Ranger79 Posted May 5, 2015 Author Posted May 5, 2015 Ranger thank you for your contribution to the community. Played WTS with 4 A10's. after helo pickup of wounded and killed the BRDM, there were no further communications after that point. anything we need to do or add? You need to kill all the enemy ai solders in that group to progress the mission. [sIGPIC][/sIGPIC] Ranger79 OEF/OIF Veteran YouTube Channel Twitch Channel Mods, Missions, & Tutorials: Operation Piercing Fury Campaign Ranger79's Object Pack ISIS CrisIS Campaign Mission Editing Video Series
july865 Posted May 5, 2015 Posted May 5, 2015 we believe we had. IR scans and several GBU's to be sure, but nothing. this is the version we used . 01-OPF_Welcome to Suse_MP_3-1-2015v4 Asus x99, i7 5930k, 32g mem, MSI 1070GTX, 970 Samsung M.2, LG 35in Ultra-Wide, TrackIR 4 Thrustmaster Warthog HOTAS [sIGPIC][/sIGPIC]
Ranger79 Posted May 5, 2015 Author Posted May 5, 2015 we believe we had. IR scans and several GBU's to be sure, but nothing. this is the version we used . 01-OPF_Welcome to Suse_MP_3-1-2015v4 Not sure trying opening in me and saving it and replaying with the newest patch. [sIGPIC][/sIGPIC] Ranger79 OEF/OIF Veteran YouTube Channel Twitch Channel Mods, Missions, & Tutorials: Operation Piercing Fury Campaign Ranger79's Object Pack ISIS CrisIS Campaign Mission Editing Video Series
july865 Posted May 5, 2015 Posted May 5, 2015 i had opened the mission in the ME and noticed that in triggers, Mission Start - and a DO SCRIPT action contains only the change log entry for MIST in text. (see below) should this be a DO SCRIPT FILE linked to the MIST file location? --[[ v021 changelog Mist 3.2 Hofix release - fixed bug with mist.getCurrentGroupData so that it returns a string for both coalition and category - fixed bug with mist.teleportToPoint to properly default to correct surface types - added online documentation. Available at: http://wiki.hoggit.us/view/Mission_Scripting_Tools_Documentation v020 changelog Mist v3.2 release - added mist.utils.makeVec3GL() returns a vec 3 coordinate at ground level of a given vec2/vec3 coordinate - added mist.ground.patrol - added mist.ground.patrolRoute - fixed bug with mist.ground.buildWP not accepting formations. Minor organizational changes - helipad Id is now retrieved on mist.getGroupRoute - added livery_id to DBs so helicopters don't spawn without skins - added task to DBs and dynAdd scripts so that AI aircraft will engage targets if respawned v019 changelog -- Mist v3.1 Release - fixed bug with sending sounds to clients - if an audio message is sent to correct coalition or 'all', CA players will now hear it - added speed entry to units DBs - fixed typo with mist.respawnGroup returning a nil value - modified mist.cloneGroup, mist.teleportGroup, mist.respawnGroup behavior if task variable is given. --If task is anything except for a number, the task become the groups default route. --if task is a number, then the route will be assigned after however many seconds you specify. - mist.dynAdd now accepts a route variable as part of the table passed to it - overloaded mist.dynAdd to accept route data if the points part of the table is missing. groupTable.route[1]... instead of the correct format groupTable.route.points[1]... - fixed mist.getPayload, must now be sent a string v018 changelog -- Mist v3.0 Release - mist.message.add now accepts a "sound" vars to play audio. Due to how it is implemented, Combined Arms players will be UNABLE hear any sounds. - Reorganized documentations a bit - Fixed bug with how functions called mist.toStringLL - Fixed bug with mist.teleportToPoint v017 changelog - fixed stuff broken by v016 additions - Flag funcs now accept a toggle variable. This will set the flag to false when the conditions arent met. Applies to: -mist.flagFunc.units_in_polygon -mist.flagFunc.units_in_zones -mist.flagFunc.units_in_moving_zones -mist.flagFunc.units_LOS - added mist.DBs.MEunits - mist.DBs.units now updates live as needed - added getAvgGroupPos - added mist.msgMGRS - added mist.msgLL - added mist.msgBR - added mist.msgBRA - added mist.msgBullseye - added mist.msgLeadingMGRS - added mist.msgLeadingLL - added mist.msgLeadingBR v016 Changelog - Several DBs are now