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Posted

Okay, I'll shut up after this last question:

 

Will the Ka-50 product include modelling of infantry units beyond the little shoulder-launched SAM guys, including light AAA, infantry squads, infantry positions (in buildings, field fortification, etc.), and infantry transportation across battlefield (APCs, trucks and transport helicopters)? Will Ka-50 face small arms fire from infantry?

Posted

it is an insanely good question :)

If yes, what feature can they have? Parachutes dropping from air transport?

Whisper of old OFP & C6 forums, now Kalbuth.

Specs : i7 6700K / MSI 1070 / 32G RAM / SSD / Rift S / Virpil MongooseT50 / Virpil T50 CM2 Throttle / MFG Crosswind.

All but Viggen, Yak52 & F16

Posted

Not very likely, I think ... it is possible, just not very likely.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Only seeing static stinger guys will seem truely wrong, imho. Immersion killer

Whisper of old OFP & C6 forums, now Kalbuth.

Specs : i7 6700K / MSI 1070 / 32G RAM / SSD / Rift S / Virpil MongooseT50 / Virpil T50 CM2 Throttle / MFG Crosswind.

All but Viggen, Yak52 & F16

Posted

The only infantry currently is this static stinger guy. I can't picture an army made only of this, sry. That's what I meant.

OFC you shoot a stinger from static position, but AA people are not the only guys in the armies ;)

and being in a chopper means being closer to these guys, seeing them more often, etc... than when in a plane

Whisper of old OFP & C6 forums, now Kalbuth.

Specs : i7 6700K / MSI 1070 / 32G RAM / SSD / Rift S / Virpil MongooseT50 / Virpil T50 CM2 Throttle / MFG Crosswind.

All but Viggen, Yak52 & F16

Posted

See in it done significantly better in any other sim?

I'm just curious ... I recall F4 and LB2 and neither was too great at simulating infantry.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
See in it done significantly better in any other sim?

I'm just curious ... I recall F4 and LB2 and neither was too great at simulating infantry.

 

(I have to try and remember that anecdote about something being embarrassing because a kangaroo shot down a helicopter with a stinger missile in a military sim)

 

 

. . . . Erm, quite.

 

 

Can you imagine the FPS hit from having an entire moving army of men covering the map?

Seriously?

Posted

Its a good point.

 

Not as a moving, tabbing, bergan humping, filthy, wet, whinging, ciggy smoking Army accross the map but having the ability to place Infantry positions in the same manner as the extra installations in LO:FC (ie, the road blocks/comms centers etc)

 

Nothing too complex, battle trenches come to my mind (no, not the hell holes of 1914 - 1918) but a Platoon size trench complex. Fortified houses is a good one, everyone likes a bit of FIBUA.

fighterwingbear.jpg
Posted

Well, Chizh has said that the engine does not currently support sceletal animation, which makes it impossible to model "moving" infantry with any reasonable degree of dynamics. AFAIK, there's no definitive word yet as to what the plans are for the add-on, but (persoanlly) I don't think we should hold our breath too much.

- EB

[sIGPIC][/sIGPIC]

Nothing is easy. Everything takes much longer.

The Parable of Jane's A-10

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Posted

I remember Digital Integration´s Hind simulation(about a million years old) had missions where you could be tasked with troop insertion - and you would see people with AK-47s and RPGs over their shoulders dodging the rotorblades as they climbed into the helicopter through the open cabin door....how cool was that?! :D

 

Cheers,

- JJ.

JJ

Posted

Though we won´t have moving infantry I do hope ED include different 'static' infantry models (with a variety of skins) including AK-47s, M-16s, RPGs aside of the old Stinger/Igla masked man ;) . I think it would be a good solution.

Posted
I remember Digital Integration´s Hind simulation(about a million years old) had missions where you could be tasked with troop insertion - and you would see people with AK-47s and RPGs over their shoulders dodging the rotorblades as they climbed into the helicopter through the open cabin door....how cool was that?! :D

 

Cheers,

- JJ.

 

hell yea, some of the finest heli sims in their day, Hind/Apache, and Tornado were my first PC flight sims :D

Posted
(I have to try and remember that anecdote about something being embarrassing because a kangaroo shot down a helicopter with a stinger missile in a military sim)

Seriously?

 

OT here:

 

A guy I went to FAR 147 school with, who was a former Cobra mech, told me that one.

 

It was an Apache sim, I believe, and they were trying to program in some local wildlife for the local scenery so they could sell it to Oz. Someone had the brilliant idea of using the exsisting infantry AI and sticking a kangaroo 3d model on it, and tis what they did.

 

When doing a 'test flight' through the new scenery, with some high-ranked Aussie officer in the pilot's seat, they buzzed over a big bunch of 'roo's, which realistically scattered and high-tailed it behind a hill. The programmers, and the officer, were quite pleased with the reaction... Until the kangaroo's popped up from behind the hill they were hiding behind and started shooting stingers at the simulated Apache.

 

They used the infantry AI, it seems, but forgot to change their loadout! However, it had the desired effect that they wanted to give: It taught the student pilots to not overfly the local wildlife! :D

Posted

Hyena: One of the best Kangaroo FlightSim stories ever!!

 

There was modelled a Grenadier(holding an RPG) in a weapons mod(Realistic Weapons Mod I think) but it was only with a white texture.

 

They should think of basic military positions.

Trench(as above)

Light Machine gun nest(that fires back) - just needs a 2 part model - Gun and Gunner

Heavy Machine gun nest(that fires back) - just needs a 2 part model - Gun and Gunner

Tents would be awesome(as was done in LongBow2)

Lone Idiot with a RPG or SubMachineGun(Grenadier) - place several of those guys in amongst trees and you've got a real tense situation. You could have a 2 part model Upper body and Lower Body and they both rotate to face the Helicopter while the upper body swings to aim.

 

Anything bigger and I think that LOMAC has already put it in. I created a few missions and the choice of targets was very, very good - watchtowers, Barracks, blockhouses, ammo depots, warehouse, road-blocks, HW comm centers, towers.

ZoomBoy

My Flight Sims Page

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Posted

I think one of the easiest solutions to making ground attack a little more harrowing would be to have all vehicles with MGs shoot back. Apparently this was taken out of LOMAC at some point because the AAA AI (how's that for an acronym?) was used and proved to be unrealistically accurate. However it shoudn't be too hard to fix that, should it?

Posted

Just crank the circular probability error right up for machine guns, then it doesn't matter how well they track you, sometimes they'll hit you a bit, sometimes they'll miss

Cheers.

Posted

You need to perturb the aimpoint also. The CEP alone won't do.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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