firefly2442 Posted May 29, 2012 Posted May 29, 2012 Are there differences between the AGM Maverick variants that have electro-optical vs. infrared in terms of their ability to lock on to targets at range? I'm having trouble taking out SAM threats from a safe enough distance. Is one variant better than the other for quickly locking on and firing? I need all the seconds I can get... :) Thanks
ralfidude Posted May 30, 2012 Posted May 30, 2012 (edited) An actual A-10 pilot told me to use the AGM 65 K variant, as its the most expensive maverick because it has the best optical sensor thus making it easier to lock onto a target from further away. They don't use it as much because of that, unless the mission requires it to. Sadly, this is not so in DCS, as you will still engage a RED PIPING HOT target at only under 7nm range... So your best option would be superior tactics or dont engage the sams at all. PS: It's a crying shame they didn't incorporate the Maverick L which is a laser guided maverick... Edited May 30, 2012 by ralfidude [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC]
ilikepie Posted May 30, 2012 Posted May 30, 2012 you can use force correlate mode on some mavs to give you a bit of extra distance. sounds like you could be too low and are well within their engagement zone.as ralfidude said, some sams are best to stay well clear of, or terrain mask to get in range then pop up and fire, then duck and run. Action After Contemplation
Mohamengina Posted May 30, 2012 Posted May 30, 2012 you can use force correlate mode on some mavs to give you a bit of extra distance. sounds like you could be too low and are well within their engagement zone.as ralfidude said, some sams are best to stay well clear of, or terrain mask to get in range then pop up and fire, then duck and run. how does one us this force correlate you speak of? Also please provide key commands.
FreeFall Posted May 30, 2012 Posted May 30, 2012 D-version doesn't have force correlate mode I think.
ilikepie Posted May 30, 2012 Posted May 30, 2012 (edited) you are correct. the d doesn't have FC. only g's and k's check out the mav section of the manual, pg 563, clear and concise. Quote: Originally Posted by Mohamengina how does one us this force correlate you speak of? Also please provide key commands. You can put a Mav ino force correlate with TMS Aft Short. You can get all the default key commands from any one of several really good user created .pdf files in the DCS Wiki easily enough. you have to put the boat switch to centre to bring up FC then slew to near target, ground stablise with TMS aft short, tracking gate will collapse, with pointing cross steady,....rifle Edited May 30, 2012 by ilikepie Action After Contemplation
ralfidude Posted May 30, 2012 Posted May 30, 2012 Yep, also this: [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC]
Speed Posted May 31, 2012 Posted May 31, 2012 An actual A-10 pilot told me to use the AGM 65 K variant, as its the most expensive maverick because it has the best optical sensor thus making it easier to lock onto a target from further away. They don't use it as much because of that, unless the mission requires it to. Sadly, this is not so in DCS, as you will still engage a RED PIPING HOT target at only under 7nm range... So your best option would be superior tactics or dont engage the sams at all. PS: It's a crying shame they didn't incorporate the Maverick L which is a laser guided maverick... Actually, in game, the AGM-65D will lock targets out to 9 nm, sometimes even further. I think it may be altitude related, and possibly also related to temperature of target background. I don't know for sure, though I do certainly seem to get the longer ranges at higher altitudes. And since I'm always at high altitude, I always get like 8-9 mile shots with my Mavericks :) There is no difficulty in killing SA-15s or SA-8s with them. The AGM-65H, on the other hand, doesn't seem to lock targets most of the times until just six miles, and of course, they don't work at all in low light level conditions. I never use them if I can help it. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Eddie Posted May 31, 2012 Posted May 31, 2012 ....I never use them if I can help it. You'll have to change that plan if and when we get realistic IR modelling. :D Hell, proper Maverick/TGP tracking logic would be awesome. Personally I prefer G or K models for most mission tasks, the FC option and the larger warhead allow them to be used in more situations (you can't beat using a single Mav locked on the terrain in FC in the middle of a closely spaced group of soft/light armour).
Shootist Posted May 31, 2012 Posted May 31, 2012 (edited) As I just replied in the previous thread, it looks like you can only carry one G or K on each rack. That would sadly reduce the much needed Mavs. Edited May 31, 2012 by Shootist Asus P8P67Pro, Intel i7, 8gb DDR3, OCZ Vertex3, 120gb SSD, GForce GTX 560, Cooler Master GX850, Win 7, Logi X 3D Pro.
ralfidude Posted June 1, 2012 Posted June 1, 2012 Those suckers are expensive brah! I have NEVER had the opportunity to engage a target at over 8nm yet... Id like to see a track of you using that over 9nm. I tried it in multiple variations, but the "heat" in the game is not "shown" right... The same issue happened in flaming cliffs 2, wher the maverick, even though pointing RIGHT at a BIG huge target that has NOTHING around it, will still lock on to some random tree or building 100meters off of it to the side instead of it... I guess we wouldnt be complaining if the targets showed its true "colors" when using the Ds. I think its scripted right now to not lock on to SAMs as easily as other vehicles, wish they would just change it's signature so we can visually see it too.... :( [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC]
Shootist Posted June 1, 2012 Posted June 1, 2012 Virtual dollars, Ralfi, virtual dollars. But, no, I can't produce any evidense of someone taking longer shots. Just seem to remember being told or talking to someone about that once. It sucks getting old. lol. And I totally agree that the Ds locking onto a tank instead of you intended SAM target just ain't right. Asus P8P67Pro, Intel i7, 8gb DDR3, OCZ Vertex3, 120gb SSD, GForce GTX 560, Cooler Master GX850, Win 7, Logi X 3D Pro.
CoachA10 Posted June 5, 2012 Posted June 5, 2012 FC isn't advised against tactical sized (small) targets. You can lock targets in the right environment (dry air, no obscurants) that exceed the kinematic range of the missile, especially with D, G and K-models. You need to keep your range in the crosscheck if you are shooting from high altitude.
ralfidude Posted June 5, 2012 Posted June 5, 2012 Are you talking about real life or DCS? Because in DCS that is certainly not true... Yes, there does seem to be degregation in picking up targets in bad climate, I agree, but I have yet to come across a single situation in my years of flying the DCS A10C where my Maverick is ready to fire the moment I am well within operational range. It always takes a while for it to pick up the blindingly hot piping target. I will do some more tests with the K version, but i see absolutely NO change what so ever in it's target range within the sim. [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC]
Fri13 Posted September 26, 2020 Posted September 26, 2020 FC isn't advised against tactical sized (small) targets. You can lock targets in the right environment (dry air, no obscurants) that exceed the kinematic range of the missile, especially with D, G and K-models. You need to keep your range in the crosscheck if you are shooting from high altitude. https://forums.eagle.ru/showpost.php?p=3262448&postcount=40 A few videos of AGM-65D and G has not been so pretty in perfect conditions regarding launch ranges and accuracy. More like "get inside range of Shilka to acquire a lock" than "I will have a standoff benefit over that SAM out there while cruising at 20 nmi range". i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
Frederf Posted September 26, 2020 Posted September 26, 2020 Sadly, this is not so in DCS, as you will still engage a RED PIPING HOT target at only under 7nm range... What does heat have to do with an AGM-65K?
Recommended Posts