updated as units are dynamically added to the mission - Country names in DBs are all now lower case. - Fixed bug with DBs where countryId was the mission table index of the country table and not the actual country Id - Added startTime to group tables - Imported and renamed several Spawn/Clone/Teleport functions -- Added mist.dbUpdate() -- added mist.dynAdd() -- added mist.getCurrentGroupData() -- added mist.getGroupData() -- added mist.getPayload() -- added mist.teleportToPoint() -- added mist.respawnInZone() -- added mist.teleportInZone() -- added mist.cloneInZone() -- added mist.respawnGroup() -- added mist.cloneGroup() -- added mist.teleportGroup() v015 chagelog - added mist.DBs.MEunitsByName - added mist.DBs.MEunitsById - added mist.DBs.MEunitsByCat - added mist.DBs.MEunitsByNum - added mist.DBs.MEgroupsByName - added mist.DBs.MEgroupsById - added mist.isTerrainValid - added mist.DBs.const.callsigns - mist.getRandPointInCircle now accepts both vec 2 and 3 - addded alt and alt_type to units databases - bug with mist.removeFunction should be fixed now. - mist.message.remove now accepts a self variable, not an integer - mist.message.removeById added; works like the old mist.message.remove - fixed mist.getUnitsInZones and mist.getUnitsInMovingZones to return only activated units v014 changelog -- Mist 2.0 Release - fixed compatibility for SSE v1.2.4 - added mist.fixedWing.buildWP - added mist.heli.buildWP - added heading and player can drive 䥬䔡죛 Asus x99, i7 5930k, 32g mem, MSI 1070GTX, 970 Samsung M.2, LG 35in Ultra-Wide, TrackIR 4 Thrustmaster Warthog HOTAS [sIGPIC][/sIGPIC]
Ranger79 Posted May 5, 2015 Author Posted May 5, 2015 i had opened the mission in the ME and noticed that in triggers, Mission Start - and a DO SCRIPT action contains only the change log entry for MIST in text. (see below) should this be a DO SCRIPT FILE linked to the MIST file location? --[[ v021 changelog Mist 3.2 Hofix release - fixed bug with mist.getCurrentGroupData so that it returns a string for both coalition and category - fixed bug with mist.teleportToPoint to properly default to correct surface types - added online documentation. Available at: http://wiki.hoggit.us/view/Mission_Scripting_Tools_Documentation v020 changelog Mist v3.2 release - added mist.utils.makeVec3GL() returns a vec 3 coordinate at ground level of a given vec2/vec3 coordinate - added mist.ground.patrol - added mist.ground.patrolRoute - fixed bug with mist.ground.buildWP not accepting formations. Minor organizational changes - helipad Id is now retrieved on mist.getGroupRoute - added livery_id to DBs so helicopters don't spawn without skins - added task to DBs and dynAdd scripts so that AI aircraft will engage targets if respawned v019 changelog -- Mist v3.1 Release - fixed bug with sending sounds to clients - if an audio message is sent to correct coalition or 'all', CA players will now hear it - added speed entry to units DBs - fixed typo with mist.respawnGroup returning a nil value - modified mist.cloneGroup, mist.teleportGroup, mist.respawnGroup behavior if task variable is given. --If task is anything except for a number, the task become the groups default route. --if task is a number, then the route will be assigned after however many seconds you specify. - mist.dynAdd now accepts a route variable as part of the table passed to it - overloaded mist.dynAdd to accept route data if the points part of the table is missing. groupTable.route[1]... instead of the correct format groupTable.route.points[1]... - fixed mist.getPayload, must now be sent a string v018 changelog -- Mist v3.0 Release - mist.message.add now accepts a "sound" vars to play audio. Due to how it is implemented, Combined Arms players will be UNABLE hear any sounds. - Reorganized documentations a bit - Fixed bug with how functions called mist.toStringLL - Fixed bug with mist.teleportToPoint v017 changelog - fixed stuff broken by v016 additions - Flag funcs now accept a toggle variable. This will set the flag to false when the conditions arent met. Applies to: -mist.flagFunc.units_in_polygon -mist.flagFunc.units_in_zones -mist.flagFunc.units_in_moving_zones -mist.flagFunc.units_LOS - added mist.DBs.MEunits - mist.DBs.units now updates live as