pocococo Posted May 12, 2013 Posted May 12, 2013 I would like ED to produce a DCS module where the player pilots a military transport helicopter (e.g. the Chinook), with the same level of realism as in the Black Shark module. Rather than the blow-stuff-up campaigns of Black Shark, the transport heli's missions would have the player drop troops off or pick them up out of combat zones. Hopefully missions would variously involve fastroping and parachute drops, and transport at land and at sea (onto or off of ships). Transporting squads of infantrymen would involve a whole different set of gameplay challenges than sniping with missiles. Such missions would add a whole different feel to the DCS world. The transport heli role would also give players in multiplayer games another, different way to contribute to their team's victory. Of course this hinges on having more realistic infantry in the game (what's the point of transporting some guys who would otherwise just stand around on the ground looking stupid?), but maybe this could come after ED has further developed infantry AI.
Lucas_From_Hell Posted May 12, 2013 Posted May 12, 2013 http://www.digitalcombatsimulator.com/en/products/huey/ :)
pocococo Posted May 12, 2013 Author Posted May 12, 2013 (edited) Thanks for the reminder! I've played the Huey beta a bit, and didn't see anything about transporting people. The training missions so far seem to be about flying it and using its weapons. I see that the product page mentions transport missions, but it seems like a rather small bullet point on the page for what I would imagine would be a rather large change in gameplay. The Huey page even says that "coop mode for crew members of the same helicopter" will be saved for "a later update", and I would think that meaningful infantry units and transport gameplay would be a bigger change to the game than "coop mode" would be. You'd also probably need better enemy AI that knows (?) how to respond to infantry transports, and better friendly AI that knows how to clear/defend a LZ. Fastroping would probably be a good bit of work to the game engine, too. So, yeah. I hope that, Huey or otherwise, transport gameplay will be as rich and fulfilling as the blow-stuff-up gameplay that we have today. EDIT: (I should go spend some time on the Huey campaign to see how far they've progressed with this.) Edited May 12, 2013 by pocococo
Lucas_From_Hell Posted May 12, 2013 Posted May 12, 2013 The features are being implemented for a future patch, including sling loading, troop cargo and SAR/CSAR :) Currently they're simulating this by using triggers. Can't wait to see how it'll be when everything is implemented.
Robin_Hood Posted May 12, 2013 Posted May 12, 2013 In short, the helicopter is already there, but a good bit of work still needs to be done on infantry and its interaction with the helicopter to allow really good transport missions. You can already do things with the triggers, though, but the infantry behaviour is kinda lacking. 2nd French Fighter Squadron
Voodoo-chacal Posted May 13, 2013 Posted May 13, 2013 (edited) for infantry get bad has to improve a lot , this far from good , AI DCS is poor Edited May 13, 2013 by Voodoo-chacal
macieksoft Posted May 18, 2013 Posted May 18, 2013 The features are being implemented for a future patch, including sling loading, troop cargo and SAR/CSAR :) Currently they're simulating this by using triggers. Can't wait to see how it'll be when everything is implemented. Sling load will be possible in next patches? Sounds interestning. Will be sling load working for Huey only or for Kamov aswell. I think that real Kamov have sling hook too (Kamov in DCS have sling load switch and a button in cockpit). I really need sling load on Ka-50, it will be fun thing. DCS A-10C is only for enthertaiment??? Not for me. JDAM manual is classyfied??? Not for me. Lies sounds like a truth??? Not for me. Knowlege is for kids??? Nope, its for me.
Robert1983NL Posted May 18, 2013 Posted May 18, 2013 Infantry AI should be one of the highest priorities for future DCS updates... It's HORRIBLE right now. There's a LOT to be won. Besides the Huey we really DO need the Chinook yeah, that'd be SO awesome! Slingloads would really need a loadmaster/flight engineer onboard to do some voice marshalling, because it'd be impossible to do without one, or two.
