chardly38 Posted December 19, 2012 Posted December 19, 2012 I have a mission where you bomb an ammunition depot. I dropped two GBU 10s and it did nothing. Do I need to create a trigger for a bigger explosion. [sIGPIC][/sIGPIC] =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_CREATED_USER_NAME=chardly38&set_filter=Filter&set_filter=Y"]MY SKINS And Helios i7 2600k 3.4 quad w/ Hyper N520 cpu fan_, Asus Sabertooth z77_, RX 580_, Corsair Vengeance 1800 8Gb ram_, 112 OCZ Vertex 3_, Corsair HX 1000, 3 screens res 5292x1050_,and 1 1680x1050 Helios Ir Tracker 5 with Pro Clip_,Hotas Warthog#12167 ...
Druid_ Posted December 19, 2012 Posted December 19, 2012 Currently it takes 3 GBU-10s or 3 Mk84s to kill an ammo dump. Just a thought but you might be able to soften it with a trigger explosion at mission start. Not tried it myself though so can't guarantee it will work. i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q
Evil.Bonsai Posted December 19, 2012 Posted December 19, 2012 Currently it takes 3 GBU-10s or 3 Mk84s to kill an ammo dump. Just a thought but you might be able to soften it with a trigger explosion at mission start. Not tried it myself though so can't guarantee it will work. Or make a trigger where damage > 50% triggers BIG Explosion.
Evil.Bonsai Posted December 19, 2012 Posted December 19, 2012 ammo depot, and friends, destroyed w/1 gbu-12 :music_whistling:ammo dep.trk
chardly38 Posted December 20, 2012 Author Posted December 20, 2012 ammo depot, and friends, destroyed w/1 gbu-12 :music_whistling: Will try.. Might add a trigger. Just not sure how big of an explosion to make it. [sIGPIC][/sIGPIC] =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_CREATED_USER_NAME=chardly38&set_filter=Filter&set_filter=Y"]MY SKINS And Helios i7 2600k 3.4 quad w/ Hyper N520 cpu fan_, Asus Sabertooth z77_, RX 580_, Corsair Vengeance 1800 8Gb ram_, 112 OCZ Vertex 3_, Corsair HX 1000, 3 screens res 5292x1050_,and 1 1680x1050 Helios Ir Tracker 5 with Pro Clip_,Hotas Warthog#12167 ...
Whisky One Posted December 20, 2012 Posted December 20, 2012 (edited) make a night mission, then you have really nice secondaries. (fireworks) :) edit: ontopic I usually do 1/2 MK84's. And I have a question: are the heavy warhead mavericks made for bunkers? Edited December 20, 2012 by Whisky One
joey45 Posted December 20, 2012 Posted December 20, 2012 Ar you using POINT mode on the TGP??? If so use AREA mode instead. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Supersheep Posted December 20, 2012 Posted December 20, 2012 I can't try this myself for a week or so: Where's the difference if you lase it while making the SPI for the target? I guess it should be pointing to the same spot. Super- The PVC Pipe Joystick Stand How to thread
Madone Posted December 20, 2012 Posted December 20, 2012 Hi, I remember on the 1.1.1.1 version, I've been able to destroy an ammunition depot with 2 GBU-10s, lasing the both ends of it. I was lasing in AREA mode but it shouldn't matter. Maybe the 1.2.2 version changed it, I don't think so however. Strike Posture Set CAS Center of Excellence Intel Core i5 4690k @4,6Ghz, Gigabyte GTX 970 OC, Gigabyte Z97-X, 16GB G Skill Sniper @2400, Samsung 860/850 EVO , Win 10 64 bits, Dual monitors 27"@144"Opentrack + TM Warthog + Saitek pro flight combat
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