Jump to content

Recommended Posts

Posted

Reconstructing (and corrected size) of Pr.11451

12779084_10209114736092110_3333547334355097615_o.jpg

12697283_10209114735972107_3297800964308327458_o.jpg

For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF

Posted (edited)

Redone 11451 exported into DCS: W.... and MegaLOL moment with I discover the right weapons launcher points face backward :D

 

Not problem, the harpoons turn corners :D

 

5bfUKS1ONbY

 

PD: The Project 11451 dont carring antiship missiles, and not harpoon, of course, but, DCS: W has nothing to make missile carried antisubmarine torpedoes. Put them for testing proposes. ;)

Edited by Silver_Dragon

For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF

  • 2 weeks later...
Posted (edited)

Test Pr.205 Osa I vs real enemies......

-buTx8s7h8c

 

Russian units dont open cannon fire vs Pr.205 of missiles incoming :( Bug?

Edited by Silver_Dragon

For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF

Posted (edited)

From 1.5.X I discover strangle "glitch" on animations, example, behaviours on crottale-NG launcher on LaFayette frigate (I use Osa missiles).

 

y-H4yQMVT88

 

Edit:

My actual unfinished MODs has attached to that post (the Pr.123 has bugged and not work on DCS: W :(, sorry by crash, bugged systems, etc ). Remember, I not have a textured :( . Projectiles, shells and WW2 / Vietnam / Actual Bombs and Missiles has not included, require some type of help about add to DCS: W. (If someone has interested), check the first post.

 

To "test" them, put into the Mod > tech folder

Edited by Silver_Dragon

For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF

  • 3 weeks later...
Posted (edited)

My Vietnam 3D models

12719608_10209467419388972_2365988371321249741_o.jpg

-BLU-10/B Napalm

-CBU-72 FAE Bomb (low velocity)

-CBU-72 FAE Bomb (High velocity)

-CBU-59B disperser

-Mk-77 fire bomb

-SUU-14/A

- various sub-munitions.

Edited by Silver_Dragon

For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF

Posted

Silverdragon, I believe that the problem is in the argument 31 used twice:

 

--- 2

ws = GT_t.inc_ws();

GT.WS[ws] = {}

set_recursive_metatable(GT.WS[ws], GT_t.WS_t.ship_MM_40)

GT.WS[ws].animation_alarm_state = {time = 1.5, arg = 31}

GT.WS[ws].center = 'MM_40_SSM_002'

GT.WS[ws].LN[1].PL[1].ammo_capacity = 1

GT.WS[ws].LN[1].show_external_missile = true

GT.WS[ws].LN[1].max_number_of_missiles_channels = 1

--GT.WS[ws].area = "TPK_01_R"

GT.WS[ws].LN[1].BR[1].connector_name = 'MM_40_SSM_002'

 

 

 

----- Anti-Air Missiles

-- CrottaleNG Launcher

ws = GT_t.inc_ws();

GT.WS[ws] = {}

GT.WS[ws].moveable = true

GT.WS[ws].center = 'CrottaleNG_Base'

GT_t.LN_t.igla.PL[1].ammo_capacity = 8

--add_launcher(GT.WS[ws], GT_t.LN_t.igla);

set_recursive_metatable(GT.WS[ws], GT_t.WS_t.ship_OSA_M)

GT.WS[ws].angles = {

{math.rad(175), math.rad(-175), math.rad(-5), math.rad(85)},

};

--GT.WS[ws].angles_mech = angles;

GT.WS[ws].drawArgument1 = 31

GT.WS[ws].drawArgument2 = 32

GT.WS[ws].omegaZ = math.rad(5);

GT.WS[ws].reference_angle_Z = math.rad(0);

GT.WS[ws].reloadAngleZ = math.rad(0);

GT.WS[ws].ammo_capacity = 8; -- 8 ready to fire

GT.WS[ws].LN[1].depends_on_unit = trackers_for_100mmCannon;

GT.WS[ws].LN[1].show_external_missile = true

GT.WS[ws].LN[1].reactionTime = 0.5;

GT.WS[ws].LN[1].launch_delay = 5;

GT.WS[ws].LN[1].BR = {

{connector_name = 'Crottale_Point001',},

{connector_name = 'Crottale_Point002',},

{connector_name = 'Crottale_Point003',},

{connector_name = 'Crottale_Point004',},

{connector_name = 'Crottale_Point005',},

{connector_name = 'Crottale_Point006',},

{connector_name = 'Crottale_Point007',},

{connector_name = 'Crottale_Point008',},

};

Posted

I change the argument numbers to others, but the problem persist. That strangle effect has similar to some problem see on your bismark battleship, with the the aft turrets point forward and no moving. can be a 1.5.3 problem?

