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Posted (edited)

My latest Combined Forces Mod V2.0 for DCS:A-10C Warthog 1.1.1.0 and DCS:Black Shark 2 available at Lockonfiles.

 

http://www.lockonfiles.com/index.php/files/file/2122-combined-forces-mod/

 

- All mod aligned to DCS A-10C and BS2 either.

- All Textures converted to dds format for a better performance

 

 

Contain the following elements:

 

9P148 BRDM-2 Mobile ATGM Missile Launcher v1.3

- High detailed multi LOD 3D model + different skins for all season

- Fully animated launch sequence

- The unit can launch five missile between 1min. Full reload time 2min.

- New 9M113M Konkurs missile 3D model and new missile characteristic

- The vehicle able to start launch missile +-95 degree and 75-4000m far from their base direction. If their selected target out of this limit the unit won't start the attack.

- Target distance Radar: 75-4.000m

 

1S91 "Straight Flush" Radar + 2P25 "Kub" TEL v1.2

- High detailed multi LOD 3D model + different skins for winter

- Fully animated

- Target distance Radar: 1-70km, Launcher: 1-50km

 

9A52-2 Smerch MLRS v1.3

- High detailed multi LOD 3D model + different skins for winter and autumn

- Enhanced 9M55 missile cluster warhead

- New launcher tubes shape and launcher and rocket 3D coordinates are reworked

- The reaction time is set to 120s instead of the original 100s

- Launcher traverse horizontal movement changed to +-30° instead of the original +-60°

- Target distance: 20-70km

 

8K14 Scud-B Launcher v1.3

- High detailed multi LOD 3D model + different skins for all season

- Fully animated launch sequence

- Corrected MAZ-543 chassis data

- The Scud missile characteristic changed as real as possible, but some things are limited and hardcoded in this case the missile do some silly maneuver sometimes, so be careful.

- The Scud only able to start launch missile +-25 degree from their base direction. If their selected target out of this limit the unit won't start the launching sequence.

- The Scud replaced the non-active Uragan MLRS. In this case the Scud missile have been recognized as a simple MLRS missiles and doesn't start like at real Scud missile. And the SAM patriot unit won't shoot it of course.

- The typical Scud missile erector and launch preparation sequence is ~4-8min and it depends on the target distance. (near = less time; far = more time) So if you recognize the launcher you have 4-8min to eliminate it.

- Target distance: 20-300km

 

Uaz-452 Truck, Bus, Ambulance v1.0

- High detailed multi LOD 3D model

 

Zil-131 PR-14 SA-3 Pechora Missile Loader Truck v1.2

- High detailed multi LOD 3D model

 

New Russian UB Rocket Pods v2.0

- UB-13, UB-32, B-20, B-8V20

- High detailed multi LOD 3D model

- High detailed weathered textures

 

BRDM-1 Armored Recon Vehicle v1.0

- High detailed multi LOD 3D model + different skins for winter

- Working and animated machine gun

- Target distance: 50-1.000m

 

D-30 122mm Howitzer v1.0

- High detailed multi 3D model

- Recoil effect

- Target distance: 50-10.000m

 

R-37 missile for MiG-31

- New 3D model with animated rear wings

- R-37 is added for Mig-31 loadout

 

9M17 Falanga AT-2C Swatter ATGM Missile + Launch rail for Mi-24V

- High Detailed 3D model and skin

- Accurate Missile characteristic

- The Mi-24V can launch against maximum two missile in same time between 500-4000m launch distance.

 

 

The following 3D models made by ED I only reactivated or changed their settings as well.

 

Mi-24V

- Corrected outer pylon entries

- Added the missing searchlight in left side

- Assed Falanga missiles for loadout

- You can insert two type of GUV 8700 container to Mi-24, but unfortunately doesn't firing. Both of them are only a static pod yet.

 

Mi-8

- Heli category changed from Transport to Attack helicopter

- Added UB blocks for loadout

 

PT-76

- Basically the PT-76 deactivated by dev's. Now I reactivated again.

- Target distance: 10-1.500m

 

BMD-1

- The BMD-1 main gun 2A28 GROM deactivated by dev's. Now I reactivated again.

