REL Posted February 26, 2013 Posted February 26, 2013 (edited) I wonder if this trigger works for the A-10C gun shells ... If so I see a great potential for some training missions Edited February 26, 2013 by REL
Grimes Posted February 26, 2013 Posted February 26, 2013 This particular trigger does not detect guns in zone, it only detects bombs (not missiles). The scripting engine is easily capable of it. Check out the Su-27 MP mission for FC3 "Sukhoi Surprise" to see how the scripting engine can do some cool things with bomb in zone type of scripts. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
luza Posted February 26, 2013 Posted February 26, 2013 Really cool addition to the ME. Looking forward to seeing it in use! :) [sIGPIC][/sIGPIC]
ENO Posted February 27, 2013 Posted February 27, 2013 I went to try to use this tonight in one of my missions and noticed a bunch of bomb types but not the ones I was expecting- in particular precision guided munitions- I suspect this is because the BASE munition is a "dumb" bomb with a guidance package strapped onto it. So I take it that an GBU-12 would be an Mk82 and a GBU-10 would be an Mk84? It'll be neat to have trigger zones in populated areas near targets that result in some sort of reaction to bombs... especially if the local warehouses are out of precision "strap-ons." I'm still learning lots- but that's a fun trigger point to have access to! "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
HiJack Posted February 27, 2013 Posted February 27, 2013 This particular trigger does not detect guns in zone, it only detects bombs (not missiles). The scripting engine is easily capable of it. Check out the Su-27 MP mission for FC3 "Sukhoi Surprise" to see how the scripting engine can do some cool things with bomb in zone type of scripts. Great! I've been waiting for this feature for years! Must check this out. EDIT: This will work as detecting bridge bombing?
ENO Posted February 27, 2013 Posted February 27, 2013 That's what I'm using it for- though I've only just applied it... hence why I was wondering about the absence of the LGBs... "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
Speed Posted February 27, 2013 Posted February 27, 2013 Great! I've been waiting for this feature for years! Must check this out. EDIT: This will work as detecting bridge bombing? Why not just use Mist for detecting map object destruction in a zone? Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
REL Posted March 5, 2013 Author Posted March 5, 2013 Just tried it with MK-20 drop but no go ... Anybody else?
ENO Posted March 6, 2013 Posted March 6, 2013 Why not just use Mist for detecting map object destruction in a zone? Hmmm... my only issue is getting guys to remotely activate the MIST functions as the server... or can they do that as admins? However... my bigger issue right now is in trying to establish more of a "bomb" or "weapon" OUTSIDE of zone. I'm trying to enforce accuracy because targets are extremely close to residential areas... I want there to be concequences if the wrong targets are selected and of course there is no way of identifying where someone may drop / fire. Also... I'm wondering if there is a way to program certain targets to be immortal UNLESS the "bomb in zone" is of a certain size. For example- I'd like to make the structures immortal within a bomb in zone trigger- if a 2000lb bomb lands in the zone (on target) the target is destroyed- while if it is a 500lb bomb the target remains standing. "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
Quirkitized Posted March 6, 2013 Posted March 6, 2013 Mist is loaded within the mission it'self, there is no need to activate and such. Simply use a trigger Start MIST > TIME MORE (1) > DO SCRIPT (copy & paste mist.lua) Then you can use the detect building destroyed in zone function. 1
ENO Posted March 6, 2013 Posted March 6, 2013 Oooooooh okay- I must have misinterpretted the "start mist" instruction... thanks for clarifying. That's not so bad... hmmmmmmmmm. Be patient with me lol... I only just figured out what a flag ACTUALLY was and how to use it. I'm a bear of very little brain. "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
Quirkitized Posted March 6, 2013 Posted March 6, 2013 The "Start Mist" was just the name of the trigger I picked sorry to make it confusing Trigger Name..........Condition.............Action Start Mist ---------- Time More (1) --- DO Script You can also do Do Script file and just load it, but I prefer to copy and paste it just incase it doesnt load the file
SNAFU Posted March 6, 2013 Posted March 6, 2013 To simulate a bombing range with targets consisting of destroyed containers, tanks, concrete structures etc. I placed static units on the map, checked "Dead" and placed the structure unit "Land mine" on top of the dead unit, to be able to detect a hit. This work-around helped me to detect hits on the target structures with triggers, without using actually living units, which would break a lilttle the immersion for me. If the trigger "Bombs in zone" would also react on bullets or rockets (landmines do) this would make this workaround easier. [sIGPIC][/sIGPIC] Unsere Facebook-Seite
ENO Posted March 6, 2013 Posted March 6, 2013 hmmmm, that's interesting... how sensitive are landmines? "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
SNAFU Posted March 6, 2013 Posted March 6, 2013 I didn´t test all weapons, but the GAU8, Mk82 and Mavericks killed the landmines, with a direct hit on the dead structure the landmines were placed upon. Unfortunatly I never got AI to attack landmines or dead structures. [sIGPIC][/sIGPIC] Unsere Facebook-Seite
NECK Posted March 28, 2013 Posted March 28, 2013 Can anyone please explain to me how to use this trigger? I have tried set up a multiplayermission, with a ROE dictating that no CBUs are to be used over a city. I have created a bomb in zone trigger, for all three (or four..dont remember) CBUs. With an action taking place afterwards.. But when I test it and drops a CBU in that zone, nothing happens, as if it is not working. Any ideas? Or do you have any other way I can get this to work? "When once you have tasted flight, you will forever walk the earth with your eyes turned skyward for there you have been, and there you will always long to return" 132nd Public documents - Want to apply? - 132nd Youtube channel - 132nd Discord Channel
johnv2pt0 Posted March 28, 2013 Posted March 28, 2013 If you can provide a .miz we can look at it. I'm curious what's going on with this trigger too because I can't make it work either. Now that disclamer is taken care of ;), it sounds to me like you've added multiple bomb's in zone triggers (1 for each type of cbu). Do you have "OR" statements between each of those?