For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF

Posted

Expected ED make someday a napalm effect into DCS: W. That models was make to a "old" A-1 project never starter. I was build the Vietnam, WW2 bombs and a Mk-13 torpedo to them.

For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF

Posted (edited)

Hi!

 

I've read this thread recently and I have a question: why you can't add new weapon declaration in to your mods?

I found the way in two days of coding and testing process with my CVN project.

It's almost the same way as in aircraft missiles declaration.

And now I have RIM-116 missile with the necessary parameters.

Pay attention to the highlighted strings... :music_whistling:

 

This is RAM/RIM-116 declaration code based on AIM-9/MIM-72 missile data with the Stinger guidance head:

-- RAM missile
local RIM_116 =   {
       category        = CAT_AIR_TO_AIR,
       name = RIM_116,
       user_name        = _("RIM-116"),
       wsTypeOfWeapon     = {wsType_Weapon,wsType_Missile,wsType_AA_Missile,WSTYPE_PLACEHOLDER},
     Escort = 0,
     Head_Type = 1,
       sigma = {1, 1, 1},
     M = 70.0,
     H_max = 15000.0,
     H_min = -1,
     Diam = 127.0,
     Cx_pil = 1.5,
     D_max = 10000.0,
     D_min = 500.0,
     Head_Form = 0,
     Life_Time = 60.0,
     Nr_max = 30,
     v_min = 140.0,
     v_mid = 350.0,
     Mach_max = 2.7,
     t_b = 0.0,
     t_acc = 6.0,
     t_marsh = 0.0,
     Range_max = 20000.0,
     H_min_t = 1.0,
     Fi_start = math.rad(1),
     Fi_rak = 3.14152,
     Fi_excort = 0.79,
     Fi_search = 99.9,
     OmViz_max = 99.9,
     warhead = enhanced_a2a_warhead(5.0),
     exhaust = {0.9, 0.9, 0.9, 0.05 };
     X_back = -1.455,
     Y_back = -0.062,
     Z_back = 0.0,
     Reflection = 0.0182,
     KillDistance = 5.0,
       SeekerSensivityDistance = 20000,
       ccm_k0 = 0.2,
       SeekerCooled = true,
       
       shape_table_data =
       {
           {
               name     = "RIM-116",
               file     = "aim-9x",
               life     = 1,
               fire     = { 0, 1},
               username = "RIM-116",
               index = WSTYPE_PLACEHOLDER,
           },
       },
       ModelData = {   58,  -- model params count
                       0.35 ,   -- characteristic square (характеристическая площадь)
                       
                       -- параметры зависимости Сx
                       0.04 , -- Cx_k0 планка Сx0 на дозвуке ( M << 1)
                       0.08 , -- Cx_k1 высота пика волнового кризиса
                       0.02 , -- Cx_k2 крутизна фронта на подходе к волновому кризису
                       0.05, -- Cx_k3 планка Cx0 на сверхзвуке ( M >> 1)
                       1.2 , -- Cx_k4 крутизна спада за волновым кризисом 
                       1.2 , -- коэффициент отвала поляры (пропорционально sqrt (M^2-1))
                       
                       -- параметры зависимости Cy
                       0.5 , -- Cy_k0 планка Сy0 на дозвуке ( M << 1)
                       0.4     , -- Cy_k1 планка Cy0 на сверхзвуке ( M >> 1)
                       1.2  , -- Cy_k2 крутизна спада(фронта) за волновым кризисом  
                       
                       0.4 , -- 7 Alfa_max  максимальный балансировачный угол, радианы
                       0.0, --угловая скорость создаваймая моментом газовых рулей
                       
                   -- Engine data. Time, fuel flow, thrust.    
                   --    t_statr        t_b        t_accel        t_march        t_inertial        t_break        t_end            -- Stage
                       -1.0,        -1.0,     3.6,          0.0,        0.0,            0.0,        1.0e9,         -- time of stage, sec
                        0.0,        0.0,     3.55,        0.0,        0.0,            0.0,        0.0,           -- fuel flow rate in second, kg/sec(секундный расход массы топлива кг/сек)
                        0.0,        0.0,     18328.0,    0.0,        0.0,            0.0,        0.0,           -- thrust, newtons
                   
