timc Posted July 18, 2012 Posted July 18, 2012 Comparing 1.2.0 World to 1.1.2.3.6451. or whatever it was of DCS: A10-C, AI taxi into the HAS after landing. Doors open for them and close after entry. HAS looks much better too.
Luuri Posted July 18, 2012 Posted July 18, 2012 Did you notice changes in weapons' behavious? GBU-12 seems to be less accurate (still almost always hits its target though). I also noticed horrible accuracy of wind corrected Mk-84s. They never hit target. I tried Mk-82s, still are accurate when using wind correction. Could someone try dropping Mk-84 from 10000-15000ft using wind correction? GBU-12 and GBU-10 are less accurate because they now use orbital(?) trajectory calculation instead ballistic as default setting. This can be changed from prof page -> chg set -> left down corner change SOLN "ORP" to "BAL"
Tucano_uy Posted July 18, 2012 Posted July 18, 2012 GBU-12 and GBU-10 are less accurate because they now use orbital(?) trajectory calculation instead ballistic as default setting. This can be changed from prof page -> chg set -> left down corner change SOLN "ORP" to "BAL" Please enlighten us, the ignorants, what does than mean?
Dejjvid Posted July 18, 2012 Posted July 18, 2012 Please enlighten us, the ignorants, what does than mean? Orb is just for those odd angels 80 GBU-12 drops. But it's neat once you need it. :pilotfly: i7 8700K | GTX 1080 Ti | 32GB RAM | 500GB M.2 SSD | TIR5 w/ Trackclip Pro | TM Hotas Warthog | Saitek Pro Flight Rudder [sigpic]http://www.132virtualwing.org[/sigpic]
Eddie Posted July 18, 2012 Posted July 18, 2012 GBU-12 and GBU-10 are less accurate because they now use orbital(?) trajectory calculation instead ballistic as default setting. This can be changed from prof page -> chg set -> left down corner change SOLN "ORP" to "BAL" Nothing has changed at all. ORP (Optimal Release Profile) has always been the default setting. There is no need for the setting to be changed to ballistic for 99.99% of GBU-12 deliveries. Most players should have no need to though that setting. ORP is exactly that, optimal. Using the ballistic release profile will, in most cases, make you less likely to hit the target. Orb is just for those odd angels 80 GBU-12 drops. But it's neat once you need it. :pilotfly: WTF? :huh:
Silver_Dragon Posted July 18, 2012 Posted July 18, 2012 I check the mustang hotfix, interersting model added: the famous destroyed train P-51B (modelview no show textures) KC-135 with refuel lights operative. P-51D Ural with ZU-23 AN-30M 7,62 and 30mm shell Two tornado IDS, one with TIALDs pod and other withnot. ¿New russian soldier? New Challenger II tank New Sa-15 For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Dejjvid Posted July 18, 2012 Posted July 18, 2012 Nothing has changed at all. ORP (Optimal Release Profile) has always been the default setting. There is no need for the setting to be changed to ballistic for 99.99% of GBU-12 deliveries. Most players should have no need to though that setting. ORP is exactly that, optimal. Using the ballistic release profile will, in most cases, make you less likely to hit the target. WTF? :huh: Haha Eddie, I was just trying to be funny about that 'orbital' setting. I will punish my self with 20 situps.. :megalol: i7 8700K | GTX 1080 Ti | 32GB RAM | 500GB M.2 SSD | TIR5 w/ Trackclip Pro | TM Hotas Warthog | Saitek Pro Flight Rudder [sigpic]http://www.132virtualwing.org[/sigpic]
zipdigital Posted July 18, 2012 Posted July 18, 2012 (edited) Perhaps this is a placebo on my end, but I noticed on my quad-core, the A-10C standalone always used core-0 for the game application, and core-1 for sound. The problem is core-0 was always reserved for the operating system (win7 in my case). So DCS and Win7 fought for cycle times. Now with DCS:W, core-3 (the fourth core) is at full load during game-play, so I assume that is handling the client. Core-1 or 2 hovers around 50% which I assume is the thread for sound. Perhaps 1.2.0 is a start in the right direction for true multi-threaded processing? I don't want to get anyone's hopes up, so I will also suggest that perhaps DCS:W simply chooses cores at random. Edit: Perhaps this is why many have seen performance increases since 1.2.0? I still get low frame rates in certain scenarios or scenes, but overall 1.2.0 has run much better for me. Edited July 18, 2012 by zipdigital "Sol" - 9th Shrek Air Strike Squadron
AlphaLima Posted July 18, 2012 Posted July 18, 2012 Link is broken now, anyone have another link to this fix? Click this link and download http://forums.eagle.ru/attachment.php?attachmentid=68055&d=1342112266 copy the contents of the package to your DCS World installation, it will correct this .lod issue.
Luuri Posted July 19, 2012 Posted July 19, 2012 Nothing has changed at all. ORP (Optimal Release Profile) has always been the default setting. There is no need for the setting to be changed to ballistic for 99.99% of GBU-12 deliveries. Most players should have no need to though that setting. ORP is exactly that, optimal. Using the ballistic release profile will, in most cases, make you less likely to hit the target. WTF? :huh: Ok good to know. Then it was something else that made my GBU-12 miss targets too much. I could have sworn that aftet that setting my GBUs were more precises. Maybe some one can tell me then. Why sometimes my GBU release point is right above the target?
GGTharos Posted July 19, 2012 Posted July 19, 2012 Perhaps your SPI was not set correctly? [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
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