Nealius Posted April 22, 2013 Share Posted April 22, 2013 According to the manual all you have to do to release Mk82AIRs in a low drag configuration is set the fusing to NOSE. I did this via the DSMS profile page (and confirmed fusing set to NOSE when rolling in on the target) but the ballutes still deployed. Is there a setting in the Inventory page that needs to be changed as well? Link to comment Share on other sites More sharing options...
Stuka Posted April 22, 2013 Share Posted April 22, 2013 Set the Mk82AIRs in the inventory page to FIXED LOW. Then proceed as you where doing. Windows 11 | i9 12900KF | 64GB DDR4 | RTX 3090 | TM Warthog HOTAS | Saitek Combat Rudder Pedals | TM MFDs + Lilliput 8" | TIR5 Pro Link to comment Share on other sites More sharing options...
Nealius Posted April 22, 2013 Author Share Posted April 22, 2013 So FIXED LOW in the inventory page, and NOSE in the DSMS profile. This still allows me to have 3 hi-drag on one station and 3 lo-drag on another station if done right, correct? Link to comment Share on other sites More sharing options...
Stuka Posted April 22, 2013 Share Posted April 22, 2013 indeed Windows 11 | i9 12900KF | 64GB DDR4 | RTX 3090 | TM Warthog HOTAS | Saitek Combat Rudder Pedals | TM MFDs + Lilliput 8" | TIR5 Pro Link to comment Share on other sites More sharing options...
NullSpace Posted April 22, 2013 Share Posted April 22, 2013 I think this might be a little bit misleading. Setting a given MK-82AIR to fixed lo should make that bomb ONLY drop in slick mode. If you set it to Pilot Opt (Or something, I'm not entirely sure if that's what the label was), that if you fuse nose it will drop slick, or fuse N/T it will drop hi-drag. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Spectre_USA Posted April 22, 2013 Share Posted April 22, 2013 I never really saw the use of retarded munitions on an A-10. They were originated for fast-movers like the F-111 with automated delivery methods, for low-level, high-speed ripple attacks. There is no way a Warthog can be considered high speed, even if diving from 10,000' or better... [sIGPIC][/sIGPIC] A tale of 2 hogs Link to comment Share on other sites More sharing options...
NullSpace Posted April 22, 2013 Share Posted April 22, 2013 All I know is I've never been much good at hitting anything with the AIR's, but if you're doing medium or low altitude dive bombing, slick MK-82's can be quite accurate. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
NhiTrac Posted April 22, 2013 Share Posted April 22, 2013 Another silly question from me, I read that the MK82AIRs can be set to explode at x height above ground to maximise the damage. Is this modelled in DCS? Intel i5 4670 | GTX 970 | 8 gb Ram | Windows 10 Thrustmaster Warthog | Saitek Rudders | Logitech G27 | Astro A40 Link to comment Share on other sites More sharing options...
Krebs20 Posted April 22, 2013 Share Posted April 22, 2013 Another silly question from me, I read that the MK82AIRs can be set to explode at x height above ground to maximise the damage. Is this modelled in DCS? Not yet, I remember a post a long time ago that it was a feature they wanted to do. Nothing more than that has come of it. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Nealius Posted April 22, 2013 Author Share Posted April 22, 2013 I think this might be a little bit misleading. Setting a given MK-82AIR to fixed lo should make that bomb ONLY drop in slick mode. If you set it to Pilot Opt (Or something, I'm not entirely sure if that's what the label was), that if you fuse nose it will drop slick, or fuse N/T it will drop hi-drag. I tried that setting once and it didn't seem to work. The main reason I want to use the AIRs is for cosmetic purposes, as for some reason the models on all my Mk82s and BDU50s look like their nose has been hacked off (see "Fuseless Mk82s" in the Bug/Object Error forums). Link to comment Share on other sites More sharing options...
NullSpace Posted April 23, 2013 Share Posted April 23, 2013 The main reason I want to use the AIRs is for cosmetic purposes, as for some reason the models on all my Mk82s and BDU50s look like their nose has been hacked off (see "Fuseless Mk82s" in the Bug/Object Error forums). Oh well in that case fixed lo should be perfect. You shouldn't need to mess around with your fuse settings either, fixed lo should always drop low-drag. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Ghanja Posted April 23, 2013 Share Posted April 23, 2013 The issue with the Mk-82AIR has been around for quite some time now - I don't think it will ever be fixed ... :-/ Check out the old thread on that: Link [sIGPIC][/sIGPIC] .:: My System ::. .:: My Paintings ::. Link to comment Share on other sites More sharing options...
Nealius Posted April 23, 2013 Author Share Posted April 23, 2013 I didn't have any problems after setting FIXED LO in the Inventory page then selecting NOSE in the DSMS profile. The DSMS profile was still showing FIXED HI but it worked: How the hell do you embed videos? The [YOUTUBE] tags don't work. Link to comment Share on other sites More sharing options...
Jona33 Posted April 24, 2013 Share Posted April 24, 2013 I didn't have any problems after setting FIXED LO in the Inventory page then selecting NOSE in the DSMS profile. The DSMS profile was still showing FIXED HI but it worked: How the hell do you embed videos? The [YOUTUBE] tags don't work. [YOUTUBE]MSUKaEKldBk[/YOUTUBE Add the square bracket at the end. You only use the code at the end. Always remember. I don't have a clue what I'm doing Link to comment Share on other sites More sharing options...
Nealius Posted April 24, 2013 Author Share Posted April 24, 2013 That's what I was doing wrong; I used the entire URL and it jacked up the post. Link to comment Share on other sites More sharing options...
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