peyvolt Posted November 16, 2012 Posted November 16, 2012 was it doing that the entire time or after you changed the light code? no, it my first time That I do it, ok, now I have changed a wrong, and it works, but when it start, rhe aircraft goes to the ground, a strange thing
SkateZilla Posted November 16, 2012 Author Posted November 16, 2012 make sure all your { } ( ) and syntax is right... I also get booted after 50% loading if I have another module that shares the same name as another. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
aaron886 Posted November 16, 2012 Posted November 16, 2012 Also, check the logfile and see what the last line says.
SkateZilla Posted November 17, 2012 Author Posted November 17, 2012 OK, Subbing my mesh in place of the A-10C's EDM, all Lights work (Strobes, Position etc.) Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
SkateZilla Posted November 17, 2012 Author Posted November 17, 2012 also I think the code i copy/pasted above was missing 2 lines for the collection group. lights_data = { typename = "collection", lights = { [1] = { typename = "collection", lights = {-- Left Anticollision Light {typename = "natostrobelight", connector = "Left_Position_Light_Red", argument_1 = 195, period = 1.2, phase_shift = 0}, -- Right Anticollision Light {typename = "natostrobelight", connector = "Right_Position_Light_Green", argument_1 = 196, period = 1.2, phase_shift = 0}, -- Vertical Stab Anticollision Light {typename = "natostrobelight", connector = "Top_Tail_Light_Bano", argument_1 = 192, period = 1.2, phase_shift = 0}, } }, [2] = { typename = "collection", lights = {-- Landing light {typename = "spotlight", connector = "MAIN_SPOT_PTR001", argument = 209, dir_correction = {elevation = math.rad(-1)}}, -- Landing/Taxi light {typename = "spotlight", connector = "MAIN_SPOT_PTR002", argument = 208, dir_correction = {elevation = math.rad(3)}}, } }, [3] = { typename = "collection", lights = {-- Left Position Light (Red) {typename = "omnilight", connector = "Left_Position_Light_Red", color = {0.99, 0.11, 0.3}, pos_correction = {0, 0, -0.2}, argument = 190}, -- Right Position Light (Green) {typename = "omnilight", connector = "Right_Position_Light_Green", color = {0, 0.894, 0.6}, pos_correction = {0, 0, 0.2}, argument = 191}, -- Tail Position Light (White) {typename = "omnilight", connector = "Tail_Position_Light_01", color = {1, 1, 1}, pos_correction = {0, 0, 0}, argument = 203} } }, [4] = { typename = "collection", lights = {{typename = "collection", lights = { -- Top Formation Light (white) {typename = "omnilight", connector = "Top_Fuselage_Light_Red", color = {0.99, 0.11, 0.3}, }, {typename = "argumentlight", argument = 202}, -- Bottom Formation Light (white) {typename = "omnilight", connector = "Bott_Fuselage_Light_Red", color = {0.99, 0.11, 0.3}, }, {typename = "argumentlight", argument = 201}, } }, -- Electroluminescent formation lights {typename = "argumentlight", argument = 200}, } }, [5] = {typename = "collection", lights = { {typename = "collection", lights = {{ -- Left Wing Floodlight typename = "spotlight", position = {-3.038, -0.028, -3.925}, color = {1.0, 1.0, 1.0}, intensity_max = 6.0, angle_max = 0.45, direction = {azimuth = math.rad(45)}, argument = 211, dont_change_color = false, angle_change_rate = 0 }, { -- Right Nose Floodlight typename = "spotlight", position = {-3.038, -0.028, 3.925}, color = {1.0, 1.0, 1.0}, intensity_max = 6.0, angle_max = 0.45, direction = {azimuth = math.rad(-45)}, argument = 210, dont_change_color = false, angle_change_rate = 0 } } }, -- UARRSI light { typename = "omnilight", position = {-0.586, -0.395, 1.976}, color = {1, 1, 1} } }, } } }, } Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
