Nightmare Posted October 15, 2013 Posted October 15, 2013 Today the new F-15C advanced flight model (AFM) went into beta testing. This new flight model for the F-15C will be used for both Flaming Cliffs 3 and F-15C: DCS Flaming Cliffs. This short little video is provided to show some off the new landing physics (no more glued wheels to the runway!). http://forums.eagle.ru/showthread.php?p=1906350#post1906350 [sIGPIC][/sIGPIC] http://www.69squadrone.it S.O: Win7 64bit MB: ASUS 1366 P6X58D-E (Audio card integrated) CPU: INTEL Core i7 950 3.06Ghz 8MB GPU: GTX470 Gainward 1280MB GDDR5 "Golden Sample" HD: Western Digital 500GB WD5000AAKS 7200rpm 16MB RAM: DDR3 1333Mhz PC10666 6GB Kingston Accessories:TrackIR5 6DOF, Hotas Cougar.
VBS_Nero Posted October 16, 2013 Posted October 16, 2013 Bene bene bene .. [sIGPIC][/sIGPIC] DCS SQ° Italia Virtual Black Sheep VBS Fan Page Facebook You Tube Page
6S.Duke Posted October 16, 2013 Posted October 16, 2013 c'è ancora un po' di "effetto colla" o è una mia impressione? MB339 EFM Coder Frecce Tricolori Virtuali [sIGPIC][/sIGPIC]
Nightmare Posted October 22, 2013 Posted October 22, 2013 DCS 1.2.6.19532.290 Update 3 - Change Log for Update 3 DCS World: Fixed static aircraft submerged in ground on some airfields. FARP ATC will now respond to "Abort Takeoff" if the player starts with engines running. Fixed GUI error after attempting to delete a unit under some conditions. A Ground Vehicle Group can now be placed from ME menu. Multiplayer: Fixed crash when one player performs belly landing. Su-25T: Fixed crash when Kh-25MPU is launched when seeker deflection is too great. New Su-25T quick missions has been added (EN). New Su-25T interactive training lessons has been added (EN). Flaming Cliffs 3: The Kuznetsov aircraft carrier ATC will now give permission for landing. DCS: A-10C Warthog: Fixed missing texture for LITENING II IR pointer beam. Yaw SAS channels will no longer disable when switching between EGI and HARS. Fixed A-10C landing gear damage (main tire and rim were removed while main gear was floating as if it was still there) DCS: UH-1H Huey (Beta): Fixed typo and changed picture in UH-1H module installer. Fixed crash when firing Miniguns if "Lights=1" set in options.lua file. Fixed loss of ADF indication with no change in signal strength. Added input command for controls of the pilot's sight* * You may need to delete the user input files for UH-1H for these changes to take effect http://forums.eagle.ru/showthread.php?p=1911915#post1911915 [sIGPIC][/sIGPIC] http://www.69squadrone.it S.O: Win7 64bit MB: ASUS 1366 P6X58D-E (Audio card integrated) CPU: INTEL Core i7 950 3.06Ghz 8MB GPU: GTX470 Gainward 1280MB GDDR5 "Golden Sample" HD: Western Digital 500GB WD5000AAKS 7200rpm 16MB RAM: DDR3 1333Mhz PC10666 6GB Kingston Accessories:TrackIR5 6DOF, Hotas Cougar.
Pelmo Posted October 23, 2013 Posted October 23, 2013 DCS 1.2.6.19532.290 Update 3 - Change Log for Update 3 DCS World: Fixed static aircraft submerged in ground on some airfields. FARP ATC will now respond to "Abort Takeoff" if the player starts with engines running. Fixed GUI error after attempting to delete a unit under some conditions. A Ground Vehicle Group can now be placed from ME menu. Multiplayer: Fixed crash when one player performs belly landing. Su-25T: Fixed crash when Kh-25MPU is launched when seeker deflection is too great. New Su-25T quick missions has been added (EN). New Su-25T interactive training lessons has been added (EN). Flaming Cliffs 3: The Kuznetsov aircraft carrier ATC will now give permission for landing. DCS: A-10C Warthog: Fixed missing texture for LITENING II IR pointer beam. Yaw SAS channels will no longer disable when switching between EGI and HARS. Fixed A-10C landing gear damage (main tire and rim were removed while main gear was floating as if it was still there) DCS: UH-1H Huey (Beta): Fixed typo and changed picture in UH-1H module installer. Fixed crash when firing Miniguns if "Lights=1" set in options.lua file. Fixed loss of ADF indication with no change in signal strength. Added input command for controls of the pilot's sight* * You may need to delete the user input files for UH-1H for these changes to take effect http://forums.eagle.ru/showthread.php?p=1911915#post1911915 Ebbene signori, chi di voi ha provato questa nuova versione? Hanno come al solito risolto dei Bug e aggiunto dei nuovi, oppure questa volta è tutto Ok?:music_whistling: Intel i9-13900K, @5.8GHz, Gigabyte Z690 Aorus Master, 32GB DDR5 6200 DomPlatinum, GIGABYTE GeForce RTX 4090 Gaming OC 24G, LG 48GQ900-B, 4x 2TB Crucial P5plus M2 SSD NVME, 1x 500GB WD SN850 SSD NVME ,Thermaltake ToughPower GF3 1650W ATX 3.0 , Windows 11 Pro, Corsair AiO H170i LCD RGB, TrackIR 5, Thrustmaster Warthog, VPC Mongoos T-50CM3 Base, Thrustmaster MFD Cougar, MFG CROSSWIND, Corsair K95 Platinum, Sennheiser G 600, Roccat Kone Mouse.
