Pilotasso Posted September 18, 2005 Posted September 18, 2005 I have an Idea! To further add to online team strategy we could perhaps use a small screen to show the positions of friendly planes on the map. Specialy if RWR or AWACS is present. Real planes use this. In adition we could see bandits locked and fired upon by friendlies. Remeber F-22 TAW by DID? It would be a similar thing. Is this possible? I mean if you can export all object data, you can certainly use the app to filter them out, showing only those I mentioned to prevent cheating. Say an A-10 cries for cover. A F-15 sees his position on the map (we could even see his calsign for instantly locating him) From the moment that F-15 gets bandits on scope, all his team mates sees that bandit on the map. This would probably end air quake lone "bravados" and give more team play spirit. .
GGTharos Posted September 18, 2005 Posted September 18, 2005 It's not a finished app yet, and yes display will be sizeable and more configurable eventually.. About the locked TGT info well some might consither that a cheat, and therefore I'm NOT going there as of yet.. But as the idea is out let's wait and see what the community thinks about that.. Nah, real aircraft have the 'captains bars' bullseye displayed as well (this way you can report bullseye info on a contact). All it would do in this case is report the bullseye of the locked target - so you have to lock onto him first. You may need some logic to cope with jammers though ... prefferably in the export.lua. There is ONLY one way as far as I know to make this work for all run app on same pc that runs FC and set the Server export file to serve the export.lua in the archive with host set to Localhost, that way you may export to same PC but not to a second one and you will have to use the same export as the server as it's forcing it on you, only other way right now is disable server export restrictions.. Using it on the same PC is fine, esp. if the window was transparent and its used in windowed mode. OR I would have to write a small export server wich can forward the locked export from lockon to a second PC in your local area netw. As i see it now That is the solution to the CHEAT hysteria going around this bullseyesystem right now, THat's just what I was thinking, too. It's not hysteria btw, it's pretty darn easy to cheat - doesn't even take any work or imagination. So what i need to do is : let Lomac servers use my export.lua file with host set to localhost (any client has to use that export file i.e. no cheatings) write a TCP server app to forward the exported info to a second pc, if that is where you want the system to be runned, Or just use the system on same pc if two monitors (no need to forward pacages then) Hmm I suppose I strayed a bit off here :) LOL I was set to answer you'r quiery but started rambling on about my ideas :) Well done ;) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
169th_Crusty Posted September 18, 2005 Posted September 18, 2005 So, forgetting the "locked target" info, I can correctly assume that there`s no way to point some "overlay captain`s bars" to a specific target on a radar display and getting the bullseye ref (without hecking into .exe)... or is there? Then again... locked target info wouldn`t be that bad (in spite of all the jamming probs.)
GGTharos Posted September 18, 2005 Posted September 18, 2005 Correct, AFAIK there's no way to do this - unelss the position of the captain's bars are being exported, and I don't think they are. If your target's jamming, the proper way to handle it is for the locked target bullseye to display nothing, or just a bearing from your aircraft to the target. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
jabog32_zillion Posted September 18, 2005 Posted September 18, 2005 The utilities for 'cheating' are already widely available (the awacs consoles) ... so I don't see any public servers disabling their exports for this. damnit, i hope u dont mean my atc tool... server export can be turned on and off only by the server AFAIK, since i haven't read the whole thread, correct me if I'm wrong... Clients can only export local instrument data and stuff like that... again correct me if i'm wrong... zillion
GGTharos Posted September 18, 2005 Posted September 18, 2005 Yours and Brothers'. Used normally they cannot be used for cheating in the simple cases, but with the export.lua turned off on the server side, they can be. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
jabog32_zillion Posted September 18, 2005 Posted September 18, 2005 can you explain that. Are you saying that if you turn off the export on the server side, the clients can export the data for other players ? ???? dont get it.... zillion
