Joker73 Posted February 11, 2012 Posted February 11, 2012 Also tried single player version and two A10s taxi to alternate before the fire trucks and trucks then clipped the wing off for the 1st A10 and it was stuck there... [/font][/size] Same for me... [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic79263_7.gif[/sIGPIC]
snak Posted February 11, 2012 Posted February 11, 2012 (edited) Possible problem Druid during startup on the SPv2 mission im seeing 2 a10's on the runway the one in front has part of the wing missing, its TUSK 21 Edited February 11, 2012 by snak
Druid_ Posted February 11, 2012 Author Posted February 11, 2012 (edited) Druid during startup on the SPv2 mission im seeing 2 a10's on the runway the one in front has part of the wing missing, its TUSK 21 Arrgghh, sorry guys my mistake. In rushing to convert MP to SP I forgot to to place tusk21 &31 in same group as player (silly mistake). Fixed now. Also due to AI unable to use taxiways for take-off, I've removed the runway blockage. UPLOADED FIXED Ver 2.1 (Post #1) Druid, You have done an excellent job. Thank you, indeed. We really enjoy this mission. Thanks, glad you enjoyed it. We tried this online yesteday with 4 pilots but could not get task at CAS HOLD area. On F10 menu I got 4 tanker relocation selections and "5. On Task & CAS ready". After selecting 5. there was voice comms saying "standby for task" or something but we never got one. Tried selecting 5 again but all I got was silence. We also did not get cargo plane emergency landing at all. Hmmn don't know why that is will look into it. How long did you wait for a task? sometimes you may have to wait in CAS hold for up to 5 minutes. Asking again for task will not do anything as trigger for initial comms has been activated. Edited February 11, 2012 by Druid_ i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q
Kottara Posted February 11, 2012 Posted February 11, 2012 Arrgghh, sorry guys my mistake. In rushing to convert MP to SP I forgot to to place tusk21 &31 in same group as player (silly mistake). Fixed now. Also due to AI unable to use taxiways for take-off, I've removed the runway blockage. Thanks, glad you enjoyed it. Hmmn don't know why that is will look into it. How long did you wait for a task? sometimes you may have to wait in CAS hold for up to 5 minutes. Asking again for task will not do anything as trigger for initial comms has been activated. We were flying at least 15-20minutes holding pattern there, with no indication of nothing going to happen.
Druid_ Posted February 11, 2012 Author Posted February 11, 2012 (edited) Ver 2.1 MP & SP * Fixed Random Task generator not sequencing next task (I think) * Convoy now moves in convoy hunt task * Messaging deconfliction in 'Mayday' task. Edited February 12, 2012 by Druid_ i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q
Kaitsu Posted February 12, 2012 Posted February 12, 2012 Ok, tried MP again and this time got a search&rescue task. Some time after I as host got 9-line from JTAC all clients disconnected with this errorlog: http://forums.eagle.ru/showpost.php?p=1398783&postcount=8. Anyone else have had these client mass crashes?
Druid_ Posted February 13, 2012 Author Posted February 13, 2012 (edited) Yep I was playing a different mission with 2 others and server crashed. Funnily enough I've only had 1 crash with Op Lagavulin and that was a complete crash when I killed the last unit of a convoy whilst JTAC was sending the last of the details (sometimes he just takes far too long!). Reported here. Getting more crashes in 1.1.1.1 that I did in any of the previous patches. Plenty being written about MP stability at the moment e.g. http://forums.eagle.ru/showthread.php?t=85207 Hope ED can find the root cause as its frustrating as hell. Not much I can do I'm afraid unless people are getting crashes on the same task in which case I can investigate further & start removing units and/or triggers. Edited February 13, 2012 by Druid_ i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q
Druid_ Posted June 4, 2012 Author Posted June 4, 2012 (edited) Uploaded slmod version (in #1st post) for those running a server. Edited June 5, 2012 by Druid_ i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q
Megagoth1702 Posted November 19, 2012 Posted November 19, 2012 Hey druid, I am getting slmod error and lua error when running this mission. Check out the attached files.Lua_Syntax_Errors.txtdcs.zip [sIGPIC][/sIGPIC] System specs:2500k @ 4.6 GHz 8GB RAM HD7950 OC'd Win7 x64 Posting tracks to make your DCS better - attention bump incoming!
