Fakum Posted December 22, 2012 Posted December 22, 2012 (edited) There is a LARGE variety of enemy vehicles as well as friendlys, the trouble Im having is, when I roll in on a target area thats filled with both freindly and enemy vehicles, how can I tell who is the bad guy? I know some friendlys are equiped so that a green X will show up in the TGP, but not all of them do. So how do you guys sort it out in quick time? Is there a printable chart that I can get to use as a reference to distinguish? I mean, Im gonna have to zoom in on a target and look at its details then look at a chart to figure out what it is, is that correct? Thanks By the way, I found this thread, whichin the gentleman was kind enough to spend alot of time making this PDF that illustrates what it is that I am seeking above. Its a 70 page PDF, great work, but if you guys are going to tell me that you can already identify all these items, I am in the wrong hobby! http://forums.eagle.ru/showthread.php?t=68163&highlight=ENCYCLOPEDIA Edited December 22, 2012 by Fakum Windows 10 Pro - 64 Bit / ASUS ROG Strix B650E-F Gaming / AMD 7800X3D / G.Skill Trident Z5 NEO 64GB DDR5 6000 Ram / SSD M.2 SK hynix Platinum P41 2TB / MSI Gaming GeForce RTX 4090 SUPRIM Liquid X 24G / SteelSeries Arctis 7 Headset /LG-Ultragear 38" IPS LED Ultrawide HD Monitor (3840 x 1600) / Track IR4 / Thrustmaster TPR Pendular Rudder Pedals / Virpil HOTAS VPC Constellation ALPHA-R & VPC MongoosT-50CM3 Throttle
usmcnaz Posted December 22, 2012 Posted December 22, 2012 but if you guys are going to tell me that you can already identify all these items, I am in the wrong hobby! Just like any hobby, the satisfaction you get out of it is derived from the effort you put in to it. The PDF is exhaustive, but you don't need to memorize it all-but it is important to be able to visually ID targets from memory. There is no time to consult the nice PDF you linked mid-flight. I would suggest reading the brief and determining the enemy order of battle, and from that looking at the PDF before getting into the cockpit. Even knowing the differences between the friend and foe, gaining and maintaining situational awareness is most important. Knowing where you are, and in relation to the disposition of ground forces, is paramount. Once you get the point where you can discern the difference between a BRD and a Strela-1, you'll appreciate this hobby even more! It is a real challenge in the simulation because it is a real challenge for the real pilots. So, hit the books!
FlandersRevenge Posted December 22, 2012 Posted December 22, 2012 (edited) Practice Practice Practice If you dont know what it is, put it in the mission builder so you see what it looks like from the air and ground. Use the TGP as time permits, and listen to the JTAC if one is available Another thin which I need to incorporate into my own flying is more SA, and to pay attention to compass bearings. With a little math (owww it hurts) you can remember the relative location of friendlies compared to hostiles I remember I accidentally dropped CBU-97s on US and ROK forces in Falcon 4.0 Edited December 22, 2012 by FlandersRevenge Dell Studio XPS 1650 Intel i7 1.60 ghz 6gb ram 300mb HD ATI Mobility Radeon 4670
Yurgon Posted December 22, 2012 Posted December 22, 2012 Once you get the point where you can discern the difference between a BRD and a Strela-1, you'll appreciate this hobby even more! It is a real challenge in the simulation because it is a real challenge for the real pilots. So, hit the books! Good advice! Good missions will show you the positions of friendly and enemy units in advance so that even before you take off, you should already have a decent idea of what the target area looks like and where the forces are located in relation to each other. It generally helps if you can tell a T-72 from an Abrams. But in some missions, ground forces on both sides will have the same equipment anyways. Working with JTACs is all about finding and identifying targets while making sure that no friendlies will be hit. I find the coordinates given by JTACs to be very precise. It takes some work to understand the procedures, but once your confident about it, destroying targets with a JTAC's help will be a lot simpler than without.
Fakum Posted December 22, 2012 Author Posted December 22, 2012 Yeah, I was running over a town the otherday when the forces were all mixed up and scattered, there were dozens of flashes all over, they were all interwieved, that was the point of my posting, it was very difficult to sort out considering the close proximity of the fighting,,, I just couldnt figure out who was who, it wasnt like a friendly column was to the north and enemy to the south,, it was scattered on both sides Windows 10 Pro - 64 Bit / ASUS ROG Strix B650E-F Gaming / AMD 7800X3D / G.Skill Trident Z5 NEO 64GB DDR5 6000 Ram / SSD M.2 SK hynix Platinum P41 2TB / MSI Gaming GeForce RTX 4090 SUPRIM Liquid X 24G / SteelSeries Arctis 7 Headset /LG-Ultragear 38" IPS LED Ultrawide HD Monitor (3840 x 1600) / Track IR4 / Thrustmaster TPR Pendular Rudder Pedals / Virpil HOTAS VPC Constellation ALPHA-R & VPC MongoosT-50CM3 Throttle
WildBillKelsoe Posted December 23, 2012 Posted December 23, 2012 you want to IFF, hitch a mission where all ground units and structures coexist without killing each other, fly with TGP, and practice spotting with multiplayer mates. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
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