Migow Posted June 28, 2011 Posted June 28, 2011 (edited) hi the first thing that dcs series need is a completely rewritten 3D engine dx 11 we need that game engine use vertex buffer, hardware buffer ,multithread batch , tesslation to limit as possible cpu call ... i don't care about hdr :D shadow not priority :D i think game like this need 300km 360° when you fly high 12km clear weather i dont think it's possible to use dynamic light for 300 km 360 ° at least for 180 ° 90000km2:D need static lighting pregenerated in editor we select how much time we generate (2h etc the mission stop when it reachs it) it (include weather for cloud shadow , tree shadow etc... ) dynamic lighting for moving object etc light light projector (actually don't work) need occlusion algorithm when we fly low(ka 50) (or city) because we need very high lod like in arma 2 stop using satellite texture because => horrible, take too much memory we need texture like arma 2 when we fly low (in fact they are repetitive but not bad ^^) only ground texture not flat tree or crap like this^^ we need better tree better lod when they are near us we need tree in number so there won't be void ground :doh: multi texture when the texture are far so we can think there are grass and when we are near 500m polygon grass second we need better cache i mean no malloc() or fread() fwrite() crap in the last second that's creepy :D the environement need to be preallocted 360° no page fault plz we are not in 1999 :mad: no building when we are landing we page fault in the last moment :mad: even trigger can be pre allocated no page fault:mad: explosion etc ... need dedicated server need the plane don't spawn when someone use it (it spawn at the beginning ) ai take control if player disconnect etc :) need sdk (c c++) Edited June 29, 2011 by 159th_Viper Posts merged 1 member of 06 MHR / FENNEC Mi-24P
GGTharos Posted June 28, 2011 Posted June 28, 2011 Start rewriting :D [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Migow Posted June 28, 2011 Author Posted June 28, 2011 (edited) physics for tree (i know need rewrite for ai on ground but need it otherwise this is a joke especially for ka 50 i mean los etc... the ai see too far (without radar :D) (can be corrected we .lua files) need a change for sound in ka 50 i find real sound when we are inside it unfortunately the engine + rotor are mixed we shoud use it , but need modif with .sdef sound that broke exterior sound so we need an inside sound that can only heard inside and the other like the rotor outside need to be mute when we are inside etc... if you know what i mean:D Start rewriting :D who? Edited June 29, 2011 by 159th_Viper Posts merged member of 06 MHR / FENNEC Mi-24P
PeterP Posted June 28, 2011 Posted June 28, 2011 (edited) Fifou265 :megalol: sorry that I can't give you more +reputation ! edit: even better: who?:thumbup: Edited June 28, 2011 by PeterP
winz Posted June 28, 2011 Posted June 28, 2011 How can you program in C++ without malloc and free, or do you honestly think that the game would be playable in managed languages like C# or Java? Dream on :) The Valley A-10C Version Revanche for FC 3
GGTharos Posted June 28, 2011 Posted June 28, 2011 You! :D who? [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Migow Posted June 28, 2011 Author Posted June 28, 2011 (edited) How can you program in C++ without malloc and free, or do you honestly think that the game would be playable in managed languages like C# or Java? Dream on :) i dont say stop using malloc i say use it with an algorithm that can make early and light (means not page fault or occlusion somewhere)malloc and especially fread or fwrite and (not at "la volé") You! :D then give me source NDA of the game i think this game need to be opensource (not free software) like java in the past etc... so dev can contribute Edited June 29, 2011 by 159th_Viper Posts merged member of 06 MHR / FENNEC Mi-24P
asparagin Posted June 28, 2011 Posted June 28, 2011 then give me source NDA of the game Can you give us an ETA for your beta build? Is it ready yet? :D Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders
Zakatak Posted June 28, 2011 Posted June 28, 2011 You! :D Watch him come tomorrow with the code for an engine that tops every flight simulation ever made eightfold :music_whistling: 1
Migow Posted June 28, 2011 Author Posted June 28, 2011 (edited) Can you give us an ETA for your beta build? Is it ready yet? :D not for moment :D there are too many bug and even worse regression with patch :doh: should be a rare beast but not with eagle dynamics :D we found a breed of regression here rare place :D:D:D i think they need help :D there are in dx 10 special fonction for same "shape" like tree grass etc... that need only one call etc.. stop with cpu limit does the 3d engine use vertex buffer ? :D i don't even think about hardware buffer:D dx9 is crap really in fact 3d api are huge crap when you see console 3d engine direct hardware ... Edited June 29, 2011 by 159th_Viper Posts merged member of 06 MHR / FENNEC Mi-24P
Feuerfalke Posted June 28, 2011 Posted June 28, 2011 13 posts by a single person in a single thread. When is something considered Spam? MSI X670E Gaming Plus | AMD Ryzen 7 7800X3D | 64 GB DDR4 | AMD RX 6900 XT | LG 55" @ 4K | Cougar 1000 W | CreativeX G6 | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win11 64 HP | StreamDeck XL | 3x TM MFD
Migow Posted June 28, 2011 Author Posted June 28, 2011 13 posts by a single person in a single thread. When is something considered Spam? :D member of 06 MHR / FENNEC Mi-24P
Haggart Posted June 28, 2011 Posted June 28, 2011 :D Starting with this? Fifou - nice of you to contribute ideas, but why don't collect them all instead of spamming? Or, go directly to ED and make them a work offer... There's no "Overkill". There's only "open fire!" and "time to reload". Specs: i7-980@4,2Ghz, 12GB RAM, 2x GTX480, 1x 8800GTS, X-Fi HD, Cougar, Warthog, dcs-F16-pedals
4c Hajduk Veljko Posted June 28, 2011 Posted June 28, 2011 who?If you can do better then ED, I`ll gladly give you my $60. Go ahead start coding ... Thermaltake Kandalf LCS | Gigabyte GA-X58A-UD3R | Etasis ET750 (850W Max) | i7-920 OC to 4.0 GHz | Gigabyte HD5850 | OCZ Gold 6GB DDR3 2000 | 2 X 30GB OCZ Vertex SSD in RAID 0 | ASUS VW266H 25.5" | LG Blue Ray 10X burner | TIR 5 | Saitek X-52 Pro | Logitech G930 | Saitek Pro flight rudder pedals | Windows 7 Home Premium 64 bit
Conure Posted June 28, 2011 Posted June 28, 2011 13 posts by a single person in a single thread. When is something considered Spam? He won't be posting again for a while. He is writing his new engine! :lol: Intel i7 6700k, Asus GTX1070, 16gb DDR4 @ 3200mhz, CH Fighterstick, CH Pro Throttle, CH Pro Rudder Pedals, Samsung Evo 850 SSD @ 500GB * 2, TrackIR 5 and 27" monitor running at 2560 * 1440, Windows 10.
Impact Posted June 28, 2011 Posted June 28, 2011 How can you program in C++ without malloc and free, or do you honestly think that the game would be playable in managed languages like C# or Java? Dream on :) They use C++ for programming, and malloc isnt used in c++. For memory allocation you use new. ------=:: I FLY BLEIFREI ::=------
Migow Posted June 29, 2011 Author Posted June 29, 2011 They use C++ for programming, and malloc isnt used in c++. For memory allocation you use new. same thing the problem is not using in the last moment but early member of 06 MHR / FENNEC Mi-24P
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