peyvolt Posted November 17, 2012 Posted November 17, 2012 also I think the code i copy/pasted above was missing 2 lines for the collection group. lights_data = { typename = "collection", lights = { [1] = { typename = "collection", lights = {-- Left Anticollision Light {typename = "natostrobelight", connector = "Left_Position_Light_Red", argument_1 = 195, period = 1.2, phase_shift = 0}, -- Right Anticollision Light {typename = "natostrobelight", connector = "Right_Position_Light_Green", argument_1 = 196, period = 1.2, phase_shift = 0}, -- Vertical Stab Anticollision Light {typename = "natostrobelight", connector = "Top_Tail_Light_Bano", argument_1 = 192, period = 1.2, phase_shift = 0}, } }, [2] = { typename = "collection", lights = {-- Landing light {typename = "spotlight", connector = "MAIN_SPOT_PTR001", argument = 209, dir_correction = {elevation = math.rad(-1)}}, -- Landing/Taxi light {typename = "spotlight", connector = "MAIN_SPOT_PTR002", argument = 208, dir_correction = {elevation = math.rad(3)}}, } }, [3] = { typename = "collection", lights = {-- Left Position Light (Red) {typename = "omnilight", connector = "Left_Position_Light_Red", color = {0.99, 0.11, 0.3}, pos_correction = {0, 0, -0.2}, argument = 190}, -- Right Position Light (Green) {typename = "omnilight", connector = "Right_Position_Light_Green", color = {0, 0.894, 0.6}, pos_correction = {0, 0, 0.2}, argument = 191}, -- Tail Position Light (White) {typename = "omnilight", connector = "Tail_Position_Light_01", color = {1, 1, 1}, pos_correction = {0, 0, 0}, argument = 203} } }, [4] = { typename = "collection", lights = {{typename = "collection", lights = { -- Top Formation Light (white) {typename = "omnilight", connector = "Top_Fuselage_Light_Red", color = {0.99, 0.11, 0.3}, }, {typename = "argumentlight", argument = 202}, -- Bottom Formation Light (white) {typename = "omnilight", connector = "Bott_Fuselage_Light_Red", color = {0.99, 0.11, 0.3}, }, {typename = "argumentlight", argument = 201}, } }, -- Electroluminescent formation lights {typename = "argumentlight", argument = 200}, } }, [5] = {typename = "collection", lights = { {typename = "collection", lights = {{ -- Left Wing Floodlight typename = "spotlight", position = {-3.038, -0.028, -3.925}, color = {1.0, 1.0, 1.0}, intensity_max = 6.0, angle_max = 0.45, direction = {azimuth = math.rad(45)}, argument = 211, dont_change_color = false, angle_change_rate = 0 }, { -- Right Nose Floodlight typename = "spotlight", position = {-3.038, -0.028, 3.925}, color = {1.0, 1.0, 1.0}, intensity_max = 6.0, angle_max = 0.45, direction = {azimuth = math.rad(-45)}, argument = 210, dont_change_color = false, angle_change_rate = 0 } } }, -- UARRSI light { typename = "omnilight", position = {-0.586, -0.395, 1.976}, color = {1, 1, 1} } }, } } }, } this works well, in ai strobe light of vertical stab not work, no arg no flash, it works for you? -- Vertical Stab Anticollision Light {typename = "natostrobelight", connector = "Top_Tail_Light_Bano", argument_1 = 192, period = 1.2, phase_shift = 0},
SkateZilla Posted November 17, 2012 Author Posted November 17, 2012 (edited) it works when using AFM. (ie I Sub the A-10C EDM for mine). AI and SFM cant control the vertical stab strobe. which confirmed what was being told to me all along its an AFM only arg. Edited November 18, 2012 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Foxbeard Posted March 28, 2014 Posted March 28, 2014 Hey Guys, sorry I am a rookie in 3ds but willing to learn can anybody tell me how to add connectors to the 3d Model in 3ds? I am thankfull for every help! __________________ Windows 7 Ult 64 Bit | Intel Core i5-3570 | 16GB DDR3-2133 | GTX 770