needed - added getAvgGroupPos - added mist.msgMGRS - added mist.msgLL - added mist.msgBR - added mist.msgBRA - added mist.msgBullseye - added mist.msgLeadingMGRS - added mist.msgLeadingLL - added mist.msgLeadingBR v016 Changelog - Several DBs are now updated as units are dynamically added to the mission - Country names in DBs are all now lower case. - Fixed bug with DBs where countryId was the mission table index of the country table and not the actual country Id - Added startTime to group tables - Imported and renamed several Spawn/Clone/Teleport functions -- Added mist.dbUpdate() -- added mist.dynAdd() -- added mist.getCurrentGroupData() -- added mist.getGroupData() -- added mist.getPayload() -- added mist.teleportToPoint() -- added mist.respawnInZone() -- added mist.teleportInZone() -- added mist.cloneInZone() -- added mist.respawnGroup() -- added mist.cloneGroup() -- added mist.teleportGroup() v015 chagelog - added mist.DBs.MEunitsByName - added mist.DBs.MEunitsById - added mist.DBs.MEunitsByCat - added mist.DBs.MEunitsByNum - added mist.DBs.MEgroupsByName - added mist.DBs.MEgroupsById - added mist.isTerrainValid - added mist.DBs.const.callsigns - mist.getRandPointInCircle now accepts both vec 2 and 3 - addded alt and alt_type to units databases - bug with mist.removeFunction should be fixed now. - mist.message.remove now accepts a self variable, not an integer - mist.message.removeById added; works like the old mist.message.remove - fixed mist.getUnitsInZones and mist.getUnitsInMovingZones to return only activated units v014 changelog -- Mist 2.0 Release - fixed compatibility for SSE v1.2.4 - added mist.fixedWing.buildWP - added mist.heli.buildWP - added heading and player can drive 䥬䔡죛 It works and is included in the miz file. The mission has worked for awhile, may be a patch issue but I believe there were still ai left is why the trigger didn't continue. That is not the issue with the original problem you brought up. The mist script is for an ir script near the end of the mission. [sIGPIC][/sIGPIC] Ranger79 OEF/OIF Veteran YouTube Channel Twitch Channel Mods, Missions, & Tutorials: Operation Piercing Fury Campaign Ranger79's Object Pack ISIS CrisIS Campaign Mission Editing Video Series
july865 Posted May 5, 2015 Posted May 5, 2015 thanks. ill try it again tonight Asus x99, i7 5930k, 32g mem, MSI 1070GTX, 970 Samsung M.2, LG 35in Ultra-Wide, TrackIR 4 Thrustmaster Warthog HOTAS [sIGPIC][/sIGPIC]
Ranger79 Posted May 5, 2015 Author Posted May 5, 2015 thanks. ill try it again tonight Let me know of how it goes, hopefully you guys can progress to the finish line. [sIGPIC][/sIGPIC] Ranger79 OEF/OIF Veteran YouTube Channel Twitch Channel Mods, Missions, & Tutorials: Operation Piercing Fury Campaign Ranger79's Object Pack ISIS CrisIS Campaign Mission Editing Video Series
july865 Posted May 5, 2015 Posted May 5, 2015 getting ready for it in a few min. could we add 2 more A10's with a "copy and Paste" without disturbing the mission? also i read that at 1 time there was a player UH-1 in the mission? what had happened to it? Asus x99, i7 5930k, 32g mem, MSI 1070GTX, 970 Samsung M.2, LG 35in Ultra-Wide, TrackIR 4 Thrustmaster Warthog HOTAS [sIGPIC][/sIGPIC]
Ranger79 Posted May 5, 2015 Author Posted May 5, 2015 getting ready for it in a few min. could we add 2 more A10's with a "copy and Paste" without disturbing the mission? also i read that at 1 time there was a player UH-1 in the mission? what had happened to it? I have to check the mission to see if the individual planes are tied to individual triggers or messages, I belive some maybe so it may or may not interfere with the mission. The UH and KA 50 version needs to be updated. [sIGPIC][/sIGPIC] Ranger79 OEF/OIF Veteran YouTube Channel Twitch Channel Mods, Missions, & Tutorials: Operation Piercing Fury Campaign Ranger79's Object Pack ISIS CrisIS Campaign Mission Editing Video Series
tifafan Posted May 10, 2015 Posted May 10, 2015 Played "happy bus" again.Fully worked.Last time,It must be some issues caused by time acceleration,because a C-17 just stop on the taxiway.I was confused by it.But this time,with no time acceleration ,that C-17 taxied back to parking area.And I hear all messages,and finished it with no issue.
