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Posted

Not sure what others thoughts are but I dont get the full appreciation of DCS World missions as I dont feel connected.

 

I was thinking about a comment I read where a KA-50 pilot on DCS world was smashed by some FC fast movers every time he took off and it was ruining his experience.

 

What if we had a simple stand alone programme where you could log in and set your aircraft, role and small history. So lets say I log in and post myself as Mr_Burns F-15 A2A - available for tasking.

 

The KA-50 pilot could then request I support him by providing top cover whilst he does his mission.

 

Alternatively, the KA-50 posts he is going to start a mission as KA-50 and requests air cover from fast jet. Others could then log on and offer to support them.

 

Would be like a DCS community but simple to use and navigate and stand alone, it might improve the DCS experience of trawling servers for slots and icohesively joining random games.

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Posted

Nice idea Mr. Burns!!

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Posted

That is why we desperately need a replacement for Hyperlobby. Cannot see it being difficult to code as it was done before. Then again, admittedly I do not have the first clue re said coding so I should not assume.

 

Much needed indeed.

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Posted

mr. burns you are thinking correctly.. i was thinking even more so in this general idea of "hiring" teams and squads..

 

what we need is the general view-command screen that we already have.. but the guy who would rule this giant machinery on one side and another guy on the other side.. then he "employs" the stand by squadrons or teams or individual virtual pilots as he sees fit..

 

based on her/his success he gets "reputation.. more reputation more i don't know chances he gets "voted" for another "gig" as a commander .. and if he totally sucks like (he would send 10 F-15 to provide cover for 2 Ka-50 attacking enemy on the ground while the other "guy" would send or employ 10 S-300 instead of any air superiority fighter and thus making the other guy loose ..

 

what we need is, pre-setup gameplay.. where the commander decides how to employ his "points" .. S-300 or Patriot would have certain cost, F-15 has it also, Su-25 etc etc.. and then you decide how to use those points and what kind of army will you have, .. more air superiority, or SEAD, or A2G, or Ground units or what kind of mix of those units etc..

 

after this is done, people waiting in stand by, jump in to fill up the role, .. either as A2G, or A2A, or SEAD, or leading a tank group etc..

 

with this also the game becomes much longer, it would be measured in 4-9 hours.. and make it more possible to play and continue even as some players quit .. when they quit the AI takes over the plane.. so, the question is, do we have enough people to employ a commander seat 24/7 ..if so, committed servers could make an amazing air campaign that could last uninterrupted for hours or even days.. but something tells me the whole thing would crash in 3 hours.. ) lol..

Posted

Armed Assaults Warefaregamemodes pretty much walk into that direction and shurely that would he great and you could even go a step further and combine it with a campaign and therefore it would create a dynamic gameplay/multiplayercampaign. You spoke about points, paying for sam and planes. So why don't you go a step further and invent a system of credits where soldiers wage costs credits and other ressources like fuel, ammunition or whole tanks have to be delivered by ship and plane to the airfields or frontlines. Of course it would be timeconsuming for qra flights. Lets say we have a tankcolumn movint on a road still away from the frontline. Now it happens to appear a sneaky interdictionflight out of nowhere. You want to scramble interceptors asap and not after they gathered, joined, payloaded and started their systems. Fc3 fighters could wait with one engine running, spooling the other one while taxiing and therefore conserving fuel one the flightline but once we get the hornet or eagle things look different...

 

But after all it would create a strategical and tactical war- environment without compare. Yet the engine like it is right now is limmiting us to smallscalemissions. The groundattackers here might not have noticed but i guess fighters or squadrons already met the magical barriere, where the game starts warping regardless of the serverhardware and connectionbandwidth. The netcode simply doesn't support largescaleoperations.

 

But still the idea behind this is great and it would be easy to bringt up some rules and affections for this not at least because of this already had been done in il2.

Posted

@pyro.. yes, good stuff, credit points and such..

 

in this regard its good to get some strategist to help DCS.. Paradox games comes to mind, they are very good at evaluating the "value" system of different military complexes.. like plane vs. tank vs. infantry.. once you have this pyramid scaled correctly you can play with this numbers and use them as you see fit.

 

There are so many things you can do afterwards. .. as you said, an interdiction comes out of nowhere, you order your tanks to scramble, pop smoke, and head for the closest woods-where it should be simulated you can't "lase" your weapon to hit the tank or "see" it easily.. you can "guess" bomb it if you want though..

 

and scrambling fighters or re-directing CAPs patrolling the sky to the troubled place..

 

the need for a wonderful game that makes you want to play it over and over is "paper-rock-scissors" type of logic that makes you think, guess what the other side has, like in a shooter type multiplayer, if you have on one side 5 assault guys and the other team has 1 sniper, 2 assault rifle guys, 3 mortar team guys, most likely the 5 assault guys are in trouble..

 

having this ability in DCS would draw other player in, just for playing reasons, forget simulations of particular craft..

 

actually talking all this, it makes me want to play a strategic DCS only.. imagine, 2D only, where you have the planes simulated in a different way, but still realistically and then having it all play out infront of you, sending recon flight, getting info where the enemy is, sending and deciding which payload, which bombers, etc..to send, plotting waypoints.. and then if by a miracle we could have "SWITCH" that makes you go from 2D into 3D like Total War series games, where you have 2D strategic map and 3D world where you fight that would be the pinnacle of everything that is out there right now..

 

man, if i had 5 million dollars to spare i would donate it to DCS to hire like 100 guys and really getting all the resources needed to make this and even more come true..

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