SkateZilla Posted March 28, 2014 Author Posted March 28, 2014 The Connectors only place the light source point and dont actually control the 3d Visible Lights. It's the same as the rest of the connectors, a simple helper point placed where the light is, then you link the helper point to the light system in the LUA Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
SkateZilla Posted July 17, 2015 Author Posted July 17, 2015 (edited) Not to revive an Old thread, but my method for animating Visibility seems to not be working anymore, I also haven't gotten linear visibilty to work (fade on/off animation as well as variable intensity for brightness). Can one of the other 3rd Party devs provide a Quickie Guide for those? Both 0 - Off,, 1- On and Linear Lighting using the curve editor. thanks in advance... EDIT: Fixed My ON/OFF Light Animations (Had switched some settings to develop for Xbox One), Still havent gotten LINEAR Lighting (Formation Lighting, Fading On/Off) yet. Edited July 19, 2015 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Morkva_55 Posted September 12, 2015 Posted September 12, 2015 Ok, seems like it's time to revive this thread... I'm found some way to animate all the light sources in my model. It's a little "hackish" method but who cares... In DCS it is possible to create five COLLECTION of exterior lighting sourses: 1 = WOLALIGHT_STROBES ~~ Does not work for SFM planes in my case. 2 = WOLALIGHT_SPOTS 3 = WOLALIGHT_NAVLIGHTS 4 = WOLALIGHT_FORMATION_LIGHTS 5 = WOLALIGHT_TIPS_LIGHTS ~~ Does not work for SFM planes in my case. This COLLECTION includes declaration of LIGHT TYPES: spotlight stroblight omnilight argumentlight And we can setup up to five modes of lighting operations: 1. NO LIGHT at all. Shut off/Engage mode. 2. ANTICOLLISION lights ON - by setting to the light argument for taxing light [208] and put it in the WOLALIGHT_SPOTS Collection. Modes engaged by pressing [Alt+L] on the ground. 3. POSITION lights ON - by declaration WOLALIGHT_NAVLIGHTS collection with the different types of lighting sources. Modes engaged by pressing [Ctrl+L] on ground or in flight. 4. NAV/FORMATION lights ON - by declaration WOLALIGHT_FORMATION_LIGHTS collection with the different types of lighting sources. This mode engages automatically since you are take off and in the NAV avionics mode. This mode disangaged then you pressed keys 2-6 - ie go into combat mode. 5. POSITION and NAV lights ON or CHRISTMASS TREE mode - engaged then you are in flight, in NAV mode by pressing [Ctrl+L]. It can be used at landing approach or at start sequence. This is my Light_Data code with some comments. All declared light (strob/omni/spot/arg) works with no issues. lights_prototypes[F_16A] = { typename = "collection", lights = { --[[ Disabled / Does not work with SFM planes! [WOLALIGHT_STROBES] = { typename = "collection", lights = { -- Tail Anticollision Light {typename = "natostrobelight", connector = "Top_Tail_Strob_Light", argument = 193, period = 1.2, phase_shift = 0}, } }, --]] [WOLALIGHT_SPOTS] = {typename = "collection", -- Position lights controllable by [Alt+L] lights = { -- Landing Lights {typename = "spotlight", connector = "Landing_Spot", argument = 209, dir_correction = {elevation = math.rad(-2)}, }, -- Taxi