VIMANAMAN Posted October 25, 2012 Posted October 25, 2012 (edited) Not a priority by any means!! But would be uber cool from a video makers perspective if the pilot animation was synchronized to either head tracking software / snap view selection - i.e. the pilot looked into the cockpit / at the bogey in a fight / at the runway on approach etc. - that would really bring to life this tiny aspect of the sim. But Like i said nothing like important - just a suggestion to enhance realism in what seems a simple way - (but what is probably, in reality horribly complex:)) Edited October 25, 2012 by VIMANAMAN
cichlidfan Posted October 25, 2012 Posted October 25, 2012 I have not noticed lately but in prior versions, looking left in the pit when switching to the F2 view would show the pilot looking left. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Justin Case Posted October 25, 2012 Posted October 25, 2012 Dude! :) It already is...look at this one from 3:55 http://www.masterarms.se A Swedish Combat Flight Simulator Community.
Pigmachine Posted October 25, 2012 Posted October 25, 2012 It would be exploited in no time.. Snapview down and zoom down.. and we'd have the first self-satisfying pilots in one day! :) Actually I though it were already there? CPU i7-6700K 4,3Ghz, RAM Corsair Vengeance LPX 2666M 2x16GB, GPU Gigabyte Gaming G1 GTX 1080, Monitor Benq 24" 1920x1080 @ 144Hz, MB ASUS Z170-A, OS Win 10 Pro (Creators ED), HOTAS X52 Pro, VR Oculus Rift Cv1
VIMANAMAN Posted October 25, 2012 Author Posted October 25, 2012 The thing that brought it to mind was I just reviewing some fraps capture after taxiing to the ramp and the pilot just stares straight ahead - when in reality I was eyes (and head) all over the cockpit and eyes outside visually checking flap postion etc. and nowt movement from our animated friend? Maybe it very limited at the moment to perhaps 4 positions (for flight?) and could be extended to perhaps 36 or 64 different views (numbers chosen almost at random) to make it include looking down into the pit (& pit left / right) - like I said a nice to have not a need to have - cheers guys.
Devrim Posted October 25, 2012 Posted October 25, 2012 :D Nice! But, it's very limited head movements. I wonder that We can edit a file to increase head angle... And, head movements aren't recorded, right? I see nothing when watching track. Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR >>MY MODS<< | Discord: Devrim#1068
VIMANAMAN Posted October 25, 2012 Author Posted October 25, 2012 But, it's very limited head movements. I wonder that We can edit a file to increase head angle... And, head movements aren't recorded, right? I see nothing when watching track. Yeah I see nothing in tacks that follow actual view position - it's the sort of detail that would really bring tracks to life!! I'm afraid I don't have the experience to edit files :( I'm gonna have to leave this thought with you more experienced guys. But Like I say it could be a small detail that could make a reasonably large difference with tracks / vids, etc. If the pilot was 'busy' and alive all the time?
VIMANAMAN Posted October 25, 2012 Author Posted October 25, 2012 Having said I've not tweaked files B4... if anyone was to give me a clue as too which files to playwith (plus any safe guard advice) I'll have a go :D Always up for a challenge!! Thanks V
Dejjvid Posted October 26, 2012 Posted October 26, 2012 Have i missed something the last 3 years? I thought head movements already was implemented. i7 8700K | GTX 1080 Ti | 32GB RAM | 500GB M.2 SSD | TIR5 w/ Trackclip Pro | TM Hotas Warthog | Saitek Pro Flight Rudder [sigpic]http://www.132virtualwing.org[/sigpic]
PeterP Posted October 26, 2012 Posted October 26, 2012 You missed nothing. ...America was also discovered several times during human history.
VIMANAMAN Posted October 26, 2012 Author Posted October 26, 2012 Maybe it's very limited at the moment to perhaps 4 positions (for flight?) and could be extended to perhaps 36 or 64 different views (numbers chosen almost at random) to make it include looking down into the pit (& pit left / right) - like I said a nice to have not a need to have - cheers guys. Yeah there's limited head animation (very limited) but I was forgetting that, but it would be a really cool detail if the pilot's head was able to track more faithfully - but like i said nice to have and far from need to have...
Echo38 Posted October 27, 2012 Posted October 27, 2012 One of the first dogfights I ever had in the P-51D, I saw the enemy pilot looking up at me. It was way cool.
agrasyuk Posted October 27, 2012 Posted October 27, 2012 You missed nothing. ...America was also discovered several times during human history. good answer :thumbup: Anton. My pit build thread . Simple and cheap UFC project
Devrim Posted October 28, 2012 Posted October 28, 2012 I think I discovered America tonight "again". I realized that when pilot is dead, his head is down in cockpit. :) Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR >>MY MODS<< | Discord: Devrim#1068
Blaze Posted October 28, 2012 Posted October 28, 2012 (edited) The thing that brought it to mind was I just reviewing some fraps capture after taxiing to the ramp and the pilot just stares straight ahead - when in reality I was eyes (and head) all over the cockpit and eyes outside visually checking flap postion etc. and nowt movement from our animated friend? Maybe it very limited at the moment to perhaps 4 positions (for flight?) and could be extended to perhaps 36 or 64 different views (numbers chosen almost at random) to make it include looking down into the pit (& pit left / right) - like I said a nice to have not a need to have - cheers guys. Wrong. The views in a track playback are recorded, and when you start a track if you don't touch any buttons the view will pan around the way you recorded it, but as soon as you hit a camera control the sim assumes you are taking control of the camera and all of the recorded head-movement is stopped, that is why you're head doesn't keep moving in F2 view when you switch views in a track. :D Nice! But, it's very limited head movements. I wonder that We can edit a file to increase head angle... The 3DS Max file. ;) Edited October 28, 2012 by Blaze i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
VIMANAMAN Posted October 28, 2012 Author Posted October 28, 2012 Sounds bloody interesting - I've never noticed that before - although when I'm KIA in the pit i'm usually checking I haven't fried my GPU (for the first few seconds anyways:)) Is it possible to post a screenshot of PK'd pilot? It would be so cool if more / multiple head positions could be produced and somehow assigned to headtracker / view control!! Newoldnewfoundland is yours sir!
VIMANAMAN Posted October 28, 2012 Author Posted October 28, 2012 Yes Blaze! Wrong. :megalol: You don't leave much room for people to manoeuvre do you! I know that if you don't take the view control off of the 'pilots view' all the minutia of the head movements are reproduced at hi fidelity - Freaking good feature - thanks ED. But I'm not talking about that! Sorry if I wasn't clear enough. What I mean is for the head to be animated from any and all track view point replays: It would be super cool to see the pilots head following head-tracker / snap view command - say from the tarmac at start up for instance. Again sorry if i wasn't clear. Cheers Dude V
pixelpilot Posted October 28, 2012 Posted October 28, 2012 well given that the control stick and throttle move in the cockpit directly linked with your joystick on your desk, pilot head movement could indeed be linked with your track ir or whatever method you use to look around. (may look a bit robotic if you use keys, and maybe some freaky Omen moments if pan past realistic neck range.) The pilot head would just have to be animated in the same way as the control surfaces and cockpit controls of the aircraft. Maybe easier if this was done initially with upcoming aircraft than re-animating the more or less finished ones. Having your virtual pilot mimic your own head movement coupled with some hand gestures like Rise of Flight would be cool in multiplayer. Imagine looking across at your wingman, virtual eyecontact from one plane to the other while chatting on the VHF (teamspeak) Emotes in a flight sim, well i never!
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