Chippy Posted June 4, 2013 Posted June 4, 2013 Testing my mission, added a single Mi-8 with the new gun pods, only because they can now have weapons. Once he reached the target, I knew because the gun pods reduced my FPS from a steady 50 to 3. Pics: I understand these gun pods put out a serious amount of lead, but.. jeez! it's not like he was even close to me, I wasn't even looking at him when he started firing either :( [sIGPIC][/sIGPIC]
msalama Posted June 5, 2013 Posted June 5, 2013 only because they can now have weapons. Eh... pardon my stupidity here, but I'm running the latest version and when I open the editor & plonk down an Mi-8MT there're no weapons available to it whatsoever :huh: The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.
tobaschi Posted June 5, 2013 Posted June 5, 2013 Eh... pardon my stupidity here, but I'm running the latest version and when I open the editor & plonk down an Mi-8MT there're no weapons available to it whatsoever :huh: you have to add a new payload
msalama Posted June 5, 2013 Posted June 5, 2013 you have to add a new payload :doh: Ah, but of course. Thank you Sir. The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.
EtherealN Posted June 5, 2013 Posted June 5, 2013 I understand these gun pods put out a serious amount of lead [...] I wasn't even looking at him when he started firing either :( Don't mistake "FPS" for being graphics only. Simulation runs in frames too. The graphics engine needs to know what is where before it can paint a picture. It gets this information from the simulation engine. ...and if you put a couple thousand new bodies requiring complete ballistic calculations into the environment... bad things can happen for the simulation engine. Hopefully there are optimizations that can be made though, even if it would be to simplify the ballistics involved. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
msalama Posted June 5, 2013 Posted June 5, 2013 The GUV YakB GSHP pods dropped my f/s from 30 to 13. The other 2 pods were OK. The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.
msalama Posted June 6, 2013 Posted June 6, 2013 How do I make a new payload? DCS -> mission editor -> drop down an Mi-8MT -> change tasking to CAS -> loadout editor -> press "new" 1 The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.
Buzpilot Posted June 19, 2013 Posted June 19, 2013 (edited) Why not make weapons calculations on it's own core, like sounds. Or are ED waiting for EDGE? If you guys holding back for 2 core owners, just make it Automatic, so if there's one more free core, use it? Edited June 19, 2013 by Buzpilot i5 4670 - Sabertooth Z87- GTX Titan - Dell U3011 30" - 2x8GB RAM 1800 - Samsung 840 EVO 512GB SSD - Warthog HOTAS - CH Pro pedals - TrackIR5 - Win7 64bit EVERYTHING IS SUBJECT TO CHANGE :thumbup:
ED Team BIGNEWY Posted June 19, 2013 ED Team Posted June 19, 2013 Its the same when the P-51 fires, kills frames Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
TZeer Posted June 26, 2013 Posted June 26, 2013 Just tested this one. Seems it has the same issue as the CBU's. Number of objects. Before it started firing, object count was at about 300. As soon as it started spitting lead, object count climbed to over 8000 objects...
Prophet Posted July 8, 2013 Posted July 8, 2013 IIRC each round is an object, and then each time it impacts each round renders the explosion effect. We have had this problem, not just from the AI, since the beginning of LOMAC. When I was looking at it before the FPS drop seemed to coincide more with the rounds hitting the ground and the explosion being rendered, than at the start of the firing and the object count going up. Maybe different these days. There used to be a mod to replace the explosion and smoke effect that helped a lot.
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