                        1.0e9, -- таймер самоликвидации, сек
                        90.0, -- время работы энергосистемы, сек
                        0, -- абсолютная высота самоликвидации, м
                        1.0, -- время задержки включения управления (маневр отлета, безопасности), сек
                        1.0e9, -- дальность до цели в момент пуска, при превышении которой ракета выполняется маневр "горка", м
                        1.0e9, -- дальность до цели, при которой маневр "горка" завершается и ракета переходит на чистую пропорциональную навигацию (должен быть больше или равен предыдущему параметру), м 
                        0.0,  -- синус угла возвышения траектории набора горки
                        30.0, -- продольное ускорения взведения взрывателя
                        0.0, -- модуль скорости сообщаймый катапультным устройством, вышибным зарядом и тд
                        1.19, -- характристика системы САУ-РАКЕТА,  коэф фильтра второго порядка K0
                        1.0, -- характристика системы САУ-РАКЕТА,  коэф фильтра второго порядка K1
                        8.0, -- характристика системы САУ-РАКЕТА,  полоса пропускания контура управления
                        0.0,
                        0.0,
                        0.0,
                        0.0,
                        0.0,
                        
                        0.0,
                        0.0,
                        0.0,
                        0.0,
                        0.2, 
                        0.6,
                        1.4,
                       -3.0,
                        0.5,
                   },
   }

declare_weapon(RIM_116)

declare_loadout({
   category        =    CAT_AIR_TO_AIR,
   CLSID            =     "{RIM-116}",
   Picture            =    "r33.png",
   wsTypeOfWeapon    =    [color=Red][b]RIM_116.wsTypeOfWeapon[/b][/color],
   displayName        =    _("RIM-116"),
   attribute        =    [color=Red][b]RIM_116.wsTypeOfWeapon[/b][/color],
   Cx_pil            =    0.001959765625,
   Count            =    1,
   Weight            =    100,
   Elements        =    
                   {
                       [1]    =    
                       {
                           DrawArgs    =    
                           {
                               [1]    =    {1,    1},
                               [2]    =    {2,    1},
                           }, -- end of DrawArgs
                           Position    =    {0,    0,    0},
                           ShapeName    =    "aim-9x",
                       }, 
                   }, -- end of Elements
})

GT_t.WS_t.ram = {} -- RIM-116A
GT_t.WS_t.ram.angles = {
                   {math.rad(180), math.rad(-180), math.rad(-15), math.rad(85)},
                   };
GT_t.WS_t.ram.omegaY = 1
GT_t.WS_t.ram.omegaZ = 1
GT_t.WS_t.ram.distanceMin = 500
GT_t.WS_t.ram.distanceMax = 9000
GT_t.WS_t.ram.ECM_K = -1;
GT_t.WS_t.ram.reference_angle_Z = 0
GT_t.WS_t.ram.LN = {}
GT_t.WS_t.ram.LN[1] = {}
GT_t.WS_t.ram.LN[1].type = 4
GT_t.WS_t.ram.LN[1].launch_delay = 1;
GT_t.WS_t.ram.LN[1].reactionTime = 3;
GT_t.WS_t.ram.LN[1].reflection_limit = 0.01;
GT_t.WS_t.ram.LN[1].sensor = {}
set_recursive_metatable(GT_t.WS_t.ram.LN[1].sensor, GT_t.WSN_t[0])
GT_t.WS_t.ram.LN[1].beamWidth = math.rad(1);
GT_t.WS_t.ram.LN[1].BR = { {pos = {0, 0, 0.9} }, {pos = {0, 0, -0.9} } }
GT_t.WS_t.ram.LN[1].PL = {}
GT_t.WS_t.ram.LN[1].PL[1] = {}
GT_t.WS_t.ram.LN[1].PL[1].ammo_capacity = 21
--GT_t.WS_t.ram.LN[1].PL[1].type_ammunition = {4,4,7,136};
GT_t.WS_t.ram.LN[1].PL[1].type_ammunition = [b][color=Red]RIM_116.wsTypeOfWeapon[/color][/b];
GT_t.WS_t.ram.LN[1].PL[1].name_ammunition = "RIM-116"
GT_t.WS_t.ram.LN[1].PL[1].shot_delay = 0.1;
GT_t.WS_t.ram.LN[1].PL[1].reload_time = 3600; -- once in hour

