Speed Posted February 15, 2011 Posted February 15, 2011 (edited) This is a very simple little mod, and but I didn't see this one anywhere on the forums... I searched. Multiple times. Description: FOR BETA 4 ONLY. I will release an updated one for Beta 6 whenever that comes out. This mod disables the annoying "<Player> killed <Unit>" and "<Player> killed <Unit> with <Weapon>" messages in multiplayer. "<Player> killed <Player>" messages SHOULD still be displayed, but I haven't tested that.... I forgot to shoot down my tester when he was testing it with me :) EDIT: It will NOT display "<Player> killed <Player>" messages... just tested :devil_2:. EDIT 2: That may have been a fluke... I need to do more testing on the topic of <Player> killed <Player>. EDIT 3: It looks like it DOES in fact report player deaths still to the screen, just as I thought it did. ANYWAY, This is just a side product of FINALLY learning how to output custom text messages to screen! YAY HELL YES!!! Instructions included in the README, but here they are as well: Description: For BETA 4 ONLY Disables the annoying "Player killed Unit with weapon" text messages in multiplayer. 1) Delete the events.lua file in the /Scripts/net folder. Then just copy and paste these two files into that same folder. You are done. events_old.lua is a backup just in case you ever need to go back. Edited February 16, 2011 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Speed Posted February 16, 2011 Author Posted February 16, 2011 Just got done flying a mission like this. It was awesome having to actually look at the target to know if my weapons hit anything. Getting rid of those damn messages certainly improved the immersion factor for me. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Nate--IRL-- Posted February 16, 2011 Posted February 16, 2011 Interesting Mod. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
=Panther= Posted February 16, 2011 Posted February 16, 2011 That's the first thing I do with FC or DCS is turn off the messages. http://forums.eagle.ru/showthread.php?t=51748 Was done for FC2 but works with DCS. Twitch Channel [sIGPIC][/sIGPIC] Virtual Thunderbirds, LLC | Sponsored by Thrustmaster Z390 Aorus Xtreme, i9 9900k, G.SKILL TridentZ Series 32GB, 1080ti 11GB, Obutto R3Volution, Thrustmaster HOTAS Warthog, TPR, Cougar MFDs, FSSB R3L, JetSeat, Oculus Rift S, Buddy-Fox A-10C UFC, F/A-18C UFC, Tek Creations F-16 ICP
Speed Posted February 16, 2011 Author Posted February 16, 2011 That's the first thing I do with FC or DCS is turn off the messages. http://forums.eagle.ru/showthread.php?t=51748 Was done for FC2 but works with DCS. That's interesting, I must admit, but what this "mod" does- I hesitate to call this a "mod" because it is really nothing other than commenting out two lines of lua code- anyway, what this "mod" does is JUST disable Player killed Unit text messages in multiplayer... nothing is changed in regards to chat messages people send. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Druid_ Posted February 16, 2011 Posted February 16, 2011 This is just a side product of FINALLY learning how to output custom text messages to screen! YAY HELL YES!!! Nice one !! I've been having a look at this on & off but gave up. I wait for your custom messages to screen post avidly. Don't think we'll see beta6, somehow I think the next version will be the retail version. i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q
Speed Posted February 16, 2011 Author Posted February 16, 2011 Nice one !! I've been having a look at this on & off but gave up. I wait for your custom messages to screen post avidly. See my new post in the Mission Editor Issues forum then... tell me if you are still interested. Don't think we'll see beta6, somehow I think the next version will be the retail version. I do hope you're wrong... but it's starting to look possible. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
MadTommy Posted February 17, 2011 Posted February 17, 2011 Thanks, i'll be using this. Helps immersion greatly. Is it possible that this could be made to work so that it is forced on clients in MP, if say the host is using it?? Presently it only works locally. Each client needs to make the alteration for them not to see the messages. P.S I owe you some rep.. but 1st i need to spread some about. ;) i5-3570K @ 4.5 Ghz, Asus P8Z77-V, 8 GB DDR3, 1.5GB GTX 480 (EVGA, superclocked), SSD, 2 x 1680x1050, x-fi extreme music. TM Warthog, Saitek combat pro pedals, TrackIR 4
Speed Posted February 17, 2011 Author Posted February 17, 2011 (edited) Is it possible that this could be made to work so that it is forced on clients in MP, if say the host is using it?? Presently it only works locally. Each client needs to make the alteration for them not to see the messages. Not in any way that I know of... I don't believe so. While I've looked through all the scripts in the Scripts/net folder, I might haved missed something that would allow the server to disable these messages, but it's not likely. I don't really get why ED had those messages in in the first place. They don't exist in single player. Multiplayer is supposed to be about working together and communicating. When the game tells you stuff like whos killing what with what, it doesn't encourage proper communication and brevity usage, and spams the screen with unrealistic messages. This isn't a survey sim, this is a study sim. Why put so much work into making a proper flight model and avionics and then give unrealistic text messages that spoil the immersion? Edited February 17, 2011 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
ED Team c0ff Posted February 17, 2011 ED Team Posted February 17, 2011 network.cfg: server = { disable_events = true, } Dmitry S. Baikov @ Eagle Dynamics LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2.
