Eddie Posted November 20, 2011 Posted November 20, 2011 This mod will turn off all the immersion killing status update messages seen in multiplayer in DCS:A-10C and DCS:Black Shark 2. All 'player has kill XXXX', 'X has joined in A-10C', 'X was killed by X' etc messages will no longer be seen when this mod is installed. The only messages not disabled are the screenshot notifications. With this mod installed you'll actually need to confirm you've killed the target. Installation instructions included in the readme.DCS Multiplayer Message Removal Mod.zip 2
xifu Posted November 20, 2011 Posted November 20, 2011 (edited) Thanks eddie, this mod is excelent for people who want to fly more realist. :thumbup: I have a question,, I have a dedicated server for DCS: A-10c, Do I have to install this mod in the server? or is it only for client? Edited November 20, 2011 by xifu [sIGPIC][/sIGPIC] http://www.escuadron69.net/v20/foro/index.php?app=ccs
Eddie Posted November 20, 2011 Author Posted November 20, 2011 It only affects the client. If you don't have the mod installed you'll see the messages as normal even when flying with others who do use it.
sorcer3r Posted November 20, 2011 Posted November 20, 2011 Is there a way to force clients by the server? :) [sIGPIC]http://i1293.photobucket.com/albums/b582/sorcerer17/sorcf16-b_zpsycmnwuay.gif[/sIGPIC]
Mustang Posted November 20, 2011 Posted November 20, 2011 (edited) Great idea Eddie +1 :) edit - just checked the readme included, instructions have a tiny error "2. Rename the default.lua and event.lua to default-original.lua and event-original.lua" should be default.cfg not .lua ;) Edited November 20, 2011 by Mustang
Eddie Posted November 20, 2011 Author Posted November 20, 2011 Is there a way to force clients by the server? :) Not that I know of. Unless you could enforce use of the mod via integrity check or in Squad SOPs.
xifu Posted November 20, 2011 Posted November 20, 2011 It only affects the client. If you don't have the mod installed you'll see the messages as normal even when flying with others who do use it. Ok, thanks :thumbup: [sIGPIC][/sIGPIC] http://www.escuadron69.net/v20/foro/index.php?app=ccs
WH_Boomer Posted November 20, 2011 Posted November 20, 2011 Is this one different than the one Speed wrote back during the beta? I have used his since day one. Speed's mod thread http://forums.eagle.ru/showthread.php?t=67420 Just wondering? ~S~ Boomer DCS: Blackshark Cockpit Trainer DCS: A-10C Cockpit Trainer
Case Posted November 20, 2011 Posted November 20, 2011 Is there a way to force clients by the server? :) There used to be an option in I believe default.cfg for FC2 and BS. I would expect something similar for WH/BS2. Search the forums for it. There are only 10 types of people in the world: Those who understand binary, and those who don't.
Eddie Posted November 21, 2011 Author Posted November 21, 2011 Is this one different than the one Speed wrote back during the beta? I have used his since day one. Speed's mod thread http://forums.eagle.ru/showthread.php?t=67420 Just wondering? No idea, wasn't aware of Speed's. Certainly similar if not the same.
Speed Posted November 22, 2011 Posted November 22, 2011 (edited) Yes, there is a way to disable on the server side, so no clients ever see it, regardless of what the clients local settings are. I wanted to work it into Slmod, but I haven't yet spent the time to figure out if that is possible. Anyway, to disable the messages server-side, you need to go into this one config file in Saved Games/<DCS whatever>/<some kind of config directory>, find this one file, I think it's network.cfg, and set some variable true, I forget which. It's like disable client events callback or something. I'll know what it is when I look for it this evening... not at home at the minute. Yea, Eddie, you mod is likely the same as what mine was- so what, I don't care. So, what did you do, go in and comment out the messages in Scripts/net/events.lua? My mod back in Beta 4 was as simple as that- just commenting out two lines. As far as a mod goes that just disables the messages for everyone, I'm not actually sure how easy it would be to make that. I'd almost need an installer that would specifically go into the config file and make the change without modifying anything else. I can't make replacement files. Slmod would be able to install and uninstall and all that stuff, I donno if I can disable and enable events on the fly though- most likely, that's some kind of variable that only gets accessed in Lua from the main .exe when the game starts. Edited November 22, 2011 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Eddie Posted November 22, 2011 Author Posted November 22, 2011 Yea, Eddie, you mod is likely the same as what mine was- so what, I don't care. So, what did you do, go in and comment out the messages in Scripts/net/events.lua? My mod back in Beta 4 was as simple as that- just commenting out two lines. More than two lines, each message has its own line in the events.lua so had to comment out each one. But yeah it was that simple. The only one I've not tracked down yet is the screenshot notification. Which I'd really like to get rid of as well.
Speed Posted November 22, 2011 Posted November 22, 2011 More than two lines, each message has its own line in the events.lua so had to comment out each one. But yeah it was that simple. The only one I've not tracked down yet is the screenshot notification. Which I'd really like to get rid of as well. I think I've seen where the screenshot message was, I just forgot where. Just search all the files in the net folder for the word "screenshot" using Notepad++. All I did was disable the unit killed messages... those are the most intrusive and worst. Personally, I like knowing when various folks are joining the game and what aircraft they are picking. However, the player dead messages badly affect realism too, but not nearly as bad as the unit killed by unit messages. However, I'm pretty sure the client events callbacks will shut everything off... can't remember about screenshots though. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Yskonyn Posted April 5, 2012 Posted April 5, 2012 Sorry for necro-ing this thread, but are there any known issues with this MOD and the display of scripted messages in a mission? I was flying the stock CSAR Coop 2 mission today with Icarus, I have this mod installed and he has not. Once we called the rescue helo to depart from its holding position, Icarus saw the text message from the helo confirming its movement, while I did not. [sIGPIC][/sIGPIC] Asus Z390-E, 32GB Crucial Ballistix 2400Mhz, Intel i7 9700K 5.0Ghz, Asus GTX1080 8GB, SoundBlaster AE-5, G15, Streamdeck, DSD Flight, TM Warthog, VirPil BRD, MFG Crosswind CAM5, TrackIR 5, KW-908 Jetseat, Win 10 64-bit ”Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing. However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore.”
