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SP Mission: Operation Krasnodar


rmk80
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Hi all,

 

I'm finally releasing my SP mission 'Operation Krasnodar', on which i've been working since patch 1.1.0.9 came out.

I made this mostly for my own liking, but i might as well share it now that it's finished.

In this mission you will select one of the available tasks in a multi-role air operation on the city of Krasnodar and its two airports.

On mission start, the amount of enemy resistance, their type, position and skill is randomly set.

 

You may encounter the following resistance:

 

AAA:

- 0/16 Groups [ZU-23 on Ural-375]

- 0/12 Groups [ZSU-23-4 Shilka]

 

SAM (SEAD):

- 0/8 Groups [sA-9 Strela-1 9P31 or SA-13 Strela-10M3 9A35M3]

- 0/2 Groups [sA-19 Tunguska 2S6 or SA-15 Tor 9A331 or SA-8 Osa 9A33]

- 0/1 Groups [sA-6 Kub LN 2P25 or SA-11 Buk LN 9A310M1]

 

Ground units (CAS):

- 0/8 Groups [MBT T-72B]

- 0/8 Groups [iFV BMP-3]

- 0/4 Groups [sPH 2S1 Gvozdika]

 

Air units (CAP):

- 0/2 Groups [MiG-23MLD or Su-27 or MiG-31 or Su-33]

 

Based on the enemy units that spawn at mission start you can select any of the following roles: SEAD/CAS/CAP/Free Flight.

JTAC support is available for all SEAD/CAS tasks.

 

Note that when Russian CAP flights spawn, they will stay inactive on the tarmac untill they randomly take off.

This might happen anywhere between 0 and app. 60 minutes.

If you selected the CAP role (or even when you didn't), you better take them out before they take off!

 

The following support flights are available on your command for the remaining tasks (if there is a threat present):

 

- 2x SEAD SA-9/SA-13 [F-16C bl.52d or F/A-18C]

- 2x SEAD SA-8/SA-15/SA-19 [F-16C bl.52d or F/A-18C]

- 1x SEAD SA-6/SA-11 [F-16C bl.52d or F/A-18C]

- 2x CAS T-72 [A-10C or F-15E]

- 2x CAS IFV [A-10C or F-15E]

- 1x CAS ART [A-10C or F-15E]

- 2x CAP [F-16C bl.52d or F/A-18C]

 

You can also contact HQ (F10) anytime to:

- Request a Sitrep

- Repeat your briefing

- Cancel your task

 

COMMS:

Mission HQ - Radio menu F10

ATC - 125.00 VHF AM

AWACS/Support Flights - 124.00 VHF AM

Tanker - 150.00 VHF AM (Tacan 40X)

JTAC (SEAD/CAS) - 30.000 VHF FM

Flight - 251.000 VHF UHF

 

Note that when all support flights have spawned, your fps might drop at mission start (depending on your system).

I might tweak some settings to make a 'light' version if this is too much.

I made sure the min and max values of random enemy units can be set pretty easy in the ME.

 

I hope you enjoy the mission!:joystick:

OperationKrasnodar.miz

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  • 3 weeks later...

Probably a stupid question, which I am confident I know the answer to, but will this

work in V1.1.0.8?

 

I was not fond of 1.1.0.9, so uninstalled all, and re-installed the prior.

 

I attempt this mission, which really sounds like a cool premise, and get a Windows

crash error when loaded to about 2/3's of the loading screen.

 

If so, maybe I'll hold off on flying it until 1.1.0.10...

[sIGPIC][/sIGPIC]

A tale of 2 hogs

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  • 2 weeks later...

Hi RMK80,even though am quite drunk the now,and had a lot of (smokes)if you know what I mean,congratulation's on your work when you first released it bout,a week or so ago,I have played a few of the roles,always ended badly for me ,obvious, but your idea and choice of roles are second to none,great work bud.

 

Mick.

[sIGPIC][/sIGPIC]Keep the faith

 

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I've been putting a different spin on this mission. Noticed that after the sams, I'm out of Mavs. I tried taking on the convoy but just had too many guys shooting at me. So now I get the Sams and then head back to base for a reload, and waste those close by bad guys that are messing up the base. once, I came in heavy and damaged my ship beyond repair. Once I trued taking on the helos and got nailed. And last night I landed, got fuelled and reloaded and was shot down on takeoff. My plan now is to get back before the helos, re and re and take off staying clear of the helos. If I succeed, I will hop over the ridge and take out all the AA I can before hitting the convoy.

