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Posted
So ... whats it all about these modules?:lol:

Easy-peasy:

You start your DCS:World install +++ You follow the news ticker +++ When a Module becomes available you simply click the appropriate download link +++ than you install it ! +++ and all without a AutoPatcher!

Posted
Don't know if this was mentioned before, But now with DCS:World you will get a pop-up window with news. And it is always open at first start when something changed and you are on-line!

And also about Patches.

And it contains info and even a link -you can click to download this! How about this?!

 

You only have to do two clicks to get the new download!! - amazing!

 

I think it's great ! 1000% better than before!:D

 

Nice try, but you've got the patch numbers all wrong! FC1 used two patch numbers to designate a version; BS/FC2 used three numbers; A-10C/BS2 uses four numbers; it only stands to reason that by the time your hypothetical "DCS F-14" module came along, we'd be using five numbers, like, 1.3.1.5.2 or something easy to remember like that. :D

Intelligent discourse can only begin with the honest admission of your own fallibility.

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Posted

who needs auto patcher... there's news thingo in the menu now... you will never miss anything :D and can chose if and when you want to get it, much better option if you ask me ;)

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Posted
and can chose if and when you want to get it, much better option if you ask me ;)

 

Auto patcher does not necessarily mean that you are forced to update.

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Posted

you basically,responded to your own question. ;).Many games now a days have Auto patching why wouldn't DCS world correct me if im wrong but im sure it would take a load off a few servers instead of just doing an Exe.



Posted

Steam uses the auto-patcher concept, for all games... and if you don't want to over-write any mods you can turn off 'Cloud' feature in your options...

 

and of course keep backups..

 

note: I am not endorsing Steam, I am just sayin'

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Posted

Kinda like ArmA? That would be handy

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Posted
I'm not aware how it's done in ARMA could you elaborate?

 

Nate

Sure:)

In ArmA they use "mod folders" The mod is self contained in its own folder, the engine will prioritize it over the vanilla content when instructed via launch options on the shortcut

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Posted
Sure:)

In ArmA they use "mod folders" The mod is self contained in its own folder, the engine will prioritize it over the vanilla content when instructed via launch options on the shortcut

 

OK that's cool - however most DCS mods are small - perhaps I should call them tweaks. That said larger mods like the ADA mod for FC2 - could certainly be accommodated in the existing Mods Folder in the Main DCS World folder.

 

The tweaks however would be stuff like edits to LUA files (Smoke mods, weapon tweaks etc.) that would have to move to the Users folder in order not to be over written on update.

 

So 1) Mods that add stuff to DCS go in \\Mods folder - does not change DCS core files.

2) Mods that edit existing DCS files go in the Users folder. This stuff is ignored for MP.

 

Nate

  • 1 month later...
Posted

i'd be happy with a notification that says that a new patch is available or a new version is available and maybe you comment and rate each patch so others can see what's going on with it, just like there's that window that shows news same with updates and you can update right from world.

Nero

 

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