Speed Posted April 5, 2012 Posted April 5, 2012 Sorry for necro-ing this thread, but are there any known issues with this MOD and the display of scripted messages in a mission? I was flying the stock CSAR Coop 2 mission today with Icarus, I have this mod installed and he has not. Once we called the rescue helo to depart from its holding position, Icarus saw the text message from the helo confirming its movement, while I did not. Modding your Scripts/net/events.lua will do nothing to trigger text messages. Chat messages and server messages and the the like come from the "net" Lua environment, while trigger text comes from the "mission" Lua environment- entirely different namespaces. Almost certainly, the reason he saw the message and you didn't was because the message was sent as a "message to group" trigger action, instead of the more typical "message to all" or "message to coalition". Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Yskonyn Posted April 6, 2012 Posted April 6, 2012 Ok thanks for clarifying! I am confident to re-install the mod again. [sIGPIC][/sIGPIC] Asus Z390-E, 32GB Crucial Ballistix 2400Mhz, Intel i7 9700K 5.0Ghz, Asus GTX1080 8GB, SoundBlaster AE-5, G15, Streamdeck, DSD Flight, TM Warthog, VirPil BRD, MFG Crosswind CAM5, TrackIR 5, KW-908 Jetseat, Win 10 64-bit ”Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing. However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore.”
Nu-NRG Posted October 12, 2012 Posted October 12, 2012 How does this work in World? Aviate - Navigate - Communicate
Speed Posted October 12, 2012 Posted October 12, 2012 How does this work in World? It should work just fine- I am 95% sure there weren't any modifications to ./Scripts/net/events.lua with World. If in doubt, just find the lines of Lua that output these events messages in ./Scripts/net/events.lua, and put -- in front of them to comment them out yourself. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
blaster454 Posted October 13, 2012 Posted October 13, 2012 The only one I've not tracked down yet is the screenshot notification. Which I'd really like to get rid of as well. Maybe try in DCS World\Scripts\net\server.lua line 172 WH_Blaster (Larry) :beer: US Air Force (Retired, 1961-1981) Join us for fun with the DCS series and other games at the War Hawks Squad website ... we are a mature gaming group that enjoys realism and having fun! http://war-hawks.net System: i7=950 @ 3.3 GHz, GA-X58-UDR3 MB, 6GB RAM, GTX770, 256GB system SSD, 128GB gaming SSD, TIR5, TM HOTAS WH, HannsG 28-in, Acer 23-in touch screen.
Speed Posted October 13, 2012 Posted October 13, 2012 Maybe try in DCS World\Scripts\net\server.lua line 172 No, that does nothing, other than spit out a useless message if someone types "/mybad" in chat. It was probably just left in there as example code. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Skitter Posted February 10, 2015 Posted February 10, 2015 I wonder if anybody found how to turn off the screenshot and "player joined BLUE...in A-10" ? Would much appreciate that info. Cheers Sorry for the necromancy.
Mr. White Posted February 11, 2015 Posted February 11, 2015 I did not test it yet, but it seems it's in the events.lua too: report(select_by_side(side, _("%s joined RED in %s."), _("%s joined BLUE in %s."), _("%s joined SPECTATORS.")) Simply disable that report. Like so ... --report(select_by_side(side, _("%s joined RED in %s."), _("%s joined BLUE in %s."), _("%s joined SPECTATORS."))
FONS Posted February 25, 2015 Posted February 25, 2015 (edited) Isn't this mod "JSGME" compatible? JSGME isn't loading it... Would be amazing. Well, manually isn't working also... Isn't this compatible with the latest version of DCS? This mod would be amazing! Edited February 25, 2015 by FONS [sIGPIC][/sIGPIC] SystemCPU: i7 4790K GPU: Asus GTX 970 4Gb MOBO: Asus Z97 PRO RAM: 16Gb OS: Win10 x64
Zaz0 Posted February 25, 2015 Posted February 25, 2015 Isn't this mod "JSGME" compatible? JSGME isn't loading it... Would be amazing. Well, manually isn't working also... Isn't this compatible with the latest version of DCS? This mod would be amazing! I have it JSGMEed and working since 1.2.8 only create new folder at MODS and same structure you'd need to find it at your DCS's installation, then you can activate or deactivate it from JSGME ;)
FONS Posted February 26, 2015 Posted February 26, 2015 Yeah i tried this mod path "DCS World/ _MODS/ Scripts / net and there the two .lua's " but it didn't worked. Also, i tested it activating them manually, renaming the originals and copying the new ones. I keep getting a bunch of chat messages. Any clue? [sIGPIC][/sIGPIC] SystemCPU: i7 4790K GPU: Asus GTX 970 4Gb MOBO: Asus Z97 PRO RAM: 16Gb OS: Win10 x64
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