Hermesf Posted June 12, 2013 Posted June 12, 2013 (edited) Right now I am running A-10C at 7680 x 1080 total resolution supporting 3 27" 1920 x 1080 monitors for view and one 1920 x 1080 touch-panel for instruments...I have most settings on high and FPS is fine. Would like to wrap the view around the cockpit some more for better side view and thinking of adding 2 more 27" monitors, one on each side (5-wide view + the touch-screen), requiring an overall resolution of 11,520 (more with bezel correction). Currently, I have 2 GTX 670s SLI'd together and would add one more 670 to the box for the additional monitors...running an i7-3960X at 4.25 GHz...assuming the hardware will run it all (I understand that the sim is generally CPU bound so maybe adding the GPU's will not work very well, but can probably OC the CPU to 4.8 GHZ if needed): First question - before I pull the trigger and get the additional gear, is whether the sim will actually render at that resolution (11,520+ wide), and second, do you think my proposed hardware setup would work OK? _____________________________________________ Update (6-13-13): Based upon the input that follows, I decided against trying to enhance my system...for one, DirectX will not support the resolution, but more so, I think I now realize that the "wrap" I would be after would just be a stretched, distorted view anyway...seems like a better goal would be to try the 5 x 1 portrait mode setup...thanks all for your input! Frank Edited June 13, 2013 by Hermesf Frank Hermes Rampage Extreme IV - i7-3960X OC4.25 - 2 x GTX 670 2GB - 3 x Benq 27" - Acer 23" Touchscreen
PeterP Posted June 12, 2013 Posted June 12, 2013 (edited) Not 100% sure - but I think you will run into problems. (let's put aside the overall performance for a moment) I think that DX9 is using a max frame-size of around 8000 pixels in x/y. - I made a test. I Wasn't able to run 8400x1080 - but no problems in 7900x1024 . You maybe have to need to scale your resolution down a bit and not use the native . EDIT: Found the thread/post where I made this 'discovery' the first time some moons ago: >>> Seeking best connection method for optimal multi-monitor-performance Quote: "Requested resolution is too wide for device (9600>8192)" Yes! - I totally forgot about this (as it happens so rarely...) DirectX9 is restricted to a to total of 8192 x 8192 - so we have to get everything somehow inside this square!! (Blame Microsoft for this!) Edited June 12, 2013 by PeterP
WarthogSmurf Posted June 12, 2013 Posted June 12, 2013 I think it will run since you can set any res you want. If it runs on your setup doubtfull. One dcs doest support dual gpu very well. its possible but not recommend. Second the 670 is a mainstream card more or less. if you are gonna do it i suggest a Titan or the 780 from geforce. They only thing i would be thinking about if nvidia surround can handle 5 screen. Because it was only intended for triple screen. Also you will run out of display connectors on a card. Proably PeterP can say if softth will overcome this. lol sniped by him already
PeterP Posted June 12, 2013 Posted June 12, 2013 (edited) ..BTW: combat flight sims are not '2 dimensional' - so having a narrow band in the horizontal will not help you much with your situation awareness. - sure , you can fly a big air-liner like this - but not a fighter. ...and the possibility is high that you will also run into other problems with your FOV: 5 monitors you say ?- do this and use also the vertical space and stay closer to a ideal 1:1 aspect and 90° FOV setting - and you get the Virtual-Cockpit nearly in a 1:1 scale how you would see it in real: (this setup is done by using SoftTH) - and than you sure stay inside the 8192x8192 and will have a much more greater immersion/situation awareness . or at least something like this: Edited June 12, 2013 by PeterP
TimeKilla Posted June 12, 2013 Posted June 12, 2013 I think that looks to crazy with the black lines where the monitors join up to get used to. Second video i could use that one tho. :) :joystick: YouTube :pilotfly: TimeKilla on Flight Sims over at YouTube.