- Target distance: 10-1.500m

Screen_111125_152913.thumb.jpg.b1b37c175641a595b5ca57294eae51ac.jpg

Screen_111125_152926.thumb.jpg.afd461ce47fc0e7dd383bc3447f09cd1.jpg

Screen_111125_094419.thumb.jpg.338f5a3c12ca6e933be7fc1e10e71017.jpg

Screen_111125_094431.thumb.jpg.e1ac2c92592efc7dcb05588f0d738922.jpg

Screen_111125_094435.thumb.jpg.ee6723bdecf93a19eaf38679060889ee.jpg

Screen_111125_094453.thumb.jpg.bd5d9823da6448acec02a3ee807388d7.jpg

Edited by beczl
  • Like 7
Posted

Beczl, absolutely amazing work. . . fantastic. Outstanding. THANK U for sharing!

 

I am very happy to see these beautiful models in the DCS-series.

 

Do you have any plans to create a complete SA-3 SAM Site (Launchers position, radarhills, radarsite, depots, garages and so on) - maybe an update of your LOFC2 mod?

  • Like 1
Posted

R-37 LOM?

Онлайн-MG:joystick:

 

"Страшнее Шилки зверя нет".

"ПИСДРУНС СС ПП".

"Носи ППК с молоду-любить будешь до старости".

"СА-Танки решают все!"

"- А мы, старшина, ни за первую и не за вторую… Мы – за третью. За эту… За как её?.. За Родину!"

 

 

__|77|________:::::: =}-

\~~~~~~~~~/~~~~~~~ NAVAL AVIATION FAN ~~~~~~~

Posted
Beczl, absolutely amazing work. . . fantastic. Outstanding. THANK U for sharing!

 

I am very happy to see these beautiful models in the DCS-series.

 

Do you have any plans to create a complete SA-3 SAM Site (Launchers position, radarhills, radarsite, depots, garages and so on) - maybe an update of your LOFC2 mod?

Yes it's planned, but I don't know when it will release.

 

R-37 LOM?

No. It's EDM of course.

Posted (edited)

Stellar work beczl, you never cease to amaze us +1 :thumbup:

 

edit - will any of these break IC checks online?

Edited by Mustang
  • Like 1
Posted

Really nice work.

Will have to adjust my templates.

dUJOta.jpg

 

Windows 11 | i9 12900KF | 64GB DDR4 | RTX 3090 | TM Warthog HOTAS | Saitek Combat Rudder Pedals | TM MFDs + Lilliput 8" | TIR5 Pro

Posted
Stellar work beczl, you never cease to amaze us +1 :thumbup:

 

edit - will any of these break IC checks online?

Well I think so. It contain several basic file modification...so it's not MP compatible...

Posted
Yes it's planned, but I don't know when it will release.

 

 

ohhh, another great news. . . i m glad and looking forward for the update.

 

maybe some screenshots of wip arrive us. ;-)

 

regards

Posted
Well I think so. It contain several basic file modification...so it's not MP compatible...

 

Will you release it as one big file or have all the different files so we can pick and choose.

Always remember. I don't have a clue what I'm doing

Posted

I can confirm the mod is now available on http://www.lockonfiles.com

 

 

http://www.lockonfiles.com/index.php/files/file/2122-combined-forces-mod/

Remember the 346 Fire Fighters, Medics & Police who died on 9-11.......

 

Selective memory is a wonderful thing, especially when certain posts simply disappear into the ether never to be seen again, unless I have a copy of the original post copied and pasted into word documents and saved .... just in case :)

Am I an abusive idiot ?

 

Due to physical incapacity my Wife types my post's for me

Posted (edited)
It'll release as all in one package.

 

It's available now: http://www.lockonfiles.com/index.php/files/file/2122-combined-forces-mod/

Nice work

Edited by ALF7

Онлайн-MG:joystick:

 

"Страшнее Шилки зверя нет".

"ПИСДРУНС СС ПП".

"Носи ППК с молоду-любить будешь до старости".

"СА-Танки решают все!"

"- А мы, старшина, ни за первую и не за вторую… Мы – за третью. За эту… За как её?.. За Родину!"

 

 

__|77|________:::::: =}-

\~~~~~~~~~/~~~~~~~ NAVAL AVIATION FAN ~~~~~~~

Posted
It'll release as all in one package.

 

It's available now: http://www.lockonfiles.com/index.php/files/file/2122-combined-forces-mod/

 

FUNtastic :thumbup:

 

:worthy: Brilliant work :clap_2:

Atop the midnight tarmac,

a metal beast awaits.

