Markindel Posted September 5, 2012 Posted September 5, 2012 (edited) For purposes of school I built a target for the DCS World. With great difficulty I managed to complete the entire project also "Collision_Shell." If the target is hit is destroyed (see photo) question: Can you have a higher level of damage? That would change several targets in relation to blows, but now the new target, if hit is destroyed. In other words, can you change these lines to have a greater number of image to hit targets? Sorry for my English. GT.chassis.life = 20 GT.visual.shape = "Target" GT.visual.shape_dstr = "Bersaglio_Crash2_Finale" - Burning after hit GT.visual.fire_size = 0.7 - for burning size GT.visual.fire_pos = {1,1,1}; GT.visual.fire_time = 100 - burning time (seconds) GT.time_agony = 5; ------ ability of the object to collect shots before exploding Edited September 6, 2012 by Markindel
Corrigan Posted September 6, 2012 Posted September 6, 2012 (edited) Wow, looks great so far! Interesting question. Edited September 6, 2012 by Corrigan Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5
Markindel Posted September 6, 2012 Author Posted September 6, 2012 Wow, looks great so far! Interesting question. Thanks Corrigan, I just hope that some of the technical ED give me an answer.
Witchking Posted September 6, 2012 Posted September 6, 2012 It would be nice if this can evolve a bit more....an intermediate stage of damage to all ground objects...for instance...damage to a tank...lead to either track damage or main cannon damage. WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
Markindel Posted September 6, 2012 Author Posted September 6, 2012 It would be nice if this can evolve a bit more....an intermediate stage of damage to all ground objects...for instance...damage to a tank...lead to either track damage or main cannon damage. True! Unfortunately, the current state of my knowledge, it would seem that an object can be viewed with only two images, such as whole or destroyed without the possibility of intermediate images.
159th_Falcon Posted September 6, 2012 Posted September 6, 2012 True! Unfortunately, the current state of my knowledge, it would seem that an object can be viewed with only two images, such as whole or destroyed without the possibility of intermediate images. But what if you can trick the game engine into thinking its a plane instead of practice target? Plane's have different damage effects/parts falling off etc etc [sIGPIC][/sIGPIC] The keeper of all mathematical knowledge and the oracle of flight modeling.:)
jib Posted September 6, 2012 Posted September 6, 2012 But what if you can trick the game engine into thinking its a plane instead of practice target? Plane's have different damage effects/parts falling off etc etc This sound like it could be a possibility. but maybe only possible for the developers t do this. Mods I use: KA-50 JTAC - Better Fire and Smoke - Unchain Rudder from trim KA50 - Sim FFB for G940 - Beczl Rocket Pods Updated! Processor: Intel Q6600 @ 3.00GHz GPU: GeForce MSI RTX 2060 6GB RAM: Crucial 8GB DDR2 HDD: 1TBGB Crucial SSD OS: Windows 10, 64-bit Peripherals: Logitech G940 Hotas, TrackiR 5, Voice Activated commands , Sharkoon 5.1 headset. ,Touch Control for iPad, JoyToKey
Markindel Posted September 6, 2012 Author Posted September 6, 2012 (edited) I asked myself the same question and I made the same reflection. Unfortunately I have available only these lines in the file. Lua I hope that some developer of the ED give me an answer. A cordial greeting to all. GT.chassis.life = 20 GT.visual.shape = "Target" <------------------------- inizial object GT.visual.shape_dstr = "Bersaglio_Crash2_Finale" <----- final object - Burning after hit GT.visual.fire_size = 0.7 - for burning size GT.visual.fire_pos = {1,1,1}; GT.visual.fire_time = 100 - burning time (seconds) GT.time_agony = 5; ------ ability of the object to collect shots before exploding Edited September 7, 2012 by Markindel
luckybob9 Posted September 25, 2012 Posted September 25, 2012 Have you tried changing the first line? Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
Markindel Posted September 26, 2012 Author Posted September 26, 2012 Hi Lucky, Sorry but , as the first line? This maybe? "GT.chassis.life = 20" If so, what value should I put? Thank you.
luckybob9 Posted September 26, 2012 Posted September 26, 2012 yes, change it to something higher. try 200 and see if it takes longer to kill. Browse through the structable.sht file to look at examples. The ukryte entry should have a high amount of hit points. (takes two big bombs to destroy) Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
Markindel Posted September 26, 2012 Author Posted September 26, 2012 Luck, I'm sorry, maybe I'm asking too much. Could you give me an example? I am an absolute beginner and I can not understand the file structable.sht I thank you in advance.
tintifaxl Posted September 26, 2012 Posted September 26, 2012 yes, change it to something higher. try 200 and see if it takes longer to kill. Browse through the structable.sht file to look at examples. The ukryte entry should have a high amount of hit points. (takes two big bombs to destroy) Can you have more states of damage than only 1 (totally destroyed) for ground targets? I think this is the op's question. Windows 10 64bit, Intel i9-9900@5Ghz, 32 Gig RAM, MSI RTX 3080 TI, 2 TB SSD, 43" 2160p@1440p monitor.
Markindel Posted September 27, 2012 Author Posted September 27, 2012 Can you have more states of damage than only 1 (totally destroyed) for ground targets? I think this is the op's question. Thanks Tintifaxl, my question is this. Can I have multiple states of damage in addition to the totally destroyed?
luckybob9 Posted September 27, 2012 Posted September 27, 2012 Only one level of destroyed is possible I believe GT.chassis.life = 20 GT.visual.shape = "Target" GT.visual.shape_dstr = "Bersaglio_Crash2_Finale" - Burning after hit GT.visual.fire_size = 0.7 - for burning size GT.visual.fire_pos = {1,1,1}; GT.visual.fire_time = 100 - burning time (seconds) GT.time_agony = 5; ------ ability of the object to collect shots before exploding what file are you editing to put this is? Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
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