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UV-26 Countermeasures Control Panel stays Off in autostart.


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Posted

I played a couple of missions in multiplayer after updating to 1.2.6 and I noticed that the UV-26 Countermeasures Control Panel stays off in autostart. Autostart opens the protective cap for the switch but leaves the switch in the off position. Is this a bug or a choice (or is it happening only to me)?

Posted
I played a couple of missions in multiplayer after updating to 1.2.6 and I noticed that the UV-26 Countermeasures Control Panel stays off in autostart. Autostart opens the protective cap for the switch but leaves the switch in the off position. Is this a bug or a choice (or is it happening only to me)?
No bag.Delete autostart UV-26.Оnly hand start.

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Posted

So they did change it? But why? It make no sense. Autostart is supposed to prepare the aircraft/helicopter for combat environment. Counter messures are essencial for survival. And why have autostart open the cap for the switch if manual is now the default way? I still think it's a bug.

Posted

While I agree it should be fixed, I think auto start only starts the helicopter and it's systems up and it's the pilot who prepares the systems for the flight specific setup. There is so much to adjust after the actual start up that flipping one more switch is just one drop in the sea.

  • 1 month later...
Posted

I've not only have this problem with the CMs, but also targeting is not working on auto start up. It IS a bug and should be corrected. Just my two cents...

Posted

IMHO, the autostart cheat should put the aircraft in the same state that it is in when you do a runway start. As long as they match, it is correct.

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Posted

Normally you don't take off (let alone taxiing around) with anything turned on that could (accidentally) cause havoc to ordnance, fuel tanks, people ... or whatever else is to be found at your airport. You would not turn on the master arm switch, not turn on the laser or the CMS.

Just imagine what a laser can do to someones eyesight, your cannon to your tower or your flares to the fuel or ammo truck nearby. :o)

Posted

yes I have been complaining about this since last 1.2.6 first released about Auto start not working.:joystick:

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Posted (edited)

Hi...

 

We can say it's a bug. Somehow the action number of UV-26 (device #22) was changed by ED I think. And auto-start script was not corrected according to this. I'm sure it will be fixed.

 

For temporary solution:

 

Open "...\DCS World\Mods\aircrafts\Ka-50\Cockpit\Scripts\Macro_sequencies.lua"

 

Go to line #59 (If line #59 doesn't match with my codes, please try to find "ÓÂ-26" text)

 

Please check and correct the values in lines #59 to 70, according to values below:

 

--[[
ÓÂ-26 Âûêëş÷àòåëü ïèòàíèÿ
--]]
{time = 17.828000,device = 22,action = 3012,value = 1.000000},
--[[
ÓÂ-26 Âûêëş÷àòåëü ïèòàíèÿ
--]]
{time = 18.260000,device = 22,action = 3010,value = 1.000000},
--[[
ÓÂ-26 Âûêëş÷àòåëü ïèòàíèÿ
--]]
{time = 18.984000,device = 22,action = 3012,value = 0.000000},

 

Shortly, change "3011" to "3012", that's it. :)

 

...but also targeting is not working on auto start up...
Riwanski; Could you give detail about that? Edited by Devrim

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Posted

the autostart is a bug that should be erased.....starting all the systems is the best way to learn what everything is....plz do yourself a favor and delete the Ralt+win command....

  • Like 1

It only takes two things to fly, Airspeed and Money.

Posted

RCtrl+Win is not a bug. Yes it's best to learn how everything works. But Autostart covers another need. After you learned all the systems there is no need to torture your self with the start up procedure. Many people don't have time to go through the manual procedure in order to play for the half an hour they got to spare.

 

Normally you don't take off (let alone taxiing around) with anything turned on that could (accidentally) cause havoc to ordnance, fuel tanks, people ... or whatever else is to be found at your airport. You would not turn on the master arm switch, not turn on the laser or the CMS.

Just imagine what a laser can do to someones eyesight, your cannon to your tower or your flares to the fuel or ammo truck nearby. :o)

 

Yes. But this is not a real life situation. This is a combat simulator. And people when they start their aircrafts usually they intend to blow things up. If someone wants to follow real life procedures he is free to do so. But why this should deprive from others a function that they find useful is beyond my understanding.

Posted
Yes. But this is not a real life situation. This is a combat simulator. And people when they start their aircrafts usually they intend to blow things up. If someone wants to follow real life procedures he is free to do so. But why this should deprive from others a function that they find useful is beyond my understanding.

Then, by all means, start the mission already in the air ...

 

Nobody is hindered with anything - just the cheat macro does not do everything for you. It is just so that somewhere has a line to be drawn. So it is not a bug, just a design decision.... Otherwise the next compaint will be that the cheat macro won't taxi you to the runway and does not take off for you?

Posted (edited)
Many people don't have time to go through the manual procedure in order to play for the half an hour they got to spare.

Actually, autostart sequence is very slow. If you have no time, you'll definitely use the manual start.

Edited by Balion
Posted

Hi Balion.

 

You're right about slow process. But I think it's about reality. You know, "wait 1 min after APU Start", "wait 1 min after LE start" etc. etc...

 

But I made this mod to shorten it by the way. :) You may try this (attached). :)

 

See you.

Devrim_DCSWBS2_FasterAutoStartupMod.zip

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Posted
Then, by all means, start the mission already in the air ...

 

Nobody is hindered with anything - just the cheat macro does not do everything for you. It is just so that somewhere has a line to be drawn. So it is not a bug, just a design decision.... Otherwise the next compaint will be that the cheat macro won't taxi you to the runway and does not take off for you?

 

 

oh would it? that'd be great

Posted
Then, by all means, start the mission already in the air ...

 

Nobody is hindered with anything - just the cheat macro does not do everything for you. It is just so that somewhere has a line to be drawn. So it is not a bug, just a design decision.... Otherwise the next compaint will be that the cheat macro won't taxi you to the runway and does not take off for you?

 

Start in the air? Unless you are the designer of the mission is there an option to choose where to start?

 

Manual start is surely fast. But for those that happen to forget one critical switch will be far more slower.

 

But it's not about speed. It's about convenience. For me it's better to have something and not use it than to need something and not have it.

Posted

Thanks to all for your comments and fixes. What a community! Each are valid in their own right. I really appreciated the full startup procedure before DCS Update 1.2.6 as I use the Gaming mode.

 

I'm not a purist in any sense of the word, but have been playing these helo sims since my C64 days and Gunship from Microprose. That should take some of you back a long ways. For me, it is the convenience when playing the Missions and Campaigns which at times require a cold start.

 

Others in this forum have experienced other bugs associated with this problem in DCS 1.2.6 where it appears the change in startup procedure was made. For me specifically, I would get CTD when attempting to uncage or otherwise use my laser once I got airborne.

 

On a plus side, I have forced myself to learn the startup procedure and, well, I still find it inconvenient. That's not a negative, just my preference.

 

Again, thanks all for your comments and assistance.

 

Sincerely,

 

Rick Iwanski

Dale City, VA

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