BLINKY LIGHTS!!" author unknown. These titles are listed in the chronological order I purchased them. [sIGPIC][/sIGPIC]
Grimes Posted June 4, 2011 Posted June 4, 2011 This could be an interesting development. When I think "MMO" I think persistent servers, large player counts online, and a streamlined system for getting missions which can all go into making a great flight sim. On the flip side there is also typically level systems that limit what you can do early on, grinding, and will have a monthly fee or be ad/micro transaction supported. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
ZQuickSilverZ Posted June 5, 2011 Posted June 5, 2011 (edited) 1.On the flip side there is also typically level systems that limit what you can do early on I don't see levels. I see money earned and fuel bills. Money I guess is sort of like experience except you have to spend some of this "experience" for fuel and repairs. I don't see having to use it for new aircraft. Maybe you could use it to buy customized paint or decorate your hanger. 2.grinding If you enjoy flying it should not be a "grind". There are alot of fun things you can do in a piper for instance you could NEVER do in an F16 and vice versa. I could see them coming out with aircraft "packs" or selling individual aircraft online. 3.and will have a monthly fee or be ad/micro transaction supported. I rather pay to keep server access monthly and say get an aircraft every three months or so. I don't like micro transactions. And sometimes those micro's are not very micro. Edited June 5, 2011 by ZQuickSilverZ I need, I need, I need... What about my wants? QuickSilver original. "Off with his job" Mr Burns on the Simpsons. "I've seen steering wheels / arcade sticks / flight sticks for over a hundred dollars; why be surprised at a 150 dollar item that includes the complexities of this controller?! It has BLINKY LIGHTS!!" author unknown. These titles are listed in the chronological order I purchased them. [sIGPIC][/sIGPIC]
Grimes Posted June 5, 2011 Posted June 5, 2011 As for XP: Its a standard part of MMO's these days as it shows a clear progression through a game that generally has no ending. However within flight sims everything is typically unlocked at the start of the game. It would be like if you had to get 100 hours in the Ka-50 before being given access to the A-10C. Now I realize that for some that might not be all that bad, but others may absolutely hate it. As for grinding: It all depends on how XP and the other factors work. If you were wanting the A-10C and had no interest in the Ka-50, those 100 hours would be grinding it out. The closest comparison for a sim I can think of that has lots of grinding in it is Gran Turismo 5. In GT5 a player is usually forced to run short and repetitive races in order to get the needed XP or credits. As for the money to support, a monthly payment would probably be best. I've seen way to many games that have micro transactions or are free to play be ruined by how everything is implemented. I personally like the Team Fortress 2 style of micro payments where all the items you can buy randomly drop for the player anyway. Also several items are created by the community and the creators get a pretty decent percentage of every transaction. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
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