TkER Posted October 23, 2013 Posted October 23, 2013 Ebbene signori, chi di voi ha provato questa nuova versione? Hanno come al solito risolto dei Bug e aggiunto dei nuovi, oppure questa volta è tutto Ok?:music_whistling: Sembra ok :)
Pelmo Posted October 23, 2013 Posted October 23, 2013 Che Dio ti benedica T@ker! :laugh: Finalmente un'ottima notizia! Intel i9-13900K, @5.8GHz, Gigabyte Z690 Aorus Master, 32GB DDR5 6200 DomPlatinum, GIGABYTE GeForce RTX 4090 Gaming OC 24G, LG 48GQ900-B, 4x 2TB Crucial P5plus M2 SSD NVME, 1x 500GB WD SN850 SSD NVME ,Thermaltake ToughPower GF3 1650W ATX 3.0 , Windows 11 Pro, Corsair AiO H170i LCD RGB, TrackIR 5, Thrustmaster Warthog, VPC Mongoos T-50CM3 Base, Thrustmaster MFD Cougar, MFG CROSSWIND, Corsair K95 Platinum, Sennheiser G 600, Roccat Kone Mouse.
TkER Posted October 23, 2013 Posted October 23, 2013 Che Dio ti benedica T@ker! :laugh: Finalmente un'ottima notizia! Lol !!
phant Posted October 25, 2013 Posted October 25, 2013 NTTR Map Work in Progress Images A little update: A couple of weeks ago myself and the other producers got access to the current build of the map within the terrain viewer (hence the new images recently). In the process, we were able to identify half a dozen areas that did not meet our visual quality goals. We are now in the process adjusting the visual quality, while balancing it with file size and game performance. Once these improvement efforts have been completed, I will post some new images. Bye Phant
phant Posted October 25, 2013 Posted October 25, 2013 We know how important this is to many of you, so I wanted to let you know that we received permission to order an OC SDK to allow us to pursue its implementation in DCS. FONTE: http://forums.eagle.ru/showpost.php?p=1876720&postcount=765 A little update: I had a great chat with the head of developer relations at Oculus VR, who happens to be an old acquaintance of mine. The future looks very bright! FONTE: http://forums.eagle.ru/showpost.php?p=1914788&postcount=854 Bye Phant
phant Posted October 25, 2013 Posted October 25, 2013 6-3OHn8aXHQ FONTE: http://forums.eagle.ru/showpost.php?p=1914797&postcount=7 Bye Phant
Pelmo Posted October 26, 2013 Posted October 26, 2013 Uffa.. sono anni, che ci mostrano immagini e video su questa nuova mappa. Che si diano una mossa e la rilascino. Delle immagine ne abbiamo tutti le ............... piene. Intel i9-13900K, @5.8GHz, Gigabyte Z690 Aorus Master, 32GB DDR5 6200 DomPlatinum, GIGABYTE GeForce RTX 4090 Gaming OC 24G, LG 48GQ900-B, 4x 2TB Crucial P5plus M2 SSD NVME, 1x 500GB WD SN850 SSD NVME ,Thermaltake ToughPower GF3 1650W ATX 3.0 , Windows 11 Pro, Corsair AiO H170i LCD RGB, TrackIR 5, Thrustmaster Warthog, VPC Mongoos T-50CM3 Base, Thrustmaster MFD Cougar, MFG CROSSWIND, Corsair K95 Platinum, Sennheiser G 600, Roccat Kone Mouse.
