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So SimCity. Who's getting it


Cowboy10uk

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OK. I realize they were throwing us a bone with the free game but I just got an email telling me that almost everything is on sale for the next week. BF3 for $12.99 and Dead Space 3 for $29.99...

 

http://store.origin.com/store/ea/en_US/html/pbPage.origin-deals?sourceid=Origin_EML_OCRM772&om_u=&om_i=_BRSR8uB8xfsbz8#shooter

 

Oh well, free is still free.

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Runs just fine. :)

 

 

 

well, yes the game does start and mostly connects to servers . so perhaps the "runs" criteria is indeed fulfilled. but is it 100% playable?

 

imho, not yet. since i'm bored building the small city by myself i wanted to join a region, after all this one is what this game is about, right? as you might noticed all of the regions diplayed displayed are full. with no way to filter out the non sandbox ones and not full ones it was an exercise in persistence. after 5th or 6th so 'show more" i found me a somewhat active region with abandoned city.

fine, i'll play with the abandoned one, deep in red with taxes at 15%, bonded through the roof, "you cannot continue playing, turn off services" message. challenge right? i'm far far from mastering SC, yet in less then 15 minutes i turn things around, got it out of the stupid situation (why on earth would bonds be needed in this game???) challenge is complete, now what? and really? is that the multiplay.:(

 

so yes, the game is running , but is it the game that was advertised? i'm even somewhat ok with online only, but promised features are not delivered , like detailed RCI simulation or traffic . and i would somehow accept it had they said "these features are still WIP" ,but they took everyone for stupid "ehhh, they'll never notice" . really? its not even the money that bothers me, i spent it on even stupider things before. or the selection and timing of free game (really? only during that spring sale week?).or even that it is not the game i was hoping it to be. its the dealing and the lying around it that gets me.

 

although yes, it was somewhat entertaining to watch that blond lady trying to give a "straightforward answer" after being cought with pants down and failing miserably :thumbup:

Anton.

 

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OK. I realize they were throwing us a bone with the free game but I just got an email telling me that almost everything is on sale for the next week. BF3 for $12.99 and Dead Space 3 for $29.99...

 

http://store.origin.com/store/ea/en_US/html/pbPage.origin-deals?sourceid=Origin_EML_OCRM772&om_u=&om_i=_BRSR8uB8xfsbz8#shooter

 

Oh well, free is still free.

 

in perfect timing, huh? :doh:

 

and no, i will not be getting bejeweled :smartass:

I wonder what will happen if i get BF3 again...

 

 

EDIT: what a miracle!!! now i have it twice in my library!!!! LOOOOL! pure Genius

well, i didn't care for any other games anyways. wonder if i can transfer that license though...

Untitled.jpg.065e27c8d4d58ea45eba6a9bea163c18.jpg


Edited by agrasyuk

Anton.

 

My pit build thread .

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At least I picked Dead Space 3, better than a $13 one (I probably would have gotten BF3 too, except I already own it). :D

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If they had a package of all of the ME3 DLC I would have gotten that, but alas they don't. So I decided to get Need For Speed.

 

@agrasyuk, just build in different cities from your original region. While it is kind of cool to have cities in your region made by friends or random other people, its still interesting enough to play by yourself across multiple cities. Although admittedly it is a little strange as the dynamic between these cities doesn't always work. For example if I'm playing by myself literally every single bus from my other cities will travel to my active city to help out. If I'm playing online at the same time with multiple friends, their buses will be busy in their own cities as the simulation is actually running in that other city.

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I wonder what will happen if i get BF3 again...

 

 

EDIT: what a miracle!!! now i have it twice in my library!!!! LOOOOL! pure Genius

well, i didn't care for any other games anyways. wonder if i can transfer that license though...

 

I guess they consider the Limited Ed. a different product.

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Got BF3, too. It had the best reviews and the technical aspects are certainly better realized than with Sim City... At least it works well as the kind of game that it is - unlike Sim City.

The only problem is - you cannot change the ingame audio language from german to english. My god, we live in the year 2013 and all they talk about is how games have evolved and now need cool social/online/whatever-BS, but you can´t change the audio language and simply download the new files?! Origin itself - yes; the games - no. Steam has had this for years. So even the free game sucks now... Sorry to say, but I´ve had it with this and I´m certainly never buying anything over Origin or from EA again. God...


Edited by upupandaway

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I'm still not sure what to think about SimCity.

 

I definitely like the multiplayer-part, but it's not very intuitive.

 

Also the aspect with the upgradeable buildings certainly has it's pros and cons.

 

 

The new Snap-To-System is a PITA. Especially for buildings like the train-station, which snaps to rails instead of streets. Logic in itself, but unlogic since your streets are the primary construction-basis, not rails.