cacti4-6 Posted May 24, 2013 Posted May 24, 2013 Infantry AI should be one of the highest priorities for future DCS updates... It's HORRIBLE right now. There's a LOT to be won. Besides the Huey we really DO need the Chinook yeah, that'd be SO awesome! Slingloads would really need a loadmaster/flight engineer onboard to do some voice marshalling, because it'd be impossible to do without one, or two. Being a former 15u/67u I can tell you right now that if they implemented the hook, I would never EVER finish my schooling...would be too busy flying. If they do implement the hook, they need to make sure that it always leaks and nubs slip on the ramp! If that bad boy isnt leaking from the main tranny, you are in DEEP trouble lol. Cacti 4-6 Militarygamers.com Senior Staff. Branch Sustainability and Integration Officer Militarygamers.com A community for current and former US Service Members. :thumbup: [sIGPIC][/sIGPIC]
JetlinerX Posted May 25, 2013 Posted May 25, 2013 I would like ED to produce a DCS module where the player pilots a military transport helicopter (e.g. the Chinook), with the same level of realism as in the Black Shark module. Rather than the blow-stuff-up campaigns of Black Shark, the transport heli's missions would have the player drop troops off or pick them up out of combat zones. Hopefully missions would variously involve fastroping and parachute drops, and transport at land and at sea (onto or off of ships). Transporting squads of infantrymen would involve a whole different set of gameplay challenges than sniping with missiles. Such missions would add a whole different feel to the DCS world. The transport heli role would also give players in multiplayer games another, different way to contribute to their team's victory. Of course this hinges on having more realistic infantry in the game (what's the point of transporting some guys who would otherwise just stand around on the ground looking stupid?), but maybe this could come after ED has further developed infantry AI. I am probably one of, if not the biggest, supporter of this idea. I am dying for a high fidelity UH60 Blackhawk and/or CH47 Chinook. Maybe even a Littlebird would be cool, either way, I am dying for this type of module. I really want to be able to insert, and extract units from combat, or even do hot LZs, including medevacs. AH! Just typing it makes me want it SO MUCH!!! Take a look at our in-depth DCS A10C tutorials If you want to participate in these tutorial sessions, please send me a PM and I can get you setup! :) TUTORIALS TO RETURN "VERY SOON"
jbrking Posted September 20, 2013 Posted September 20, 2013 I would like ED to produce a DCS module where the player pilots a military transport helicopter (e.g. the Chinook), with the same level of realism as in the Black Shark module. Rather than the blow-stuff-up campaigns of Black Shark, the transport heli's missions would have the player drop troops off or pick them up out of combat zones. Hopefully missions would variously involve fastroping and parachute drops, and transport at land and at sea (onto or off of ships). Transporting squads of infantrymen would involve a whole different set of gameplay challenges than sniping with missiles. Such missions would add a whole different feel to the DCS world. The transport heli role would also give players in multiplayer games another, different way to contribute to their team's victory. Of course this hinges on having more realistic infantry in the game (what's the point of transporting some guys who would otherwise just stand around on the ground looking stupid?), but maybe this could come after ED has further developed infantry AI. sling loads, cargo and troop transport would be fun i reckon. :thumbup: Su-27 Flanker 1995 Super EF2000 1997 Jane's F/A-18 1999
Calico Posted June 16, 2014 Posted June 16, 2014 I have to say the idea of a transport helicopter would be great, going into the front line with troops to drop off or vehicles to unload or cargo to release... However, I would also enjoy a chinook as the aerobatic enthusiast that I am. I run the Virtual Royal Airforce Chinook Display Team and have been for a while, I used to display on Microsoft Flight Simulator X then realised it's not the type of simulator I need unlike DCS. I then started playing around with the flyable models like the Apache and F-16 until I could allow the Chinook to be flown with the Ka-50's flight model. Well I got the Chinook working But using the default models cockpit which is well... Illegible! The rear wheels sunk into the ground, it didn't fly like a chinook and worst of all, the next update meant I couldn't fly it again nor any of the other fly able helicopters or planes. So yes I think it's time we had a Chinook added!
Dun_Aenghus Posted June 16, 2014 Posted June 16, 2014 A Chinook would be nice but as far as I know, there isn't one in development and it would take a massive amount of work. I'd really love an Mi24. That would suit everyone - those wanting a transport helicopter and those wanting a gunship. Kind of like the Huey & Mi8 but far tougher. [sIGPIC][/sIGPIC]
Chernaren Refugee Posted June 16, 2014 Posted June 16, 2014 (edited) Infantry AI should be one of the highest priorities for future DCS updates... It's HORRIBLE right now. There's a LOT to be won. Besides the Huey we really DO need the Chinook yeah, that'd be SO awesome! Slingloads would really need a loadmaster/flight engineer onboard to do some voice marshalling, because it'd be impossible to do without one, or two. A good first step towards infantry / vehicle simulation. Across the vast terrain of the Black Sea map, good air lift transportation of troops and vehicles is REALLY needed. If Arma 3 was good for anything, it was good for teaching how much you need the above in a BIG map. Lol, didn't see the first posts were over a year old, but still, a good subject for near future EDGE maps. Edited June 16, 2014 by Chernaren Refugee
ESAc_matador Posted October 1, 2014 Posted October 1, 2014 Look for the CTTS.lua scipt. Is all there.
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