RvEYoda Posted June 25, 2011 Posted June 25, 2011 Question: are you able to draw whatever u like on the mfds and hud? Waypoints, targets etc? I'm really interested, if there is such a possibility I'd like to implement some stuff S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
ED Team OnePride Posted June 25, 2011 Author ED Team Posted June 25, 2011 Question: are you able to draw whatever u like on the mfds and hud? Waypoints, targets etc? I'm really interested, if there is such a possibility I'd like to implement some stuffNo, I can't. This features located deep in the dll's (cockpitbase.dll as I think). The cmd-models do not contains any info about the mfds and hud - only placeholders. It's more difficult to parse binary dll-file than to parse binary data-file. 1 [sIGPIC][/sIGPIC]
john_X Posted June 25, 2011 Posted June 25, 2011 try to add some cockpit glass with texture so we can have some real reflexions inside the cockpit.
Cali Posted June 25, 2011 Posted June 25, 2011 Very interesting thread, only if you guys knew the things we could do. i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED
RvEYoda Posted June 25, 2011 Posted June 25, 2011 No, I can't. This features located deep in the dll's (cockpitbase.dll as I think). The cmd-models do not contains any info about the mfds and hud - only placeholders. It's more difficult to parse binary dll-file than to parse binary data-file. perhaps it would be possible to inject a replacement dll but likely starforce would not permit running the game then S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
peyvolt Posted June 25, 2011 Posted June 25, 2011 Sorry, I was using 3dmax2007, it was my fault, now it works:I hope that we can change position of kurs and dist plaskha, it will be perfect:Only a question:with this metod, if posible in the future to modificate lights and hear blur of the aircraft?lomac uses effect.dll for that and I don´t know if aircraft.cmd has that posibility
ED Team OnePride Posted June 26, 2011 Author ED Team Posted June 26, 2011 perhaps it would be possible to inject a replacement dll but likely starforce would not permit running the game thenMay be, but i think that starforce don't check a dll's for integrity, that don't contains an associated with protection system function's. The experiments will require a lot of free time, which I don't have. So, if anyone tell - what's the function and what's the dll are really interesting for us - it will be really helpfull I hope that we can change position of kurs and dist plaskha, it will be perfectWhich cockpit? May be i will add it, when i will have enough free time again:) Only a question:with this metod, if posible in the future to modificate lights and hear blur of the aircraft?lomac uses effect.dll for that and I don´t know if aircraft.cmd has that posibilityI don't know) even more - i don't know how it works, i'm not a Copperfield :D 1 [sIGPIC][/sIGPIC]
ED Team OnePride Posted June 26, 2011 Author ED Team Posted June 26, 2011 Hud messed up due to model scaling, will be fixed though. This issue is likely to occurred due to the fact that the maxscript works with the current system units of the current scene. In the CMD 1.0 unit = 1.0 meter. So if your system units are set to something like inches - the scale of the loaded objects may be incorrect [sIGPIC][/sIGPIC]
trigen Posted June 26, 2011 Posted June 26, 2011 This issue is likely to occurred due to the fact that the maxscript works with the current system units of the current scene. In the CMD 1.0 unit = 1.0 meter. So if your system units are set to something like inches - the scale of the loaded objects may be incorrect Nah its just due to the model pit being rather big so i had to scale the hud components to about triple its size so the second part of the hud its out of bounds so to say. 1080 ti, i7700k 5ghz, 16gb 3600 cl14 ddr4 oc
RvEYoda Posted June 26, 2011 Posted June 26, 2011 (edited) May be, but i think that starforce don't check a dll's for integrity, that don't contains an associated with protection system function's. The experiments will require a lot of free time, which I don't have. So, if anyone tell - what's the function and what's the dll are really interesting for us - it will be really helpfull Which cockpit? May be i will add it, when i will have enough free time again:) I don't know) even more - i don't know how it works, i'm not a Copperfield :D I guess, just adding such a replacement dll (and therefor digging up all the exported functions) might actually be some breach of their IP, if that's so we shouldn't even try it. If we ask them if it's ok we replace some dll, that might still not be so easy if the function parameters are of ED classes etc, having to reverse engineer that hmm..Then finding the right place where to actually do the drawing/painting .....:P........not so easy ^^ Anyway, Im off for a week. Going to russia to drink Vodka ^^ Edited June 26, 2011 by =RvE=Yoda 1 S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