Ranger79 Posted May 13, 2015 Author Posted May 13, 2015 Played "happy bus" again.Fully worked.Last time,It must be some issues caused by time acceleration,because a C-17 just stop on the taxiway.I was confused by it.But this time,with no time acceleration ,that C-17 taxied back to parking area.And I hear all messages,and finished it with no issue. Good to hear, thanks for the feedback. [sIGPIC][/sIGPIC] Ranger79 OEF/OIF Veteran YouTube Channel Twitch Channel Mods, Missions, & Tutorials: Operation Piercing Fury Campaign Ranger79's Object Pack ISIS CrisIS Campaign Mission Editing Video Series
Starway Posted May 25, 2015 Posted May 25, 2015 (edited) Hey Ranger, love your missions! They are giving the sim a real push. I have one question for the mission loadouts: Is there a reason why I am not allowed to use pylon-extensions like the "BRU-42_LS". When I am choosing them in the loadout menue (the plain one) , they do not show up in the game :/ Edited May 25, 2015 by Starway System: Intel Core i5 3570K | GTX 980 OC | 16 GB DDR3 1600 | 500 GB SSD
scharrk Posted June 12, 2015 Posted June 12, 2015 (edited) Is the mission damaged at the moment ? On our server the hercules doesn't crash and when i arrive with the UH1 at FOB Suse and the A10 joins me, no chinooks spawn and i can't load troops. Edited June 12, 2015 by scharrk
Ranger79 Posted June 12, 2015 Author Posted June 12, 2015 Is the mission damaged at the moment ? On our server the hercules doesn't crash and when i arrive with the UH1 at FOB Suse and the A10 joins me, no chinooks spawn and i can't load troops. Haven't tried Suse this last patch, I'll take a look this weekend. What version are you using? [sIGPIC][/sIGPIC] Ranger79 OEF/OIF Veteran YouTube Channel Twitch Channel Mods, Missions, & Tutorials: Operation Piercing Fury Campaign Ranger79's Object Pack ISIS CrisIS Campaign Mission Editing Video Series
feefifofum Posted June 12, 2015 Posted June 12, 2015 Hey Ranger, Just FYI, I ran the single player version a couple of days ago, and didn't experience any issues with the C-130 at the beginning. Something did appear to break after the hornet went down, however I think it was probably due to unrealistic behavior on my part; having watched a little bit of ralfidude's video for this mission, I turned into the hornet as soon as he appeared in the sky, and was only a few miles out when he went down. I got the beacon message almost immediately after he crashed, for 6000 & 4000, but shortly after this the beacons appeared to stop functioning. I flew over the exact place I had previously gotten the messages (made a mark on my TAD) and didn't see anything. I got the call that the allied flight was on station, but appeared to be unable to progress further. Unfortunately I had to sign off at that point and didn't have time to investigate more thoroughly. I may have just broken it bunching everything up like that by leaving the first area early, but I'll let you know when I have another chance to run it again. Aside from the hiccup there, this was an awesome mission. Nice change to have a scenario where you get to feel like you're a badass instead of just hiding from SAMs. :thumbup: THE GEORGIAN WAR - OFFICIAL F-15C DLC