GGTharos Posted September 18, 2005 Posted September 18, 2005 If you disable the export file on the server side (more specifically, disable the server-side enforcement of the export file) then the clients can export anything they wish. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Fox_one Posted September 18, 2005 Posted September 18, 2005 After doing some test's tonight the Bullseye system will be somewhat modified or rather it's going to get a small app in addition wich will reside on the Client pc connected to the server, this app will forward the exported data to the bullseye application, this way you can put the export.lua enforcing back on the server and allow the clients ONLY to export what you want them to I am doing it this way because 1. cheating in LUA is off since server pushes it's export file 2. if you do not have 2 monitors and want to use a 2nd pc you need a way to get the exports from "localhost" to your bullseye system So this will be the way to go for a 2 pc setup : run the forwarder app on the Lockon pc, then run he Bullseye thingy on the second one... go back and run lockon online server will ENFORCE export to localhost only and only the data in the servers Export file will be exported.. For a 1 pc 2 monitor set just run the Bullseye app on the pc running lockon Work is started on the forwarder and hopefully I'll get it done by the end of this week.... Hope this will be to everyone's satisfaction ;)
GGTharos Posted September 18, 2005 Posted September 18, 2005 Sounds grand ;) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Fox_one Posted September 19, 2005 Posted September 19, 2005 Humm this happened a bit faster then expected ;) 169th Bullseyesystem V2.1.1.2 is out .... Server now forces it's export.lua so no cheating with lua anymore.. For download link see first post in this thread !! USAGE : This program should come with an "export.lua" file copy it to lockon/config/export directory (it's only in use in offline flying) !! Single PC with 2 monitor procedure : Start the Bev2.exe and leave it running on the second monitor Lockon will start export to it as soon as you enter the cockpit ! Single PC with a character LCD display on a com port : Start Bev2.exe and configure the LCD display then hit the "send to LCD" checkbox, It's now transmitting to your serial LCD Lockon will start export to it as soon as you enter the cockpit ! 2 Pc's usage : Start the bev2.exe on the second PC and leave it running Start the "BevForwarder.exe" on the pc running lockon and enter the IP adress of you'r second pc, then press connect and you should now see a green connected light in it, and on the bev2 on the second pc it will now say something like "bevforwarder connected" Now start lockon and fly online :) MIND YOU !!!! This will only work if the server has the export.lua that comes with the program installed !!!!! THX AND GREETS To 169th ICE for the kind use of his maps ;) HELP wanted : If any of you users know how to make an overlay like the Fraps framecounter that would be of great interest, as it would make this system more accessible for those not fortunate enough to have two PC's or screens etc... If you know how and feel like contributing contack me at the panthers forums.. DISCLAIMER : Use at own risk. It works for me and a number of fellow Panthers, this does not mean it will work for you, only tested on WinXP SR2. It will NOT work on W2000. (sorry) If anything happens to your hardware/software it's entirely your problem I can not be held responsible for any problems !! 169th Fox. 2005.
GGTharos Posted September 19, 2005 Posted September 19, 2005 Fox, google 'directx dll injection' Additional: I suggest making a lua.export *snippet* which can be incorporated into export.lua for things like the awacs console utilities, and being able to send to different ip/port from those utilities. Then you can have the best of all worlds in a way, esp. if the utilities implement a bullseye option ;) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Fox_one Posted September 19, 2005 Posted September 19, 2005 Fox, google 'directx dll injection' Additional: I suggest making a lua.export *snippet* which can be incorporated into export.lua for things like the awacs console utilities, and being able to send to different ip/port from those utilities. Then you can have the best of all worlds in a way, esp. if the utilities implement a bullseye option ;) Sounds interesting, could you please elaborate on that ? what exactly did you have in mind ?
GGTharos Posted September 19, 2005 Posted September 19, 2005 INstead of replacing the entire export.lua, maybe work out some sort of standard with say, Zillion and Brothers so that instead of replacing the export.lua for every single app, you can instead have a 'standardized' export.lua to which additional things to be exported can be easily added. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Tracker Posted September 20, 2005 Posted September 20, 2005 Brothers ATC wont allow cheating Yours and Brothers'. Used normally they cannot be used for cheating in the simple cases, but with the export.lua turned off on the server side, they can be. The Brothers ATC client is unusable unless its server program is running in tandem on the LOMAC server. In other words, if you join a MP game, fire up the ATC server and client on your machine it will fail regardless of "turning off" the export.lua server push. In short, the server must be hosting both lomac and ATC for it to work. :cool: When all else fails, Eject then read the manual. Oh, and a good wingman helps.