Lights {typename = "spotlight", connector = "Taxi_Spot", argument = 208, dir_correction = {elevation = math.rad(3)}, }, } }, [WOLALIGHT_NAVLIGHTS] = {typename = "collection", -- Lights controllable by [Ctrl+L] lights = { {typename = "collection", lights = { {typename = "collection", lights = { -- Left Position Strobe Light (red) {typename = "omnilight", connector = "Left_Position_Light", color = {0.99, 0.11, 0.3}, argument = 190, }, -- Right Position Strobe Light (green) {typename = "omnilight", connector = "Right_Position_Light", color = {0, 0.894, 0.6}, argument = 191, }, -- Tail Position Light {typename = "omnilight", connector = "Tail_Position_Light", color = {1, 1, 1}, argument = 192}, }, }, {typename = "collection", lights = { -- Tail Anticollision Light (white) {typename = "natostrobelight", connector = "Tail_Strob_Light", color = {1.0, 1.0, 1.0}, argument_1 = 193, period = 1.2, phase_shift = 0, }, -- Left Tail Light (white) {typename = "omnilight", connector = "Left_Ident_Light", color = {1.0, 1.0, 1.0}, argument = 194}, -- Right Tail Light (white) {typename = "omnilight", connector = "Right_Ident_Light", color = {1.0, 1.0, 1.0}, argument = 195}, }, }, {typename = "collection", lights = { -- Left Tail Logo Floodlight {typename = "spotlight", connector = "Left_Ident_Spot", color = {1.0, 1.0, 1.0}, intensity_max = 3.0, angle_max = 0.8, argument = 194, }, -- Right Tail Logo Floodlight {typename = "spotlight", connector = "Right_Ident_Spot", color = {1.0, 1.0, 1.0}, intensity_max = 3.0, angle_max = 0.8, argument = 195, }, } }, {typename = "collection", lights = { -- Left Intake Position Light (red) {typename = "omnilight", connector = "Left_Intake_Position_Light", color = {0.99, 0.11, 0.3}, argument = 205, }, -- Right Intake Position Light (green) {typename = "omnilight", connector = "Right_Intake_Position_Light", color = {0, 0.894, 0.6}, argument = 206, }, }, }, } }, -- End of Position Lights Block }, }, [WOLALIGHT_FORMATION_LIGHTS] = {typename = "collection", -- Formation lights controllable by game engine [Nav Mode] lights = { {typename = "collection", lights = { -- Left Formation Light (red) {typename = "omnilight", connector = "Left_Formation_Light", color = {0.99, 0.11, 0.3}, argument = 200}, -- Right Formation Light (green) {typename = "omnilight", connector = "Right_Formation_Light", color = {0, 0.894, 0.6}, argument = 201}, {typename = "omnilight", connector = "Tail_Formation_Light", color = {1,1,1}, argument = 202}, }, }, {typename = "collection", lights = { -- Top Formation Light (white) {typename = "omnilight", connector = "Top_Formation_Light", color = {1.0, 1.0, 1.0}, }, {typename = "argumentlight", argument = 203}, -- Bottom Formation Light (white) {typename = "omnilight", connector = "Belly_Formation_Light", color = {1.0, 1.0, 1.0}, }, {typename = "argumentlight", argument = 204}, }, }, -- UARRSI light {typename = "argumentlight", position = {-0.753, 0.789, 0.0}, color = {1, 1, 1}, argument = 22}, } }, --[[ Disabled / Does not work with SFM planes! [WOLALIGHT_TIPS_LIGHTS ] = {typename = "collection", lights = { -- Left Tail Floodlight {typename = "spotlight", connector = "Left_Ident_Spot", color = {1.0, 1.0, 1.0}, angle_max = 0.75, argument = 211, }, -- Right Tail Floodlight {typename = "spotlight", connector = "Right_Ident_Spot", color = {1.0, 1.0, 1.0}, angle_max = 0.75, connector = "MAIN_SPOT_PTR_02", argument = 210, }, } }, --]] }, }