VBS_Nero Posted October 26, 2013 Posted October 26, 2013 Ba! qui non riesco piu a seguire una linea.. non si sa a cosa stanno lavorando cosa fanno e 3 parti..consoliamoci con l'A10C..Attendiamo fiduciosi eheheheh [sIGPIC][/sIGPIC] DCS SQ° Italia Virtual Black Sheep VBS Fan Page Facebook You Tube Page
VirusAM Posted October 26, 2013 Posted October 26, 2013 ormai è diventato inutile seguire i development post....si attendono solo annunci ufficiali di rilascio ehehe R7-5800X3D 64GB RTX-4090 LG-38GN950 N/A Realsimulator FFSB MKII Ultra+F-16 grip+F/A-18 grip, VKB Stecs Max, VKB T-Rudder MKV, Razer Tartarus V2 Secrets Lab Tytan, Monstertech ChairMounts
VBS_Nero Posted October 26, 2013 Posted October 26, 2013 Virus come non darti torto.. [sIGPIC][/sIGPIC] DCS SQ° Italia Virtual Black Sheep VBS Fan Page Facebook You Tube Page
OttoPus Posted October 26, 2013 Posted October 26, 2013 A me l'hype piace, ben vengano gli stralci di news (volutamente incomplete) a stuzzicare la fantasia :) molto meglio del silenzio totale.
VBS_Nero Posted October 26, 2013 Posted October 26, 2013 Sicuramente sono molto piacevoli,ma forse" secondo me" e' meglio settare una versione penosa .Dopo quest'ultimo upgrade ho cali mostruosi ,lag stratosferici,ritardi in ingresso/uscita cockpit roba da poco .. Diciamo che forse e' meglio settare prima il DCSW e moduli e poi mostrare qualcosa. [sIGPIC][/sIGPIC] DCS SQ° Italia Virtual Black Sheep VBS Fan Page Facebook You Tube Page
chromium Posted October 26, 2013 Posted October 26, 2013 il team che lavora a DCS World & moduli ED non è lo stesso che lavora al nuovo IG. E' inutile dire che sarebbe meglio che prima risolvano i bug di DCS world se si parla di due team differenti, no? Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.
TkER Posted October 26, 2013 Posted October 26, 2013 il team che lavora a DCS World & moduli ED non è lo stesso che lavora al nuovo IG. E' inutile dire che sarebbe meglio che prima risolvano i bug di DCS world se si parla di due team differenti, no? Si esatto. Io cmq su DCSW non ho problemi di FPS con questa ultima versione, va come le altre :huh:
chromium Posted October 26, 2013 Posted October 26, 2013 Io cmq su DCSW non ho problemi di FPS con questa ultima versione, va come le altre :huh: idem, anche se questo potrebbe essere però un fattore sistema-dipendente. Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.
TkER Posted October 26, 2013 Posted October 26, 2013 idem, anche se questo potrebbe essere però un fattore sistema-dipendente. Tutto può essere, ma a dire il vero con il mio sistema non è mai andato piano e non ho un mostro.
Pelmo Posted October 26, 2013 Posted October 26, 2013 Confermo quello che dice T@ker e chromium. Nessun peggioramento di FPS od altro. Intel i9-13900K, @5.8GHz, Gigabyte Z690 Aorus Master, 32GB DDR5 6200 DomPlatinum, GIGABYTE GeForce RTX 4090 Gaming OC 24G, LG 48GQ900-B, 4x 2TB Crucial P5plus M2 SSD NVME, 1x 500GB WD SN850 SSD NVME ,Thermaltake ToughPower GF3 1650W ATX 3.0 , Windows 11 Pro, Corsair AiO H170i LCD RGB, TrackIR 5, Thrustmaster Warthog, VPC Mongoos T-50CM3 Base, Thrustmaster MFD Cougar, MFG CROSSWIND, Corsair K95 Platinum, Sennheiser G 600, Roccat Kone Mouse.
VBS_Nero Posted October 26, 2013 Posted October 26, 2013 (edited) Che i team siano differenti non sapevo..a me interessa avere un simulatore fluido e privo di bugs.. Parlo per il mio caso molto strano: Ho un rallentamento mostruoso prima di uscire e uscire dal Sp e dal MP. e rallenta di molto prima di entrare in cockpit ma poi sembra riprendere un filo logico.Quando esco dal Sp o dal MP ,ci mette piu di 10 sec.. Ora perche faccia cosi non lo so.. so solo che qui si fa 1 passo avanti e 2 indietro. Edited October 26, 2013 by VBS_Nero [sIGPIC][/sIGPIC] DCS SQ° Italia Virtual Black Sheep VBS Fan Page Facebook You Tube Page
OttoPus Posted October 26, 2013 Posted October 26, 2013 Anche io ho avuto un calo di fps con l'ultimo update, ma siamo off topic :p
VBS_Nero Posted October 26, 2013 Posted October 26, 2013 Credo si parli sempre di DCSW!! non vedo un off topic..parliamo di problemi con quest'ultima versione.. [sIGPIC][/sIGPIC] DCS SQ° Italia Virtual Black Sheep VBS Fan Page Facebook You Tube Page
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