akdavis Posted August 26, 2005 Posted August 26, 2005 Okay, I'll shut up after this last question: Will the Ka-50 product include modelling of infantry units beyond the little shoulder-launched SAM guys, including light AAA, infantry squads, infantry positions (in buildings, field fortification, etc.), and infantry transportation across battlefield (APCs, trucks and transport helicopters)? Will Ka-50 face small arms fire from infantry?
Whisper Posted August 26, 2005 Posted August 26, 2005 it is an insanely good question :) If yes, what feature can they have? Parachutes dropping from air transport? Whisper of old OFP & C6 forums, now Kalbuth. Specs : i7 6700K / MSI 1070 / 32G RAM / SSD / Rift S / Virpil MongooseT50 / Virpil T50 CM2 Throttle / MFG Crosswind. All but Viggen, Yak52 & F16
GGTharos Posted August 26, 2005 Posted August 26, 2005 Not very likely, I think ... it is possible, just not very likely. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Whisper Posted August 26, 2005 Posted August 26, 2005 Only seeing static stinger guys will seem truely wrong, imho. Immersion killer Whisper of old OFP & C6 forums, now Kalbuth. Specs : i7 6700K / MSI 1070 / 32G RAM / SSD / Rift S / Virpil MongooseT50 / Virpil T50 CM2 Throttle / MFG Crosswind. All but Viggen, Yak52 & F16
britgliderpilot Posted August 26, 2005 Posted August 26, 2005 Only seeing static stinger guys will seem truely wrong, imho. Immersion killer I dunno . . . . I'm not sure I'd want to be running around with a Stinger tube on my shoulder. Can aim easier standing still. The idea of waves of ground troops makes me shudder. Oh, the FPS-hittery . . . . http://img.photobucket.com/albums/v121/britgliderpilot/BS2Britgliderpilot-1.jpg
Whisper Posted August 26, 2005 Posted August 26, 2005 The only infantry currently is this static stinger guy. I can't picture an army made only of this, sry. That's what I meant. OFC you shoot a stinger from static position, but AA people are not the only guys in the armies ;) and being in a chopper means being closer to these guys, seeing them more often, etc... than when in a plane Whisper of old OFP & C6 forums, now Kalbuth. Specs : i7 6700K / MSI 1070 / 32G RAM / SSD / Rift S / Virpil MongooseT50 / Virpil T50 CM2 Throttle / MFG Crosswind. All but Viggen, Yak52 & F16
GGTharos Posted August 26, 2005 Posted August 26, 2005 See in it done significantly better in any other sim? I'm just curious ... I recall F4 and LB2 and neither was too great at simulating infantry. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
britgliderpilot Posted August 26, 2005 Posted August 26, 2005 See in it done significantly better in any other sim? I'm just curious ... I recall F4 and LB2 and neither was too great at simulating infantry. (I have to try and remember that anecdote about something being embarrassing because a kangaroo shot down a helicopter with a stinger missile in a military sim) . . . . Erm, quite. Can you imagine the FPS hit from having an entire moving army of men covering the map? Seriously? http://img.photobucket.com/albums/v121/britgliderpilot/BS2Britgliderpilot-1.jpg
D-Scythe Posted August 26, 2005 Posted August 26, 2005 Well, if we're doing a helo sim, small arms fire is a must for immersion, IMO.
BearF_CO_159th Posted August 26, 2005 Posted August 26, 2005 Its a good point. Not as a moving, tabbing, bergan humping, filthy, wet, whinging, ciggy smoking Army accross the map but having the ability to place Infantry positions in the same manner as the extra installations in LO:FC (ie, the road blocks/comms centers etc) Nothing too complex, battle trenches come to my mind (no, not the hell holes of 1914 - 1918) but a Platoon size trench complex. Fortified houses is a good one, everyone likes a bit of FIBUA.
TekaTeka Posted August 26, 2005 Posted August 26, 2005 'Whirlwind of Vietnam' will have infantry units. Why not in Black Shark? :biggrin: http://www.3dgamers.com/screenshots/games/whirlwindvietnam/412167/ Other screenshots. http://www.3dgamers.com/games/whirlwindvietnam/screenshots/ TekaTeka from Japan [sIGPIC][/sIGPIC] Visit my site Beyond Visual Range.
