Gryzor Posted October 30, 2005 Share Posted October 30, 2005 bump Link to comment Share on other sites More sharing options...
jason_peters Posted October 30, 2005 Author Share Posted October 30, 2005 its more the fact that instead of fading the object in at a shorter distance due to fog (FPS saver) the sim just pop-s the objects into view and most are not covered by the fog - It look ridiculous to the point where fog is unusable IMO. I have a goodish rig (AMD 3700 64bit; x600xt 256Mb; 1GB DDR RAM) and run all max options except water at high (not very high) and vis distance between med and high. I would expect this to be addressed. Especially when ED had it working in 1.00 and 1.01 ED - whats your point of view on this???? --------- System: i7-8700k @ 4.9GHz; Nvidia RTX 2080ti; 32GB (2 x 16) DDR4 @ 3333Mz Ram; ASUS ROG Strix z370-E; SSD Drive; Oculus Rift-S; Thrustmaster HOTAS Warthog Link to comment Share on other sites More sharing options...
Gryzor Posted November 2, 2005 Share Posted November 2, 2005 Any word of develop team? It´s a bug since 1.02, in 1.01 and 1.0 fog was perfect. Some class of hotfix would be appreciate a lot. Link to comment Share on other sites More sharing options...
jason_peters Posted November 3, 2005 Author Share Posted November 3, 2005 Any word of develop team? It´s a bug since 1.02, in 1.01 and 1.0 fog was perfect. Some class of hotfix would be appreciate a lot. Glad I'm not the only one who thinks this is a major bug. We really do need a word from the devs - even just to say why they can't fix it and why it changed from 1.00 or 1.01. But better would be a hot-fix to correct this bug --------- System: i7-8700k @ 4.9GHz; Nvidia RTX 2080ti; 32GB (2 x 16) DDR4 @ 3333Mz Ram; ASUS ROG Strix z370-E; SSD Drive; Oculus Rift-S; Thrustmaster HOTAS Warthog Link to comment Share on other sites More sharing options...
Gryzor Posted November 6, 2005 Share Posted November 6, 2005 bump Link to comment Share on other sites More sharing options...
Gryzor Posted November 7, 2005 Share Posted November 7, 2005 Plz any of development team take this into account, plz respond Link to comment Share on other sites More sharing options...
sumoscouse Posted November 7, 2005 Share Posted November 7, 2005 Fog V's Clouds Just a thought, don't know if i'm talking out of my back passage (probalbly am in all honestly) but here goes when flying through clouds on a clear day the effect seems to imitate real life fog better than the fog used on the ground. Couldn't cloud script setting be used for both ! Cheers SumoScouse Out :cool: Link to comment Share on other sites More sharing options...
Gryzor Posted November 7, 2005 Share Posted November 7, 2005 I believe it´s related to dxrender.dl library, in previous version this bug were inexistant Link to comment Share on other sites More sharing options...
Gryzor Posted November 8, 2005 Share Posted November 8, 2005 b!!! Link to comment Share on other sites More sharing options...
Gryzor Posted November 15, 2005 Share Posted November 15, 2005 Any support from development team about this bug would be appreciated. Thanks Link to comment Share on other sites More sharing options...
jason_peters Posted November 15, 2005 Author Share Posted November 15, 2005 Any support from development team about this bug would be appreciated. Thanks Yeah - its really annoying this bug - please let us know if you are going to address the problem --------- System: i7-8700k @ 4.9GHz; Nvidia RTX 2080ti; 32GB (2 x 16) DDR4 @ 3333Mz Ram; ASUS ROG Strix z370-E; SSD Drive; Oculus Rift-S; Thrustmaster HOTAS Warthog Link to comment Share on other sites More sharing options...
jason_peters Posted November 23, 2005 Author Share Posted November 23, 2005 Will 1.12 address this issue????? --------- System: i7-8700k @ 4.9GHz; Nvidia RTX 2080ti; 32GB (2 x 16) DDR4 @ 3333Mz Ram; ASUS ROG Strix z370-E; SSD Drive; Oculus Rift-S; Thrustmaster HOTAS Warthog Link to comment Share on other sites More sharing options...
504MrWolf Posted November 23, 2005 Share Posted November 23, 2005 its not in the 1.12 readme www.VVS504.co.uk www.lockonskins.co.uk Link to comment Share on other sites More sharing options...
jason_peters Posted November 24, 2005 Author Share Posted November 24, 2005 its not in the 1.12 readme bugger! --------- System: i7-8700k @ 4.9GHz; Nvidia RTX 2080ti; 32GB (2 x 16) DDR4 @ 3333Mz Ram; ASUS ROG Strix z370-E; SSD Drive; Oculus Rift-S; Thrustmaster HOTAS Warthog Link to comment Share on other sites More sharing options...
ED Team Glowing_Amraam Posted November 24, 2005 ED Team Share Posted November 24, 2005 Maybe, just maybe, it would help to try copying the "dxrenderer.dll" from version 1.0 of lomac and replace the dxrenderer.dll found in the version we have now? When 1.02 was released, i heard this was a good way to remove the pop-up of some stuff. https://www.youtube.com/channel/UCgJRhtnqA-67pKmQ3A2GsgA ED youtube channel https://www.facebook.com/glowingamraam My facebook page Link to comment Share on other sites More sharing options...
Gryzor Posted November 25, 2005 Share Posted November 25, 2005 its not in the 1.12 readme :icon_roll OK, OK........ Not in 1.12???? this LITTLE BUG would not be so harder to fix, maybe... specially when in 1.01 version for were OK. Be more COHERENT as a customer i want some more explanatory answer, thanks in advance :icon_frow:icon_roll Link to comment Share on other sites More sharing options...
Gryzor Posted November 25, 2005 Share Posted November 25, 2005 and copyng dxrenderer from 1.0 do not work here, because protection of starforce Link to comment Share on other sites More sharing options...
504 Wolverine Posted November 25, 2005 Share Posted November 25, 2005 Be more COHERENT as a customer i want some more explanatory answer, thanks in advance :icon_frow:icon_roll To be fair mate Wolfie is only a customer too. He is not an employee of Eagle Dynamics. He just answered in what capacity he can. He has a leaked 1.12 readme and the fog problem is not listed on it. [/url] Link to comment Share on other sites More sharing options...
Gryzor Posted December 10, 2005 Share Posted December 10, 2005 bump Link to comment Share on other sites More sharing options...
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