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is it realistic?


junae

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Hi!!

 

 

I've heard since the 1.11 version, that Tunguskas can intercept incoming missiles fired into them... I don't know if it's realistic or not, but I noticed that other SAM stations can do that too (Strellas, Dog Ears, and others), in my opinion this is getting boring so every missile I fire is a waste of time... no matter if it's from russian (KH29) or American side (Mavericks).

 

 

ED has plans to rollback this or we'll have to learn to live with it?

=FN= Six o'Clock

Member of Falcões da Noite Squadron

Florianopolis :: Brazil

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Hi!!

 

 

I've heard since the 1.11 version, that Tunguskas can intercept incoming missiles fired into them... I don't know if it's realistic or not, but I noticed that other SAM stations can do that too (Strellas, Dog Ears, and others), in my opinion this is getting boring so every missile I fire is a waste of time... no matter if it's from russian (KH29) or American side (Mavericks).

 

 

ED has plans to rollback this or we'll have to learn to live with it?

 

Oh no I can't take it anymore ... take a look at the monster I started, so many regrets ... they hijacked my thread and it is near 30 pages of endless Tunguska babble ... one can pen an encyclopedia volume on Tunguskas alone with all the information in there. Please don't start another!!!111 :p

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Guys, I don't want start another loooooooong thread, nor wanting to extend the subject, I just want to know if the things are going to be fixed or will stay just as it is now...

 

 

A thousand apologies for this thread, hehe!!! SORRRRRRRY!!!

=FN= Six o'Clock

Member of Falcões da Noite Squadron

Florianopolis :: Brazil

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Read the "Tunguskas not that agian..." thread and stop whining. The only unrealistic thing about the Tunguskas in game are its missiles, they are moddled totally wrong propulsion wise, everything else corresponds to the real-life vanilla, vintage 1980 Tunguska, nothing upgraded or modernised, the first batch of Tunguskas were able to shoot down Maverick/Harm sized missiles. The missiles' flight profile is all wrong however, it should be ballistic and the second stage should coast on inertia (i.e., no rocket).

Creedence Clearwater Revival:worthy:

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Again, i don't want to extend the subject (as I can see you're so upset with it), but what about other SAMs shooting down Mavericks and KH29s?

 

In my opinion ED should revert the SAM behavior to the 1.1 standards...

 

 

;)

=FN= Six o'Clock

Member of Falcões da Noite Squadron

Florianopolis :: Brazil

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THat wouldn't be correct either. A lot of new SAMs have the capability of doing this.

 

Right now you can only have one or the other.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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the missiles shouldn`t be ballistic. this would be nonsense because the engines burntime of sams or agms is not much less than its flighttime.

but its questionable if the agms aren't to fast for the sams. for instance a strela can attack a target with max. 300m/s but an agm-65 is a bit faster.

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the missiles shouldn`t be ballistic. this would be nonsense because the engines burntime of sams or agms is not much less than its flighttime.

but its questionable if the agms aren't to fast for the sams. for instance a strela can attack a target with max. 300m/s but an agm-65 is a bit faster.

 

Who read the article which described the vanilla Tunguska up into details on how the radar signal noise of the targeting system is. You really think I just made up that the missile itselself has no active propulsion? The missile is accelerated in 2.6 seconds up to 900 m/s, then the 1st stage seperates, and the guided section (mass 18.5kg) is guided by the Tunguska's fire control system to the target by means of radio commands, and the missile's position is determined by the fire control system through a tracer at the end of the "guided stage" (or 2nd stage if you like).

The missile is designed this way (to coast on inertia) to allow for a small missile, and to negate problems in firing multiple missiles due to rocket motor smoke trails. If the target is at a long range from the launcher (I beleive 7.5km or more) then the missile is launched ballistically to give the second stage a longer flight time (at it doesn't have a sustainer of any kind).

Creedence Clearwater Revival:worthy:

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The missile is accelerated in 2.6 seconds up to 900 m/s
Which would make the average speed 450 m/s in 2.6 s = 450*2.6=1170 m with propulsion. That means that the missile would, in most cases, travel the easily longest part of its journey unpowered, i.e. ballistic.

i7-2600k@4GHz, 8GB, R9 280X 3GB, SSD, HOTAS WH, Pro Flight Combat Pedals, TIR5

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...You really think I just made up that the missile itselself has no active propulsion? ...

No, i don't think so. But the acceleration time should be a hundreth or less of its overall flighttime and not a fifth or someting like that. so the ballistic behavior is negligible. and as it is a guided system the ballistic is much more negligible. the target won't fly a straight line so the missiles flightpath differs from a simple trajectory parabola.

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ballistic

 

adj : relating to or characteristic of the motion of objects moving under their own momentum and the force of gravity

 

If you look at this definition from a strict point of view, if a missle uses any sort of guidance, it's not ballistic. I think some problems are arising in this thread because of different ideas of what ballistic means.

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