192nd_Erdem Posted August 26, 2005 Posted August 26, 2005 I recall F4 and LB2 and neither was too great at simulating infantry. Because they both didn't feature a flyable helicopter :)
GGTharos Posted August 26, 2005 Posted August 26, 2005 Um ... LB2? Hello? ;) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
EvilBivol-1 Posted August 26, 2005 Posted August 26, 2005 Well, Chizh has said that the engine does not currently support sceletal animation, which makes it impossible to model "moving" infantry with any reasonable degree of dynamics. AFAIK, there's no definitive word yet as to what the plans are for the add-on, but (persoanlly) I don't think we should hold our breath too much. - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
Alfa Posted August 26, 2005 Posted August 26, 2005 I remember Digital Integration´s Hind simulation(about a million years old) had missions where you could be tasked with troop insertion - and you would see people with AK-47s and RPGs over their shoulders dodging the rotorblades as they climbed into the helicopter through the open cabin door....how cool was that?! :D Cheers, - JJ. JJ
JACN Posted August 26, 2005 Posted August 26, 2005 Though we won´t have moving infantry I do hope ED include different 'static' infantry models (with a variety of skins) including AK-47s, M-16s, RPGs aside of the old Stinger/Igla masked man ;) . I think it would be a good solution.
EvilBivol-1 Posted August 26, 2005 Posted August 26, 2005 Hind was an awesome sim! - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
Mustang Posted August 26, 2005 Posted August 26, 2005 I remember Digital Integration´s Hind simulation(about a million years old) had missions where you could be tasked with troop insertion - and you would see people with AK-47s and RPGs over their shoulders dodging the rotorblades as they climbed into the helicopter through the open cabin door....how cool was that?! :D Cheers, - JJ. hell yea, some of the finest heli sims in their day, Hind/Apache, and Tornado were my first PC flight sims :D
Sealpup Posted August 26, 2005 Posted August 26, 2005 (I have to try and remember that anecdote about something being embarrassing because a kangaroo shot down a helicopter with a stinger missile in a military sim) Seriously? OT here: A guy I went to FAR 147 school with, who was a former Cobra mech, told me that one. It was an Apache sim, I believe, and they were trying to program in some local wildlife for the local scenery so they could sell it to Oz. Someone had the brilliant idea of using the exsisting infantry AI and sticking a kangaroo 3d model on it, and tis what they did. When doing a 'test flight' through the new scenery, with some high-ranked Aussie officer in the pilot's seat, they buzzed over a big bunch of 'roo's, which realistically scattered and high-tailed it behind a hill. The programmers, and the officer, were quite pleased with the reaction... Until the kangaroo's popped up from behind the hill they were hiding behind and started shooting stingers at the simulated Apache. They used the infantry AI, it seems, but forgot to change their loadout! However, it had the desired effect that they wanted to give: It taught the student pilots to not overfly the local wildlife! :D
ZoomBoy27 Posted August 26, 2005 Posted August 26, 2005 Hyena: One of the best Kangaroo FlightSim stories ever!! There was modelled a Grenadier(holding an RPG) in a weapons mod(Realistic Weapons Mod I think) but it was only with a white texture. They should think of basic military positions. Trench(as above) Light Machine gun nest(that fires back) - just needs a 2 part model - Gun and Gunner Heavy Machine gun nest(that fires back) - just needs a 2 part model - Gun and Gunner Tents would be awesome(as was done in LongBow2) Lone Idiot with a RPG or SubMachineGun(Grenadier) - place several of those guys in amongst trees and you've got a real tense situation. You could have a 2 part model Upper body and Lower Body and they both rotate to face the Helicopter while the upper body swings to aim. Anything bigger and I think that LOMAC has already put it in. I created a few missions and the choice of targets was very, very good - watchtowers, Barracks, blockhouses, ammo depots, warehouse, road-blocks, HW comm centers, towers. ZoomBoy My Flight Sims Page - Link to My Blog - Sims and Things - DCS Stuff++ - Up-to-Speed Guides to the old Lockon A10A and Su-25T - Some missions [needs update]
Trident Posted August 26, 2005 Posted August 26, 2005 I think one of the easiest solutions to making ground attack a little more harrowing would be to have all vehicles with MGs shoot back. Apparently this was taken out of LOMAC at some point because the AAA AI (how's that for an acronym?) was used and proved to be unrealistically accurate. However it shoudn't be too hard to fix that, should it?
Weta43 Posted August 26, 2005 Posted August 26, 2005 Just crank the circular probability error right up for machine guns, then it doesn't matter how well they track you, sometimes they'll hit you a bit, sometimes they'll miss Cheers.
GGTharos Posted August 26, 2005 Posted August 26, 2005 You need to perturb the aimpoint also. The CEP alone won't do. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
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