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Posted

I note that it is not in the Su33 with the drogue but is it still scripted in the F15C with the boom? If so, any plans to change this?

 

Cheers.

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Posted
Scripted the same way landings are (still) scripted..

May I ask a stupid question? ..what do you guys mean by scripted? Landing for instance...how is that scripted?...I seem to have control of the plane for the whole process...so I am curious as to what you guys mean about that. Thanks for the help in advance!!

Posted
I note that it is not in the Su33 with the drogue but is it still scripted in the F15C with the boom? If so, any plans to change this?

 

Cheers.

 

Another proof of a biased simulator that makes living less difficult for F-15C drivers.

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Posted
May I ask a stupid question? ..what do you guys mean by scripted? Landing for instance...how is that scripted?

 

Once your wheels touch the runway, the plane gets "glued" to it..there's no physics in it..or if you touchdown with only one wheel, the plane will automatically level itself so both wheels are on the runway..

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Posted
Once your wheels touch the runway, the plane gets "glued" to it..there's no physics in it..or if you touchdown with only one wheel, the plane will automatically level itself so both wheels are on the runway..

 

is it the same with takeoff? sometimes when I am taking off the plane starts to wiggle and jiggle. is that the plane trying to get unglued? :megalol:

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Posted
Another proof of a biased simulator that makes living less difficult for F-15C drivers.

:music_whistling:

 

Not sure what that means.

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Posted (edited)

The entire SIM is scripted - it is what it is, a computer programme. Certain parts, such as the landing example above, are just less scripted than other parts, ie lacking in fundamentals such as inertia etc etc. This is as we all know a limitation of the SFM (simple flight model).

 

Improvements in areas where said scripting is lacking is ongoing, but major overhauls are by their very nature probably not going to happen as said improvements will then begin to venture into the realms of the AFM: Fast-Jet + AFM = Next DCS module*. As such it's unreasonable to expect major overhauls for the FC3 flyables.

 

* Before anybody jumps to conclusions, IMHO hopefully. I have absolutely no idea and know as much as everybody else regarding the future ED roadmap.

Edited by 159th_Viper

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Posted
The entire SIM is scripted - it is what it is, a computer programme. Certain parts, such as the landing example above, are just less scripted than other parts, ie lacking in fundamentals such as inertia etc etc. This is as we all know a limitation of the SFM (simple flight model).

 

Of course, any software on this planet, be it the forum software we're using here or any game/sim, is scripted. That however, doesn't really change the fact that landings in FC3 are outdated and poorly modelled..

 

Question is, how is ED going to approach the problem as it's very unlikely they're gonna change the core of the SFM..My guess is, they'll probably, instead, use a more advanced "standalone" script to make the landings (and hopefully taxiing) feel a bit more natural.

 

For a 3rd installment of the series (which right now, feels more or less like a FC2 port into DCS World) it should be a must, especially for a 40$ price tag.

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Posted

I do not own FC3 but I thought flaming cliffs was all about dog fights, stuff in the air?

 

So I guess that was the major focus (and of course getting FC2 into DCS:W) and you guys should treat it that way. It's not a single high detail module aircraft, it's a pack that focusses on dog fights. As long as that works fine I would not be worried. A2A refuel bothers me though, that should be just as realistic as it is in the a-10. Landings and start though? I would not care I think since I would have bought FC3 for the air to air stuff.

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Posted (edited)

I don't see how "scripted" landings or taxing physics and "scripted" A2A refueling are such show stoppers for a sim about air combat? I have to land it all the way, A2A refueling is not easy at all. I don't get it. I'm worried about the A2A combat being good. If I want to play taxi and landing simulator I would fly FSX. Just my 2 cents.

Edited by USAFMTL

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Posted

^^Improved landing physics was one of the official features announced for FC3. That is one of the the main reasons I (and presumably lots of other folks) decided to cash out 40$ for FC3. Wheter or not it should be part of A2A focused sim - that's not an issue. It was an annouced feature and that's what counts.

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Posted

Again, please, to those who know: is aerial refueling still scripted for the F15C?

 

Thanx!

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Posted
^^Improved landing physics was one of the official features announced for FC3. That is one of the the main reasons I (and presumably lots of other folks) decided to cash out 40$ for FC3. Wheter or not it should be part of A2A focused sim - that's not an issue. It was an annouced feature and that's what counts.

