Mar044 Posted July 26, 2012 Posted July 26, 2012 hey all I just finished install of dcs world will a10c and bs2 and noticed on a-10c the damage for missiles and rockets on instant mission for the a-10 easy mission is super low, i had gbu right in the middle of 2 soft skinned trucks and only 1 was destroyed, and it was like 2 feet away almost right on target. rockets dont do anything almost unless they get a direct hit, anyone else having issues. i know splash damage used to be ablle to take out targets but now weapons do no splash at all. also i dont know if im doing something wrong but my X52 stick thrust is at 100 percent but my a-10 fan speed wont go above 80 percent or 85 percent not sure, i cant get 100 percent thrust even with paddle thrust all the way forward. thanks guys Call Sign -Winter- "The North Never Forgets"
Evil.Bonsai Posted July 26, 2012 Posted July 26, 2012 There is splash damage. Close isn't always close enough. Also, some rockets are frag-type and some are penetrators. Gotta use the right tool for the right job. As to the fan speed, that's normal. There are more than a few posts explaining why.
luza Posted July 26, 2012 Posted July 26, 2012 If you did a search or read the manual you would see that the engine fanspeed is capped at arround 82% ;) [sIGPIC][/sIGPIC]
Mar044 Posted July 26, 2012 Author Posted July 26, 2012 If you did a search or read the manual you would see that the engine fanspeed is capped at arround 82% ;) i only read ka 50 manual front to back :p thanks though, i was trying to figure out if it was my stick :p i was thinking i wasn't getting any thrust, i did notice since the update that angles of attack have changed and i get bitching betty alot more on my turns since I tend to be aggressive on my angles :) Call Sign -Winter- "The North Never Forgets"
draeath Posted August 21, 2012 Posted August 21, 2012 Pretty sure there's a governor. I can firewall it and only get about 92% core RPM (somewhere around there). I think there's an override switch over by the throttle quadrant somewhere, but doesn't do much for you if there isn't some kind of damage causing excess limiting. You might squeeze a couple of percentage points out of it. KK4DUY Adama: Starbuck, what do you hear? Starbuck: Nothing but the rain. Adama: Then grab your gun and bring in the cat.
Mohamengina Posted August 21, 2012 Posted August 21, 2012 Pretty sure there's a governor. I can firewall it and only get about 92% core RPM (somewhere around there). I think there's an override switch over by the throttle quadrant somewhere, but doesn't do much for you if there isn't some kind of damage causing excess limiting. You might squeeze a couple of percentage points out of it. Where is this switch you speak of great engine wizard?
draeath Posted August 21, 2012 Posted August 21, 2012 (edited) Where is this switch you speak of great engine wizard? The "ENG FUEL FLOW" switches on the throttle panel, a few inches forward of the APU START switch. From the friendly manual :book: Engine Fuel Flow Switches. Positioned at the top of the throttle panel, these two switches have two possible positions: NORM and OVERRIDE. The switch underneath the “L” controls fuel flow to the left engine and the switch underneath the “R” controls fuel flow to the right engine. When set to NORM, fuel flow is controlled by throttle position and maximum power trim. When in the OVERRIDE position, fuel is controlled by throttle position only and exceeding ITT limits is possible. When set to Override, these switches disable to ITT amplifier and give you direct control of fuel flow, thus allowing you to obtain normal engine operation in situations where the ITT amplifier has failed. At most this will allow you to exceed the ITT limits, and possibly push the core RPM a few percent higher. This function is not designed to give you a power boost to get you out of trouble or go a bit faster; it's there to allow you to make it home in case of engine damage. In most cases switching to override will result in no change to engine performance, only in cases where the ITT amplifiers are limiting core rpm/and exhaust gas temp will overriding them cause the engine RPM/ITT to increase. EDIT: of note, it has this to say about the throttles. Emphasis mine :D This stop is at the forward limit of the throttles and represents maximum thrust (generally 82% fan speed at takeoff). Edited August 21, 2012 by draeath KK4DUY Adama: Starbuck, what do you hear? Starbuck: Nothing but the rain. Adama: Then grab your gun and bring in the cat.