BoneDust Posted July 11, 2018 Posted July 11, 2018 Can you change the brightness? Alienware New Aurora R15 | Windows® 11 Home Premium | 64bit, 13thGen Intel(R) Core(TM) i9 13900KF(24-Core, 68MB| NVIDIA(R) GeForce RTX(TM) 4090, 24GB GDDR6X | 1 X 2TB SSD, 1X 1TB SSD | 64GB, 2x32GB, DDR5, 4800MHz | 1350W PSU, Alienware Cryo-tech (TM) Edition CPU Liquid Cooling power supply | Pimax Crystal VR
SkateZilla Posted July 11, 2018 Author Posted July 11, 2018 Can you change the brightness? The Data in this thread is OLD now, You can control Lights directly in 3DS Max Now. That being Said, for Old style lights you have: color = {1.0, 1.0, 1.0}, color = { R, G, B } 1.0 is Max, 0.0 is Off. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
BoneDust Posted July 11, 2018 Posted July 11, 2018 The Data in this thread is OLD now, You can control Lights directly in 3DS Max Now. That being Said, for Old style lights you have: color = {1.0, 1.0, 1.0}, color = { R, G, B } 1.0 is Max, 0.0 is Off. Dang it. I'm not familiar with 3DMax; more expertise in Photoshop and some scripting. Thanks for your reply :) Alienware New Aurora R15 | Windows® 11 Home Premium | 64bit, 13thGen Intel(R) Core(TM) i9 13900KF(24-Core, 68MB| NVIDIA(R) GeForce RTX(TM) 4090, 24GB GDDR6X | 1 X 2TB SSD, 1X 1TB SSD | 64GB, 2x32GB, DDR5, 4800MHz | 1350W PSU, Alienware Cryo-tech (TM) Edition CPU Liquid Cooling power supply | Pimax Crystal VR
tacca Posted June 9, 2019 Posted June 9, 2019 (edited) The Data in this thread is OLD now, You can control Lights directly in 3DS Max Now. That being Said, for Old style lights you have: color = {1.0, 1.0, 1.0}, color = { R, G, B } 1.0 is Max, 0.0 is Off. Hey Skate can you provided a description of how to properly control lights within 3ds Max or a link to something that is up to date? Do you still use dummies/connectors? Cheers Edited June 9, 2019 by tacca Ultimate JSMGE Guide for DCS - Video Version ----------- Frenchy's NVG mod for DCS 1.5 and 2.0 ----------- Mirage 2000 photoshop livery templates ----------- Frenchy :)
joey45 Posted June 9, 2019 Posted June 9, 2019 This roll out panel The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
SkateZilla Posted June 11, 2019 Author Posted June 11, 2019 Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
tacca Posted June 30, 2019 Posted June 30, 2019 Thanks Skate, I had seen your first video but not the second one. Is it best practice now to just use 3ds max lights and not place any point helpers at all? Looking at the Christian eagle edm file and also the aircraft lua they call arguments for the lights and type name but no at all connectors (in lights section of lua or on model). Cheers Tacca Ultimate JSMGE Guide for DCS - Video Version ----------- Frenchy's NVG mod for DCS 1.5 and 2.0 ----------- Mirage 2000 photoshop livery templates ----------- Frenchy :)
SkateZilla Posted July 2, 2019 Author Posted July 2, 2019 use 3DS Lights. Old Lights are likely only on old models still., Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
tacca Posted July 3, 2019 Posted July 3, 2019 use 3DS Lights. Old Lights are likely only on old models still., Thanks Skate, pretty much as I thought. Your help has been much appreciated :) Now just down to playing with numbers to get realistic looking nav and anti-coll lights (intensity of lights and how much they light up surrounds) Ultimate JSMGE Guide for DCS - Video Version ----------- Frenchy's NVG mod for DCS 1.5 and 2.0 ----------- Mirage 2000 photoshop livery templates ----------- Frenchy :)
