Firedawg Posted May 14, 2014 Posted May 14, 2014 Here is my mission, if someone could attempt to implement just a Huey that can pick up troops at a farp and drop them anywhere on the map (only using triggers, not extractable troops.) using this script...please feel free to add it and tell me how you did it. Thanks...I'm at a loss here. http://www.gamefront.com/files/24222673/DCS_DOMINATION+v1.0.0.rar
Firedawg Posted May 14, 2014 Posted May 14, 2014 sry, my bad, i wasn't yelling i promise, just forgot to turn caps off :) i type reports for a living and i always use caps...just a habit
Firedawg Posted May 15, 2014 Posted May 15, 2014 (edited) Ok..heres what happened. I started from scratch, got transport script working and began to place late activated aircraft for blufor, using script and trigger zone. It worked fine with this. I then added an opfor late activated aircraft using the same script and trigger zone(with different zone) and it no longer worked...its conflicting with opfor side aircraft. I take out the opfor aircraft and whala! it works again. i even tried just placing an opfor aircraft alone flying, with no waypoint and no late activated trigger and still the same issue. i tried changing radio freq, callsign, name..etc nothing worked..only by removing the opfor aircraft did it work. This is happening with OPFOR AI controlled aircraft already spawned on the map. Next i will test client controlled opfor aircraft when spawned by other players with blufor and opfor players playing simultaneously. Edited May 15, 2014 by Firedawg
shagrat Posted May 15, 2014 Posted May 15, 2014 Ouch!!! This should go to the bug section! That explains why I had no issues, yet. There are no opfor aircrafts present in my mission. Insurgency scenario, so giving them even a TF-51D seems unrealistic :D On the downside we may have a major bug somewhere in the scripting system... :cry: Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
Firedawg Posted May 15, 2014 Posted May 15, 2014 UPDATE: It is also unstable with client controlled aircraft in MP, i jumped in a blufor transport huey and a buddy jumped into an opfor mig...worked fine,,,then while mission in progress, i jumped into a blufor a-10 and he jumped into an opfor transport mi8...did not work. so major bug somewhere.
fangav Posted May 15, 2014 Posted May 15, 2014 We the silent masses are reading this with interest. Thanks guys for zeroing in on this problems. [sIGPIC][/sIGPIC]
LFCChameleon_Silk Posted May 16, 2014 Posted May 16, 2014 I actually find it really funny how no one ever uses an MI-8 to transport troops, kinda amazed that no one has modified any of the transport scripts to drop off red troops.
ENO Posted May 16, 2014 Posted May 16, 2014 Uh... it's built so you can drop off red or blue troops so why would we need to modify it? "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
LFCChameleon_Silk Posted May 25, 2014 Posted May 25, 2014 anytime i tried to use CTTS to drop off red troops i had an error with the function to find the nearest enemy.
ajax Posted May 25, 2014 Posted May 25, 2014 See this thread for a fix. http://forums.eagle.ru/showthread.php?t=123987 1
LFCChameleon_Silk Posted May 25, 2014 Posted May 25, 2014 why doesn't he update the script to 1.05 and include the fix?
ajax Posted May 25, 2014 Posted May 25, 2014 It could be he (as am I) waiting on ED to fix the scripting engine?
Firedawg Posted June 12, 2014 Posted June 12, 2014 ajax, im having trouble with your troop drop script as well. I attempt to implement it into my mission and the mission loads but when the script loads it freezes everything and a box pops up and says "cant run, sorry only one instance"
ajax Posted June 12, 2014 Posted June 12, 2014 (edited) That sounds like you opened SP after you opened MP. You can have both open, but SP has to be loaded first. Edit: That is, you can have both open and run a MP mission, but not an SP mission. Edited June 13, 2014 by ajax 1
Firedawg Posted June 13, 2014 Posted June 13, 2014 (edited) nope, not even running both...this is a direct load from the editor while only running one instance of DCS Edited June 13, 2014 by Firedawg
Firedawg Posted June 13, 2014 Posted June 13, 2014 ill send you a copy of the mission for you to check out, see if you can implement the troop drop in it and tell me what happens.
ajax Posted June 13, 2014 Posted June 13, 2014 I don't know what it could be, then; that certainly looks like a DCS system error. You're not loading the script more than once, are you?
Firedawg Posted June 13, 2014 Posted June 13, 2014 nope just running it as the readme tells me to. ive tried everything i can think of, AWACS works fine but as soon as Troop drop activates, mission freezes
Firedawg Posted June 13, 2014 Posted June 13, 2014 One is with the script the other is withoutDOMINATION 1.rarDOMINATION WITH TROOP.rar
ajax Posted June 13, 2014 Posted June 13, 2014 Okay, found the problem. I don't know how this can happen -- I didn't think the Mission Editor would allow it -- but there is a group defined with no name. Look at the very top of the list of groups. If you delete that group, then everything seems to work the way it's supposed to. Also, I noticed in the version of the TroopDrop script you're using, I had forgotten to comment out the lines that allow Ka-50s to transport troops. :doh: (I do that for testing, since that's what I fly.) Anyway, you should remark out those lines for the validHeloTypes table.
Firedawg Posted June 13, 2014 Posted June 13, 2014 Dude YOU ARE AWESOME!! thanks its funny how that little mistake messed it up lol thanks again for your help and your awesome script.
ajax Posted June 13, 2014 Posted June 13, 2014 You're welcome. Let me know if you have any more problems.
Krebs20 Posted July 2, 2014 Posted July 2, 2014 :helpsmilie: So maybe someone here can help me. I am trying to capture zones in my mission. I want to have the trigger just be a simple Infantry in zone. The infantry in this script name the groups, GroupName100, GroupName101, GroupName103, ect... I have multiple zones to capture. What is the simplest way to express this in the Mission editor. The only trigger I know to do this would be once, All of Group in Zone, GroupName100 OR GroupName101 OR GroupName102. Message. Zone captured Flag Increase 2.1. Is there a way to say that any blue infantry that is dropped in zone captures the zone? [sIGPIC][/sIGPIC]
ajax Posted July 2, 2014 Posted July 2, 2014 You could use a Lua predicate to test for this. Take a look at one I did for checking if any helicopter has landed in a zone. (Shameless plug warning :)) http://forums.eagle.ru/showpost.php?p=2066145&postcount=7 It wouldn't take much modification to do what you want to do. 1
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