To be flown below the radar,

to bring the enemy his fate.

 

HAVE A BANDIT DAY !

 

[sIGPIC][/sIGPIC]

"When I'm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." - R. Buckminster Fuller (1895 - 1983), American Architect, Author, Designer, Inventor, and Futurist

Posted

Awesome work beczl ! In downloading

Simulatori: DCS A-10C II Warthog - DCS F/A-18C Hornet - DCS F-16C - VRS F/A-18E - 
HOTAS: TM Warthog - Cougar \ HP Reverb G2 \ WinWing Panels

Tally: I see the degenerate commie who wants to ruin our day.

 

Posted

In the Read Me and I quote:

"Doesn't modman compatible" it is compatible OR not ????

Remember the 346 Fire Fighters, Medics & Police who died on 9-11.......

 

Selective memory is a wonderful thing, especially when certain posts simply disappear into the ether never to be seen again, unless I have a copy of the original post copied and pasted into word documents and saved .... just in case :)

Am I an abusive idiot ?

 

Due to physical incapacity my Wife types my post's for me

Posted

Thanks Beczl

Remember the 346 Fire Fighters, Medics & Police who died on 9-11.......

 

Selective memory is a wonderful thing, especially when certain posts simply disappear into the ether never to be seen again, unless I have a copy of the original post copied and pasted into word documents and saved .... just in case :)

Am I an abusive idiot ?

 

Due to physical incapacity my Wife types my post's for me

Posted

Beczl, I'm getting missing textures warning on everything in the mod, Scud, rockets (Mi-8), artillery. They're in DCS Black Shark 2/Bazar/Textures, (tried in A-10 as well.)

:( I've definitely copied everything right.

Always remember. I don't have a clue what I'm doing

Posted (edited)
Beczl, I'm getting missing textures warning on everything in the mod, Scud, rockets (Mi-8), artillery. They're in DCS Black Shark 2/Bazar/Textures, (tried in A-10 as well.)

:( I've definitely copied everything right.

 

 

.........\Games\Eagle Dynamics\DCS A-10C\Config

 

open "notebook" file graphics and then, mount the line

 

 

VFSTexturePaths

{

path = ".\\Bazar\\TempTextures";

path = "Bazar/Textures/c-130";

path = "Bazar/Textures/Batumi_buildings";

path = "Bazar/Effects/EffectTextures";

path = "Bazar/Effects/EffectRiverTGA";

path = "Bazar/Effects/WaterEffects";

path = "Bazar/Textures/old_textures";

path = "Bazar/Textures/f-15";

path = "Bazar/Textures/e-2d";

path = "Bazar/Textures/f-15e";

path = "Bazar/Textures/An-26B";

path = "Bazar/Textures/An-30M";

path = "Bazar/Textures/Patriot";

path = "Bazar/Textures/kc-135";

path = "Bazar/Textures/e-3";

 

path = "Bazar/Textures/beczl_combined_1_0";

 

path = ".\\Bazar\\World\\textures\\TexturesBMP_weapons";

path = ".\\Bazar\\World\\textures\\WorldTexturesBMP3";

path = ".\\Bazar\\World\\textures\\WorldTexturesTGA3";

path = ".\\Bazar\\World\\textures\\WorldTexturesTGA2";

path = ".\\Bazar\\World\\textures\\WorldTexturesTGA";

path = ".\\Bazar\\World\\textures\\WorldTexturesBMP2";

path = ".\\Bazar\\World\\textures\\WorldTexturesBMP";

path = ".\\Bazar\\World\\textures\\WorldTexturesBMP1";

path = ".\\Bazar\\World\\textures\\ShipTexturesBMP";

path = ".\\Bazar\\World\\textures\\CockpitsTexturesBMP";

path = ".\\Bazar\\World\\textures\\CockpitsTexturesTGA";

 

 

[ATTACH]59336[/ATTACH][ATTACH]59337[/ATTACH] yes:thumbup:

Edited by ZORG
Posted
Thanks

 

all new 3d model fc 2 compatibiltiy to a10c dcs 2

 

and fc3 woww

 

HUH? FC2 mods will work in a-10c with this mod???? If so, I'm gettin DCS HAWG ASAP!!!!!

 

 

And flyable???!!!



 

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