Druid_ Posted November 19, 2012 Author Posted November 19, 2012 Ok, yep, there have been some changes to Lua script since this was written and probably also slmod (although Speed has made all versions compatible I believe). I will take a look and upgrade it to 1.2.2. Thanks for heads up i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q
Megagoth1702 Posted November 19, 2012 Posted November 19, 2012 Thanks man. Take your time. :) [sIGPIC][/sIGPIC] System specs:2500k @ 4.6 GHz 8GB RAM HD7950 OC'd Win7 x64 Posting tracks to make your DCS better - attention bump incoming!
Druid_ Posted November 20, 2012 Author Posted November 20, 2012 It was a simple fix (lua trigger.setUserFlag is now trigger.action.setUserFlag). At least I hope so. New missions uploaded to first post. Let me know how you get on. i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q
Speed Posted November 20, 2012 Posted November 20, 2012 (edited) Ok, yep, there have been some changes to Lua script since this was written and probably also slmod (although Speed has made all versions compatible I believe). I will take a look and upgrade it to 1.2.2. Thanks for heads up That was actually just the "debugger" that was added in Slmodv6.0 detecting a syntax error in the code. I added it to help alert people when they had messed something up in their code, so that they could see that there was an error right away and not have to go digging through dcs.log for it. The problem is, it's a little obsolete now because it only checks AI triggered actions and DCS is also now a lot more obnoxious when you make a Lua error (removing much of the necessity of this feature), so I probably either need to remove it entirely or upgrade it to search all possible locations that Lua can be entered. Edited November 20, 2012 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Megagoth1702 Posted November 20, 2012 Posted November 20, 2012 Ah, roger that. LUA boooy, complicated stuff! [sIGPIC][/sIGPIC] System specs:2500k @ 4.6 GHz 8GB RAM HD7950 OC'd Win7 x64 Posting tracks to make your DCS better - attention bump incoming!
Megagoth1702 Posted November 20, 2012 Posted November 20, 2012 (edited) LOL Druid, I was getting connection interrupted/could not open the mission in the editor. I looked at the file and yep, hehe, you packed the folder instead of only the files. :P Can't do that brotha. :D Running the mission I got a SLMOD debugger syntax warning again. No other warnings/errors though so you did fix one thing. :) I am not sure what to do about that other 9999 thing though.Logs.zip Edited November 20, 2012 by Megagoth1702 [sIGPIC][/sIGPIC] System specs:2500k @ 4.6 GHz 8GB RAM HD7950 OC'd Win7 x64 Posting tracks to make your DCS better - attention bump incoming!
Druid_ Posted November 20, 2012 Author Posted November 20, 2012 Heck, I think I made the changes to it in my testers version. That'll teach me to check which version (of the 4) I have running!! i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q
Druid_ Posted November 20, 2012 Author Posted November 20, 2012 (edited) Right, ... sorry. Uploaded Slmod, MP & SP versions for now (packed correctly). The slmod version is also included but not tested, I think I removed all references to the stopflag 9999 but can you please test and see. Op lagavulin has complex interaction call logic and I may have just broken it. Let me know how you get on. EDIT: OK I just tested the MP mission, it appears the last few updates have made some changes to AI behaviour which are causing some problems with this miz. I have pulled them off the first page, will work on them and upload them when they are working again. Edited November 20, 2012 by Druid_ i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q
Megagoth1702 Posted November 20, 2012 Posted November 20, 2012 (edited) Thank you Druid. Aint them random changes a charm... Thanks for your work man. @Stopflag - I thought only the flags 1-100 can be used as "stop condition" for actions? :-/ I would love to use more than 100 but oh well... ATM it does not seem to work. I can not go higher than 100. Edited November 20, 2012 by Megagoth1702 [sIGPIC][/sIGPIC] System specs:2500k @ 4.6 GHz 8GB RAM HD7950 OC'd Win7 x64 Posting tracks to make your DCS better - attention bump incoming!
