Alps Posted November 7, 2011 Posted November 7, 2011 I have not been able to get ground crew to rearm or anything in Black Shark 2. I have tried with cockpit door open, and SPU-9 radio set to ground crew intercom, vhf radio on. I used to do this fine in BS1 without turning anything on. What do I need to do now?
Nate--IRL-- Posted November 7, 2011 Posted November 7, 2011 Is the Farp/Airfield populated with resupply vehicles? Open mission ATO-A.03.1.miz in the campaign folder and try it again. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
einar-st Posted November 7, 2011 Posted November 7, 2011 Intercom switch on the right side of the cockpit is enabled too, I assume?
Alps Posted November 7, 2011 Author Posted November 7, 2011 Intercom switch on the right side of the cockpit is enabled too, I assume? Yes it is.
Alps Posted November 7, 2011 Author Posted November 7, 2011 Is the Farp/Airfield populated with resupply vehicles? Open mission ATO-A.03.1.miz in the campaign folder and try it again. Nate Will try this now.
Esac_mirmidon Posted November 7, 2011 Posted November 7, 2011 It´s supossed that airfields are, by default, able to do all resuply-power-refuel duties without any vehicles at all present. In BS1 works perfect. It´s different in BS2?. Now we need to put vehicles for resuply functions even on airfields?. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
Alps Posted November 7, 2011 Author Posted November 7, 2011 Is the Farp/Airfield populated with resupply vehicles? Open mission ATO-A.03.1.miz in the campaign folder and try it again. Nate OK, it worked there. Tried it with engines off and door open and it worked. Also with door closed and radio on, worked too. Thanks :thumbup: This is the first time it worked since installing BS2. So when I create like a little practice mission I have to put supply resupply vehicles? how do I do this in the mission editor,
Nate--IRL-- Posted November 7, 2011 Posted November 7, 2011 OK, it worked there. Tried it with engines off and door open and it worked. Also with door closed and radio on, worked too. Thanks :thumbup: This is the first time it worked since installing BS2. So when I create like a little practice mission I have to put supply resupply vehicles? how do I do this in the mission editor, Emmm... Copy the way the Farp was Setup in that mission. Sorry, I can't remember which vehicles are required, so place one of each from that mission. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Nate--IRL-- Posted November 7, 2011 Posted November 7, 2011 It´s different in BS2?. Now we need to put vehicles for resuply functions even on airfields?. I can't remember, sorry. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Cp Posted November 7, 2011 Posted November 7, 2011 You shouldn't need farp resupply vehicles at airfields. I've noticed that simply placing yourself at mission start at an airfield isn't enough to "capture" it, you need a ground unit from your coalition near the airfield to hold it at mission start, which you didn't need in A-10 1.1.0.9 or BS1. For example: here's a screenshot from DCS:BS 2, I'm spawned at Senaki on parking space 5 with no other friendly or enemy forces around. The airfield is neutral and not in my control, thus I can't rearm. Here's a screenshot from DCS:A-10C 1.1.0.9, Same airfield, same parking spot still no friendly or enemy units around, but this time the airfield belongs to my coalition
Alps Posted November 7, 2011 Author Posted November 7, 2011 Emmm... Copy the way the Farp was Setup in that mission. Sorry, I can't remember which vehicles are required, so place one of each from that mission. Nate OK it works when I put a fuel truck and a couple other units at Gudauta. Thanks everyone for all the help with this. Is this mentioned anywhere in the new manual? I was mainly focused on the radio settings.:book:
Yurgon Posted November 7, 2011 Posted November 7, 2011 OK it works when I put a fuel truck and a couple other units at Gudauta. Thanks everyone for all the help with this. Is this mentioned anywhere in the new manual? I was mainly focused on the radio settings.:book: I can't comment on which units need to be present to be able to refuel and rearm. This question could probably be answered in a lot of detail over in the "Missions and Campaigns" forum. Concerning the radio stuff, though: communication with the ground crew only requires the intercom (batteries on, Intercom switch on, SPU-9 set to "Intercom"). I think that IRL the crew chief will plug his headset into one of multiple jacks located around the aircraft so that no radio communications (in terms of EM transmissions) take place. VHF-1 and VHF-2 are not required for comms with ground crew. Of course, keeping the door open will also work (although in the universe of Black Shark, with SPU-9 set to VHF-2, the guy working ATC is probably gonna do a facepalm upon receiving the order to refuel :-) )
Wichid Posted November 7, 2011 Posted November 7, 2011 I believe that if you have ground crew available and the aircraft is silent & pit hatch is open you should be able to just talk to the ground crew. They can hear you as long as the APU & engines are off etc. I think that's how it works with A-10C... Lyndiman AMD Ryzen 3600 / RTX 2070 Super / 32G Ram / Win10 / TrackIR 5 Pro / Thrustmaster Warthog HOTAS & MFG Crosswind Rudder Pedals
Alps Posted November 7, 2011 Author Posted November 7, 2011 When you change your radio frequency to the ATC of the airdrome, does this mean that you no longer have contact with your wing-man?
Nate--IRL-- Posted November 7, 2011 Posted November 7, 2011 Yes, you must switch back to communicate with your wingman. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Alps Posted November 7, 2011 Author Posted November 7, 2011 Yes, you must switch back to communicate with your wingman. Nate OK, so the standard frequency to talk to wingman is what it is set to when you enter the mission? It there and easy way to jump back without scrolling the dials?
Nate--IRL-- Posted November 7, 2011 Posted November 7, 2011 Easy comms in the options should switch freq to who ever you want to communicate with. So tell your wingman to rejoin for example and your freq will be set back to wingmen. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Alps Posted November 7, 2011 Author Posted November 7, 2011 Easy comms in the options should switch freq to who ever you want to communicate with. So tell your wingman to rejoin for example and your freq will be set back to wingmen. Nate Thanks Nate.
Esac_mirmidon Posted November 7, 2011 Posted November 7, 2011 So now in BS2 you need at least one vehicle to take control of the airdrome and get suply functions? " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
Nate--IRL-- Posted November 7, 2011 Posted November 7, 2011 Seems to be the case, and I assume applies to 1.1.1.0 for warthog too. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Esac_mirmidon Posted November 7, 2011 Posted November 7, 2011 Thanks Nate, " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
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