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Posted

Today the new F-15C advanced flight model (AFM) went into beta testing. This new flight model for the F-15C will be used for both Flaming Cliffs 3 and F-15C: DCS Flaming Cliffs. This short little video is provided to show some off the new landing physics (no more glued wheels to the runway!).

 

http://forums.eagle.ru/showthread.php?p=1906350#post1906350

 

 

[sIGPIC][/sIGPIC]

http://www.69squadrone.it

S.O: Win7 64bit

MB: ASUS 1366 P6X58D-E (Audio card integrated)

CPU: INTEL Core i7 950 3.06Ghz 8MB

GPU: GTX470 Gainward 1280MB GDDR5 "Golden Sample"

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Accessories:TrackIR5 6DOF, Hotas Cougar.

Posted

DCS 1.2.6.19532.290 Update 3 - Change Log for Update 3

 

DCS World:

Fixed static aircraft submerged in ground on some airfields.

FARP ATC will now respond to "Abort Takeoff" if the player starts with engines running.

Fixed GUI error after attempting to delete a unit under some conditions.

A Ground Vehicle Group can now be placed from ME menu.

Multiplayer: Fixed crash when one player performs belly landing.

Su-25T: Fixed crash when Kh-25MPU is launched when seeker deflection is too great.

New Su-25T quick missions has been added (EN).

New Su-25T interactive training lessons has been added (EN).

Flaming Cliffs 3:

The Kuznetsov aircraft carrier ATC will now give permission for landing.

 

DCS: A-10C Warthog:

Fixed missing texture for LITENING II IR pointer beam.

Yaw SAS channels will no longer disable when switching between EGI and HARS.

Fixed A-10C landing gear damage (main tire and rim were removed while main gear was floating as if it was still there)

 

DCS: UH-1H Huey (Beta):

Fixed typo and changed picture in UH-1H module installer.

Fixed crash when firing Miniguns if "Lights=1" set in options.lua file.

Fixed loss of ADF indication with no change in signal strength.

Added input command for controls of the pilot's sight*

 

* You may need to delete the user input files for UH-1H for these changes to take effect

 

http://forums.eagle.ru/showthread.php?p=1911915#post1911915

[sIGPIC][/sIGPIC]

http://www.69squadrone.it

S.O: Win7 64bit

MB: ASUS 1366 P6X58D-E (Audio card integrated)

CPU: INTEL Core i7 950 3.06Ghz 8MB

GPU: GTX470 Gainward 1280MB GDDR5 "Golden Sample"

HD: Western Digital 500GB WD5000AAKS 7200rpm 16MB

RAM: DDR3 1333Mhz PC10666 6GB Kingston

Accessories:TrackIR5 6DOF, Hotas Cougar.

Posted
DCS 1.2.6.19532.290 Update 3 - Change Log for Update 3

 

DCS World:

Fixed static aircraft submerged in ground on some airfields.

FARP ATC will now respond to "Abort Takeoff" if the player starts with engines running.

Fixed GUI error after attempting to delete a unit under some conditions.

A Ground Vehicle Group can now be placed from ME menu.

Multiplayer: Fixed crash when one player performs belly landing.

Su-25T: Fixed crash when Kh-25MPU is launched when seeker deflection is too great.

New Su-25T quick missions has been added (EN).

New Su-25T interactive training lessons has been added (EN).

Flaming Cliffs 3:

The Kuznetsov aircraft carrier ATC will now give permission for landing.

 

DCS: A-10C Warthog:

Fixed missing texture for LITENING II IR pointer beam.

Yaw SAS channels will no longer disable when switching between EGI and HARS.

Fixed A-10C landing gear damage (main tire and rim were removed while main gear was floating as if it was still there)

 

DCS: UH-1H Huey (Beta):

Fixed typo and changed picture in UH-1H module installer.

Fixed crash when firing Miniguns if "Lights=1" set in options.lua file.

Fixed loss of ADF indication with no change in signal strength.

Added input command for controls of the pilot's sight*

 

* You may need to delete the user input files for UH-1H for these changes to take effect

 

http://forums.eagle.ru/showthread.php?p=1911915#post1911915

 

 

Ebbene signori, chi di voi ha provato questa nuova versione? Hanno come al solito risolto dei Bug e aggiunto dei nuovi, oppure questa volta è tutto Ok?:music_whistling:

 

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Posted
Ebbene signori, chi di voi ha provato questa nuova versione? Hanno come al solito risolto dei Bug e aggiunto dei nuovi, oppure questa volta è tutto Ok?:music_whistling:

 

Sembra ok :)

Posted

Che Dio ti benedica T@ker! :laugh: Finalmente un'ottima notizia!