Druid_ Posted November 21, 2012 Author Posted November 21, 2012 the stopflag was a Lua Slmod stopflag not a group stopflag. Yeh the 100 limit is ... ummm limiting. The good thing is I can take this opportunity to make this mission better with some of the new ME features. i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q
Megagoth1702 Posted November 21, 2012 Posted November 21, 2012 Ah, of course. SLmod's stopflags... How could I forget. Make it even better with new features? Hehe, like what? Follow and escort? I havent noticed any other "new" features. [sIGPIC][/sIGPIC] System specs:2500k @ 4.6 GHz 8GB RAM HD7950 OC'd Win7 x64 Posting tracks to make your DCS better - attention bump incoming!
Druid_ Posted November 21, 2012 Author Posted November 21, 2012 theres a couple of helicopter extraction tasks in there so the other ME action .. 'LAND' is useful. Also the Simulator Scripting Engine is done, so I can now have friendly aircraft saying "Rifle" when they shoot (tired of dumping flares for a friendly AI missile!) a missile/hellfire/agm. With Lua, the list of available options increases drmatically. i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q
Aries Posted November 21, 2012 Posted November 21, 2012 You just let us know when it's done... We wait to play it in our squadron, with two human FC3 F-15 CAP pilots as protection for us mud movers... :thumbup: [sIGPIC][/sIGPIC] ...the few, the proud, the remaining...
Megagoth1702 Posted November 21, 2012 Posted November 21, 2012 (edited) theres a couple of helicopter extraction tasks in there so the other ME action .. 'LAND' is useful. Also the Simulator Scripting Engine is done, so I can now have friendly aircraft saying "Rifle" when they shoot (tired of dumping flares for a friendly AI missile!) a missile/hellfire/agm. With Lua, the list of available options increases drmatically. Ah, the land one. :) Nice. And for "rifle" I currently think of using SLmod'S firing function... Although I guess there might be a sneakier, faster way with the scripting engine... Edited November 22, 2012 by Megagoth1702 [sIGPIC][/sIGPIC] System specs:2500k @ 4.6 GHz 8GB RAM HD7950 OC'd Win7 x64 Posting tracks to make your DCS better - attention bump incoming!
PhoenixBvo Posted February 21, 2013 Posted February 21, 2013 Hi Druid_, I was wondering if you have the non-slmod version updated to v2.6 as well? Your first post says "Updated MP versions to DCSW1.2.2", but only the slmod version is attached...:huh: Thanks! :thumbup: [sIGPIC][/sIGPIC] CPU i7 4970k @ 4.7 GHz RAM 16GB G.Skill TridentX 1600 ATX ASUS Z97-PRO DSU Samsung 850 PRO 256GB SSD for Win10, Plextor M6e 128GB SSD for DCS exclusively, RAID-1 HDDs GFX Aorus GTX 1080 Ti 11GB Xtreme Edition, ASUS ROG Swift PG279Q, 27" with G-Sync, Oculus Rift CV1 HID TM HOTAS Warthog + 10 cm extension, MFG Crosswind pedals, TrackIR 5, Obutto oZone My TM Warthog Profile + Chart, F-15C EM Diagram Generator
Druid_ Posted February 22, 2013 Author Posted February 22, 2013 Sorry, no not yet. Its been a bit manic recently getting as many things sorted as possible for patch 1.2.3 When I have some time available I shall update it and send you a PM. i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q
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