meangreen Posted October 24, 2005 Posted October 24, 2005 I was just going over some old boxes in my basement and came across two games I think are the best flight sims ever to be published. Runner up: Tornado Best ever: DI's F16 Combat Pilot You know what I really don't understand is that there were dynamic campaigns back in the early 90's. Running on a 386 with 2MG of RAM. What happened? Why can't we have dynamic campaigns today? These are very though times for flight sims and it seems like the breed is coming to an end. So, someone might tell me to shut up and enjoy what is out there. And don't get me wrong, I do. I am grateful for games like Lock On but I really miss the game play that was offered back when... I think developers don't want to touch dynamic campaigns because some (F4) have been doing them so well and it has taken years to get to that point. But how come they were able to have them in the early days of gaming? For example...in F16 Fighter Pilot...for those who don't know....you could select squadrons and give them targets. You could destroy airfields and there would be no air support for enemy troops. You could destroy bridges and supplies would not get to airfields and tanks. You could destroy ERW stations and you had an easier time to / from target missions. All this was done on a campaign level....so you flew a mission and what you accomplished there had an direct impact on the following mission. You had to plan your missions yourself...AG or AA...it was entirely up to you. The freedom you had with mission creation, the ability to order strikes for entire squadrons and the excellent action and effect of missions was amazing. ***as you can tell....I loved that game*** So I just don't understand why we can't have dynamic campaigns today. It doesn't have to be ultra complicated...just do what these guys did back then. You can't tell me that we are unable to do that with today's computers. Which brings me to my runner up...Tornado. How come we don't have mission planning like Tornado in every sim? Is there an explanation for it? What a thrill to time your strike to the second and see 5 other attack planes hit an airfield just as you roll in for your attack. I just wanted to take a walk down memory lane and bring back some of the incredible flight sim experiences that I had with old sims. To be honest....it has been too long since I was last truly stunned by a flight sim.
GGTharos Posted October 24, 2005 Posted October 24, 2005 Unfortunately, it -is- pretty complicated under the hood. :( [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
JonTex Posted October 24, 2005 Posted October 24, 2005 yea i hear ya bro. But im the type of guy who will take what i can get and hope that eventually guys like yourself and I will be heard and the complication under the hood gets sorted out.... thats my wish.:cool: [sIGPIC][/sIGPIC]
GGTharos Posted October 24, 2005 Posted October 24, 2005 I think everyone's behind the DC, but in this case I'll go with my usual line - Advanced mission editor FIRST. To build a great DC, you -must- have a great ME to build the missions on. Everything depends on it, IMHO :) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Andrew_McP Posted October 24, 2005 Posted October 24, 2005 ITo build a great DC, you -must- have a great ME to build the missions on. The existing editor is pretty powerful even without any triggering or other advanced features. What lets it down most is the AI (on aircraft *and* vehicles). No use trying to bake a great cake without decent ingredients. Andrew McP PS Returning to the main subject, I found the demo for DI's F-16 disappointing and didn't buy it. But I bought and enjoyed just about everything else DI produced... well, except the F/A-18 sim. Nice aircraft carrier, shame about being eclipsed by Janes' F/A-18 in every other respect. (I blame it on that Wags bloke ;-).
MBot Posted October 24, 2005 Posted October 24, 2005 The existing editor is pretty powerful even without any triggering or other advanced features. Well I don't agree on this, I think it is quite weak. Very few options, only two simple mission goals ( destroy or survive ), no TOTs that any unit would care about ( you have to run the mission and write down actual times over waypoints by hand to coordinate units ! ) etc. I think meangreen made a very good post. I would love to see mission planing like Tornado ( altough I never played the sim myselfe, I did hear only good about it ). But I have to agree with GGTharos, first we need a advanced mission editor, only then we have a good basis for a DC. 1
diveplane Posted October 24, 2005 Posted October 24, 2005 dont really care about dynamic campains single player, its multiplayer that counts these days in gaming.... https://www.youtube.com/user/diveplane11 DCS Audio Modding.
355th_Paulie Posted October 24, 2005 Posted October 24, 2005 Ah!! Thank the good Lord in heaven, yet another DC thread!! :icon_eek: :D
Haegar Posted October 24, 2005 Posted October 24, 2005 dont really care about dynamic campains single player, its multiplayer that counts these days in gaming.... Do players steer tanks or trucks? Do they command ships and AA-installatons these days in gaming...? Without challenges, e.g. an interesting campaign, even multiplay is boring.
Pilotasso Posted October 24, 2005 Posted October 24, 2005 In case your memories are failing you, LOMAC was suposed to have a DC but the programer behind its logic left the team among other unexpected events. Seem to me it was a pure lack of manpower and time. .
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