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Posted (edited)

For purposes of school I built a target for the DCS World.

With great difficulty I managed to complete the entire project also "Collision_Shell."

If the target is hit is destroyed (see photo)

question:

Can you have a higher level of damage? That would change several targets in relation to blows, but now the new target, if hit is destroyed.

In other words, can you change these lines to have a greater number of image to hit targets?

 

Sorry for my English.

 

GT.chassis.life = 20

GT.visual.shape = "Target"

GT.visual.shape_dstr = "Bersaglio_Crash2_Finale"

- Burning after hit

GT.visual.fire_size = 0.7 - for burning size

GT.visual.fire_pos = {1,1,1};

GT.visual.fire_time = 100 - burning time (seconds)

GT.time_agony = 5; ------ ability of the object to collect shots before exploding

screen120904013759.jpg

Edited by Markindel
Posted (edited)

Wow, looks great so far! Interesting question.

Edited by Corrigan

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Posted

It would be nice if this can evolve a bit more....an intermediate stage of damage to all ground objects...for instance...damage to a tank...lead to either track damage or main cannon damage.

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Posted
It would be nice if this can evolve a bit more....an intermediate stage of damage to all ground objects...for instance...damage to a tank...lead to either track damage or main cannon damage.

 

True! Unfortunately, the current state of my knowledge, it would seem that an object can be viewed with only two images, such as whole or destroyed without the possibility of intermediate images.

Posted
True! Unfortunately, the current state of my knowledge, it would seem that an object can be viewed with only two images, such as whole or destroyed without the possibility of intermediate images.

But what if you can trick the game engine into thinking its a plane instead of practice target?

Plane's have different damage effects/parts falling off etc etc

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Posted
But what if you can trick the game engine into thinking its a plane instead of practice target?

Plane's have different damage effects/parts falling off etc etc

 

This sound like it could be a possibility. but maybe only possible for the developers t do this.

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Posted (edited)

I asked myself the same question and I made ​​the same reflection.

Unfortunately I have available only these lines in the file. Lua

I hope that some developer of the ED give me an answer.

A cordial greeting to all.

 

GT.chassis.life = 20

GT.visual.shape = "Target" <------------------------- inizial object

GT.visual.shape_dstr = "Bersaglio_Crash2_Finale" <----- final object

- Burning after hit

GT.visual.fire_size = 0.7 - for burning size

GT.visual.fire_pos = {1,1,1};

GT.visual.fire_time = 100 - burning time (seconds)

GT.time_agony = 5; ------ ability of the object to collect shots before exploding

Edited by Markindel
  • 3 weeks later...
Posted

yes, change it to something higher. try 200 and see if it takes longer to kill. Browse through the structable.sht file to look at examples. The ukryte entry should have a high amount of hit points. (takes two big bombs to destroy)

Nevada map contributer

EDM Modeling tools FAQ:

http://forums.eagle.ru/showpost.php?p=1418067&postcount=1

Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo

Posted

Luck, I'm sorry, maybe I'm asking too much.

 

Could you give me an example?

I am an absolute beginner and I can not understand the file structable.sht

I thank you in advance.

Posted
yes, change it to something higher. try 200 and see if it takes longer to kill. Browse through the structable.sht file to look at examples. The ukryte entry should have a high amount of hit points. (takes two big bombs to destroy)

 

Can you have more states of damage than only 1 (totally destroyed) for ground targets? I think this is the op's question.

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Posted
Can you have more states of damage than only 1 (totally destroyed) for ground targets? I think this is the op's question.

 

 

Thanks Tintifaxl, my question is this.

Can I have multiple states of damage in addition to the totally destroyed?

Posted

Only one level of destroyed is possible I believe

 

GT.chassis.life = 20

GT.visual.shape = "Target"

GT.visual.shape_dstr = "Bersaglio_Crash2_Finale"

- Burning after hit

GT.visual.fire_size = 0.7 - for burning size

GT.visual.fire_pos = {1,1,1};

GT.visual.fire_time = 100 - burning time (seconds)

GT.time_agony = 5; ------ ability of the object to collect shots before exploding

 

what file are you editing to put this is?

Nevada map contributer

EDM Modeling tools FAQ:

http://forums.eagle.ru/showpost.php?p=1418067&postcount=1

Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo

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