jabog32_zillion Posted September 22, 2005 Posted September 22, 2005 If you disable the export file on the server side (more specifically, disable the server-side enforcement of the export file) then the clients can export anything they wish. didn't know that... well it was definitly never a problem on our dedi server because the export was constantly running since may 2005 :) Since many from my squad have asked me about it, I will connect the ATC tool's internal bullseye function to a small tool of our own for each client with a second monitor and/or computer. Will take some time though + we wont have no fancy LCD display support :( good work fox
Fox_one Posted September 22, 2005 Posted September 22, 2005 INstead of replacing the entire export.lua, maybe work out some sort of standard with say, Zillion and Brothers so that instead of replacing the export.lua for every single app, you can instead have a 'standardized' export.lua to which additional things to be exported can be easily added. Mmmm I see what you are getting at, Idea is not bad, but it might pose some troubles, for Servers wanting ONLY one thing and not even the remote possibility for the other :) But I think it is possible/doable but then again you will need the server to export all parameters for all the apps, it's supposed to support export for... and that may again open for cheat's.... Thx Zillion ;) 1
33 309th_Hedgehog Posted September 26, 2005 Posted September 26, 2005 Hardware Question: does this work with all of the Matrix Orbital LCD and Crystal Fontz devices? Plug them in and ready to go? Looks like great work. Will test it theese days. [sIGPIC][/sIGPIC] Thrustmaster HOTAS Warthog :: Saitek Rudder :: Track IR5 :: EVGA 3 GB GTX580 :: AMD FX-8120 :: SSD 240 GB :: Win7 Ultimate 64
33 309th_Hedgehog Posted September 26, 2005 Posted September 26, 2005 @Fox: I have a suggestion: instead (or beside) of typing in the coordinates, do you think it is possible to read in a file with format: <description><Lat.><Long> and display that in your Bullseye Origin list? So you don't have to "hard code" for example the "Mt. Cougar" and the community can write a list of airbases, mountains and so on which will be selectable in the system. [sIGPIC][/sIGPIC] Thrustmaster HOTAS Warthog :: Saitek Rudder :: Track IR5 :: EVGA 3 GB GTX580 :: AMD FX-8120 :: SSD 240 GB :: Win7 Ultimate 64
Cougar Posted September 26, 2005 Posted September 26, 2005 If you want an LCD, go ahead with the Matrix USB version, works like a charm.
Ice Posted September 27, 2005 Author Posted September 27, 2005 169th Fox has worked extremely hard these last few weeks on the 169th Bullseye software. I thought this is a nice way to say thankyou LoMan Addon Here it comes out the hangar nice and new..
Cougar Posted September 28, 2005 Posted September 28, 2005 @Fox: I have a suggestion: instead (or beside) of typing in the coordinates, do you think it is possible to read in a file with format: <description><Lat.><Long> and display that in your Bullseye Origin list? So you don't have to "hard code" for example the "Mt. Cougar" and the community can write a list of airbases, mountains and so on which will be selectable in the system. Im not Fox, but IMO to put time coding and collecting all the info wouldnt be worth it. We can come up with 100 000 places to set a Bullseye and I doubt anyone will use them all, once the bullseye program is started and lomac is up you can change at anytime the lat and long and it will update itself and suit better your need in the area youre flying. but its up to the master to decide what he wanna do ;) Just my half cent.
33 309th_Hedgehog Posted September 28, 2005 Posted September 28, 2005 I didn't mean to collect all possible spots in one file. I thought, that you could prepare that file before an online mission with the spots you will need there (your waypoints, your airfield, near airfields and so on). During the Mission: how will you get (in a short time during flight) the coordinates out of the map and in the bullseye system? But it was just a suggestion. Maybe not even worth to discuss any longer ;-) [sIGPIC][/sIGPIC] Thrustmaster HOTAS Warthog :: Saitek Rudder :: Track IR5 :: EVGA 3 GB GTX580 :: AMD FX-8120 :: SSD 240 GB :: Win7 Ultimate 64
GGTharos Posted September 28, 2005 Posted September 28, 2005 No, this was a great idea - although it will change the bullseye app to a nav app. ;) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
33 309th_Hedgehog Posted September 30, 2005 Posted September 30, 2005 What I do not understand: how does this work in network/ multiplayer environment? My forwarder prog does not receive data from my lockon when I connect to a server. 1. the server must although change export.lua? 2. what else? [sIGPIC][/sIGPIC] Thrustmaster HOTAS Warthog :: Saitek Rudder :: Track IR5 :: EVGA 3 GB GTX580 :: AMD FX-8120 :: SSD 240 GB :: Win7 Ultimate 64
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