Ranger79 Posted June 12, 2015 Author Posted June 12, 2015 Hey Ranger, Just FYI, I ran the single player version a couple of days ago, and didn't experience any issues with the C-130 at the beginning. Something did appear to break after the hornet went down, however I think it was probably due to unrealistic behavior on my part; having watched a little bit of ralfidude's video for this mission, I turned into the hornet as soon as he appeared in the sky, and was only a few miles out when he went down. I got the beacon message almost immediately after he crashed, for 6000 & 4000, but shortly after this the beacons appeared to stop functioning. I flew over the exact place I had previously gotten the messages (made a mark on my TAD) and didn't see anything. I got the call that the allied flight was on station, but appeared to be unable to progress further. Unfortunately I had to sign off at that point and didn't have time to investigate more thoroughly. I may have just broken it bunching everything up like that by leaving the first area early, but I'll let you know when I have another chance to run it again. Aside from the hiccup there, this was an awesome mission. Nice change to have a scenario where you get to feel like you're a badass instead of just hiding from SAMs. Yeah there is a trigger window for the pilot rescue, you probably turned too early. [sIGPIC][/sIGPIC] Ranger79 OEF/OIF Veteran YouTube Channel Twitch Channel Mods, Missions, & Tutorials: Operation Piercing Fury Campaign Ranger79's Object Pack ISIS CrisIS Campaign Mission Editing Video Series
feefifofum Posted June 12, 2015 Posted June 12, 2015 You'd think I would know better, given how much time I've spent fighting with the ME. :lol: THE GEORGIAN WAR - OFFICIAL F-15C DLC
scharrk Posted June 12, 2015 Posted June 12, 2015 We are using Regular Version: (v3) Edit: we are using also SL-mod
Ranger79 Posted June 12, 2015 Author Posted June 12, 2015 We are using Regular Version: (v3) Edit: we are using also SL-mod If the c130 doesn't crash at the beginning then retry the mission, that triggers everything. Also ensure you are using the most current version from the main page. Thanks for the feedback. [sIGPIC][/sIGPIC] Ranger79 OEF/OIF Veteran YouTube Channel Twitch Channel Mods, Missions, & Tutorials: Operation Piercing Fury Campaign Ranger79's Object Pack ISIS CrisIS Campaign Mission Editing Video Series
scharrk Posted June 12, 2015 Posted June 12, 2015 We restart the mission several times but it didn't help.
Ranger79 Posted June 12, 2015 Author Posted June 12, 2015 We restart the mission several times but it didn't help. D/L and try the A10c only version dated 3/4/15. I haven't updated the v3 since 2014. [sIGPIC][/sIGPIC] Ranger79 OEF/OIF Veteran YouTube Channel Twitch Channel Mods, Missions, & Tutorials: Operation Piercing Fury Campaign Ranger79's Object Pack ISIS CrisIS Campaign Mission Editing Video Series
Manuel_108 Posted August 19, 2015 Posted August 19, 2015 This is great! Thank you for those missions, they are great fun!
Zarma Posted October 16, 2015 Posted October 16, 2015 Flew the first part of the mission until RTB to rearm in 1.5 and no problems. Just the flares from the downed pilote where strange. i9 9900k, 64 Go RAM, RTX 4090, Warthog HOTAS Throttle & Stick, Virpil AH64 collective, TPR rudder, MFD Cougar, Trackir 5 Pro, Multipurpose UFC, Alain Dufour's TEDAC and Oculus Rift S (when I want some VR), http://www.twitch.tv/zarma4074 / https://www.youtube.com/user/Zarma4074
Ranger79 Posted December 23, 2015 Author Posted December 23, 2015 Campaign is being revamped for 2016, more info coming soon. [sIGPIC][/sIGPIC] Ranger79 OEF/OIF Veteran YouTube Channel Twitch Channel Mods, Missions, & Tutorials: Operation Piercing Fury Campaign Ranger79's Object Pack ISIS CrisIS Campaign Mission Editing Video Series
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