ED Team OnePride Posted June 27, 2011 Author ED Team Posted June 27, 2011 Going to russia to drink Vodka ^^If you will see a bears - don't panic - they are our friends, just give them balalayka :D 1 [sIGPIC][/sIGPIC]
ED Team OnePride Posted September 22, 2011 Author ED Team Posted September 22, 2011 the first post updated [sIGPIC][/sIGPIC]
SVKSniper Posted September 22, 2011 Posted September 22, 2011 Thank you very much!!!!:thumbup: Now i edit Fuel-l and Fuel-r!!! Support my work
Dimebag Posted October 20, 2011 Posted October 20, 2011 (edited) Hi all, just a query. I have been successful in using this script to bring the HUD and MFD into my custom cockpit, however I don't fully understand how to go about getting the mirrors working. I see people mentioning the glass method, and it has something to do with the -glass.lom file, however I can't find any info on how to do this. If anyone could help me out I would appreciate it. Here are a few shots of my pit so far, BAE Hawk mk 127, however some mirrors would be really nice. I am about 80% complete, just finishing textures and maybe try add an EHSI and EADI on the spare mfd screens. Thanks. Edited October 20, 2011 by Dimebag [sIGPIC][/sIGPIC] Find us at http://virtual-roulettes.forumotion.com/
trigen Posted April 16, 2012 Posted April 16, 2012 Hi all, just a query. I have been successful in using this script to bring the HUD and MFD into my custom cockpit, however I don't fully understand how to go about getting the mirrors working. I see people mentioning the glass method, and it has something to do with the -glass.lom file, however I can't find any info on how to do this. If anyone could help me out I would appreciate it. Here are a few shots of my pit so far, BAE Hawk mk 127, however some mirrors would be really nice. I am about 80% complete, just finishing textures and maybe try add an EHSI and EADI on the spare mfd screens. To get the Glass method working you would have to edit the originalPit.lom file using a hex editor to remove some geometry that does not have textures assigned to it.You would need to assign materials id's to the specific geometry so that i can be removed from the file together with the other texture assigned geo. Then rename your pit model file to -GLASS.lom so that it would be displayed over the blank pit you made and mirrors can be moved about. It takes quite a bit of work to get done. but if you want mirrors its the only way to go. Afraid i cant help you with that part sadly as i dont have the time or the will to learn how. 1080 ti, i7700k 5ghz, 16gb 3600 cl14 ddr4 oc
RICK Posted June 25, 2012 Posted June 25, 2012 Lou shang de ren wo ren shi ,ta shi xu ni hong ying biao yan dui de ,Ga Ga~~
Morkva_55 Posted August 16, 2012 Posted August 16, 2012 (edited) To get the Glass method working you would have to edit the originalPit.lom file using a hex editor to remove some geometry that does not have textures assigned to it.You would need to assign materials id's to the specific geometry so that i can be removed from the file together with the other texture assigned geo ... I have a question - how can I get rid of this blue square which overlays HUD indication: http://s018.radikal.ru/i521/1208/f1/af999e097ba3t.jpg' alt='af999e097ba3t.jpg'> This is Kabina-A-10.cmd, ILS-PLASHKA & ILS-PLASHKA-2 shapes. I was able to remove the materials parameter for other objects, but not for this... Can anyone help me? Edited August 16, 2012 by Morkva_55 1
SVKSniper Posted August 16, 2012 Posted August 16, 2012 Morkva i think the blue shape its from your lom file.......?? Test it only with kabina-a-10.cmd....without your glass.lom file.....hmmm?? Support my work
Morkva_55 Posted August 16, 2012 Posted August 16, 2012 (edited) Morkva i think the blue shape its from your lom file.......?? Test it only with kabina-a-10.cmd....without your glass.lom file.....hmmm?? Nope. This is Kabina-A-10.cmd loaded only for test purposes. Update: Problem fixed. Just need to HEX some bytes...:smartass: Hex Comparison make my day! :thumbup: P.S. It is a pity what the script does not support most of the indicators in this cockpit.:cry: Edited August 16, 2012 by Morkva_55
SVKSniper Posted August 16, 2012 Posted August 16, 2012 Problem fixed. Just need to HEX some bytes... Good work.....:thumbup: Support my work
sn1perso2boss Posted January 10 Posted January 10 Как исправить эту проблему, у меня не открывается модель, что делать с этим ? Может кто-то более подробно рассказать как пользоваться моделью? VID_20250110_190403_802.mp4 Вся проблема на видео
sn1perso2boss Posted January 10 Posted January 10 Путь который прописывал E:\Games\Lock On.Flaming Cliffs 2.v 1.2.1\Bazar\World\Shapes @OnePride help me please
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