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Posted

Thanks for info and great interview.I love ED and all these sims they're making for us.

 

wish you good luck

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Posted

Did anyone read this?

Two regimes of game for the helicopter are planned: that simplified, which will be similar to the current game and in the volume of keyboard commands will be close to the aircraft Su-25T, and realistic, in which will have to reproduce real operational procedures with avionics, navigation and aiming systems.
Posted

This sounds like a good thing - better editor using triggers & events, individal commands for individual pilots... but I can't tell if he's saying it will be there, will probably be there, or might be there - like I might win a million dollars in a lottery...

 

"For the new project this will be actually importantly, since we plan many fich, which does not be sufficient in the curl, for example the system of triggers and events, the individual tuning of the apportionment of commands for different pilots and different LA, the more flexible and more powerful editor of missions, etc."

 

This also sound good, but though I thought some of them were pretty certain, they all sound like they're more at the lottery end (?)

 

"If time allows and there will be the resources, we will model a number of new ground-based yunitov with which for helicopters it is necessary to contend, this is possible ZU -23, DSHK and other small-caliber antiaircraft sites. Also we plan to model the foremost areas of refueling and additional arming which they are organized closely to the front strip and on which helicopters they can be primed and be additionally armed.

We also plan to finish II ground-based yunitov so that they more realistically would react to the helicopters and would attempt by it to counteract in accordance with their fire possibilities."

Cheers.

Posted
" in which will have to reproduce real operational procedures with avionics, navigation and aiming systems " sounds nasty...

 

What some call nasty, some call uber-realism ;)

 

Probably won't be as heavyweight as F4, but even so we like our realism.

 

 

DSHK, by the way, is the Russian version of a .50 cal, usually on a tripod. Not a tank. Kinda cool to see the lighter weight stuff getting modelled.

 

Err, hopefully, of course :p

Posted

I say Nasty - but nasty in a good way ...

 

Sounds like he meant it to be every bit as heavy weight as F4 (a bit of study practice for their planned 2.0 (what did he call it -an "F4 killer" ))

Cheers.

Posted
I say Nasty - but nasty in a good way ...

 

Sounds like he meant it to be every bit as heavy weight as F4 (a bit of study practice for their planned 2.0 (what did he call it -an "F4 killer" ))

 

Well, I don't know about that, but it should be reasonably close. Sounds good, anyway.

 

 

And yeah . . . . shooting down fighter jets with helicopters?

 

We should make Firebirds required viewing before playing Black Shark :p

Posted

Good interview, looking forward to hear more about the addon. Very good they are planing to add more small callibre AA-guns. And it seems they are adding the eyeroll feature:

 

http://ogl.ru/data/1/71/l1127750140.jpg

 

Very cool. Kudos for the Jet Thunder team for inventing that excellent idea :)

 

Also good ED is looking onto triggers/events and a better editor. Altough it is a bit of a dissappointment that it is planned only for the next product ( is that the F16/MiG-29 sim or already Tank Killers ? ), but that was to be expected.

Posted

I don't think this is head roll like Jet Thunder is doing, I think it's more likely to be the new vector expansion support.

Posted

Well, it is rotation of the viewpoint along the longitudinal axis. I never heard that this is part of the vector expansion ( up/down, for/aft, left/right ). Anyway, it is a welcome addition.

Posted
Well, it is rotation of the viewpoint along the longitudinal axis. I never heard that this is part of the vector expansion ( up/down, for/aft, left/right ). Anyway, it is a welcome addition.

 

Vector expansion does tilt left/right also.

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