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Posted

I have never experienced nor seen 'AirQuake' but this strikes me as a recipe for it!

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Posted (edited)
I have never experienced nor seen 'AirQuake' but this strikes me as a recipe for it!

 

Mission-design provides for or negates airquake, aka the Scoot, Shoot and Roost missions.

 

Build them properly and all is well. That said, there is a time and place for a good 'ol Balls-to-the-Wall Furball so it's a matter of preference really. Bottom-line is that more members = more servers = more active MP community = more variety = A Good Thing.

Edited by 159th_Viper

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Posted
I have never experienced nor seen 'AirQuake' but this strikes me as a recipe for it!

 

 

Air Quake was fun. I was involved with the Quake III version of the mod until the project went belly-up. good times.

Posted

This is a good thing for everyone. I saw this happen when Rise of Flight did the same thing. The Chicken Littles predicted a massive influx of trolling, which never happened, and everyone benefitted from there being a larger number of players. It becomes much easier to convince people to try out the sim, and some of them actually end up buying the full thing.

 

I'm currently trying to get one of my non-sim friends into DCS, and so far he's been pretty receptive (which is highly unusual for a non-simmer)--he's even gone out and bought a decent joystick--but the current lack of freebie multiplayer is sort of throwing a wrench into the proselytization process.

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