 

Same is to replanning streets. If you remove existing streets, buildings, parcs and installations snapped to it are destroyed as well.

 

 

A small hint for making money: Only use medium density streets in commercial or residental areas, high density only for industrial. If you use the complete area this trick will give you about 70.000 citizens, but prevent crime and demand for parcs and stuff like that. I had a city with all the best installations for water, garbage, full recycling, tradecenter, 4 schools, highschool, 4 police & 4 firestations and even hospital and university with a net-income of about 12.000s per hour with 10% taxes. :)

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I like the idea of multiplayer but the interactions im sim city are limited to a 5th grade level activities.

 

there's no need to speicalize as anything as all cities magiclly get their work,leisure, resources ect from neighboring citites regarldess if they have real actual jobs available or not.

 

Unless your specialization is utilities then what you do does really matter.


Edited by Krunkskimo
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  • 3 weeks later...

Just in case anybody still gives a ....

 

Update 2.0 is going live Monday, April 22 at 1pm PST.

 

What’s New

 

• Mayors Mansion: Mayors will now drive their fancy cars to work. Mayors will take their helicopter, limo, or sports car if the modules are present.

• HUD: Now color-corrects when in a colorblind mode.

• Data map: Data maps show the filtered color when a color filter is enabled (unless in a colorblind mode)

 

Fixes and Updates

 

• Cities not Processing: Mitigates some of the issues that were causing cities not to process. We are continuing to work on and improve this issue.

• Region Filters: Now sorts regions with available cities to the top

• Invitations: Invitations to join a region should be sent and received more quickly.

• Tourism: Fixes for unexplained fluctuation of tourists. Tourists more smartly counted on transit.

- Cruise ships are now more effective at bringing medium and high wealth tourists in coastal cities.

- New tourists will now decide to come into a city once leaving tourists reach train stations, bus depots, or cruise ship docs instead of waiting for those tourists to go out to the region first.

- This change will reduce the downtime of tourist buildings.

• Casinos: Casinos tuned so that Gambling will be a more profitable specialty. Players can bulldoze and replace existing casinos to see effects of tuning.

- The larger casinos now invite more tourists into the city which helps keep them full.

- Note that existing casinos will need to be replaced to take advantage of this change.

• More Casinos: Raised module limit on Sci-Fi and Sleek Casinos to 6 modules.

• Region Play: Cash gifts can now be received in a bankrupt city.

• Education: Fixed school buses getting stuck at the high school. Existing Schools will fix themselves.

• Education: Fixed school buses picking up students at neighboring cities that didn’t have school bus stops.

• Education: Fix to more accurately track regional student population.

• Education: Fix where kids leaving the school bus stop would teleport to the nearest pedestrian path instead of walking directly into the school.

• Education: University wings now give the proper bonus.

• Recycling: Fix for the Recycling Center where it would sometimes stop working, recycling services will visit other cities.

• Air pollution: Fixed issue where air pollution would appear to come from nowhere. Fix issues where your regional air pollution would be reflected back into your box for a double penalty.

• Fire Service: Fire Trucks don’t clump, dispatch to fires more efficiently.

• Water: Water pumps are now capable of pumping water from rivers at a larger radius so they can take better advantage of the water table in a city.

• Disasters: Cooldown for random disasters: Some players were getting hit too frequently with random disasters, this introduces a cooldown where no random disasters will occur.

• Trade: Fix for trade ports that suddenly stop shipping.

• Transit: Street Cars and Buses go to high volume stops first.

• Transit: A city with residents and public transit will now provide the accurate amount of workers and shoppers to its neighbors.

• Transit: A transit vehicle stuck in a pick-up or drop off loop will now go back to a garage instead of trying to pick up more people.

- Transit vehicles should recover automatically after the update. If players want to force the recovery, turn off the stops that are having looping issues, wait a few game hours, then turn them back on.

• Transit: Neighbors buses will now come in lower numbers into the city and do a better job at picking up local passengers first.

• Residential Tuning: Residential-only cities have failure state.

- Buildings are prevented from going up in density when they don’t have power or water.

- The amount of happiness gained from low taxes, police, fire, and health outreach has been lowered.

- Fixed some cases where buildings would not go abandoned when they should have.

- Higher density residential buildings are no longer blocked from going abandoned due to not having enough money.

- Happiness from low taxes does not double up every time it is given.

- Losing happiness due to not having a job is more impactful.

• Budgets: Fixed bug that prevented systems like fire, abandonment, garbage, and sewage from turning on when they were supposed to.

• Audio: Fixes issue where audio will stop working after creating a large city or where phantom audio sounds play in a city.

• Demolish: Fixes issue that occurred when players demolished buildings that had service vehicles, delivery vehicles, or agents out in the city or region. Previously, the agents would be in a state of limbo and would not recover when new buildings of that type were placed. This will no longer happen.

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