 

Oh wow, now that would be ****ed up. I hate promises that are not kept. Just don't promise anything eh?

 

Can you hand out a link to the ads? All I read about was advanced flight and advanced missile flight models. Nothing aboout landings. :-/

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Posted (edited)
Oh wow, now that would be ****ed up. I hate promises that are not kept. Just don't promise anything eh?

 

Ah, the irony, because you should hear certain people when possible future features are not discussed... ;)

 

Beta is beta. If you want to be absolutely certain about features, wait for a released product. Beta code never was, never will be, and never can be representative of a finished product.

 

EDIT: Btw, if what you expected from "improved landings" was AFM-style landings, then that is a misunderstanding. That's something that obviously cannot be done without AFM. Landings have been improved, but no, FC aircraft have not been given AFMs. It is still SFM.

Edited by EtherealN

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Posted

Hold on, FC3 is beta? As I said I do not own it.

 

I just checked the site - yep, it's beta.

 

Jesus, shame on my head, haha. Sorry.

 

In Battlefield 3 we had an issue lately where we were promised new weapons in the aftermath DLC but all we got was a crappy crossbow. Also the promised weapons disappeared from all the ads. Effin EA business style. When I read "promised feature" I instantly thought of EA and thought that's fckd up!

 

Sorry again, heh.

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Posted

Hopefully this gets fixed along with the landings. Have them try out BMS.....that seems to work pretty good.

 

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Posted

Correct, FC3 is in beta.

 

But that said, landing behaviour has already been improved: http://forums.eagle.ru/showpost.php?p=1616350&postcount=33

 

The problem here, I believe, lies in that some people thought that when the Pre-purchase announcement stated "Improved landing dynamics" this would mean AFM-style landings. It doesn't. To get that, you need an AFM.

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Posted (edited)

^^If they keep the "improved" landing as they are, it certainly would not have been worth mentioning it as one of the official features. If it stays the way it is right now..then I'd feel pretty much fooled by false advertising..SFM model or not.

 

I'm not saying this is going to be the case, I'll wait for the final release hoping they prove me wrong and indeed do something about it. I've been flying Lockon series for 8+ years and noone needs to tell me if the landings have been improved or not or "explain" me why it is better now (the placebo effect), I can see it for myself.

 

Right now, it's awful. For a 3rd gen FC3, 40$ worth, I expect a bit more.

Edited by Kenan

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Posted

You are of course entitled to your opinion.

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Posted

^^As a paying customer I sure am and I'm also sure I won't be the only one dissapointed if they leave it as it. If they hadn't mentioned it as one of the selling features and only later said they did some subtle touch-ups on the landing code, ok., great, we didn't know about it, they didn't announced it and yet they did tweak it a little. But when you're pitching your product and place it as one of the selling points, you better deliver.

 

There's nothing improved about landing with one wheel to immediatelly get glued to the runway with both wheels. If this was Hawx or BF3, I wouldn't expect much but for FC series, I think it's about time they give it a bit more love.

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Posted

It was mentioned because people have been requesting improvements in this area.

 

The improvements were made as far as are possible within the frameworks of SFM, thus it was mentioned.

 

This isn't complicated, Kenan.

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Posted

^^Well, I'm gonna wait for the final release as it would be unfair to make any definite judgments during the beta. Yes, I'm aware of SFM limitations but as I said, I'm sure lots of folks had different expectations when they saw the feature announced..so, is it us customers being wrong or perhaps it should motivate ED to continue working on it? I hope for the latter. If not, there's always a balcony I can throw myself off if we get stuck with these landing dynamics..Oh and as a sign of protest, I'm gonna fall on my left leg and stay like that. No both legs will touch the ground at the same time...!

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Posted

I'm not a software engineer, nor do I have the source code, but there is a point where "continuing to work on it" would end up requiring that you throw out the wntire codebase (the SFM) and do something new (AFM). I don't know what can still be done, if anything, that's not my field, but I do have some understanding of the limitations involved. (And to be honest, had so before FC2 even turned up, but that is possibly due to my background in the industry.)

 

Anyhow, when you are saying: "No both legs will touch the ground at the same time"... Well clearly you've played FC2, not FC3. ;)

 

I invite you to do this:

1) Take an SFM aircraft in FC2 and land it with a couple degrees of bank.

2) Do the same in FC3.

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