9.JG27 DavidRed Posted February 20, 2013 Posted February 20, 2013 hello guys! with my current settings, i have playable constant ~50fps in pretty much every situation...no stutters and overall im really happy considering that i run the sim on a pretty crappy rig... i dont mind to lower graphics settings, as for me a fluently running sim has higher priority than a fancy looking one. normally i played with textures set to high...but the last few days i tried to lower them to medium, and the sim runs even more fluid this way.even in big cities at treetop level and plenty of ground objects there is no stutter whatsoever. and i dont mind if the overall textures are a bit blurry.the only problem i have with the medium setting is, that it affects the cockpit textures as well, and especially the MFCDs and the TAD page...with textures on high, one can read every little village,elevations,...just every little detail on the TAD map. but using medium textures, the map gets blurry, and smaller details are really blurry and sometimes even unreadable.and thats the point which puzzles me. i dont mind to fly with overall lowered textures, but this affects actual gameplay... so to come to my question...is there a way, to have the overall textures set to medium, but keeping the high textures for the cockpit, or at least for the MFCD pages(particular the TAD page)? is there for example a line in the graphics.cfg file i could alter??? thx in advance!
VapoR Posted February 20, 2013 Posted February 20, 2013 This thread is relevant to my interests. Maybe there is a way to copy/paste the high textures for all the cockpits over to the medium ones?
Britchot Posted February 20, 2013 Posted February 20, 2013 I'll jump in on the "watching with interest" crew. I didn't realize that the medium textures affected the MFCDs. [sIGPIC][/sIGPIC] CPU - Intel 8088 @ 4.77 MHz; Memory - 128KB; 360KB double-sided 5 1/4" full-height floppy disk drive; 10MB Seagate ST-412 hard drive JG-1 MiG-21bis Checklist
MadCow Posted February 20, 2013 Posted February 20, 2013 Count me in on watching this thread as well as my rig seems just barely capable of playing the game atm.
Snaut Posted February 20, 2013 Posted February 20, 2013 +1 Would be great if moving map wasn't affected by the texture setting. MSI GTX 770 2GB -> 1920x1200, MSI H97M, Xeon 1231v3, 16GB
lanmancz Posted February 20, 2013 Posted February 20, 2013 I have a similar point here - It would be great if we could use cockpit shadows with world shadows on low (or off). I keep them at low cause it helps my fps a lot but I'd still like to have cockpit shadows on which is not possible now. Cockpit shadows are not visible unless the world shadows are set to med or hi. But +1 for the OP. Having the option to put world textures at medium and keep cockpit textures at high would be nice too. [sIGPIC][/sIGPIC] Gigabyte Aorus Z390 Elite, Intel i9 9900K, Fractal Design Kelvin S36, Zotac GTX 1070 8GB AMP Extreme, 32GB DDR4 HyperX CL15 Predator Series @ 3000 MHz, Kingston SSD 240GB (OS), Samsung 970 EVO 1TB M.2 NVMe (sim), Fractal Design Define R5 Black Window, EVGA SuperNOVA 750 G2, Win 10 Home x64, Thrustmaster Warthog HOTAS, Saitek Pro Flight Rudder Pedals, Thrustmaster MFD Cougar Pack, TrackIR (DelanClip), 3x 27" BenQ EW2740L, Oculus Rift S
Sorin Posted February 20, 2013 Posted February 20, 2013 ... Having the option to put world textures at medium and keep cockpit textures at high. That's it, please consider it ED.
Leeham Posted February 20, 2013 Posted February 20, 2013 (edited) EDIT 527: I can't read. Edited February 20, 2013 by Leeham ASUS Z-170 PRO Gaming | Intl Core I7 7600 | 16GB Corsair DDR-4 2132 | nVidia 1660 Ti Black Edition 6GB | Saitek X-52 HOTAS | Oculus Rift
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