Grimes Posted March 28, 2013 Posted March 28, 2013 You might have to make the zone bigger. CBU's are kind of weird in that the bomb itself is deactivated once the bomblets spawn. I'd have to run some tests, but I wouldn't be surprised if the bomb in zone doesn't check for the bomblets for cluster munitions. Unfortunately the bomblets are kind of a PITA to keep track of. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Nereid Posted July 21, 2013 Posted July 21, 2013 Still can't get this to work. Any thoughts? I can't get this to work too. Tried BDU-33, Mk-82, Mk-82AIR. Trigger type "once" or continuous. Radius of trigger zone 100 up to 1000. It won't work. A bug? DCS:A-10C / DCS:Ka-50 / DCS:UH-1H / DCS:Mig21bis / DCS:P-51D / DCS:Mi-8MTV2 / DCS:Fw190D9 / DCS:Bf109K4 / DCS:C-101EB / DCS:L-39C / DCS:F-5E / DCS:Spitfire LF Mk. IX / DCS:AJS37
ENO Posted July 21, 2013 Posted July 21, 2013 Want to post your mission attempt? I'll look at it when I get a chance. "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
Nereid Posted July 21, 2013 Posted July 21, 2013 Want to post your mission attempt? I'll look at it when I get a chance. Thank you. But it's currently a very simple approach. At first I just wanted some audio feedback, when I hit the zone with a training bomb (BDU-33). BTW: The radio message wont work at 124000 Khz either. I couldn't get it to work with the VHF radio 1 (tested it with another trigger). It works at 30000 Khz with VHF radio 2.A10-C Weapon Training Bombs.miz DCS:A-10C / DCS:Ka-50 / DCS:UH-1H / DCS:Mig21bis / DCS:P-51D / DCS:Mi-8MTV2 / DCS:Fw190D9 / DCS:Bf109K4 / DCS:C-101EB / DCS:L-39C / DCS:F-5E / DCS:Spitfire LF Mk. IX / DCS:AJS37
ENO Posted July 21, 2013 Posted July 21, 2013 It'll be a bit here before I'm on my laptop- I'll take a peek. "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
ENO Posted July 22, 2013 Posted July 22, 2013 Well I'm no expert but the only thing I can see is that you have it set at 30000Khz... which is like 30000 thousand hertz. I can't fly it- but try using 30khz FM instead of 30000khz. That will likely work. "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
Nereid Posted July 22, 2013 Posted July 22, 2013 (edited) Well I'm no expert but the only thing I can see is that you have it set at 30000Khz... which is like 30000 thousand hertz. I can't fly it- but try using 30khz FM instead of 30000khz. That will likely work. No this won't work because the VHF 2 operates between 30 and 76 MHz. 30,000 KHz should be ok, it's 30.000MHz and this is actually working with VHF radio 2. :) 124,000 KHz (124.00 Mhz) won't work with VHF radio 1 and I can't see any reason for this. But that is the other part of the story. The text message "bomb hit" sould appear anywaybut it won't. Not if a Mk82AIR hit's the zone (and the trigger is detecting this) and not if a BDU-33 is in the zone. If you change the trigger to "player in zone" (or anything like that, I'm not at my PC in the moment) it works, i.e. the text appears and the radio message is send. But "bomb in zone" won't work - at least not this way. Edited July 22, 2013 by Nereid 1 DCS:A-10C / DCS:Ka-50 / DCS:UH-1H / DCS:Mig21bis / DCS:P-51D / DCS:Mi-8MTV2 / DCS:Fw190D9 / DCS:Bf109K4 / DCS:C-101EB / DCS:L-39C / DCS:F-5E / DCS:Spitfire LF Mk. IX / DCS:AJS37
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