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Posted (edited)

I wonder if this trigger works for the A-10C gun shells ...

 

If so I see a great potential for some training missions

Edited by REL
Posted

This particular trigger does not detect guns in zone, it only detects bombs (not missiles). The scripting engine is easily capable of it. Check out the Su-27 MP mission for FC3 "Sukhoi Surprise" to see how the scripting engine can do some cool things with bomb in zone type of scripts.

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Posted

I went to try to use this tonight in one of my missions and noticed a bunch of bomb types but not the ones I was expecting- in particular precision guided munitions-

 

I suspect this is because the BASE munition is a "dumb" bomb with a guidance package strapped onto it. So I take it that an GBU-12 would be an Mk82 and a GBU-10 would be an Mk84?

 

It'll be neat to have trigger zones in populated areas near targets that result in some sort of reaction to bombs... especially if the local warehouses are out of precision "strap-ons."

 

I'm still learning lots- but that's a fun trigger point to have access to!

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Posted
This particular trigger does not detect guns in zone, it only detects bombs (not missiles). The scripting engine is easily capable of it. Check out the Su-27 MP mission for FC3 "Sukhoi Surprise" to see how the scripting engine can do some cool things with bomb in zone type of scripts.

Great! I've been waiting for this feature for years! Must check this out.

 

EDIT: This will work as detecting bridge bombing?

Posted
Great! I've been waiting for this feature for years! Must check this out.

 

EDIT: This will work as detecting bridge bombing?

 

Why not just use Mist for detecting map object destruction in a zone?

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Posted
Why not just use Mist for detecting map object destruction in a zone?

 

 

Hmmm... my only issue is getting guys to remotely activate the MIST functions as the server... or can they do that as admins?

 

However... my bigger issue right now is in trying to establish more of a "bomb" or "weapon" OUTSIDE of zone.

 

I'm trying to enforce accuracy because targets are extremely close to residential areas... I want there to be concequences if the wrong targets are selected and of course there is no way of identifying where someone may drop / fire.

 

Also... I'm wondering if there is a way to program certain targets to be immortal UNLESS the "bomb in zone" is of a certain size.

 

For example- I'd like to make the structures immortal within a bomb in zone trigger- if a 2000lb bomb lands in the zone (on target) the target is destroyed- while if it is a 500lb bomb the target remains standing.

"ENO"

Type in anger and you will make the greatest post you will ever regret.

 

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Posted

Mist is loaded within the mission it'self, there is no need to activate and such.

 

Simply use a trigger

 

Start MIST > TIME MORE (1) > DO SCRIPT (copy & paste mist.lua)

 

Then you can use the detect building destroyed in zone function.

  • Like 1
Posted

Oooooooh okay- I must have misinterpretted the "start mist" instruction... thanks for clarifying. That's not so bad... hmmmmmmmmm.

 

Be patient with me lol... I only just figured out what a flag ACTUALLY was and how to use it. I'm a bear of very little brain.

"ENO"

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Posted

The "Start Mist" was just the name of the trigger I picked sorry to make it confusing

 

Trigger Name..........Condition.............Action

Start Mist ---------- Time More (1) --- DO Script

 

You can also do Do Script file and just load it, but I prefer to copy and paste it just incase it doesnt load the file

Posted

To simulate a bombing range with targets consisting of destroyed containers, tanks, concrete structures etc. I placed static units on the map, checked "Dead" and placed the structure unit "Land mine" on top of the dead unit, to be able to detect a hit. This work-around helped me to detect hits on the target structures with triggers, without using actually living units, which would break a lilttle the immersion for me. If the trigger "Bombs in zone" would also react on bullets or rockets (landmines do) this would make this workaround easier.

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Posted

I didn´t test all weapons, but the GAU8, Mk82 and Mavericks killed the landmines, with a direct hit on the dead structure the landmines were placed upon.

 

Unfortunatly I never got AI to attack landmines or dead structures.

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  • 4 weeks later...
Posted

Can anyone please explain to me how to use this trigger?

 

I have tried set up a multiplayermission, with a ROE dictating that no CBUs are to be used over a city. I have created a bomb in zone trigger, for all three (or four..dont remember) CBUs. With an action taking place afterwards.. But when I test it and drops a CBU in that zone, nothing happens, as if it is not working.

 

Any ideas?

 

Or do you have any other way I can get this to work?

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Posted

If you can provide a .miz we can look at it. I'm curious what's going on with this trigger too because I can't make it work either.

 

Now that disclamer is taken care of ;), it sounds to me like you've added multiple bomb's in zone triggers (1 for each type of cbu). Do you have "OR" statements between each of those?

Posted

You might have to make the zone bigger. CBU's are kind of weird in that the bomb itself is deactivated once the bomblets spawn. I'd have to run some tests, but I wouldn't be surprised if the bomb in zone doesn't check for the bomblets for cluster munitions. Unfortunately the bomblets are kind of a PITA to keep track of.

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  • 3 months later...
Posted
Still can't get this to work. Any thoughts?

 

I can't get this to work too. Tried BDU-33, Mk-82, Mk-82AIR. Trigger type "once" or continuous. Radius of trigger zone 100 up to 1000. It won't work.

 

A bug?

DCS:A-10C / DCS:Ka-50 / DCS:UH-1H / DCS:Mig21bis / DCS:P-51D / DCS:Mi-8MTV2 / DCS:Fw190D9 / DCS:Bf109K4 / DCS:C-101EB / DCS:L-39C / DCS:F-5E / DCS:Spitfire LF Mk. IX / DCS:AJS37

Posted
Want to post your mission attempt? I'll look at it when I get a chance.

 

Thank you. But it's currently a very simple approach. At first I just wanted some audio feedback, when I hit the zone with a training bomb (BDU-33).

 

BTW: The radio message wont work at 124000 Khz either. I couldn't get it to work with the VHF radio 1 (tested it with another trigger). It works at 30000 Khz with VHF radio 2.

A10-C Weapon Training Bombs.miz

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Posted

Well I'm no expert but the only thing I can see is that you have it set at 30000Khz... which is like 30000 thousand hertz.

 

I can't fly it- but try using 30khz FM instead of 30000khz. That will likely work.

"ENO"

Type in anger and you will make the greatest post you will ever regret.

 

"Sweetest's" Military Aviation Art

Posted (edited)
Well I'm no expert but the only thing I can see is that you have it set at 30000Khz... which is like 30000 thousand hertz.

 

I can't fly it- but try using 30khz FM instead of 30000khz. That will likely work.

 

No this won't work because the VHF 2 operates between 30 and 76 MHz. 30,000 KHz should be ok, it's 30.000MHz and this is actually working with VHF radio 2. :)

124,000 KHz (124.00 Mhz) won't work with VHF radio 1 and I can't see any reason for this. But that is the other part of the story.

 

The text message "bomb hit" sould appear anywaybut it won't. Not if a Mk82AIR hit's the zone (and the trigger is detecting this) and not if a BDU-33 is in the zone.

 

If you change the trigger to "player in zone" (or anything like that, I'm not at my PC in the moment) it works, i.e. the text appears and the radio message is send. But "bomb in zone" won't work - at least not this way.

Edited by Nereid
  • Like 1

DCS:A-10C / DCS:Ka-50 / DCS:UH-1H / DCS:Mig21bis / DCS:P-51D / DCS:Mi-8MTV2 / DCS:Fw190D9 / DCS:Bf109K4 / DCS:C-101EB / DCS:L-39C / DCS:F-5E / DCS:Spitfire LF Mk. IX / DCS:AJS37

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