PeterP Posted June 12, 2013 Posted June 12, 2013 (edited) I think that looks to crazy with the black lines where the monitors join up to get used to. Second video i could use that one tho. Up to now I heard this demur only from people that never used a Multi-head set-up for longer times. A seamless display would be sure nice , but: Be assured - when you use a correct bezel-compensation and once sat more than 1 hour in front of it for the first time - your Brain will automatically cancel the borders out of you perception and you will barely notice them any more while your concentrated on the screen content in you next simulation-sessions. (many of my friend are also astonished how it becomes a 'non-issue' once they 'fly' them-self at my pit and don't only watch me using it ) And I would never trade size against pixels - so using a single 42" 1920x1020 is no option for me compared to a Multi-head 5700x2160. It is much better and friendlier to your eyes (nearly no need to use the zoom - everything is crisp and easy to spot). Yes - our Brain does sometimes 'funny' things: Edited June 12, 2013 by PeterP 1
JG14_Smil Posted June 12, 2013 Posted June 12, 2013 Bezels in a multi monitor setup are terrible to look at. I never used to think so, but I do now after living with it. They are fine until you use TrackIR.
SkateZilla Posted June 12, 2013 Posted June 12, 2013 was about to say, Put the screens in portrait instead of landscape. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
TimeKilla Posted June 12, 2013 Posted June 12, 2013 Up to now I heard this demur only from people that never used a Multi-head set-up for longer times. Thanks for the info buddy, Yup I've never used it at all just always seen them in videos and such and thought damn that must be hard to get used to you're video proves that there is more to it. :thumbup: :joystick: YouTube :pilotfly: TimeKilla on Flight Sims over at YouTube.
PeterP Posted June 12, 2013 Posted June 12, 2013 (edited) Thanks for the info buddy, Yup I've never used it at all just always seen them in videos and such and thought damn that must be hard to get used to you're video proves that there is more to it. :thumbup: If this would be the case (Bold) - no sane human would drive a car with a roof/wind-shield border...because they would be too distracted to look at the street. (lets put aside the consequence of seeing stereoscopic for this example ) :D Here is another proof that 'our' brain cancels out visual information in many situations: I also saw many times some seniors that had to look actually trough the opening of the steering wheel while driving ! ...and I bet that they pretend to have a absolute perfect awareness and vision of the street ... Edited June 12, 2013 by PeterP
PoleCat Posted June 12, 2013 Posted June 12, 2013 requiring an overall resolution of 11,520 (more with bezel correction). I should think at that high a resolution DCSW might look like a painting or at best a slideshow despite your current hardware and proposed graphics configuration upgrade. But I am not sure. Wish you the best regardless. :) Out http://www.104thphoenix.com/
PeterP Posted June 12, 2013 Posted June 12, 2013 (edited) I should think at that high a resolution DCSW might look like a painting or at best a slideshow despite your current hardware and proposed graphics configuration upgrade. But I am not sure. Wish you the best regardless. :) Out well - don't be so impressed by 11520 horizontal - it will still be only 1080 high. You get only more 'usable' detail if you get your aspect ratio closer to 1:1. otherwise you will end up zooming-in regardless of your horizontal FOV. Edited June 12, 2013 by PeterP
Ali Fish Posted June 12, 2013 Posted June 12, 2013 (edited) well - don't be so impressed by 11520 horizontal - it will still be only 1080 high. You get only more 'usable' detail if you get your aspect ratio closer to 1:1. otherwise you will end up zooming-in regardless of your horizontal FOV. ive been making some gorgeus images at 2160 on the vertical. well worth tinkering about with even with using just 1 single monitor. for a future project i might refine the detail upto double the resolutions on all the texture based assets and try some captures at 2160. that would produce some great results i think. but within the display processing thats used to display that 2160 down at 1080 i would like to know more about tbh. other than that effect its just a bigger picture with the same pixels to some degree. still its nicer. cant wait for 4k screen abbility. Edited June 12, 2013 by Ali Fish [sIGPIC][/sIGPIC]
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