marcos Posted August 22, 2012 Posted August 22, 2012 (edited) I agree that the splash damage is poor. This was a 500lb bomb that landed near a MiG-31 with no damage. Not even schrapnel damage. If anyone cares to sit in the cockpit in real life while a 500lb bomb lands that close I'll be more than interested. Edited August 22, 2012 by marcos
guitarwiz1 Posted September 8, 2012 Posted September 8, 2012 I am having a similar issue. I had just switched over to DCS world, and had set up a practice mission in the mission editor. Only had a few soft/unarmed targets with my plane loaded with rockets. It took me several passes to kill the targets with a barrage of rockets and guns blazing. I know I'm just starting out and am still in the learning phase, but I should be blowing something up. I recreated the same scenario in the stand alone A-10c and have no problems wiping out the targets in one or two passes. [sIGPIC]http://i227.photobucket.com/albums/dd158/guitarwiz1/OFCguitarwiz1.jpg[/sIGPIC] http://overfortyclan.freeforums.org
DayGlow Posted October 18, 2012 Posted October 18, 2012 Been an issue since Lock On. Russian rockets have splash damage while western ones don't. "It takes a big man to admit he is wrong...I'm not a big man" Chevy Chase, Fletch Lives 5800X3D - 64gb ram - RTX3080 - Windows 11
GGTharos Posted October 18, 2012 Posted October 18, 2012 Was this a static or AI MiG? I agree that the splash damage is poor. This was a 500lb bomb that landed near a MiG-31 with no damage. Not even schrapnel damage. If anyone cares to sit in the cockpit in real life while a 500lb bomb lands that close I'll be more than interested. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
GGTharos Posted October 23, 2012 Posted October 23, 2012 Statics used to have a vastly exaggerated amount of hit points. This may still be the case. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
marcos Posted October 23, 2012 Posted October 23, 2012 I also noted this evening that the Su-25T 30mm requires a direct hit to kill infantry. I practically shot someone's foot off and they lived. Is there no option for HE rounds on the Su-25T?
marcos Posted October 23, 2012 Posted October 23, 2012 57mm rocket splash damage also needs work. http://en.wikipedia.org/wiki/S-5_rocket S-5KO HEAT / FRAG 0.987 m 4.43 kg 1.36 kg Warhead has 10 notched steel rings, 220 fragments. So it has 3 times the explosive weight as an M2 frag grenade with vastly more schrapnel, yet: In the right of the 2nd shot you'll see smoke coming from where one landed with 2-3m. You wouldn't even survive a grenade from that range.
ralfidude Posted October 24, 2012 Posted October 24, 2012 (edited) I have troubel killing troops with teh GAU-8 as well, unless your round is realllllllly spot on. Edited October 24, 2012 by 159th_Viper Rule 1.1, 1.10 infringements [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC]
marcos Posted October 24, 2012 Posted October 24, 2012 I have troubel killing troops with teh GAU-8 as well, unless your round is realllllllly spot on. Were you using HEI or CM? With CM it will be slightly harder because only 1 in 6 rounds is HEI, the other 5 require direct hits. It can be done with the GSh-2-30 AP (see attached) but it's harder and you don't have that many rounds to spam at them. Overall I think the fire rate modelling seems a little off. The fire rates of these guns are supposed to be 50-70 rounds/s (50 Gsh, 70 GAU) but it seems more like 10 rounds/s most of the time and the APs explode just like HEIs.
Frogisis Posted December 16, 2012 Posted December 16, 2012 (edited) I came here to post about this but after a search I'll just bump this thread instead. Rockets do seem to be really, really weak. I barely have to touch a truck with the GAU and it bursts into flame, but I just emptied an entire tube of rockets onto the same type of truck with about the same spread and it trundled away unscathed. Tacview even shows me scoring hits on it with all seven of them (though I realize it's pretty generous with counting hits). Sometimes they seem to work like you'd expect - I took out a BTR with 3, and one time that whole little knot of trucks and infantry in Instant Action with all 7 (though that could have mostly been the GAU I followed up with), so maybe it's been addressed but since the last post was in October I'm guessing not. It's too bad, because I really like the idea of classic unguided rockets, I just wish they were more usefully implemented, especially now that we have that resource manager where they'd be the perfect "freebie" ordinance. Does anyone know if there's a way to mod this in the interim? Copy and rename a file for Russian rockets that do have (more believable) splash damage or something? Edited December 16, 2012 by Frogisis For when it goes wrong: Win10x64, GTX1080, Intel i7 @3.5 GHz, 32GB DDR3, Warthog HOTAS, Saitek combat rudder pedals, TrackIR 5 / Vive Pro, a case of Pabst, The Funk
Mar044 Posted December 17, 2012 Author Posted December 17, 2012 I came here to post about this but after a search I'll just bump this thread instead. Rockets do seem to be really, really weak. I barely have to touch a truck with the GAU and it bursts into flame, but I just emptied an entire tube of rockets onto the same type of truck with about the same spread and it trundled away unscathed. Tacview even shows me scoring hits on it with all seven of them (though I realize it's pretty generous with counting hits). Sometimes they seem to work like you'd expect - I took out a BTR with 3, and one time that whole little knot of trucks and infantry in Instant Action with all 7 (though that could have mostly been the GAU I followed up with), so maybe it's been addressed but since the last post was in October I'm guessing not. It's too bad, because I really like the idea of classic unguided rockets, I just wish they were more usefully implemented, especially now that we have that resource manager where they'd be the perfect "freebie" ordinance. Does anyone know if there's a way to mod this in the interim? Copy and rename a file for Russian rockets that do have (more believable) splash damage or something? Same here, I noticed the same issue, after action report shows i'm scoring hits on the trucks or what have you, yet they keep going. And I love using analog rockets, to be honest I find it less taxing on the mind :) and why use a 30k weapon to kill a soft skin truck, i just hope they fix it :helpsmilie: Call Sign -Winter- "The North Never Forgets"
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