ED Team c0ff Posted February 17, 2011 ED Team Posted February 17, 2011 Just in case, all params are documented in Scripts/net/default.cfg Dmitry S. Baikov @ Eagle Dynamics LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2.
Speed Posted February 17, 2011 Author Posted February 17, 2011 (edited) Just in case, all params are documented in Scripts/net/default.cfg Sa-weet! Thanks c0ff. I will look at the .cfg file, and see what's there that can be used. I may have skipped that one, very dumb of me if so. Edited February 17, 2011 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
MadTommy Posted February 17, 2011 Posted February 17, 2011 Sweet cOff thx i5-3570K @ 4.5 Ghz, Asus P8Z77-V, 8 GB DDR3, 1.5GB GTX 480 (EVGA, superclocked), SSD, 2 x 1680x1050, x-fi extreme music. TM Warthog, Saitek combat pro pedals, TrackIR 4
Speed Posted February 17, 2011 Author Posted February 17, 2011 Huh... looks like that setting is going to disable all events, not just a subset. Not sure if this would disable chat messages too? Gonna have to try. And... THAT'S where one configures the integrity checking. Cool. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Jatagan Posted May 5, 2011 Posted May 5, 2011 network.cfg: server = { disable_events = true, } I did this and still have kill messages when i cretae server.Whats wrong?
Frederf Posted May 5, 2011 Posted May 5, 2011 I don't really get why ED had those messages in in the first place. They don't exist in single player. Multiplayer is supposed to be about working together and communicating. When the game tells you stuff like whos killing what with what, it doesn't encourage proper communication and brevity usage, and spams the screen with unrealistic messages. This isn't a survey sim, this is a study sim. Why put so much work into making a proper flight model and avionics and then give unrealistic text messages that spoil the immersion? Lock On airquake legacy :(
Kenan Posted May 5, 2011 Posted May 5, 2011 Why put so much work into making a proper flight model and avionics and then give unrealistic text messages that spoil the immersion? Are you trying to convince us that in reality there are no pop-up messages in the skies telling you who killed who? And with what? Do you have any proof for this? [sIGPIC][/sIGPIC] Commanding Officer of: 2nd Company 1st financial guard battalion "Mrcine" See our squads here and our . Croatian radio chat for DCS World
Nate--IRL-- Posted May 5, 2011 Posted May 5, 2011 Are you trying to convince us that in reality there are no pop-up messages in the skies telling you who killed who? And with what? Do you have any proof for this? Indeed, I have to agree with Kenan here, if you don't have the documentation to back up your claims, I don't think you can expect ED to implement something you "believe" to be true. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Frederf Posted May 5, 2011 Posted May 5, 2011 I'm glad to see we all still have a sense of humor :) Carry on.
Jatagan Posted May 6, 2011 Posted May 6, 2011 (edited) OK,humor present here,we all can see,but i would like to ask you people to thry to help me first. ED i can sent you my skype adress and share my desktop with you to give you proof that i did it as you said and it does not working. So called "kill massages" in multiplayer shud be done as coalition massages.If somedoby use kh 25 mpu HARM missile from 25 km to hit the radar ,and than turn back and run home,he can`t be shure did he destroyed the target or not.(Only if the spy is present in the vilage).So he shund not be able to see the kill massage.But,people present on the SAM site will know is it radar destroyed or not,so thay can inform HQ abouth that,and HQ will inform the others.(fighters that there is no SAM protection in that area,so possible enemy fighters braketrought,Strikers that thay can`t hide from enemy fighters there enymore....) But some people like to see kill massages,so it shud to be option in the game to set it as you wish. Edited May 6, 2011 by Jatagan
Furia Posted March 3, 2012 Posted March 3, 2012 Sorry to refloat this thread but we are in real need to find a solution for removing the multiplayer messages from the server so we make sure ALL players do not receive them. Is there any known and effective solution for this? [sIGPIC]http://menorca.infotelecom.es/~raulurbina/ESA/banner_furia.png[/sIGPIC]
Speed Posted March 4, 2012 Author Posted March 4, 2012 (edited) Sorry to refloat this thread but we are in real need to find a solution for removing the multiplayer messages from the server so we make sure ALL players do not receive them. Is there any known and effective solution for this? C:\Users\<your account name>\Saved Games\DCS Warthog\Config\network.cfg Line 9: Change from: disable_events = false, to: disable_events = true, Now, in any mission that this computer hosts, no one will see the magic messages from an omniscient source, except the host. If you're host, and you also don't want to see the magical omniscient messages, then you need to modify: C:\Program Files\Eagle Dynamics\DCS A-10C\Scripts\net\events.lua. Comment out lines 170 and 172, which is in the on_kill function, so that the function looks like this: function on_kill(id, weapon, victim) local victimName = bot_info(victim) if victimName == "" then victimName = _("Building") end if weapon ~= "" then --report(_("%s killed %s with %s."), player_info(id), victimName, weapon_info(weapon)) else --report(_("%s killed %s."), player_info(id), victimName) end end You will still see other messages however, such as "player took off from" messages, but those are not nearly so immersion killing as "player killed X with X". Also, the above modification to events.lua will make it so that even when you are a client playing on a server that has messages from God enabled, you will not see them :thumbup: Edited March 4, 2012 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Recommended Posts