T4buk Posted March 19 Posted March 19 Quote On 11/17/2012 at 4:01 AM, SkateZilla said: also I think the code i copy/pasted above was missing 2 lines for the collection group. lights_data = { typename = "collection", lights = { [1] = { typename = "collection", lights = {-- Left Anticollision Light {typename = "natostrobelight", connector = "Left_Position_Light_Red", argument_1 = 195, period = 1.2, phase_shift = 0}, -- Right Anticollision Light {typename = "natostrobelight", connector = "Right_Position_Light_Green", argument_1 = 196, period = 1.2, phase_shift = 0}, -- Vertical Stab Anticollision Light {typename = "natostrobelight", connector = "Top_Tail_Light_Bano", argument_1 = 192, period = 1.2, phase_shift = 0}, } }, [2] = { typename = "collection", lights = {-- Landing light {typename = "spotlight", connector = "MAIN_SPOT_PTR001", argument = 209, dir_correction = {elevation = math.rad(-1)}}, -- Landing/Taxi light {typename = "spotlight", connector = "MAIN_SPOT_PTR002", argument = 208, dir_correction = {elevation = math.rad(3)}}, } }, [3] = { typename = "collection", lights = {-- Left Position Light (Red) {typename = "omnilight", connector = "Left_Position_Light_Red", color = {0.99, 0.11, 0.3}, pos_correction = {0, 0, -0.2}, argument = 190}, -- Right Position Light (Green) {typename = "omnilight", connector = "Right_Position_Light_Green", color = {0, 0.894, 0.6}, pos_correction = {0, 0, 0.2}, argument = 191}, -- Tail Position Light (White) {typename = "omnilight", connector = "Tail_Position_Light_01", color = {1, 1, 1}, pos_correction = {0, 0, 0}, argument = 203} } }, [4] = { typename = "collection", lights = {{typename = "collection", lights = { -- Top Formation Light (white) {typename = "omnilight", connector = "Top_Fuselage_Light_Red", color = {0.99, 0.11, 0.3}, }, {typename = "argumentlight", argument = 202}, -- Bottom Formation Light (white) {typename = "omnilight", connector = "Bott_Fuselage_Light_Red", color = {0.99, 0.11, 0.3}, }, {typename = "argumentlight", argument = 201}, } }, -- Electroluminescent formation lights {typename = "argumentlight", argument = 200}, } }, [5] = {typename = "collection", lights = { {typename = "collection", lights = {{ -- Left Wing Floodlight typename = "spotlight", position = {-3.038, -0.028, -3.925}, color = {1.0, 1.0, 1.0}, intensity_max = 6.0, angle_max = 0.45, direction = {azimuth = math.rad(45)}, argument = 211, dont_change_color = false, angle_change_rate = 0 }, { -- Right Nose Floodlight typename = "spotlight", position = {-3.038, -0.028, 3.925}, color = {1.0, 1.0, 1.0}, intensity_max = 6.0, angle_max = 0.45, direction = {azimuth = math.rad(-45)}, argument = 210, dont_change_color = false, angle_change_rate = 0 } } }, -- UARRSI light { typename = "omnilight", position = {-0.586, -0.395, 1.976}, color = {1, 1, 1} } }, } } }, } hello Skati, I know it's old post but I have simelare problem. I have to fix this code : lights_data = { typename = "collection", lights = { [2] = { typename = "collection", -- form lights aft lights = {{typename = "argumentlight" ,argument = 209}, -- Landing light {typename = "argumentlight" ,argument = 208}} -- Landing/Taxi light }, [3] = { typename = "collection", lights = {{typename = "argumentlight" ,argument = 190}, -- left nav light {typename = "argumentlight" ,argument = 191}, -- right nav light {typename = "argumentlight" ,argument = 192}} -- tail nav light }, [4] = { typename = "collection", lights = { {typename = "argumentlight",argument = 88}, -- FORMATION LIGHTS }, }, } }, but only one of the lights work! my shape do not have the (argument = 209) only 208. first light work with 0.500 and the other one with 1.000. how can I ajust the (argument = 208) to work for both of them?