 

Intel i9-13900K, @5.8GHz, Gigabyte Z690 Aorus Master, 32GB DDR5 6200 DomPlatinum, GIGABYTE GeForce RTX 4090 Gaming OC 24G, LG 48GQ900-B, 4x 2TB Crucial P5plus M2 SSD NVME, 1x 500GB WD SN850 SSD NVME ,Thermaltake ToughPower GF3 1650W ATX 3.0 , Windows 11 Pro, Corsair AiO H170i LCD RGB, TrackIR 5, Thrustmaster Warthog, VPC Mongoos T-50CM3 Base, Thrustmaster MFD Cougar, MFG CROSSWIND, Corsair K95 Platinum, Sennheiser G 600, Roccat Kone Mouse.

Posted

 

NTTR Map Work in Progress Images

 

A little update:

 

A couple of weeks ago myself and the other producers got access to the current build of the map within the terrain viewer (hence the new images recently). In the process, we were able to identify half a dozen areas that did not meet our visual quality goals. We are now in the process adjusting the visual quality, while balancing it with file size and game performance. Once these improvement efforts have been completed, I will post some new images.

 

Bye

Phant

AMVI

Posted

 

We know how important this is to many of you, so I wanted to let you know that we received permission to order an OC SDK to allow us to pursue its implementation in DCS.

 

FONTE: http://forums.eagle.ru/showpost.php?p=1876720&postcount=765

 

 

A little update: I had a great chat with the head of developer relations at Oculus VR, who happens to be an old acquaintance of mine. The future looks very bright!

 

FONTE: http://forums.eagle.ru/showpost.php?p=1914788&postcount=854

 

Bye

Phant

AMVI

Posted

Uffa.. sono anni, che ci mostrano immagini e video su questa nuova mappa. Che si diano una mossa e la rilascino. Delle immagine ne abbiamo tutti le ............... piene.

 

Intel i9-13900K, @5.8GHz, Gigabyte Z690 Aorus Master, 32GB DDR5 6200 DomPlatinum, GIGABYTE GeForce RTX 4090 Gaming OC 24G, LG 48GQ900-B, 4x 2TB Crucial P5plus M2 SSD NVME, 1x 500GB WD SN850 SSD NVME ,Thermaltake ToughPower GF3 1650W ATX 3.0 , Windows 11 Pro, Corsair AiO H170i LCD RGB, TrackIR 5, Thrustmaster Warthog, VPC Mongoos T-50CM3 Base, Thrustmaster MFD Cougar, MFG CROSSWIND, Corsair K95 Platinum, Sennheiser G 600, Roccat Kone Mouse.

Posted

ormai è diventato inutile seguire i development post....si attendono solo annunci ufficiali di rilascio ehehe

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Posted

il team che lavora a DCS World & moduli ED non è lo stesso che lavora al nuovo IG. E' inutile dire che sarebbe meglio che prima risolvano i bug di DCS world se si parla di due team differenti, no?

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

Posted
il team che lavora a DCS World & moduli ED non è lo stesso che lavora al nuovo IG. E' inutile dire che sarebbe meglio che prima risolvano i bug di DCS world se si parla di due team differenti, no?

 

Si esatto.

 

Io cmq su DCSW non ho problemi di FPS con questa ultima versione, va come le altre :huh:

Posted
Io cmq su DCSW non ho problemi di FPS con questa ultima versione, va come le altre :huh:

 

idem, anche se questo potrebbe essere però un fattore sistema-dipendente.

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

Posted
idem, anche se questo potrebbe essere però un fattore sistema-dipendente.

 

Tutto può essere, ma a dire il vero con il mio sistema non è mai andato piano e non ho un mostro.

Posted

Confermo quello che dice T@ker e chromium. Nessun peggioramento di FPS od altro.

 

Intel i9-13900K, @5.8GHz, Gigabyte Z690 Aorus Master, 32GB DDR5 6200 DomPlatinum, GIGABYTE GeForce RTX 4090 Gaming OC 24G, LG 48GQ900-B, 4x 2TB Crucial P5plus M2 SSD NVME, 1x 500GB WD SN850 SSD NVME ,Thermaltake ToughPower GF3 1650W ATX 3.0 , Windows 11 Pro, Corsair AiO H170i LCD RGB, TrackIR 5, Thrustmaster Warthog, VPC Mongoos T-50CM3 Base, Thrustmaster MFD Cougar, MFG CROSSWIND, Corsair K95 Platinum, Sennheiser G 600, Roccat Kone Mouse.

Posted (edited)

Che i team siano differenti non sapevo..a me interessa avere un simulatore fluido e privo di bugs..

Parlo per il mio caso molto strano:

Ho un rallentamento mostruoso prima di uscire e uscire dal Sp e dal MP.

e rallenta di molto prima di entrare in cockpit ma poi sembra riprendere un filo logico.Quando esco dal Sp o dal MP ,ci mette piu di 10 sec..

Ora perche faccia cosi non lo so.. so solo che qui si fa 1 passo avanti e 2 indietro.

Edited by VBS_Nero
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