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Posted

This is just a post for people to show what axis curves and for what type of rudder pedals they are using...

 

I am asking this, because i am using Logitech HOTAS pedals, and I am not pleased with the effects inflight when pushing full left/right rudder..e my planes roll violently, and then rolla to the other side ...

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Pilot from Croatia

Posted

- CH Pedals,

- Rudder at 30 Curvature,

- Brakes on linear but with a deadzone so I don't have them on accidently with my feet resting on them.

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Posted

I don't use a curve or deadzone on my CH pedals

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Posted
I don't use a curve or deadzone on my CH pedals

 

Yikes. Unavoidable for me, with CH pedals. Huge clicky detent in the center of em... I find it pretty much required for the sim flying I do.

 

Usually ~5 deadzone, 40 curve.

Posted
Yikes. Unavoidable for me, with CH pedals. Huge clicky detent in the center of em... I find it pretty much required for the sim flying I do.

 

Usually ~5 deadzone, 40 curve.

 

Haven't had a problem with this way for about 7 years. I might try your way and see how it is.

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Posted

Hmm. I actually had the same experience with the CH pedals the other day, this time in Il-2. After having used the pedals for years I now realize that I should really change my curvature as its a bit difficult to fine-adjust when aiming manually. Modern fighter jets generally have less drift when using rudders due to the nature of physics, but at the same time having a too strong output around the center makes it difficult to manually aim rockets and gunfire even in these situations.

 

Cheers for bringing this up. I'll open up the CH Control Manager when I come back home and add two or three notches of negative curvature for the pedal axis.

My system:

Win 10, Amd Ryzen 3700@stock GTX1080 Ti, 34" Asus G-sync ultrawide monitor, Ipad Air, 32 gigs of 3600 ram, complete CH HOTAS setup, Oculus Rift CV1/Trackir5 and a Saitek Quadrant

 

Been simming since the Commodore 64. A few million polygons ago.

Posted
Haven't had a problem with this way for about 7 years. I might try your way and see how it is.

 

It might not affect your normal use with it too much, but for very fine control it's very helpful. As the 3rd jet outward during a roll in formation at about 36" spacing, every movement counts. :)

Posted

33% here... an "even" number! :)

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Posted (edited)

No curvature, Saitek Pro Flight.

 

I am not pleased with the effects inflight when pushing full left/right rudder..e my planes roll violently, and then rolla to the other side ...

 

My spontaneous question is: why would you want to push full rudder?

And if we're talking A-10C, then yes - full rudder will cause the plane to roll violently. It's an effect of having extreme yaw authority and straight wings. But there really isn't a time where you should want to apply full rudder - the only times I've been close has been when I've had half the wing shot off and decided to land it instead of ejecting, or simulating loss of aileron actuation. (The latter case isn't exactly a time when you'd want to do it either, really, but since it's a sim we can have some fun and "feel it up" for such situations.)

 

I've actually never given full rudder deflection in anything I've ever flown IRL either, except while slow on the deck. I once made a glider tow-start without a wing-walker, so I had one wing in the dirt as the take-off roll started, the solution to which is to add airspeed to that wing through slamming a full rudder + aileron to make it lift ASAP.

Edited by EtherealN

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Posted

I have mine set to curve 30 and deadband 10, toe brakes at 25 curve and 10 deadband.

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Posted
I've actually never given full rudder deflection in anything I've ever flown IRL either, except while slow on the deck.

 

IIRC, I've only given full deflection rudder in an Aerobat and at slow speed (e.g. entering spins). I'd never consider doing it in a jet, especially abruptly. Bad things tend to happen, like the American Airlines flight 587 that crashed in NY late 2001.

 

Oh, I did try it in the CL-65 level D sim once from ~FL370, and lost over 10K in altitude on the recovery. Ugly!

 

Rudder is definitely used best in moderate amounts and steady inputs. As the saying goes: Slow is smooth, smooth is fast! ;)

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Posted

I have caved in and added a 15% rudder curve with no deadzone (SIMPED Pedals).

 

Normally I'm deadset against any curves, being a propsim flyer it's important to have an equal movement along the whole axis for good gunnery in A2A, both in stick movement and rudder. A2A I use the entire rudder for aiming max bullets ;)

 

But ground strafing with the cannon in A-10C I've never gone past halfway rudder deflection. So a 15% curve is good.

 

Going past halfway I mainly use for sideslip on landing approach, in this case jerkiness is not an issue as it is countered by opposite roll.

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Posted

I use Fanatec's ClubSport Pedals (intended for racing, but work well with DCS) as follows (note that this requires the pedals to be plugged into the PC directly, rather than thru the Fanatec wheel):

 

LeftRudder: Joy_RZ Slider,0,100,50,0

RightRudder: Joy_RX Slider,Invert,0,100,50,0

Wheelbrakes: Joy_RY Slider,0,100,100,75

 

I got this setup from somebody else on this forum, but I've forgotten who...

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