--RAM
local ws = GT_t.inc_ws();
GT.WS[ws] = {}
set_recursive_metatable(GT.WS[ws], GT_t.WS_t.ram )
--GT.WS[ws].area = 'BOX_ZRK_FL'
GT.WS[ws].pos = {105.393,13.716,-22.860}
GT.WS[ws].angles_mech = {
                           {math.rad(180), math.rad(-180), math.rad(-5), math.rad(95)}
}
GT.WS[ws].angles[1][1] = math.rad(150);
GT.WS[ws].angles[1][2] = math.rad(-5);
GT.WS[ws].angles[2] = {math.rad(-5), math.rad(150), math.rad(60), 1.48353};
GT.WS[ws].drawArgument1 = 23
GT.WS[ws].drawArgument2 = 24
GT.WS[ws].LN[1].min_launch_angle = math.rad(0);
GT.WS[ws].LN[1].PL[1].ammo_capacity = 21;
GT.WS[ws].LN[1].BR = { 
  {connector_name = 'Rocket_Point_17'},
   {connector_name = 'Rocket_Point_18'},
   {connector_name = 'Rocket_Point_19'},
   {connector_name = 'Rocket_Point_20'},                               
   {connector_name = 'Rocket_Point_21'},
   {connector_name = 'Rocket_Point_22'},
   {connector_name = 'Rocket_Point_23'},
   {connector_name = 'Rocket_Point_24'},
  {connector_name = 'Rocket_Point_25'},
   {connector_name = 'Rocket_Point_26'},
   {connector_name = 'Rocket_Point_27'},
   {connector_name = 'Rocket_Point_28'},                               
   {connector_name = 'Rocket_Point_29'},
   {connector_name = 'Rocket_Point_30'},
   {connector_name = 'Rocket_Point_31'},
   {connector_name = 'Rocket_Point_32'},
  {connector_name = 'Rocket_Point_33'},
   {connector_name = 'Rocket_Point_34'},
   {connector_name = 'Rocket_Point_35'},
   {connector_name = 'Rocket_Point_36'},                               
   {connector_name = 'Rocket_Point_37'},
   } 

USS_New_Orleans_(LPD-18)_launches_RIM-116_missile_2013.jpg

 

604f4db12439.jpg

 

ecbb612f0ff0.jpg

Edited by Morkva_55

su-24.gif

Posted (edited)

All you need for other weapons type is to declare right weapon category:

 

  • CAT_AIR_TO_AIR
  • CAT_MISSILES
  • CAT_BOMBS

And wstype (weapon system type), of course...

 

I hope this will be helpfull...

Edited by Morkva_55

su-24.gif

Posted (edited)

I check your LUA, and check the lua files, but, when I start a mission, my system crash. :doh: (I move the weapons to the main lua by not make problems).

Edited by Silver_Dragon

For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF

Posted (edited)

Ok, Markindel help me and update the texture work with the Pr.205, a great work.

 

The only bad part as a aft turret behavior similar to lafayette ffg sam turret. Not sure if has problem of 3D model, exporter or DCS: W 1.5.3

 

eXd1USajTxQ

 

Edit: I test them on 2.0 [copy/paste Caucasus map on Terrain folder]

LaFayette and Pr.205, the problem persist, need check 3D models

 

_HRGvU1TMtk

Edited by Silver_Dragon

For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF

  • 2 weeks later...
Posted (edited)

More work on the Pr.205, working on build 3D interior cockpit and systems.

e8QnuzoSbOA

Edited by Silver_Dragon

For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF

Posted

very nice, wish I had the time & patience to learn how to model & code :D

[sIGPIC][/sIGPIC]

Modules are like Pokemon you gotta catch 'em all :joystick::lol::pilotfly:

AMD Ryzen7 3700x, G-Skills 32Gb RAM @ 3200Mhz, MSI GTX1080Ti, TM Warthog (20cm extension by Sahaj), MFG Crosswind Pedals, Oculus Rift, Track Ir5

Posted

New Texture Lafayette testing, with help of Markindel texture work ;)

rwLPNajTatA

For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF

Posted

5638953dbbbd79f91c3f9bcf7777eaa5.jpg

 

Building Pr. 205 osa I radar console

 

 

Enviado desde mi GT-S7580 mediante Tapatalk

  • Like 1

For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF

Posted

c1adc7086a6132610a5bfe145d47d0e0.jpg

 

Sorry folks. My internet router has blow out an my computer has not internet conction. Only can navigate by movil and send info by wiffy.

 

A small update of Pr.205 cockpit. Radar console and p-15 missile fire console.

 

Enviado desde mi GT-S7580 mediante Tapatalk

For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF

Posted

59047f5352ca1c11cc1d4575dafc89d0.jpg

 

Ok. I get some errors on the last pic. Fixed and improve the P-15 fire console.

 

Enviado desde mi GT-S7580 mediante Tapatalk

For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF

Posted

Good day today. Ak-230 pannel. And the three pannels.

 

4df72d600d346830e3e46f7951bf2a7b.jpg

10680e580b470241534876735dc6f844.jpg

 

Enviado desde mi GT-S7580 mediante Tapatalk

For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...