Urbi Posted March 19 Posted March 19 (edited) lights_data = { typename = "collection", lights = { [WOLALIGHT_LANDING_LIGHTS] = { typename = "Collection", lights = { { typename = "Spot", connector = "MAIN_SPOT_PTR_01", dir_correction = {azimuth = math.rad(-2.0)}, argument = 208, proto = lamp_prototypes.LFS_P_27_1000, exposure = {{0, 0.79, 0.81}}, power_up_t = 0.75, movable = true, }, { typename = "Spot", connector = "MAIN_SPOT_PTR_01", dir_correction = {azimuth = math.rad(-6.0), elevation = math.rad(-12.0)}, proto = lamp_prototypes.LFS_P_27_1000, exposure = {{0, 0.79, 0.81}}, power_up_t = 1.25, movable = true, }, }, }, [WOLALIGHT_TAXI_LIGHTS] = { typename = "Collection", lights = { { typename = "Spot", connector = "MAIN_SPOT_PTR_02", argument = 208, proto = lamp_prototypes.LFS_R_27_250, exposure = {{0, 0.79, 0.81}}, movable = true, }, }, }, [WOLALIGHT_NAVLIGHTS] = { typename = "Collection", lights = { { typename = "Spot", position = {-9.670, 2.406, -1.700}, direction = {azimuth = math.rad(180.0)}, argument = 192, proto = lamp_prototypes.HS_2A, angle_max = math.rad(180.0), angle_min = math.rad(170.0), }, { typename = "Spot", connector = "BANO_1", dir_correction = {elevation = math.rad(45.0)}, argument = 190, proto = lamp_prototypes.BANO_7M_red, angle_max = math.rad(120.0), controller = "Strobe", mode = 1, power_up_t = 0.5, cool_down_t = 0.5, period = 2.5, reduced_flash_time = 0.45, phase_shift = 0.0, }, { typename = "Spot", connector = "BANO_1", dir_correction = {azimuth = math.rad(90.0)}, proto = lamp_prototypes.BANO_7M_red, range = 9.0, angle_max = math.rad(70.0), angle_min = math.rad(50.0), controller = "Strobe", mode = 1, power_up_t = 0.5, cool_down_t = 0.5, period = 2.5, reduced_flash_time = 0.45, phase_shift = 0.0, }, { typename = "Spot", connector = "BANO_2", dir_correction = {azimuth = math.rad(180.0), elevation = math.rad(45.0)}, argument = 191, proto = lamp_prototypes.BANO_7M_green, angle_max = math.rad(120.0), controller = "Strobe", mode = 1, power_up_t = 0.5, cool_down_t = 0.5, period = 2.5, reduced_flash_time = 0.45, phase_shift = 0.5, }, { typename = "Spot", connector = "BANO_2", dir_correction = {azimuth = math.rad(90.0)}, proto = lamp_prototypes.BANO_7M_green, range = 9.0, angle_max = math.rad(70.0), angle_min = math.rad(50.0), controller = "Strobe", mode = 1, power_up_t = 0.5, cool_down_t = 0.5, period = 2.5, reduced_flash_time = 0.45, phase_shift = 0.5, }, }, }, }, }, [WOLALIGHT_FORMATION_LIGHTS] = { typename = "collection", lights = { {typename = "argumentlight" ,argument = 88,}, }, }, }, }, -- end lights_data This is an example of your four selected lights. All prototype lights are variable. Strobe functions are defined for ARGs 190 and 192. If you don't need them, delete the corresponding lines in the controller. Edited March 19 by Urbi Windows 11 Enterprise 64-bit processor AMD Ryzen Threadripper 3970X 32-core processor 3.90 GHz, installed memory 256 GB (256 GB usable), system type 64-bit operating system, x64-based processor 2 x NVIDIA RTX TITAN SLI 48 GB vRAM, 3x 2 TB M2 NVMe WDS200T3XHC Raid, 2x 4 TB M2 NVMe Force MP510 Raid, ERM - 3K3U water cooling, gaming motherboard ROG ZENITH II EXTREME ALPHA Monitor 108 cm ACER PREDATOR CG437K 7680x4320-120Hz, power supply 2000 watts
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