Asus P8P67Pro, Intel i7, 8gb DDR3, OCZ Vertex3, 120gb SSD, GForce GTX 560, Cooler Master GX850, Win 7, Logi X 3D Pro.

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If you selected the CAP role (or even when you didn't), you better take them out before they take off!

 

 

I think this could be a little mistake. I guess as "CAP role" you mean "anti-RedCAP", or am I going wrong?

If I do not, this kind of mission has its own name as OCA (offensive counter-air, "against enemy's A2A capability", as you can read also in the glossay section of Falcon 4 manual), distinguished between two types: OCA-strike (against parked enemy fighters) and OCA-sweep (against flying enemy planes, just against hostile CAPs).

However CAP means combat air patrol and it's the purpose to fast fighter not to a slow fighter-bomber as an A-10.

 

So, I believe the CAP role in this mission is actually an OCA-strike and it couldn't be more: when an A-10 meet an enemy CAP, it has a little chance to RTB safe (http://forums.eagle.ru/showthread.php?t=78389&highlight=mig-29 ). Thus, if you're in late and targets are already in the air, at that moment YOU are turned into the target!!

:music_whistling: :joystick:

 

And I have two other questions: why did you use "unit out of zone" instead "unit dead" as trigger rule?? Has it different effect?

2nd one: how did you know that a rule is not needed to the action "set flag random (value)"? I would never think something by myself so I'm really curious to know how you could. Did you make some tests or did someone tell you to do so? I'm very interested in triggers' behavior because I'm understanding no more than 10-20% of it.


Edited by Charlie_01
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Thank you guys, for the nice feedback!

 

 

I have 2 reamrks :

 

1-why the allied airport was not garded ( no SAM ,no tank...)

 

2- no escort fighter for AWACS and Tanker .

Good remarks, i guess i simply forgot both of them.

It shouldn't take a lot of work to add these to the mission.

 

So, I believe the CAP role in this mission is actually an OCA-strike

I think your are right. I used the term CAP since it is strike against air units.

Never heard of the term OCA, so learning every day.

 

And I have two other questions: why did you use "unit out of zone" instead "unit dead" as trigger rule?? Has it different effect?

Yes. I noticed the ending conditions were never met when using group dead. Because groups are random, i have to check if all groups are dead, even the ones that didn't spawn/activate. When using 'group dead/unit dead' it didn't work. So i used group out of zone instead as as workaround.

 

2nd one: how did you know that a rule is not needed to the action "set flag random (value)"? I would never think something by myself so I'm really curious to know how you could. Did you make some tests or did someone tell you to do so? I'm very interested in triggers' behavior because I'm understanding no more than 10-20% of it.

By trying simple tests. Just trial and error!

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I think your are right. I used the term CAP since it is strike against air units.

Never heard of the term OCA, so learning every day.

 

 

"One is glad to be of service" (quote from "Bicentennial Man") :smilewink::smartass:.

It was the same for me before I played Falcon 4 for first, many many years ago... :D

There you can find also DCA acronym (defensive counter air), that means escort to valuable air asset (just what firewings has requested ;))or protection of friendly ground target from hostile airstrikes.

However you can find a confirmation also on wikipedia, (but only for OCA, not for DCA too). :thumbup:

 

Yes. I noticed the ending conditions were never met when using group dead. Because groups are random, i have to check if all groups are dead, even the ones that didn't spawn/activate. When using 'group dead/unit dead' it didn't work. So i used group out of zone instead as as workaround.

 

Logic, as Mr. Spock would say!! :D

I should think that by myself...:music_whistling:

 

By trying simple tests. Just trial and error!

 

Great and "big" job!! Thx very much for sharing that!!:thumbup:

I hope I eventually can build my own dinamyc mission in the future using knowledge achieved by reverse engineering on downloaded missions...

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  • 3 weeks later...
  • 6 months later...

Excellent mission, played this today twice. Once, my wingy and I did great, knocked out a lot of tanks, IFV's and AAA. Second time right after we took off we were attacked by Mig 31's. Did everything we could, couldn't figure out how to call in any Cap and were shot down ASAP.

 

Fun stuff, great idea. I hope you do more.

 

Played this with DCS World AC10.

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  • 1 year later...
  • 6 months later...

Hi

Great mission. Can you help me with the weapons load.

The plane is too heavy with all the weapons loaded and it is impossible to gain altitute.

I tried the ground crew, request rearm.

Also tried the mission editor changing the weapons and saving. No luck

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