EvilBivol-1 Posted September 30, 2005 Posted September 30, 2005 online translated... LINK - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
504MrWolf Posted September 30, 2005 Posted September 30, 2005 cheers Bivol ! www.VVS504.co.uk www.lockonskins.co.uk
S77th-RYKE Posted September 30, 2005 Posted September 30, 2005 Thanks for keeping us informed... [sIGPIC]http://img.photobucket.com/albums/v108/madmaxx69/LOMAC/Rykesig1.jpg[/sIGPIC] Savage 77th , http://s77th.com |Core i7 920|Asus P6T Deluxe V2|GTX 285|9600GT-OC|6G DDR3|Softh on 3x22"CRTs|Tir2|yeahIsaidTir2|X-45|Haf 932|Vista Ultimate 64|
jctrnacty Posted September 30, 2005 Posted September 30, 2005 Thanks for info and great interview.I love ED and all these sims they're making for us. wish you good luck [sigpic][/sigpic] MB MSI x570 Prestige Creation, RYzen 9 3900X, 32 Gb Ram 3333MHz, cooler Dark rock PRO 4, eVGA 1080Ti, 32 inch BenQ 32011pt, saitek X52Pro, HP Reverb, win 10 64bit
kabalah Posted September 30, 2005 Posted September 30, 2005 Did anyone read this? Two regimes of game for the helicopter are planned: that simplified, which will be similar to the current game and in the volume of keyboard commands will be close to the aircraft Su-25T, and realistic, in which will have to reproduce real operational procedures with avionics, navigation and aiming systems.
Weta43 Posted September 30, 2005 Posted September 30, 2005 This sounds like a good thing - better editor using triggers & events, individal commands for individual pilots... but I can't tell if he's saying it will be there, will probably be there, or might be there - like I might win a million dollars in a lottery... "For the new project this will be actually importantly, since we plan many fich, which does not be sufficient in the curl, for example the system of triggers and events, the individual tuning of the apportionment of commands for different pilots and different LA, the more flexible and more powerful editor of missions, etc." This also sound good, but though I thought some of them were pretty certain, they all sound like they're more at the lottery end (?) "If time allows and there will be the resources, we will model a number of new ground-based yunitov with which for helicopters it is necessary to contend, this is possible ZU -23, DSHK and other small-caliber antiaircraft sites. Also we plan to model the foremost areas of refueling and additional arming which they are organized closely to the front strip and on which helicopters they can be primed and be additionally armed. We also plan to finish II ground-based yunitov so that they more realistically would react to the helicopters and would attempt by it to counteract in accordance with their fire possibilities." Cheers.
Weta43 Posted September 30, 2005 Posted September 30, 2005 " in which will have to reproduce real operational procedures with avionics, navigation and aiming systems " sounds nasty... Cheers.
britgliderpilot Posted September 30, 2005 Posted September 30, 2005 " in which will have to reproduce real operational procedures with avionics, navigation and aiming systems " sounds nasty... What some call nasty, some call uber-realism ;) Probably won't be as heavyweight as F4, but even so we like our realism. DSHK, by the way, is the Russian version of a .50 cal, usually on a tripod. Not a tank. Kinda cool to see the lighter weight stuff getting modelled. Err, hopefully, of course :p http://img.photobucket.com/albums/v121/britgliderpilot/BS2Britgliderpilot-1.jpg
Weta43 Posted October 1, 2005 Posted October 1, 2005 I say Nasty - but nasty in a good way ... Sounds like he meant it to be every bit as heavy weight as F4 (a bit of study practice for their planned 2.0 (what did he call it -an "F4 killer" )) Cheers.
britgliderpilot Posted October 1, 2005 Posted October 1, 2005 I say Nasty - but nasty in a good way ... Sounds like he meant it to be every bit as heavy weight as F4 (a bit of study practice for their planned 2.0 (what did he call it -an "F4 killer" )) Well, I don't know about that, but it should be reasonably close. Sounds good, anyway. And yeah . . . . shooting down fighter jets with helicopters? We should make Firebirds required viewing before playing Black Shark :p http://img.photobucket.com/albums/v121/britgliderpilot/BS2Britgliderpilot-1.jpg
SUBS17 Posted October 1, 2005 Posted October 1, 2005 Thats a good interview, I look forward to March 2006. [sIGPIC] [/sIGPIC]
MBot Posted October 1, 2005 Posted October 1, 2005 Good interview, looking forward to hear more about the addon. Very good they are planing to add more small callibre AA-guns. And it seems they are adding the eyeroll feature: http://ogl.ru/data/1/71/l1127750140.jpg Very cool. Kudos for the Jet Thunder team for inventing that excellent idea :) Also good ED is looking onto triggers/events and a better editor. Altough it is a bit of a dissappointment that it is planned only for the next product ( is that the F16/MiG-29 sim or already Tank Killers ? ), but that was to be expected.
VapoR Posted October 1, 2005 Posted October 1, 2005 I don't think this is head roll like Jet Thunder is doing, I think it's more likely to be the new vector expansion support.
MBot Posted October 1, 2005 Posted October 1, 2005 Well, it is rotation of the viewpoint along the longitudinal axis. I never heard that this is part of the vector expansion ( up/down, for/aft, left/right ). Anyway, it is a welcome addition.
VapoR Posted October 1, 2005 Posted October 1, 2005 Well, it is rotation of the viewpoint along the longitudinal axis. I never heard that this is part of the vector expansion ( up/down, for/aft, left/right ). Anyway, it is a welcome addition. Vector expansion does tilt left/right also.
Trident Posted October 1, 2005 Posted October 1, 2005 Is it just me or does that rearview mirror look a lot clearer than the ones we currently have?
Recommended Posts